forked from Hay1tsme/artemis
tui: arcade management view
This commit is contained in:
208
tui.py
208
tui.py
@ -164,9 +164,9 @@ class MainView(Frame):
|
||||
def _quit():
|
||||
raise StopApplication("User pressed quit")
|
||||
|
||||
class ManageUser(Frame):
|
||||
class ManageUserView(Frame):
|
||||
def __init__(self, screen: Screen):
|
||||
super(ManageUser, self).__init__(
|
||||
super(ManageUserView, self).__init__(
|
||||
screen,
|
||||
screen.height * 2 // 3,
|
||||
screen.width * 2 // 3,
|
||||
@ -251,9 +251,9 @@ class ManageUser(Frame):
|
||||
self.save()
|
||||
raise NextScene("Main")
|
||||
|
||||
class ManageCard(Frame):
|
||||
class ManageCardView(Frame):
|
||||
def __init__(self, screen: Screen):
|
||||
super(ManageCard, self).__init__(
|
||||
super(ManageCardView, self).__init__(
|
||||
screen,
|
||||
screen.height * 2 // 3,
|
||||
screen.width * 2 // 3,
|
||||
@ -416,6 +416,19 @@ class SearchResultsView(Frame):
|
||||
name = usr['username'][:5] + "..."
|
||||
|
||||
opts.append((f"{usr['id']:05d} | {name} | {usr['permissions']:08b} | {usr['email']}", state.SelectedUser(usr["id"], str(usr['username']))))
|
||||
|
||||
elif state.search_type == "arcade":
|
||||
layout.add_widget(Label(" ID | Name | Country | # Machines "))
|
||||
layout.add_widget(Divider())
|
||||
|
||||
for ac in state.search_results:
|
||||
name = str(ac['name'])
|
||||
if len(name) < 8:
|
||||
name = str(ac['name']) + ' ' * (8 - len(name))
|
||||
elif len(name) > 8:
|
||||
name = ac['name'][:5] + "..."
|
||||
|
||||
opts.append((f"{ac['id']:04X} | {name} | {ac['country']} | {usr['mech_ct']}", state.SelectedArcade(ac["id"], ac['country'], str(ac['name']))))
|
||||
|
||||
layout.add_widget(RadioButtons(opts, "", "selopt"))
|
||||
|
||||
@ -424,12 +437,25 @@ class SearchResultsView(Frame):
|
||||
def _select_current(self):
|
||||
self.save()
|
||||
a = self.data.get('selopt')
|
||||
state.set_user(a.id, a.name)
|
||||
raise NextScene("User Management")
|
||||
if state.search_type == "user":
|
||||
state.set_user(a.id, a.name)
|
||||
raise NextScene("User Management")
|
||||
|
||||
elif state.search_type == "arcade":
|
||||
state.set_arcade(a.id, a.country, a.name)
|
||||
raise NextScene("Arcade Management")
|
||||
|
||||
def _cancel(self):
|
||||
state.clear_last_err()
|
||||
raise NextScene("User Management")
|
||||
if state.search_type == "user":
|
||||
raise NextScene("User Management")
|
||||
|
||||
elif state.search_type == "arcade":
|
||||
raise NextScene("Arcade Management")
|
||||
|
||||
def _back(self):
|
||||
self.save()
|
||||
raise NextScene("Main")
|
||||
|
||||
class LookupUserView(Frame):
|
||||
def __init__(self, screen):
|
||||
@ -612,15 +638,179 @@ class EditUserView(Frame):
|
||||
self.find_widget('status').value = state.last_err
|
||||
raise NextScene("User Management")
|
||||
|
||||
class ManageArcadeView(Frame):
|
||||
def __init__(self, screen: Screen):
|
||||
super(ManageArcadeView, self).__init__(
|
||||
screen,
|
||||
screen.height * 2 // 3,
|
||||
screen.width * 2 // 3,
|
||||
hover_focus=True,
|
||||
can_scroll=False,
|
||||
title="Arcade Management",
|
||||
on_load=self._redraw
|
||||
)
|
||||
|
||||
layout = Layout([3])
|
||||
self.add_layout(layout)
|
||||
layout.add_widget(Button("Create Arcade", self._create_arcade))
|
||||
layout.add_widget(Button("Lookup Arcade", self._lookup))
|
||||
|
||||
def _redraw(self):
|
||||
self._layouts = [self._layouts[0]]
|
||||
|
||||
layout = Layout([3])
|
||||
self.add_layout(layout)
|
||||
layout.add_widget(Button("Edit Arcade", self._edit_arcade, disabled=state.selected_arcade.id == 0 or state.selected_arcade.id is None))
|
||||
layout.add_widget(Button("Delete Arcade", self._del_arcade, disabled=state.selected_arcade.id == 0 or state.selected_arcade.id is None))
|
||||
layout.add_widget((Divider()))
|
||||
|
||||
layout2 = Layout([1, 1, 1])
|
||||
self.add_layout(layout2)
|
||||
a = Text("", f"status", readonly=True, disabled=True)
|
||||
a.value = f"Selected Arcade: {state.selected_arcade}"
|
||||
layout2.add_widget(a)
|
||||
layout2.add_widget(Button("Back", self._back), 2)
|
||||
|
||||
self.fix()
|
||||
|
||||
def _create_arcade(self):
|
||||
self.save()
|
||||
raise NextScene("Create Arcade")
|
||||
|
||||
def _lookup(self):
|
||||
self.save()
|
||||
raise NextScene("Lookup Arcade")
|
||||
|
||||
def _edit_arcade(self):
|
||||
self.save()
|
||||
raise NextScene("Edit Arcade")
|
||||
|
||||
def _del_arcade(self):
|
||||
self.save()
|
||||
raise NextScene("Delete Arcade")
|
||||
|
||||
def _back(self):
|
||||
self.save()
|
||||
raise NextScene("Main")
|
||||
|
||||
class LookupArcadeView(Frame):
|
||||
def __init__(self, screen):
|
||||
super(LookupArcadeView, self).__init__(
|
||||
screen,
|
||||
screen.height * 2 // 3,
|
||||
screen.width * 2 // 3,
|
||||
hover_focus=True,
|
||||
can_scroll=False,
|
||||
title="Lookup Arcade"
|
||||
)
|
||||
|
||||
layout = Layout([1, 1], fill_frame=True)
|
||||
self.add_layout(layout)
|
||||
layout.add_widget(RadioButtons([
|
||||
("Name", "1"),
|
||||
("Serial", "2"),
|
||||
("Place ID", "3"),
|
||||
("Arcade ID", "4"),
|
||||
], "Search By:", "search_type"))
|
||||
layout.add_widget(Text("Search:", "search_str"), 1)
|
||||
|
||||
layout3 = Layout([100])
|
||||
self.add_layout(layout3)
|
||||
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
|
||||
|
||||
layout2 = Layout([1, 1, 1, 1])
|
||||
self.add_layout(layout2)
|
||||
layout2.add_widget(Button("Search", self._lookup), 0)
|
||||
layout2.add_widget(Button("Cancel", self._cancel), 3)
|
||||
|
||||
self.fix()
|
||||
|
||||
def _lookup(self):
|
||||
self.save()
|
||||
if not self.data.get("search_str"):
|
||||
state.set_last_err("Search cannot be blank")
|
||||
self.find_widget('status').value = state.last_err
|
||||
self.screen.reset()
|
||||
return
|
||||
|
||||
state.clear_last_err()
|
||||
self.find_widget('status').value = state.last_err
|
||||
|
||||
search_type = self.data.get("search_type")
|
||||
if search_type == "1":
|
||||
loop.run_until_complete(self._lookup_arcade_by_name(self.data.get("search_str")))
|
||||
elif search_type == "2":
|
||||
loop.run_until_complete(self._lookup_arcade_by_serial(self.data.get("search_str")))
|
||||
elif search_type == "3":
|
||||
real_id = int(self.data.get("search_str"), 16)
|
||||
loop.run_until_complete(self._lookup_arcade_by_id(real_id))
|
||||
elif search_type == "4":
|
||||
loop.run_until_complete(self._lookup_arcade_by_id(self.data.get("search_str")))
|
||||
else:
|
||||
state.set_last_err("Unknown search type")
|
||||
self.find_widget('status').value = state.last_err
|
||||
self.screen.reset()
|
||||
return
|
||||
|
||||
if len(state.search_results) < 1:
|
||||
state.set_last_err("Search returned no results")
|
||||
self.find_widget('status').value = state.last_err
|
||||
self.screen.reset()
|
||||
return
|
||||
|
||||
state.search_type = "user"
|
||||
raise NextScene("Search Results")
|
||||
|
||||
async def _lookup_arcade_by_id(self, ac_id: str):
|
||||
ac = await data.arcade.get_arcade(ac_id)
|
||||
|
||||
if ac is not None:
|
||||
res = ac._asdict()
|
||||
num_cabs = await data.arcade.get_arcade_machines(ac_id)
|
||||
res['mech_ct'] = len(num_cabs) if num_cabs else 0
|
||||
state.search_results = [res]
|
||||
|
||||
async def _lookup_arcade_by_name(self, name: str):
|
||||
ac = await data.arcade.get_arcade_by_name(name)
|
||||
|
||||
if ac is not None:
|
||||
res = []
|
||||
for ac_res in ac:
|
||||
t = ac_res._asdict()
|
||||
num_cabs = await data.arcade.get_arcade_machines(t['id'])
|
||||
t['mech_ct'] = len(num_cabs) if num_cabs else 0
|
||||
res.append(t)
|
||||
|
||||
state.search_results = res
|
||||
|
||||
async def _lookup_arcade_by_serial(self, serial: str):
|
||||
mech = await data.arcade.get_machine(serial)
|
||||
|
||||
if mech is not None:
|
||||
ac = await data.arcade.get_arcade(mech['arcade'])
|
||||
|
||||
if ac is not None:
|
||||
res = ac._asdict()
|
||||
num_cabs = await data.arcade.get_arcade_machines(mech['arcade'])
|
||||
res['mech_ct'] = len(num_cabs) if num_cabs else 0
|
||||
state.search_results = [res]
|
||||
|
||||
def _cancel(self):
|
||||
state.clear_last_err()
|
||||
self.find_widget('status').value = state.last_err
|
||||
raise NextScene("Arcade Management")
|
||||
|
||||
def demo(screen:Screen, scene: Scene):
|
||||
scenes = [
|
||||
Scene([MainView(screen)], -1, name="Main"),
|
||||
Scene([ManageUser(screen)], -1, name="User Management"),
|
||||
Scene([ManageUserView(screen)], -1, name="User Management"),
|
||||
Scene([CreateUserView(screen)], -1, name="Create User"),
|
||||
Scene([LookupUserView(screen)], -1, name="Lookup User"),
|
||||
Scene([SearchResultsView(screen)], -1, name="Search Results"),
|
||||
Scene([ManageCard(screen)], -1, name="Card Management"),
|
||||
Scene([ManageCardView(screen)], -1, name="Card Management"),
|
||||
Scene([EditUserView(screen)], -1, name="Edit User"),
|
||||
Scene([ManageArcadeView(screen)], -1, name="Arcade Management"),
|
||||
Scene([LookupArcadeView(screen)], -1, name="Lookup Arcade"),
|
||||
]
|
||||
|
||||
screen.play(scenes, stop_on_resize=False, start_scene=scene, allow_int=True)
|
||||
|
Reference in New Issue
Block a user