segatools/doc/config/initiald.md

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Initial D Arcade Stage Zero configuration settings

This file describes configuration settings specific to Initial D Arcade Stage Zero.

Keyboard binding settings use Virtual-Key Codes.

[io3]

Cabinet specific inputs.

test

Default 0x31 (1 Key)

Key-binding for cabinet test button.

service

Default 0x32 (2 Key)

Key-binding for cabinet service button.

coin

Default 0x33 (3 Key)

Key-binding for cabinet coin switch.

mode

Choose whether you want to use a xinput (Xbox controllers, etc) or a dinput (PS controllers, most wheels) type controller.

restrict

Default 97

This setting scales the steering wheel input so that the maximum positive and minimum negative steering inputs reported in the operator menu's input test screen do not exceed the value below. The maximum possible value is 128, and the value that matches the input range of a real cabinet is 97.

NOTE: This is not the same thing as DirectInput steering wheel movement range! Segatools cannot control the maximum angle of your physical steering wheel controller, this setting is vendor-specific and can only be adjusted in the Control Panel.

autoNeutral

Default 1

Automatically reset the simulated shifter to Neutral when XInput Start is pressed (e.g. when navigating menus between races).

singleStickSteering

Default 0

By default if you use a xinput controller, segatools will use both sticks for steering. While this is recommended for precision, it may be confusing to some people. Set this to 1 to use a more traditional control scheme where only the left stick is used to steer.

[dinput]

Configuration for dinput controllers.

deviceName

Default

Name of the DirectInput wheel or controller to use (or any text that occurs in its name) Example: TMX, Wireless Controller, T300, etc

If this is left blank then the first DirectInput device will be used. If you don't know the name of your input device, you can find it in the windows controller panel. The quickest way to access it is to press Win+R, then type in joy.cpl and look at the list it will display.

shifterName

Default

Name of the positional shifter to use (or any subset thereof). Leave blank if you do not have a positional shifter; a positional shifter will be simulated using the configured Shift Down and Shift Up buttons in this case. If you don't know the name of your input device, you can find it in the windows controller panel. The quickest way to access it is to press Win+R, then type in joy.cpl and look at the list it will display.

Note on pedal mappings

Pedal mappings. Valid axis names are:

X, Y, Z, RX, RY, RZ, U, V

(U and V are old names for Slider 1 and Slider 2). The default values below are valid for a Thrustmaster TMX.

brakeAxis

Default RZ

Which axis to use for the brake pedal.

accelAxis

Default Y

Which axis to use for the accelerator pedal.

Note on button mappings

These are dinput button numbers. Note that buttons are numbered from 1, while some software numbers buttons from 0. The default windows controller panel should show the correct ones, if it hasn't been replaced by the controller driver.

start

Default 2

Button mapping for the Start button.

viewChg

Default 3

Button mapping for the View Change button.

shiftDn

Default 5

Button mapping for shifting down with the emulated shifter. (If no shifterName was specified)

shiftUp

Default 6

Button mapping for shifting up with the emulated shifter. (If no shifterName was specified)

gear1, gear2, gear3, gear4, gear5, gear6

Default 1, 2, 3, 4, 5, 6

Button mappings for the physical shifter, if one was specified via the shifterName setting.

reverseAccelAxis

Default 0

Inverts the accelerator axis if set to 1. This is needed for certain controllers like the DS4 or Dualsense.

reverseBrakeAxis

Default 0

Inverts the brake axis if set to 1. This is needed for certain controllers like the DS4 or Dualsense.