mu3-mods/SelectBGM/MU3/patch_Scene_32_PrePlayMusic_ChapterSelect.cs

23 lines
841 B
C#

using MU3.Game;
using MU3.Sequence;
using MU3.Util;
using MU3.ViewData;
namespace MU3;
class patch_Scene_32_PrePlayMusic_ChapterSelect: Scene_32_PrePlayMusic_ChapterSelect {
private ChapterSelectorItemViewData _selectItemViewData;
private extern void orig_onChangeElement(int index, int indexRaw);
private void onChangeElement(int index, int indexRaw) {
patch_GameBGM.WithholdPlay = true;
orig_onChangeElement(index, indexRaw);
patch_GameBGM.WithholdPlay = false;
int selectorID = (
(_selectItemViewData.memoryChapterViewData == null)
? null
: _selectItemViewData.memoryChapterViewData.memoryChapterData
)?.getMemoryChapterSelectorID() ?? patch_Play.RecentID;
Singleton<GameSound>.instance.gameBGM.playBGM(233, selectorID);
}
}