feat(NaiveRating): make it togglable

This commit is contained in:
あかニャン 2024-07-07 23:47:46 +09:00
parent af15a4410a
commit b54b8676c1
13 changed files with 174 additions and 45 deletions

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@ -2,7 +2,7 @@
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Version>1.8.1</Version>
<Version>1.9.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>

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@ -5,6 +5,10 @@ namespace MU3.Data;
class patch_GameData: GameData {
public extern static RatingColorID orig_getRatingColorIDFromRating100(int rating100);
public static new RatingColorID getRatingColorIDFromRating100(int rating100) {
return orig_getRatingColorIDFromRating100(NaiveRating.Get());
if(NaiveRating.IsEnabled()) {
return orig_getRatingColorIDFromRating100(NaiveRating.Get());
} else {
return orig_getRatingColorIDFromRating100(rating100);
}
}
}

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@ -0,0 +1,10 @@
namespace MU3;
// It doesn't have to be PrePlayMusic_Confirm, but it prev rating has to be stored at some point
class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm {
private extern void orig_Enter_Select();
private void Enter_Select() {
NaiveRating.SavePrev();
orig_Enter_Select();
}
}

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@ -1,11 +0,0 @@
using MU3.Game;
namespace MU3.User;
class patch_UserManager: UserManager {
public extern void orig_updateUserRating(SessionInfo sessionInfo, SessionResult result);
public new void updateUserRating(SessionInfo sessionInfo, SessionResult result) {
NaiveRating.PrevRating = NaiveRating.Get();
orig_updateUserRating(sessionInfo, result);
}
}

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@ -4,7 +4,12 @@ namespace MU3.User;
[MonoModPatch("global::MU3.User.UserUtil")]
public static class patch_UserUtil {
public extern static float orig_toRatingFloat(int rating);
public static float toRatingFloat(int rating) {
return NaiveRating.Get() * 0.01f + 1E-05f;
if(NaiveRating.IsEnabled()) {
return orig_toRatingFloat(NaiveRating.Get());
} else {
return orig_toRatingFloat(rating);
}
}
}

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@ -0,0 +1,11 @@
using MU3.CustomUI;
namespace MU3.SceneObject;
class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 {
private MU3UICounter rating;
public extern void orig_setUserDetail();
public new void setUserDetail() {
((patch_MU3UICounter)rating).isDispSuffix = NaiveRating.IsEnabled();
orig_setUserDetail();
}
}

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@ -9,11 +9,15 @@ class patch_ANM_SWH_Profile: ANM_SWH_Profile {
// Fixes login display
public new void setUpLogin() {
UserManager instance = Singleton<UserManager>.instance;
var prev = instance.userPreview;
var temp = prev;
temp.dispRating = 0;
instance.userPreview = temp;
orig_setUpLogin();
instance.userPreview = prev;
var up = instance.userPreview;
if(NaiveRating.IsEnabled()) {
up.dispRating = 0;
instance.userPreview = up;
orig_setUpLogin();
up.dispRating = 2;
instance.userPreview = up;
} else {
orig_setUpLogin();
}
}
}

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@ -0,0 +1,18 @@
namespace MU3.CustomUI;
class patch_MU3UICounter: MU3UICounter {
protected extern void orig_calcNumFiguresFloat(double value);
protected new void calcNumFiguresFloat(double value) {
orig_calcNumFiguresFloat(value);
if(isDispSuffix) {
pushFigureFront(10);
}
}
public bool isDispSuffix { get; set; }
protected void pushFigureFront(byte c) {
for(int i = numFigures_; i > 0; --i) {
figures_[i] = figures_[i - 1];
}
figures_[0] = c;
numFigures_ += 1;
}
}

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@ -0,0 +1,23 @@
using MU3.CustomUI;
using MU3.User;
using MU3.Util;
namespace MU3;
class patch_OptionSelecterController: OptionSelecterController {
private chengeParamFuncArray[] cpFuncArray = new chengeParamFuncArray[35];
public extern void orig_init(UserOption.OptionName id);
private extern void orig_chengeParamOther(int currentParam);
public new void init(UserOption.OptionName id) {
orig_init(id);
cpFuncArray[33].max = 2;
}
private void chengeParamOther(int currentParam) {
if(myOptionId == UserOption.OptionName.Rating) {
transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>().patternNumber = currentParam != 0 ? 0f : 1f;
Singleton<UserManager>.instance.userOption.customSet.Rating = (UserOption.eRating)currentParam;
SingletonMonoBehaviour<SystemUI>.instance.userData.setUserDetail();
} else {
orig_chengeParamOther(currentParam);
}
}
}

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@ -1,22 +0,0 @@
using MU3.Sequence;
namespace MU3;
class patch_Scene_37_Result_Score: Scene_37_Result_Score {
private PlayInfo playInfo_;
private extern void orig_TechRating_Init();
// Fixes rating+/rating- display
private void TechRating_Init() {
var origRating = playInfo_.sessionResult.rating_;
var origPrevRating = playInfo_.sessionResult.prevRating_;
playInfo_.sessionResult.rating_ = NaiveRating.Get();
playInfo_.sessionResult.prevRating_ = NaiveRating.PrevRating;
orig_TechRating_Init();
playInfo_.sessionResult.rating_ = origRating;
playInfo_.sessionResult.prevRating_ = origPrevRating;
}
}

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@ -0,0 +1,47 @@
using MU3.CustomUI;
using MU3.Sequence;
using MU3.User;
using UnityEngine;
namespace MU3;
class patch_UIResultBattlePoint: UIResultBattlePoint {
private Animator animator_;
private MU3UICounter counterScore_;
private MU3UIImageChanger imageHeader_;
private MU3UICounter counterScorePlus_;
private MU3UICounter counterScoreMinus_;
private GameObject hideScore_;
private extern void orig_disable(MU3UICounter counter);
private void disable(MU3UICounter counter) => orig_disable(counter);
public extern void orig_initTechRating(PlayInfo playInfo);
public new void initTechRating(PlayInfo playInfo) {
((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled();
if(!NaiveRating.IsEnabled()) {
orig_initTechRating(playInfo);
return;
}
int prevRating = NaiveRating.PrevRating;
int rating1 = NaiveRating.Get();
if((bool)hideScore_) {
hideScore_.SetActive(false);
}
counterScore_.Counter = (double)UserUtil.toRatingFloat(rating1);
int ratingPatternNo = UserUtil.toRatingPatternNo(rating1);
counterScore_.SpriteIndex = ratingPatternNo;
imageHeader_.patternNumber = (float)ratingPatternNo;
int rating2 = rating1 - prevRating;
if(rating2 == 0) {
disable(counterScorePlus_);
disable(counterScoreMinus_);
animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 2);
} else if(0 < rating2) {
disable(counterScoreMinus_);
if((bool)counterScorePlus_) {
counterScorePlus_.Counter = rating2 * 0.01f + 1E-05f;
}
animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 0);
}
animator_.SetTrigger(MU3.Sys.Const.AnimatorID_In);
}
}

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@ -0,0 +1,36 @@
using MonoMod;
namespace MU3.User;
class patch_UserOption: UserOption {
[MonoModEnumReplace]
public enum patch_eRating {
OFF = 0,
Default = 1,
ON = 1,
Naive = 2,
MAX = 2
}
class patch_DataSet: DataSet {
private patch_eRating rating = patch_eRating.ON;
public extern bool orig_isMax(OptionName id);
public new bool isMax(OptionName id) {
if(id == OptionName.Rating) {
return rating == patch_eRating.MAX;
}
return orig_isMax(id);
}
public new patch_eRating Rating {
get => rating;
set {
if(patch_eRating.MAX < value) {
rating = patch_eRating.MAX;
} else if(value < patch_eRating.OFF) {
rating = patch_eRating.OFF;
} else {
rating = value;
}
}
}
}
}

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@ -5,10 +5,8 @@ using MU3.Util;
using System.Collections.Generic;
using System.Linq;
namespace MU3;
public static class NaiveRating {
public static int PrevRating { get; set; }
public static int PrevRating { get; private set; }
// Adapted from MU3.User.UserRating.calcBest()
private static RatingList calcSane() {
@ -48,4 +46,10 @@ public static class NaiveRating {
}
return res / 45;
}
public static bool IsEnabled() {
return Singleton<UserManager>.instance.userOption.customSet.Rating == (UserOption.eRating)patch_UserOption.patch_eRating.Naive;
}
public static void SavePrev() {
PrevRating = Get();
}
}