23 lines
841 B
C#
23 lines
841 B
C#
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using MU3.Game;
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using MU3.Sequence;
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using MU3.Util;
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using MU3.ViewData;
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namespace MU3;
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class patch_Scene_32_PrePlayMusic_ChapterSelect: Scene_32_PrePlayMusic_ChapterSelect {
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private ChapterSelectorItemViewData _selectItemViewData;
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private extern void orig_onChangeElement(int index, int indexRaw);
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private void onChangeElement(int index, int indexRaw) {
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patch_GameBGM.WithholdPlay = true;
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orig_onChangeElement(index, indexRaw);
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patch_GameBGM.WithholdPlay = false;
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int selectorID = (
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(_selectItemViewData.memoryChapterViewData == null)
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? null
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: _selectItemViewData.memoryChapterViewData.memoryChapterData
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)?.getMemoryChapterSelectorID() ?? patch_Play.RecentID;
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Singleton<GameSound>.instance.gameBGM.playBGM(233, selectorID);
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}
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}
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