#include #include #include #include #include #include "divaio/divaio.h" static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx); static bool diva_io_coin; static uint16_t diva_io_coins; static HANDLE diva_io_slider_thread; static bool diva_io_slider_stop_flag; HRESULT diva_io_jvs_init(void) { return S_OK; } void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out) { static const int opbtn_vk[] = { '1', '2' }; static const int gamebtn_vk[] = { 'L', 'J', 'F', 'S', ' ' }; uint8_t opbtn; uint8_t gamebtn; size_t i; opbtn = 0; gamebtn = 0; for (i = 0 ; i < _countof(opbtn_vk) ; i++) { if (GetAsyncKeyState(opbtn_vk[i]) & 0x8000) { opbtn |= 1 << i; } } for (i = 0 ; i < _countof(gamebtn_vk) ; i++) { if (GetAsyncKeyState(gamebtn_vk[i]) & 0x8000) { gamebtn |= 1 << i; } } *opbtn_out = opbtn; *gamebtn_out = gamebtn; } void diva_io_jvs_read_coin_counter(uint16_t *out) { if (out == NULL) { return; } if (GetAsyncKeyState('3')) { if (!diva_io_coin) { diva_io_coin = true; diva_io_coins++; } } else { diva_io_coin = false; } *out = diva_io_coins; } void diva_io_jvs_set_coin_blocker(bool open) {} HRESULT diva_io_slider_init(void) { return S_OK; } void diva_io_slider_start(diva_io_slider_callback_t callback) { if (diva_io_slider_thread != NULL) { return; } diva_io_slider_thread = (HANDLE) _beginthreadex( NULL, 0, diva_io_slider_thread_proc, callback, 0, NULL); } void diva_io_slider_stop(void) { diva_io_slider_stop_flag = true; WaitForSingleObject(diva_io_slider_thread, INFINITE); CloseHandle(diva_io_slider_thread); diva_io_slider_thread = NULL; diva_io_slider_stop_flag = false; } void diva_io_slider_set_leds(const uint8_t *rgb) {} static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx) { static const int keys[] = { 'Q', 'W', 'E', 'R', 'U', 'I', 'O', 'P', }; diva_io_slider_callback_t callback; uint8_t pressure_val; uint8_t pressure[32]; size_t i; callback = ctx; while (!diva_io_slider_stop_flag) { for (i = 0 ; i < 8 ; i++) { if(GetAsyncKeyState(keys[i]) & 0x8000) { pressure_val = 20; } else { pressure_val = 0; } memset(&pressure[28 - 4 * i], pressure_val, 4); } callback(pressure); Sleep(1); } return 0; }