48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
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using MU3.CustomUI;
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using MU3.Sequence;
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using MU3.User;
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using UnityEngine;
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namespace MU3;
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class patch_UIResultBattlePoint: UIResultBattlePoint {
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private Animator animator_;
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private MU3UICounter counterScore_;
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private MU3UIImageChanger imageHeader_;
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private MU3UICounter counterScorePlus_;
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private MU3UICounter counterScoreMinus_;
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private GameObject hideScore_;
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private extern void orig_disable(MU3UICounter counter);
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private void disable(MU3UICounter counter) => orig_disable(counter);
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public extern void orig_initTechRating(PlayInfo playInfo);
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public new void initTechRating(PlayInfo playInfo) {
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((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled();
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if(!NaiveRating.IsEnabled()) {
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orig_initTechRating(playInfo);
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return;
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}
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int prevRating = NaiveRating.PrevRating;
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int rating1 = NaiveRating.Get();
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if((bool)hideScore_) {
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hideScore_.SetActive(false);
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}
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counterScore_.Counter = (double)UserUtil.toRatingFloat(rating1);
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int ratingPatternNo = UserUtil.toRatingPatternNo(rating1);
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counterScore_.SpriteIndex = ratingPatternNo;
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imageHeader_.patternNumber = (float)ratingPatternNo;
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int rating2 = rating1 - prevRating;
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if(rating2 == 0) {
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disable(counterScorePlus_);
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disable(counterScoreMinus_);
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animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 2);
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} else if(0 < rating2) {
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disable(counterScoreMinus_);
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if((bool)counterScorePlus_) {
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counterScorePlus_.Counter = rating2 * 0.01f + 1E-05f;
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}
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animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 0);
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}
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animator_.SetTrigger(MU3.Sys.Const.AnimatorID_In);
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}
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}
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