A µ3 score exporter for Tachi
Inohara | ||
MU3 | ||
MU3.App | ||
MU3.Battle | ||
.gitignore | ||
inohara.cfg.example | ||
Inohara.csproj.template | ||
LICENSE | ||
README.md |
Inohara
A µ3 score exporter for Tachi.
Supported versions
- 1.39
- 1.40
- 1.45
Installation
Get the config file here, download the DLL here and follow one of the methods below.
The BepInEx method (recommended)
- Download BepInEx
- Copy the
BepInEx
directory into the base game directory (wheremu3.exe
is); omitwinhttp.dll
- Modify this entry in
segatools.ini
:[unity] targetAssembly=BepInEx\core\BepInEx.Preloader.dll
- If you don't have this entry, update segatools.
- If you insist on not updating segatools, instead copy
winhttp.dll
and rename it toversion.dll
.
- Move
Assembly-CSharp.Inohara.mm.dll
toBepInEx\monomod
- Put
inohara.cfg
in the base game directory (next tomu3.exe
)
The MonoMod method
- Download MonoMod
- Copy
Assembly-CSharp.Inohara.mm.dll
intomu3_Data\Managed
- Run
MonoMod.exe mu3_Data\Managed\Assembly-CSharp.dll
- Backup
Assembly-CSharp.dll
- Rename
MONOMODDED_Assembly-CSharp.dll
toAssembly-CSharp.dll
- Move
inohara.cfg
to the base game directory (next tomu3.exe
)
Usage
Scores are sent after each play and that's it. You can nonetheless make sure it's running by checking the console or toggling EnableOSD
.
Building
Provide your own Assembly-CSharp.dll
(or _unpacked
) and UnityEngine.UI.dll
, then dotnet restore
, dotnet build
.