segatools/divaio/divaio.c

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C
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#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include "divaio/divaio.h"
static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx);
static bool diva_io_coin;
static uint16_t diva_io_coins;
static HANDLE diva_io_slider_thread;
static bool diva_io_slider_stop_flag;
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HRESULT diva_io_jvs_init(void)
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{
return S_OK;
}
void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
{
static const int opbtn_vk[] = { '1', '2' };
static const int gamebtn_vk[] = { 'L', 'J', 'F', 'S', ' ' };
uint8_t opbtn;
uint8_t gamebtn;
size_t i;
opbtn = 0;
gamebtn = 0;
for (i = 0 ; i < _countof(opbtn_vk) ; i++) {
if (GetAsyncKeyState(opbtn_vk[i]) & 0x8000) {
opbtn |= 1 << i;
}
}
for (i = 0 ; i < _countof(gamebtn_vk) ; i++) {
if (GetAsyncKeyState(gamebtn_vk[i]) & 0x8000) {
gamebtn |= 1 << i;
}
}
*opbtn_out = opbtn;
*gamebtn_out = gamebtn;
}
void diva_io_jvs_read_coin_counter(uint16_t *out)
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{
if (out == NULL) {
return;
}
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if (GetAsyncKeyState('3')) {
if (!diva_io_coin) {
diva_io_coin = true;
diva_io_coins++;
}
} else {
diva_io_coin = false;
}
*out = diva_io_coins;
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}
void diva_io_jvs_set_coin_blocker(bool open)
{}
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HRESULT diva_io_slider_init(void)
{
return S_OK;
}
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void diva_io_slider_start(diva_io_slider_callback_t callback)
{
if (diva_io_slider_thread != NULL) {
return;
}
diva_io_slider_thread = (HANDLE) _beginthreadex(
NULL,
0,
diva_io_slider_thread_proc,
callback,
0,
NULL);
}
void diva_io_slider_stop(void)
{
diva_io_slider_stop_flag = true;
WaitForSingleObject(diva_io_slider_thread, INFINITE);
CloseHandle(diva_io_slider_thread);
diva_io_slider_thread = NULL;
diva_io_slider_stop_flag = false;
}
void diva_io_slider_set_leds(const uint8_t *rgb)
{}
static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx)
{
static const int keys[] = {
'Q', 'W', 'E', 'R', 'U', 'I', 'O', 'P',
};
diva_io_slider_callback_t callback;
uint8_t pressure_val;
uint8_t pressure[32];
size_t i;
callback = ctx;
while (!diva_io_slider_stop_flag) {
for (i = 0 ; i < 8 ; i++) {
if(GetAsyncKeyState(keys[i]) & 0x8000) {
pressure_val = 20;
} else {
pressure_val = 0;
}
memset(&pressure[28 - 4 * i], pressure_val, 4);
}
callback(pressure);
Sleep(1);
}
return 0;
}