mai2: add basic webui

This commit is contained in:
Hay1tsme 2024-06-09 03:05:57 -04:00
parent e7ddfcda2e
commit b4b8650acc
9 changed files with 813 additions and 2 deletions

View File

@ -44,12 +44,13 @@ class ShopOwner():
self.permissions = perms
class UserSession():
def __init__(self, usr_id: int = 0, ip: str = "", perms: int = 0, ongeki_ver: int = 7, chunithm_ver: int = -1):
def __init__(self, usr_id: int = 0, ip: str = "", perms: int = 0, ongeki_ver: int = 7, chunithm_ver: int = -1, maimai_version: int = -1):
self.user_id = usr_id
self.current_ip = ip
self.permissions = perms
self.ongeki_version = ongeki_ver
self.chunithm_version = chunithm_ver
self.maimai_version = maimai_version
class FrontendServlet():
def __init__(self, cfg: CoreConfig, config_dir: str) -> None:
@ -216,6 +217,7 @@ class FE_Base():
sesh.current_ip = tk['current_ip']
sesh.permissions = tk['permissions']
sesh.chunithm_version = tk['chunithm_version']
sesh.maimai_version = tk['maimai_version']
if sesh.user_id <= 0:
self.logger.error("User session failed to validate due to an invalid ID!")
@ -260,7 +262,17 @@ class FE_Base():
def encode_session(self, sesh: UserSession, exp_seconds: int = 86400) -> str:
try:
return jwt.encode({ "user_id": sesh.user_id, "current_ip": sesh.current_ip, "permissions": sesh.permissions, "ongeki_version": sesh.ongeki_version, "chunithm_version": sesh.chunithm_version, "exp": int(datetime.now(tz=timezone.utc).timestamp()) + exp_seconds }, b64decode(self.core_config.frontend.secret), algorithm="HS256")
return jwt.encode({
"user_id": sesh.user_id,
"current_ip": sesh.current_ip,
"permissions": sesh.permissions,
"ongeki_version": sesh.ongeki_version,
"chunithm_version": sesh.chunithm_version,
"maimai_version": sesh.maimai_version,
"exp": int(datetime.now(tz=timezone.utc).timestamp()) + exp_seconds },
b64decode(self.core_config.frontend.secret),
algorithm="HS256"
)
except jwt.InvalidKeyError:
self.logger.error("Failed to encode User session because the secret is invalid!")
return ""

View File

@ -2,10 +2,12 @@ from titles.mai2.index import Mai2Servlet
from titles.mai2.const import Mai2Constants
from titles.mai2.database import Mai2Data
from titles.mai2.read import Mai2Reader
from .frontend import Mai2Frontend
index = Mai2Servlet
database = Mai2Data
reader = Mai2Reader
frontend = Mai2Frontend
game_codes = [
Mai2Constants.GAME_CODE_DX,
Mai2Constants.GAME_CODE_FINALE,

190
titles/mai2/frontend.py Normal file
View File

@ -0,0 +1,190 @@
from typing import List
from starlette.routing import Route, Mount
from starlette.requests import Request
from starlette.responses import Response, RedirectResponse
from os import path
import yaml
import jinja2
from core.frontend import FE_Base, UserSession
from core.config import CoreConfig
from .database import Mai2Data
from .config import Mai2Config
from .const import Mai2Constants
class Mai2Frontend(FE_Base):
def __init__(
self, cfg: CoreConfig, environment: jinja2.Environment, cfg_dir: str
) -> None:
super().__init__(cfg, environment)
self.data = Mai2Data(cfg)
self.game_cfg = Mai2Config()
if path.exists(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"):
self.game_cfg.update(
yaml.safe_load(open(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"))
)
self.nav_name = "maimai"
def get_routes(self) -> List[Route]:
return [
Route("/", self.render_GET, methods=['GET']),
Mount("/playlog", routes=[
Route("/", self.render_GET_playlog, methods=['GET']),
Route("/{index}", self.render_GET_playlog, methods=['GET']),
]),
Route("/update.name", self.update_name, methods=['POST']),
Route("/version.change", self.version_change, methods=['POST']),
]
async def render_GET(self, request: Request) -> bytes:
template = self.environment.get_template(
"titles/mai2/templates/mai2_index.jinja"
)
usr_sesh = self.validate_session(request)
if not usr_sesh:
usr_sesh = UserSession()
if usr_sesh.user_id > 0:
versions = await self.data.profile.get_all_profile_versions(usr_sesh.user_id)
profile = []
if versions:
# maimai_version is -1 means it is not initialized yet, select a default version from existing.
if usr_sesh.maimai_version < 0:
usr_sesh.maimai_version = versions[0]['version']
profile = await self.data.profile.get_profile_detail(usr_sesh.user_id, usr_sesh.maimai_version)
versions = [x['version'] for x in versions]
resp = Response(template.render(
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
sesh=vars(usr_sesh),
user_id=usr_sesh.user_id,
profile=profile,
version_list=Mai2Constants.VERSION_STRING,
versions=versions,
cur_version=usr_sesh.maimai_version
), media_type="text/html; charset=utf-8")
if usr_sesh.maimai_version >= 0:
encoded_sesh = self.encode_session(usr_sesh)
resp.delete_cookie("DIANA_SESH")
resp.set_cookie("DIANA_SESH", encoded_sesh)
return resp
else:
return RedirectResponse("/gate/", 303)
async def render_GET_playlog(self, request: Request) -> bytes:
template = self.environment.get_template(
"titles/mai2/templates/mai2_playlog.jinja"
)
usr_sesh = self.validate_session(request)
if not usr_sesh:
print("wtf")
usr_sesh = UserSession()
if usr_sesh.user_id > 0:
if usr_sesh.maimai_version < 0:
print(usr_sesh.maimai_version)
return RedirectResponse("/game/mai2/", 303)
path_index = request.path_params.get('index')
if not path_index or int(path_index) < 1:
index = 0
else:
index = int(path_index) - 1 # 0 and 1 are 1st page
user_id = usr_sesh.user_id
playlog_count = await self.data.score.get_user_playlogs_count(user_id)
if playlog_count < index * 20 :
return Response(template.render(
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
sesh=vars(usr_sesh),
playlog_count=0
), media_type="text/html; charset=utf-8")
playlog = await self.data.score.get_playlogs(user_id, index, 20)
playlog_with_title = []
for record in playlog:
music_chart = await self.data.static.get_music_chart(usr_sesh.maimai_version, record.musicId, record.level)
if music_chart:
difficultyNum=music_chart.chartId
difficulty=music_chart.difficulty
artist=music_chart.artist
title=music_chart.title
else:
difficultyNum=0
difficulty=0
artist="unknown"
title="musicid: " + str(record.musicId)
playlog_with_title.append({
"raw": record,
"title": title,
"difficultyNum": difficultyNum,
"difficulty": difficulty,
"artist": artist,
})
return Response(template.render(
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
sesh=vars(usr_sesh),
user_id=usr_sesh.user_id,
playlog=playlog_with_title,
playlog_count=playlog_count
), media_type="text/html; charset=utf-8")
else:
return RedirectResponse("/gate/", 303)
async def update_name(self, request: Request) -> bytes:
usr_sesh = self.validate_session(request)
if not usr_sesh:
return RedirectResponse("/gate/", 303)
form_data = await request.form()
new_name: str = form_data.get("new_name")
new_name_full = ""
if not new_name:
return RedirectResponse("/gate/?e=4", 303)
if len(new_name) > 8:
return RedirectResponse("/gate/?e=8", 303)
for x in new_name: # FIXME: This will let some invalid characters through atm
o = ord(x)
try:
if o == 0x20:
new_name_full += chr(0x3000)
elif o < 0x7F and o > 0x20:
new_name_full += chr(o + 0xFEE0)
elif o <= 0x7F:
self.logger.warn(f"Invalid ascii character {o:02X}")
return RedirectResponse("/gate/?e=4", 303)
else:
new_name_full += x
except Exception as e:
self.logger.error(f"Something went wrong parsing character {o:04X} - {e}")
return RedirectResponse("/gate/?e=4", 303)
if not await self.data.profile.update_name(usr_sesh.user_id, new_name_full):
return RedirectResponse("/gate/?e=999", 303)
return RedirectResponse("/game/mai2/?s=1", 303)
async def version_change(self, request: Request):
usr_sesh = self.validate_session(request)
if not usr_sesh:
usr_sesh = UserSession()
if usr_sesh.user_id > 0:
form_data = await request.form()
maimai_version = form_data.get("version")
self.logger.info(f"version change to: {maimai_version}")
if(maimai_version.isdigit()):
usr_sesh.maimai_version=int(maimai_version)
encoded_sesh = self.encode_session(usr_sesh)
self.logger.info(f"Created session with JWT {encoded_sesh}")
resp = RedirectResponse("/game/mai2/", 303)
resp.set_cookie("DIANA_SESH", encoded_sesh)
return resp
else:
return RedirectResponse("/gate/", 303)

View File

@ -511,6 +511,11 @@ rival = Table(
)
class Mai2ProfileData(BaseData):
async def get_all_profile_versions(self, user_id: int) -> Optional[List[Row]]:
result = await self.execute(detail.select(detail.c.user == user_id))
if result:
return result.fetchall()
async def put_profile_detail(
self, user_id: int, version: int, detail_data: Dict, is_dx: bool = True
) -> Optional[Row]:
@ -899,3 +904,14 @@ class Mai2ProfileData(BaseData):
result = await self.execute(rival.delete(and_(rival.c.user == user_id, rival.c.rival == rival_id)))
if not result:
self.logger.error(f"Failed to remove rival {rival_id} for user {user_id}!")
async def update_name(self, user_id: int, new_name: str) -> bool:
sql = detail.update(detail.c.user == user_id).values(
userName=new_name
)
result = await self.execute(sql)
if result is None:
self.logger.warning(f"Failed to set user {user_id} name to {new_name}")
return False
return True

View File

@ -398,3 +398,23 @@ class Mai2ScoreData(BaseData):
if result is None:
return None
return result.fetchall()
async def get_playlogs(self, user_id: int, idx: int = 0, limit: int = 0) -> Optional[List[Row]]:
sql = playlog.select(playlog.c.user == user_id)
if limit:
sql = sql.limit(limit)
if idx:
sql = sql.offset(idx * limit)
result = await self.execute(sql)
if result:
return result.fetchall()
async def get_user_playlogs_count(self, aime_id: int) -> Optional[Row]:
sql = select(func.count()).where(playlog.c.user == aime_id)
result = await self.execute(sql)
if result is None:
self.logger.warning(f"aime_id {aime_id} has no playlog ")
return None
return result.scalar()

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@ -0,0 +1,195 @@
.mai2-header {
text-align: center;
}
ul.mai2-navi {
list-style-type: none;
padding: 0;
overflow: hidden;
background-color: #333;
text-align: center;
display: inline-block;
}
ul.mai2-navi li {
display: inline-block;
}
ul.mai2-navi li a {
display: block;
color: white;
text-align: center;
padding: 14px 16px;
text-decoration: none;
}
ul.mai2-navi li a:hover:not(.active) {
background-color: #111;
}
ul.mai2-navi li a.active {
background-color: #4CAF50;
}
ul.mai2-navi li.right {
float: right;
}
@media screen and (max-width: 600px) {
ul.mai2-navi li.right,
ul.mai2-navi li {
float: none;
display: block;
text-align: center;
}
}
table {
border-collapse: collapse;
border-spacing: 0;
border-collapse: separate;
overflow: hidden;
background-color: #555555;
}
th, td {
text-align: left;
border: none;
}
th {
color: white;
}
.table-rowdistinct tr:nth-child(even) {
background-color: #303030;
}
.table-rowdistinct tr:nth-child(odd) {
background-color: #555555;
}
caption {
text-align: center;
color: white;
font-size: 18px;
font-weight: bold;
}
.table-large {
margin: 16px;
}
.table-large th,
.table-large td {
padding: 8px;
}
.table-small {
width: 100%;
margin: 4px;
}
.table-small th,
.table-small td {
padding: 2px;
}
.bg-card {
background-color: #555555;
}
.card-hover {
transition: all 0.2s ease-in-out;
}
.card-hover:hover {
transform: scale(1.02);
}
.basic {
color: #28a745;
font-weight: bold;
}
.hard {
color: #ffc107;
font-weight: bold;
}
.expert {
color: #dc3545;
font-weight: bold;
}
.master {
color: #dd09e8;
font-weight: bold;
}
.ultimate {
color: #000000;
font-weight: bold;
}
.score {
color: #ffffff;
font-weight: bold;
}
.rainbow {
background: linear-gradient(to right, red, yellow, lime, aqua, blue, fuchsia) 0 / 5em;
background-clip: text;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
font-weight: bold;
}
.platinum {
color: #FFFF00;
font-weight: bold;
}
.gold {
color: #FFFF00;
font-weight: bold;
}
.scrolling-text {
overflow: hidden;
}
.scrolling-text p {
white-space: nowrap;
display: inline-block;
}
.scrolling-text h6 {
white-space: nowrap;
display: inline-block;
}
.scrolling-text h5 {
white-space: nowrap;
display: inline-block;
}
.scrolling {
animation: scroll 10s linear infinite;
}
@keyframes scroll {
0% {
transform: translateX(100%);
}
100% {
transform: translateX(-100%);
}
}

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@ -0,0 +1,17 @@
<div class="mai2-header">
<h1>maimai</h1>
<ul class="mai2-navi">
<li><a class="nav-link" href="/game/mai2/">PROFILE</a></li>
<li><a class="nav-link" href="/game/mai2/playlog/">RECORD</a></li>
</ul>
</div>
<script>
$(document).ready(function () {
var currentPath = window.location.pathname;
if (currentPath === '/game/mai2/') {
$('.nav-link[href="/game/mai2/"]').addClass('active');
} else if (currentPath.startsWith('/game/mai2/playlog/')) {
$('.nav-link[href="/game/mai2/playlog/"]').addClass('active');
}
});
</script>

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@ -0,0 +1,134 @@
{% extends "core/templates/index.jinja" %}
{% block content %}
<style>
{% include 'titles/mai2/templates/css/mai2_style.css' %}
</style>
<div class="container">
{% include 'titles/mai2/templates/mai2_header.jinja' %}
{% if profile is defined and profile is not none and profile|length > 0 %}
<div class="row">
<div class="col-lg-8 m-auto mt-3">
<div class="card bg-card rounded">
<table class="table-large table-rowdistinct">
<caption align="top">OVERVIEW</caption>
<tr>
<th>{{ profile.userName }}</th>
<th>
<button type="button" class="btn btn-primary btn-sm" data-bs-toggle="modal" data-bs-target="#name_change">Edit</button>
</th>
</tr>
<tr>
<td>version:</td>
<td>
<select name="version" id="version" onChange="changeVersion(this)">
{% for ver in versions %}
{% if ver == cur_version %}
<option value="{{ ver }}" selected>{{ version_list[ver] }}</option>
{% else %}
<option value="{{ ver }}">{{ version_list[ver] }}</option>
{% endif %}
{% endfor %}
</select>
{% if versions | length > 1 %}
<p style="margin-block-end: 0;">You have {{ versions | length }} versions.</p>
{% endif %}
</td>
</tr>
<tr>
<td>Rating:</td>
<td>
<span class="{% if profile.playerRating >= 15000 %}rainbow{% elif profile.playerRating < 15000 and profile.playerRating >= 14500 %}platinum{% elif profile.playerRating < 14500 and profile.playerRating >=14000 %}platinum{% endif %}">
{{ profile.playerRating }}
</span>
<span>
(highest: {{ profile.highestRating }})
</span>
</td>
</tr>
<tr>
<td>Play Counts:</td>
<td>{{ profile.playCount }}</td>
</tr>
<tr>
<td>Last Play Date:</td>
<td>{{ profile.lastPlayDate }}</td>
</tr>
</table>
</div>
</div>
<div class="col-lg-8 m-auto mt-3">
<div class="card bg-card rounded">
<table class="table-large table-rowdistinct">
<caption align="top">SCORE</caption>
<tr>
<td>Total Delux Score:</td>
<td>{{ profile.totalDeluxscore }}</td>
</tr>
<tr>
<td>Total Basic Delux Score:</td>
<td>{{ profile.totalBasicDeluxscore }}</td>
</tr>
<tr>
<td>Total Advanced Delux Score:</td>
<td>{{ profile.totalAdvancedDeluxscore }}</td>
</tr>
<tr>
<td>Total Expert Delux Score:</td>
<td>{{ profile.totalExpertDeluxscore }}</td>
</tr>
<tr>
<td>Total Master Delux Score:</td>
<td>{{ profile.totalMasterDeluxscore }}</td>
</tr>
<tr>
<td>Total ReMaster Delux Score:</td>
<td>{{ profile.totalReMasterDeluxscore }}</td>
</tr>
</table>
</div>
</div>
</div>
{% if error is defined %}
{% include "core/templates/widgets/err_banner.jinja" %}
{% endif %}
{% elif sesh is defined and sesh is not none and sesh.user_id > 0 %}
No profile information found for this account.
{% else %}
Login to view profile information.
{% endif %}
</div>
<div class="modal fade" id="name_change" tabindex="-1" aria-labelledby="name_change_label" data-bs-theme="dark"
aria-hidden="true">
<div class="modal-dialog modal-dialog-centered">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title">Name change</h5>
</div>
<div class="modal-body">
<form id="new_name_form" action="/game/mai2/update.name" method="post" style="outline: 0;">
<label class="form-label" for="new_name">new name:</label>
<input class="form-control" aria-describedby="newNameHelp" form="new_name_form" id="new_name"
name="new_name" maxlength="14" type="text" required>
<div id="newNameHelp" class="form-text">name must be full-width character string.
</div>
</form>
</div>
<div class="modal-footer">
<input type=submit class="btn btn-primary" type="button" form="new_name_form">
<button type="button" class="btn btn-secondary" data-bs-dismiss="modal">Close</button>
</div>
</div>
</div>
</div>
<script>
function changeVersion(sel) {
$.post("/game/mai2/version.change", { version: sel.value })
.done(function (data) {
location.reload();
})
.fail(function () {
alert("Failed to update version.");
});
}
</script>
{% endblock content %}

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@ -0,0 +1,225 @@
{% extends "core/templates/index.jinja" %}
{% block content %}
<style>
{% include 'titles/mai2/templates/css/mai2_style.css' %}
</style>
<div class="container">
{% include 'titles/mai2/templates/mai2_header.jinja' %}
{% if playlog is defined and playlog is not none %}
<div class="row">
<h4 style="text-align: center;">Playlog counts: {{ playlog_count }}</h4>
{% set rankName = ['D', 'C', 'B', 'BB', 'BBB', 'A', 'AA', 'AAA', 'S', 'S+', 'SS', 'SS+', 'SSS', 'SSS+'] %}
{% set difficultyName = ['basic', 'hard', 'expert', 'master', 'ultimate'] %}
{% for record in playlog %}
<div class="col-lg-6 mt-3">
<div class="card bg-card rounded card-hover">
<div class="card-header row">
<div class="col-8 scrolling-text">
<h5 class="card-text"> {{ record.title }} </h5>
<br>
<h6 class="card-text"> {{ record.artist }} </h6>
</div>
<div class="col-4">
<h6 class="card-text">{{ record.raw.userPlayDate }}</h6>
<h6 class="card-text">TRACK {{ record.raw.trackNo }}</h6>
</div>
</div>
<div class="card-body row">
<div class="col-3" style="text-align: center;">
<h4 class="card-text">{{ record.raw.deluxscore }}</h4>
<h2>{{ rankName[record.raw.rank] }}</h2>
<h6
class="{% if record.raw.level == 0 %}basic{% elif record.raw.level == 1 %}advanced{% elif record.raw.level == 2 %}expert{% elif record.raw.level == 3 %}master{% elif record.raw.level == 4 %}remaster{% endif %}">
{{ difficultyName[record.raw.level] }}&nbsp&nbsp{{ record.difficulty }}
</h6>
</div>
<div class="col-6" style="text-align: center;">
<table class="table-small table-rowdistinc">
<tr>
<td>CRITICAL PERFECT</td>
<td>
Tap: {{ record.raw.tapCriticalPerfect }}<br>
Hold: {{ record.raw.holdCriticalPerfect }}<br>
Slide: {{ record.raw.slideCriticalPerfect }}<br>
Touch: {{ record.raw.touchCriticalPerfect }}<br>
Break: {{ record.raw.breakCriticalPerfect }}
</td>
</tr>
<tr>
<td>PERFECT</td>
<td>
Tap: {{ record.raw.tapPerfect }}<br>
Hold: {{ record.raw.holdPerfect }}<br>
Slide: {{ record.raw.slidePerfect }}<br>
Touch: {{ record.raw.touchPerfect }}<br>
Break: {{ record.raw.breakPerfect }}
</td>
</tr>
<tr>
<td>GREAT</td>
<td>
Tap: {{ record.raw.tapGreat }}<br>
Hold: {{ record.raw.holdGreat }}<br>
Slide: {{ record.raw.slideGreat }}<br>
Touch: {{ record.raw.touchGreat }}<br>
Break: {{ record.raw.breakGreat }}
</td>
</tr>
<tr>
<td>GOOD</td>
<td>
Tap: {{ record.raw.tapGood }}<br>
Hold: {{ record.raw.holdGood }}<br>
Slide: {{ record.raw.slideGood }}<br>
Touch: {{ record.raw.touchGood }}<br>
Break: {{ record.raw.breakGood }}
</td>
</tr>
<tr>
<td>MISS</td>
<td>
Tap: {{ record.raw.tapMiss }}<br>
Hold: {{ record.raw.holdMiss }}<br>
Slide: {{ record.raw.slideMiss }}<br>
Touch: {{ record.raw.touchMiss }}<br>
Break: {{ record.raw.breakMiss }}
</td>
</tr>
</table>
</div>
<div class="col-3" style="text-align: center;">
{%if record.raw.comboStatus == 1 %}
<h6>FULL COMBO</h6>
{% endif %}
{%if record.raw.comboStatus == 2 %}
<h6>FULL COMBO +</h6>
{% endif %}
{%if record.raw.comboStatus == 3 %}
<h6>ALL PERFECT</h6>
{% endif %}
{%if record.raw.comboStatus == 4 %}
<h6>ALL PERFECT +</h6>
{% endif %}
{%if record.raw.syncStatus == 1 %}
<h6>FULL SYNC</h6>
{% endif %}
{%if record.raw.syncStatus == 2 %}
<h6>FULL SYNC +</h6>
{% endif %}
{%if record.raw.syncStatus == 3 %}
<h6>FULL SYNC DX</h6>
{% endif %}
{%if record.raw.syncStatus == 4 %}
<h6>FULL SYNC DX +</h6>
{% endif %}
{%if record.raw.isAchieveNewRecord == 1 or record.raw.isDeluxscoreNewRecord == 1 %}
<h6>NEW RECORD</h6>
{% endif %}
</div>
</div>
</div>
</div>
{% endfor %}
</div>
{% set playlog_pages = playlog_count // 20 + 1 %}
{% elif sesh is defined and sesh is not none and sesh.user_id > 0 %}
No Playlog information found for this account.
{% else %}
Login to view profile information.
{% endif %}
</div>
<footer class="navbar-fixed-bottom">
<nav aria-label="Playlog page navigation">
<ul class="pagination justify-content-center mt-3">
<li class="page-item"><a id="prev_page" class="page-link" href="#">Previous</a></li>
<li class="page-item"><a id="first_page" class="page-link" href="/game/mai2/playlog/">1</a></li>
<li class="page-item"><a id="prev_3_page" class="page-link" href="">...</a></li>
<li class="page-item"><a id="front_page" class="page-link" href="">2</a></li>
<li class="page-item"><a id="cur_page" class="page-link active" href="">3</a></li>
<li class="page-item"><a id="back_page" class="page-link" href="">4</a></li>
<li class="page-item"><a id="next_3_page" class="page-link" href="">...</a></li>
<li class="page-item"><a id="last_page" class="page-link" href="/game/mai2/playlog/{{ playlog_pages }}">{{
playlog_pages }}</a></li>
<li class="page-item"><a id="next_page" class="page-link" href="#">Next</a></li>
&nbsp
</ul>
</nav>
<div class="row">
<div class="col-5"></div>
<div class="col-2">
<div class="input-group rounded">
<input id="page_input" type="text" class="form-control" placeholder="go to page">
<span class="input-group-btn">
<button id="go_button" class="btn btn-light" type="button">
Go!
</button>
</span>
</div>
</div>
<div class="col-5"></div>
</div>
</footer>
<script>
$(document).ready(function () {
$('.scrolling-text p, .scrolling-text h1, .scrolling-text h2, .scrolling-text h3, .scrolling-text h4, .scrolling-text h5, .scrolling-text h6').each(function () {
var parentWidth = $(this).parent().width();
var elementWidth = $(this).outerWidth();
var elementWidthWithPadding = $(this).outerWidth(true);
if (elementWidthWithPadding > parentWidth) {
$(this).addClass('scrolling');
}
});
var currentUrl = window.location.pathname;
var currentPage = parseInt(currentUrl.split('/').pop());
var rootUrl = '/game/mai2/playlog/';
var playlogPages = {{ playlog_pages }};
if (Number.isNaN(currentPage)) {
currentPage = 1;
}
$('#cur_page').text(currentPage);
$('#prev_page').attr('href', rootUrl + (currentPage - 1))
$('#next_page').attr('href', rootUrl + (currentPage + 1))
$('#front_page').attr('href', rootUrl + (currentPage - 1))
$('#front_page').text(currentPage - 1);
$('#back_page').attr('href', rootUrl + (currentPage + 1))
$('#back_page').text(currentPage + 1);
$('#prev_3_page').attr('href', rootUrl + (currentPage - 3))
$('#next_3_page').attr('href', rootUrl + (currentPage + 3))
if ((currentPage - 1) < 3) {
$('#prev_3_page').hide();
if ((currentPage - 1) < 2) {
$('#front_page').hide();
if (currentPage === 1) {
$('#first_page').hide();
$('#prev_page').addClass('disabled');
}
}
}
if ((playlogPages - currentPage) < 3) {
$('#next_3_page').hide();
if ((playlogPages - currentPage) < 2) {
$('#back_page').hide();
if (currentPage === playlogPages) {
$('#last_page').hide();
$('#next_page').addClass('disabled');
}
}
}
$('#go_button').click(function () {
var pageNumber = parseInt($('#page_input').val());
if (!Number.isNaN(pageNumber) && pageNumber <= playlogPages && pageNumber >= 0) {
var url = '/game/mai2/playlog/' + pageNumber;
window.location.href = url;
} else {
$('#page_input').val('');
$('#page_input').attr('placeholder', 'invalid input!');
}
});
});
</script>
{% endblock content %}