19 KiB
ARTEMiS Games Documentation
Below are all supported games with supported version ids in order to use the corresponding importer and database upgrades.
Important: The described database upgrades are only required if you are using an old database schema, f.e. still using the megaime database. Clean installations always create the latest database structure!
Table of content
Supported Games
Games listed below have been tested and confirmed working.
CHUNITHM
SDBT
Version ID | Version Name |
---|---|
0 | CHUNITHM |
1 | CHUNITHM PLUS |
2 | CHUNITHM AIR |
3 | CHUNITHM AIR PLUS |
4 | CHUNITHM STAR |
5 | CHUNITHM STAR PLUS |
6 | CHUNITHM AMAZON |
7 | CHUNITHM AMAZON PLUS |
8 | CHUNITHM CRYSTAL |
9 | CHUNITHM CRYSTAL PLUS |
10 | CHUNITHM PARADISE |
SDHD/SDBT
Version ID | Version Name |
---|---|
11 | CHUNITHM NEW!! |
12 | CHUNITHM NEW PLUS!! |
13 | CHUNITHM SUN |
Importer
In order to use the importer locate your game installation folder and execute:
python read.py --game SDBT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
The importer for Chunithm will import: Events, Music, Charge Items and Avatar Accesories.
Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the core/data/schema/versions
folder and see
which version is the latest, f.e. SDBT_4_upgrade.sql
. In order to upgrade to version 4 in this case you need to
perform all previous updates as well:
python dbutils.py --game SDBT upgrade
Online Battle
Only matchmaking (with your imaginary friends) is supported! Online Battle does not (yet?) work!
The first person to start the Online Battle (now called host) will create a "matching room" with a given roomId
, after that max 3 other people can join the created room.
Non used slots during the matchmaking will be filled with CPUs after the timer runs out.
As soon as a new member will join the room the timer will jump back to 60 secs again.
Sending those 4 messages to all other users is also working properly.
In order to use the Online Battle every user needs the same ICF, same rom version and same data version!
If a room is full a new room will be created if another user starts an Online Battle.
After a failed Online Battle the room will be deleted. The host is used for the timer countdown, so if the connection failes to the host the timer will stop and could create a "frozen" state.
Information/Problems:
- Online Battle uses UDP hole punching and opens port 50201?
reflectorUri
seems related to that?- Timer countdown should be handled globally and not by one user
- Game can freeze or can crash if someone (especially the host) leaves the matchmaking
Rivals
You can configure up to 4 rivals in Chunithm on a per-user basis. There is no UI to do this currently, so in the database, you can do this:
INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user1>, <version>, <user2>, 2);
INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user2>, <version>, <user1>, 2);
Note that the version must match, otherwise song lookup may not work.
Teams
You can also configure teams for users to be on. There is no UI to do this currently, so in the database, you can do this:
INSERT INTO aime.chuni_profile_team (teamName) VALUES (<teamName>);
Team names can be regular ASCII, and they will be displayed ingame.
On smaller installations, you may also wish to enable scaled team rankings. By default, Chunithm determines team ranking within the first 100 teams. This can be configured in the YAML:
team:
rank_scale: True # Scales the in-game ranking based on the number of teams within the database, rather than the default scale of ~100 that the game normally uses.
Favorite songs
You can set the songs that will be in a user's Favorite Songs category using the following SQL entries:
INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user>, <version>, <songId>, 1);
The songId is based on the actual ID within your version of Chunithm.
crossbeats REV.
SDCA
Version ID | Version Name |
---|---|
0 | crossbeats REV. |
1 | crossbeats REV. SUNRISE |
2 | crossbeats REV. SUNRISE S2 |
3 | crossbeats REV. SUNRISE S2 Omnimix |
Importer
In order to use the importer you need to use the provided Export.csv
file:
python read.py --game SDCA --version <version ID> --binfolder titles/cxb/data
The importer for crossbeats REV. will import Music.
Config
Config file is located in config/cxb.yaml
.
Option | Info |
---|---|
hostname |
Requires a proper hostname (not localhost!) to run |
ssl_enable |
Enables/Disables the use of the ssl_cert and ssl_key |
port |
Set your unsecure port number |
port_secure |
Set your secure/SSL port number |
ssl_cert , ssl_key |
Enter your SSL certificate (requires not self signed cert) |
maimai DX
SDEZ
Game Code | Version ID | Version Name |
---|
For versions pre-dx
Game Code | Version ID | Version Name |
---|---|---|
SBXL | 0 | maimai |
SBXL | 1 | maimai PLUS |
SBZF | 2 | maimai GreeN |
SBZF | 3 | maimai GreeN PLUS |
SDBM | 4 | maimai ORANGE |
SDBM | 5 | maimai ORANGE PLUS |
SDCQ | 6 | maimai PiNK |
SDCQ | 7 | maimai PiNK PLUS |
SDDK | 8 | maimai MURASAKI |
SDDK | 9 | maimai MURASAKI PLUS |
SDDZ | 10 | maimai MILK |
SDDZ | 11 | maimai MILK PLUS |
SDEY | 12 | maimai FiNALE |
SDEZ | 13 | maimai DX |
SDEZ | 14 | maimai DX PLUS |
SDEZ | 15 | maimai DX Splash |
SDEZ | 16 | maimai DX Splash PLUS |
SDEZ | 17 | maimai DX Universe |
SDEZ | 18 | maimai DX Universe PLUS |
SDEZ | 19 | maimai DX Festival |
Importer
In order to use the importer locate your game installation folder and execute: DX:
python read.py --game <Game Code> --version <Version ID> --binfolder /path/to/StreamingAssets --optfolder /path/to/game/option/folder
Pre-DX:
python read.py --game <Game Code> --version <Version ID> --binfolder /path/to/data --optfolder /path/to/patch/data
The importer for maimai DX will import Events, Music and Tickets.
The importer for maimai Pre-DX will import Events and Music. Not all games will have patch data. Milk - Finale have file encryption, and need an AES key. That key is not provided by the developers. For games that do use encryption, provide the key, as a hex string, with the --extra
flag. Ex --extra 00112233445566778899AABBCCDDEEFF
Important: It is required to use the importer because some games may not function properly or even crash without Events!
Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the core/data/schema/versions
folder and see which version is the latest, f.e. SDEZ_2_upgrade.sql
. In order to upgrade to version 2 in this case you need to perform all previous updates as well:
python dbutils.py --game SDEZ upgrade
Pre-Dx uses the same database as DX, so only upgrade using the SDEZ game code!
Hatsune Miku Project Diva
SBZV
Version ID | Version Name |
---|---|
0 | Project Diva Arcade |
1 | Project Diva Arcade Future Tone |
Importer
In order to use the importer locate your game installation folder and execute:
python read.py --game SBZV --version <version ID> --binfolder /path/to/game/data/diva --optfolder /path/to/game/data/diva/mdata
The importer for Project Diva Arcade will all required data in order to use the Shop, Modules and Customizations.
Config
Config file is located in config/diva.yaml
.
Option | Info |
---|---|
unlock_all_modules |
Unlocks all modules (costumes) by default, if set to False all modules need to be purchased |
unlock_all_items |
Unlocks all items (customizations) by default, if set to False all items need to be purchased |
Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the core/data/schema/versions
folder and see
which version is the latest, f.e. SBZV_4_upgrade.sql
. In order to upgrade to version 4 in this case you need to
perform all previous updates as well:
python dbutils.py --game SBZV upgrade
O.N.G.E.K.I.
SDDT
Version ID | Version Name |
---|---|
0 | O.N.G.E.K.I. |
1 | O.N.G.E.K.I. + |
2 | O.N.G.E.K.I. SUMMER |
3 | O.N.G.E.K.I. SUMMER + |
4 | O.N.G.E.K.I. R.E.D. |
5 | O.N.G.E.K.I. R.E.D. + |
6 | O.N.G.E.K.I. bright |
7 | O.N.G.E.K.I. bright MEMORY |
Importer
In order to use the importer locate your game installation folder and execute:
python read.py --game SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
The importer for O.N.G.E.K.I. will all all Cards, Music and Events.
NOTE: The Importer is required for Card Maker.
Config
Config file is located in config/ongeki.yaml
.
Option | Info |
---|---|
enabled_gachas |
Enter all gacha IDs for Card Maker to work, other than default may not work due to missing cards added to them |
Note: 1149 and higher are only for Card Maker 1.35 and higher and will be ignored on lower versions.
Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the core/data/schema/versions
folder and see
which version is the latest, f.e. SDDT_4_upgrade.sql
. In order to upgrade to version 4 in this case you need to
perform all previous updates as well:
python dbutils.py --game SDDT upgrade
Card Maker
SDED
Version ID | Version Name |
---|---|
0 | Card Maker 1.30 |
1 | Card Maker 1.35 |
Support status
-
Card Maker 1.30:
- CHUNITHM NEW!!: Yes
- maimai DX UNiVERSE: Yes
- O.N.G.E.K.I. bright: Yes
-
Card Maker 1.35:
- CHUNITHM SUN: Yes (NEW PLUS!! up to A032)
- maimai DX FESTiVAL: Yes (up to A035) (UNiVERSE PLUS up to A031)
- O.N.G.E.K.I. bright MEMORY: Yes
Importer
In order to use the importer you need to use the provided .csv
files (which are required for O.N.G.E.K.I.) and the
option folders:
python read.py --game SDED --version <version ID> --binfolder titles/cm/cm_data --optfolder /path/to/cardmaker/option/folder
If you haven't already executed the O.N.G.E.K.I. importer, make sure you import all cards!
python read.py --game SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
Also make sure to import all maimai DX and CHUNITHM data as well:
python read.py --game SDED --version <version ID> --binfolder /path/to/cardmaker/CardMaker_Data
The importer for Card Maker will import all required Gachas (Banners) and cards (for maimai DX/CHUNITHM) and the hardcoded Cards for each Gacha (O.N.G.E.K.I. only).
NOTE: Without executing the importer Card Maker WILL NOT work!
Config setup
Make sure to update your config/cardmaker.yaml
with the correct version for each game. To get the current version required to run a specific game, open every opt (Axxx) folder descending until you find all three folders:
MU3
: O.N.G.E.K.I.MAI
: maimai DXCHU
: CHUNITHM
Inside each folder is a DataConfig.xml
file, for example:
MU3/DataConfig.xml
:
<cardMakerVersion>
<major>1</major>
<minor>35</minor>
<release>3</release>
</cardMakerVersion>
Now update your config/cardmaker.yaml
with the correct version number, for example:
version:
1: # Card Maker 1.35
ongeki: 1.35.03
For now you also need to update your config/ongeki.yaml
with the correct version number, for example:
version:
7: # O.N.G.E.K.I. bright MEMORY
card_maker: 1.35.03
O.N.G.E.K.I.
Gacha "無料ガチャ" can only pull from the free cards with the following probabilities: 94%: R, 5% SR and 1% chance of getting an SSR card
Gacha "無料ガチャ(SR確定)" can only pull from free SR cards with prob: 92% SR and 8% chance of getting an SSR card
Gacha "レギュラーガチャ" can pull from every card added to ongeki_static_cards with the following prob: 77% R, 20% SR and 3% chance of getting an SSR card
All other (limited) gachas can pull from every card added to ongeki_static_cards but with the promoted cards (click on the green button under the banner) having a 10 times higher chance to get pulled
CHUNITHM
All cards in CHUNITHM (basically just the characters) have the same rarity to it just pulls randomly from all cards from a given gacha but made sure you cannot pull the same card twice in the same 5 times gacha roll.
maimai DX
Printed maimai DX cards: Freedom (cardTypeId=6
) or Gold Pass (cardTypeId=4
) can now be selected during the login process. You can only have ONE Freedom and ONE Gold Pass active at a given time. The cards will expire after 15 days.
Thanks GetzeAvenue for the selectedCardList
rarity hint!
Notes
Card Maker 1.30-1.34 will only load an O.N.G.E.K.I. Bright profile (1.30). Card Maker 1.35+ will only load an O.N.G.E.K.I.
Bright Memory profile (1.35).
The gachas inside the config/ongeki.yaml
will make sure only the right gacha ids for the right CM version will be loaded.
Gacha IDs up to 1140 will be loaded for CM 1.34 and all gachas will be loaded for CM 1.35.
WACCA
SDFE
Version ID | Version Name |
---|---|
0 | WACCA |
1 | WACCA S |
2 | WACCA Lily |
3 | WACCA Lily R |
4 | WACCA Reverse |
Importer
In order to use the importer locate your game installation folder and execute:
python read.py --game SDFE --version <version ID> --binfolder /path/to/game/WindowsNoEditor/Mercury/Content
The importer for WACCA will import all Music data.
Config
Config file is located in config/wacca.yaml
.
Option | Info |
---|---|
always_vip |
Enables/Disables VIP, if disabled it needs to be purchased manually in game |
infinite_tickets |
Always set the "unlock expert" tickets to 5 |
infinite_wp |
Sets the user WP to 999999 |
enabled_gates |
Enter all gate IDs which should be enabled in game |
Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the core/data/schema/versions
folder and see which version is the latest, f.e. SDFE_3_upgrade.sql
. In order to upgrade to version 3 in this case you need to perform all previous updates as well:
python dbutils.py --game SDFE upgrade
VIP Rewards
Below is a list of VIP rewards. Currently, VIP is not implemented, and thus these are not obtainable. These 23 rewards were distributed once per month for VIP users on the real network.
Plates:
211004 リッチ
211018 特盛えりざべす
211025 イースター
211026 特盛りりぃ
311004 ファンシー
311005 インカンテーション
311014 夜明け
311015 ネイビー
311016 特盛るーん
Ring Colors:
203002 Gold Rushイエロー
203009 トロピカル
303005 ネイチャー
Icons:
202020 どらみんぐ
202063 ユニコーン
202086 ゴリラ
302014 ローズ
302015 ファラオ
302045 肉球
302046 WACCA
302047 WACCA Lily
302048 WACCA Reverse
Note Sound Effect:
205002 テニス
205008 シャワー
305003 タンバリンMk-Ⅱ
SAO
SDEW
Version ID | Version Name |
---|---|
0 | SAO |
Importer
In order to use the importer locate your game installation folder and execute:
python read.py --game SDEW --version <version ID> --binfolder /path/to/game/extractedassets
The importer for SAO will import all items, heroes, support skills and titles data.
Config
Config file is located in config/sao.yaml
.
Option | Info |
---|---|
hostname |
Changes the server listening address for Mucha |
port |
Changes the listing port |
auto_register |
Allows the game to handle the automatic registration of new cards |
Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the core/data/schema/versions
folder and see which version is the latest, f.e. SDEW_1_upgrade.sql
. In order to upgrade to version 3 in this case you need to perform all previous updates as well:
python dbutils.py --game SDEW upgrade
Notes
- Defrag Match will crash at loading
- Co-Op Online is not supported
- Shop is not functionnal
- Player title is currently static and cannot be changed in-game
- QR Card Scanning currently only load a static hero
Credits for SAO support:
- Midorica - Limited Network Support
- Dniel97 - Helping with network base
- tungnotpunk - Source