25 Commits

Author SHA1 Message Date
d118ef614c updated README and added "AM Daemon" window name 2024-02-22 12:12:29 +01:00
ae199502e8 fixed amfs/appdata redirects 2024-02-22 12:02:32 +01:00
e40e1dffe3 improved all segatools.ini configs 2024-02-21 21:58:44 +01:00
56e971c6a4 changed default operator buttons to F1, F2 and F3 and fixed subnets 2024-02-06 13:01:26 +01:00
3e9303e043 fgo: ups forgot to add it to Package.mk 2024-02-06 12:34:39 +01:00
451a7ec49d added VFD toggle to config 2024-02-06 12:34:11 +01:00
dae3018411 doc: added develop dongle hint 2024-01-27 23:10:59 +01:00
cadf20040c swdc: fixed dinput buttons 2024-01-17 15:52:41 +01:00
cc0b6b0953 swdc: fixed steering wheel buttons, improved start.bat 2024-01-16 17:56:24 +01:00
0affc96e3e small optimizations 2024-01-16 17:54:06 +01:00
a8bd98706f Merge pull request 'fix(netenv): Print IP addresses properly' (#4) from beerpsi/segatools:fix/print-ip-addresses-properly into develop
Reviewed-on: Dniel97/segatools#4
2024-01-08 18:26:51 +00:00
aa2184f947 Merge branch 'develop' into fix/print-ip-addresses-properly 2024-01-07 18:36:04 +00:00
d0165b1eb0 fix(netenv): Print IP addresses properly 2024-01-08 01:34:55 +07:00
477dad2667 Merge branch 'chuniio' into develop 2023-12-27 19:29:55 +01:00
63320f8456 Merge pull request 'fix chunihook' (#2) from CrazyRedMachine/segatools:chuniio into chuniio
Reviewed-on: Dniel97/segatools#2
2023-12-27 15:14:07 +00:00
926493290b fix chunihook 2023-12-26 06:47:19 -05:00
f4a3a5f78d optimized meson.build to decrease filesize 2023-12-25 15:55:43 +01:00
f5f275c8e9 chuniio: fixed individual IR notes 2023-12-25 15:12:25 +01:00
b38dea23ac chu2to3: fixed docker compilation, bugfixes 2023-12-25 15:03:44 +01:00
16bbd87c73 Merge pull request 'Include chu2to3 engine' (#1) from CrazyRedMachine/segatools:chuniio into chuniio
Reviewed-on: Dniel97/segatools#1
2023-12-25 14:02:33 +00:00
ee414d122b Include chu2to3 engine 2023-12-24 08:33:30 -05:00
d4372fa5c2 chuniio: use HRESULT instead of int for chuni_io_led_init() 2023-12-21 00:45:41 +01:00
ac9b889d71 chusan/chuni: tower LEDs added 2023-12-19 14:40:02 +01:00
3bf223c04e chusan: fixed SP/CVT switching 2023-12-19 13:45:06 +01:00
8ebdf67d6e chuni/chusan: added LED output to DLLs (will break most DLLs)
Credits: somewhatlurker, skogaby
https://dev.s-ul.net/skogaby/segatools/-/blob/ongeki-15093/
2023-12-19 12:48:33 +01:00
108 changed files with 2531 additions and 535 deletions

View File

@ -111,6 +111,7 @@ $(BUILD_DIR_ZIP)/swdc.zip:
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/swdchook/swdchook.dll \
$(DIST_DIR)/swdc/segatools.ini \
$(DIST_DIR)/swdc/config_hook.json \
$(DIST_DIR)/swdc/start.bat \
$(BUILD_DIR_ZIP)/swdc
$(V)cp pki/billing.pub \
@ -224,6 +225,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/mu3.zip \
$(BUILD_DIR_ZIP)/mai2.zip \
$(BUILD_DIR_ZIP)/cm.zip \
$(BUILD_DIR_ZIP)/fgo.zip \
CHANGELOG.md \
README.md \

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@ -1,33 +1,31 @@
# Segatools
Version: `2023-11-22`
Version: `2024-02-22`
Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
## List of supported games
* Chunithm
* [Chunithm (Plus)](doc/chunihook.md)
* [Chunithm Air (Plus)](doc/chunihook.md)
* [Chunithm Star (Plus)](doc/chunihook.md)
* [Chunithm Amazon (Plus)](doc/chunihook.md)
* [Chunithm Crystal (Plus)](doc/chunihook.md)
* Chunithm SUN
* CHUNITHM
* up to [CHUNITHM PARADISE LOST](doc/chunihook.md)
* starting from CHUNITHM NEW!!
* Initial D
* [Initial D Arcade Stage Zero](doc/idzhook.md)
* Initial D THE ARCADE
* Hatsune Miku: Project DIVA Arcade
* up to Future Tone
* SEGA World Drivers Championship
* up to SEGA World Drivers Championship 2019
* SEGA World Drivers Championship 2019
* Fate/Grand Order
* Fate/Grand Order Arcade
* ONGEKI
* up to bright MEMORY
* O.N.G.E.K.I.
* starting from O.N.G.E.K.I.
* maimai DX
* up to maimai DX FESTiVAL PLUS
* starting from maimai DX
* Card Maker
* up to Card Maker 1.35
* Wacca
* up to WACCA Reverse
* starting from Card Maker
* WACCA
* starting from WACCA
## End-users

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@ -68,7 +68,7 @@ static void aime_io_config_read(
cfg->felica_path,
_countof(cfg->felica_path),
filename);
dprintf("NFC: felicaPath GetLastError %lx\n", GetLastError());
// dprintf("NFC: felicaPath GetLastError %lx\n", GetLastError());
cfg->felica_gen = GetPrivateProfileIntW(
L"aime",

View File

@ -8,6 +8,7 @@
#include "board/aime-dll.h"
#include "board/config.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "util/dprintf.h"
@ -71,7 +72,7 @@ void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
aime_dll_config_load(&cfg->dll, filename);
cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highbaud", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highBaud", 1, filename);
cfg->gen = GetPrivateProfileIntW(L"aime", L"gen", 0, filename);
}
@ -82,3 +83,11 @@ void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"io4", L"enable", 1, filename);
}
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
}

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@ -5,6 +5,8 @@
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);

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@ -103,11 +103,16 @@ static uint16_t led15093_fw_sum;
static uint8_t led15093_board_adr = 1;
static uint8_t led15093_host_adr = 1;
HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first_port,
unsigned int num_boards, uint8_t board_adr, uint8_t host_adr)
static io_led_init_t led_init;
static io_led_set_leds_t set_leds;
HRESULT led15093_hook_init(const struct led15093_config *cfg, io_led_init_t _led_init,
io_led_set_leds_t _set_leds, unsigned int first_port, unsigned int num_boards, uint8_t board_adr, uint8_t host_adr)
{
assert(cfg != NULL);
assert(_led_init != NULL);
assert(_set_leds != NULL);
if (!cfg->enable) {
return S_FALSE;
@ -117,6 +122,8 @@ HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first
first_port = cfg->port_no;
}
led_init = _led_init;
set_leds = _set_leds;
led15093_board_adr = board_adr;
led15093_host_adr = host_adr;
@ -207,9 +214,9 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
if (!v->started) {
dprintf("LED 15093: Starting LED backend\n");
// hr = fgo_dll.led_init();
hr = S_OK;
hr = led_init();
// hr = S_OK;
v->started = true;
v->start_hr = hr;
@ -229,6 +236,29 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
}
}
*/
if (irp->op == IRP_OP_OPEN) {
dprintf("LED 15093: Starting backend DLL\n");
// int res = led_init();
hr = led_init();
/*
if (res != 0) {
dprintf("LED 15093: Backend error, LED board disconnected: "
"%d\n",
res);
return E_FAIL;
}
*/
if (FAILED(hr)) {
dprintf("LED 15093: Backend error, LED board disconnected: "
"%x\n",
(int) hr);
return hr;
}
}
hr = uart_handle_irp(boarduart, irp);
@ -657,8 +687,20 @@ static HRESULT led15093_req_set_imm_led(int board, const struct led15093_req_set
return E_INVALIDARG;
}
memcpy(v->led, req->data, req->hdr.nbytes - 1);
/*
if (board == 0) {
dprintf("board %d: red: %d, green: %d, blue: %d\n", board, req->data[0x96], req->data[0x97], req->data[0x98]);
}
else if (board == 1)
{
dprintf("board %d: red: %d, green: %d, blue: %d\n", board, req->data[0xb4], req->data[0xb5], req->data[0xb6]);
}
*/
// Return the current LED data, remove const qualifier
set_leds(board, (uint8_t *) req->data);
memcpy(v->led, req->data, req->hdr.nbytes - 1);
// fgo_dll.led_gr_set_imm((const uint8_t*)&v->led);
if (!v->enable_response)

View File

@ -16,6 +16,9 @@ struct led15093_config {
uint16_t fw_sum;
};
HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first_port,
unsigned int num_boards, uint8_t board_adr, uint8_t host_adr);
typedef HRESULT (*io_led_init_t)(void);
typedef void (*io_led_set_leds_t)(uint8_t board, uint8_t *rgb);
HRESULT led15093_hook_init(const struct led15093_config *cfg, io_led_init_t _led_init,
io_led_set_leds_t _set_leds, unsigned int first_port, unsigned int num_boards, uint8_t board_adr, uint8_t host_adr);

View File

@ -27,14 +27,22 @@ static struct uart vfd_uart;
static uint8_t vfd_written[512];
static uint8_t vfd_readable[512];
HRESULT vfd_hook_init(unsigned int port_no)
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no)
{
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
uart_init(&vfd_uart, port_no);
vfd_uart.written.bytes = vfd_written;
vfd_uart.written.nbytes = sizeof(vfd_written);
vfd_uart.readable.bytes = vfd_readable;
vfd_uart.readable.nbytes = sizeof(vfd_readable);
dprintf("VFD: hook enabled.\n");
return iohook_push_handler(vfd_handle_irp);
}

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@ -2,4 +2,9 @@
#include <windows.h>
HRESULT vfd_hook_init(unsigned int port_no);
struct vfd_config {
bool enable;
};
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no);

View File

@ -14,7 +14,7 @@ void carol_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
}

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@ -30,9 +30,28 @@ const struct dll_bind_sym chuni_dll_syms[] = {
}, {
.sym = "chuni_io_slider_set_leds",
.off = offsetof(struct chuni_dll, slider_set_leds),
}, {
.sym = "chuni_io_led_init",
.off = offsetof(struct chuni_dll, led_init),
}, {
.sym = "chuni_io_led_set_colors",
.off = offsetof(struct chuni_dll, led_set_leds),
}
};
/* Helper function to determine upon dll_bind failure whether the required functions were found
NOTE: relies on symbols order declared above */
static HRESULT has_enough_symbols(uint16_t version, uint8_t count)
{
if ( version <= 0x0101 && count == 7 )
return S_OK;
if ( version >= 0x0102 && count == 9 )
return S_OK;
return E_FAIL;
}
struct chuni_dll chuni_dll;
// Copypasta DLL binding and diagnostic message boilerplate.
@ -92,16 +111,24 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
}
sym = chuni_dll_syms;
const struct dll_bind_sym *init_sym = &sym[0];
hr = dll_bind(&chuni_dll, src, &sym, _countof(chuni_dll_syms));
if (FAILED(hr)) {
if (src != self) {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
// Might still be ok depending on external dll API version
int bind_count = sym - init_sym;
if ( has_enough_symbols(chuni_dll.api_version, bind_count) == S_OK )
{
hr = S_OK;
} else {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
goto end;
goto end;
}
} else {
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
}

View File

@ -13,6 +13,8 @@ struct chuni_dll {
void (*slider_start)(chuni_io_slider_callback_t callback);
void (*slider_stop)(void);
void (*slider_set_leds)(const uint8_t *rgb);
HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};
struct chuni_dll_config {

View File

@ -20,3 +20,5 @@ EXPORTS
chuni_io_slider_set_leds
chuni_io_slider_start
chuni_io_slider_stop
chuni_io_led_init
chuni_io_led_set_colors

View File

@ -56,7 +56,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = 0;
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);

View File

@ -4,6 +4,7 @@
#include "amex/amex.h"
#include "board/led15093.h"
#include "board/sg-reader.h"
#include "chunihook/config.h"
@ -96,10 +97,16 @@ static DWORD CALLBACK chuni_pre_startup(void)
goto fail;
}
hr = led15093_hook_init(&chuni_hook_cfg.led15093, 10, 2, 2, 1);
if ( chuni_dll.led_init == NULL || chuni_dll.led_set_leds == NULL )
{
dprintf("IO DLL doesn't support led_init/led_set_leds, cannot start LED15093 hook\n");
} else {
hr = led15093_hook_init(&chuni_hook_cfg.led15093,
chuni_dll.led_init, chuni_dll.led_set_leds, 10, 2, 2, 1);
if (FAILED(hr)) {
goto fail;
if (FAILED(hr)) {
goto fail;
}
}
hr = sg_reader_hook_init(&chuni_hook_cfg.aime, 12, 1, chuni_hook_mod);

358
chuniio/chu2to3.c Normal file
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@ -0,0 +1,358 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "chuniio/chu2to3.h"
#include "util/dprintf.h"
// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
/* chuniio.dll dynamic loading */
HMODULE hinstLib;
typedef uint16_t (*chuni_io_get_api_version_t)(void);
typedef HRESULT (*chuni_io_jvs_init_t)(void);
typedef void (*chuni_io_jvs_poll_t)(uint8_t*, uint8_t*);
typedef void (*chuni_io_jvs_read_coin_counter_t)(uint16_t *);
typedef HRESULT (*chuni_io_slider_init_t)(void);
typedef void (*chuni_io_slider_set_leds_t)(const uint8_t *);
typedef void (*chuni_io_slider_start_t)(chuni_io_slider_callback_t);
typedef void (*chuni_io_slider_stop_t)(void);
typedef HRESULT (*chuni_io_led_init_t)(void);
typedef void (*chuni_io_led_set_colors_t)(uint8_t, uint8_t *);
chuni_io_get_api_version_t _chuni_io_get_api_version;
chuni_io_jvs_init_t _chuni_io_jvs_init;
chuni_io_jvs_poll_t _chuni_io_jvs_poll;
chuni_io_jvs_read_coin_counter_t _chuni_io_jvs_read_coin_counter;
chuni_io_slider_init_t _chuni_io_slider_init;
chuni_io_slider_set_leds_t _chuni_io_slider_set_leds;
chuni_io_slider_start_t _chuni_io_slider_start;
chuni_io_slider_stop_t _chuni_io_slider_stop;
chuni_io_led_init_t _chuni_io_led_init;
chuni_io_led_set_colors_t _chuni_io_led_set_colors;
/* SHMEM Handling */
#define BUF_SIZE 1024
#define SHMEM_WRITE(buf, size) CopyMemory((PVOID)g_pBuf, buf, size)
#define SHMEM_READ(buf, size) CopyMemory(buf,(PVOID)g_pBuf, size)
TCHAR g_shmem_name[]=TEXT("Local\\Chu2to3Shmem");
HANDLE g_hMapFile;
LPVOID g_pBuf;
#pragma pack(1)
typedef struct shared_data_s {
uint16_t coin_counter;
uint8_t opbtn;
uint8_t beams;
uint16_t version;
} shared_data_t;
shared_data_t g_shared_data;
bool shmem_create()
{
g_hMapFile = CreateFileMapping(
INVALID_HANDLE_VALUE, // use paging file
NULL, // default security
PAGE_READWRITE, // read/write access
0, // maximum object size (high-order DWORD)
BUF_SIZE, // maximum object size (low-order DWORD)
g_shmem_name); // name of mapping object
if (g_hMapFile == NULL)
{
dprintf("shmem_create : Could not create file mapping object (%ld).\n",
GetLastError());
return 0;
}
g_pBuf = MapViewOfFile(g_hMapFile, // handle to map object
FILE_MAP_ALL_ACCESS, // read/write permission
0,
0,
BUF_SIZE);
if (g_pBuf == NULL)
{
dprintf("shmem_create : Could not map view of file (%ld).\n",
GetLastError());
CloseHandle(g_hMapFile);
return 0;
}
return 1;
}
bool shmem_load()
{
g_hMapFile = OpenFileMapping(
FILE_MAP_ALL_ACCESS, // read/write access
FALSE, // do not inherit the name
g_shmem_name); // name of mapping object
if (g_hMapFile == NULL)
{
dprintf("shmem_load : Could not open file mapping object (%ld).\n", GetLastError());
return 0;
}
g_pBuf = MapViewOfFile(g_hMapFile, // handle to map object
FILE_MAP_ALL_ACCESS, // read/write permission
0,
0,
BUF_SIZE);
if (g_pBuf == NULL)
{
dprintf("shmem_load : Could not map view of file (%ld).\n", GetLastError());
CloseHandle(g_hMapFile);
return 0;
}
dprintf("shmem_load : shmem loaded succesfully.\n");
return 1;
}
void shmem_free()
{
UnmapViewOfFile(g_pBuf);
CloseHandle(g_hMapFile);
}
/* jvs polling thread (to forward info to x64 dll) */
static HANDLE jvs_poll_thread;
static bool jvs_poll_stop_flag;
static unsigned int __stdcall jvs_poll_thread_proc(void *ctx)
{
while (1) {
_chuni_io_jvs_read_coin_counter(&g_shared_data.coin_counter);
g_shared_data.opbtn = 0;
g_shared_data.beams = 0;
_chuni_io_jvs_poll(&g_shared_data.opbtn, &g_shared_data.beams);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
Sleep(1);
}
return 0;
}
uint16_t chu2to3_load_dll(const wchar_t *dllname)
{
#if defined(ENV64BIT)
/* x64 must just open the shmem and do nothing else */
int errcount = 0;
while (!shmem_load())
{
if (errcount >= 10)
return -1;
Sleep(5000);
errcount++;
}
Sleep(1000);
return S_OK;
#endif
/* this is the first function called so let's setup the chuniio forwarding */
hinstLib = LoadLibraryW(dllname);
if (hinstLib == NULL) {
dprintf("ERROR: unable to load %S (error %ld)\n",dllname, GetLastError());
return -1;
}
_chuni_io_get_api_version = (chuni_io_get_api_version_t)GetProcAddress(hinstLib, "chuni_io_get_api_version");
_chuni_io_jvs_init = (chuni_io_jvs_init_t)GetProcAddress(hinstLib, "chuni_io_jvs_init");
_chuni_io_jvs_poll = (chuni_io_jvs_poll_t)GetProcAddress(hinstLib, "chuni_io_jvs_poll");
_chuni_io_jvs_read_coin_counter = (chuni_io_jvs_read_coin_counter_t)GetProcAddress(hinstLib, "chuni_io_jvs_read_coin_counter");
_chuni_io_slider_init = (chuni_io_slider_init_t)GetProcAddress(hinstLib, "chuni_io_slider_init");
_chuni_io_slider_set_leds = (chuni_io_slider_set_leds_t)GetProcAddress(hinstLib, "chuni_io_slider_set_leds");
_chuni_io_slider_start = (chuni_io_slider_start_t)GetProcAddress(hinstLib, "chuni_io_slider_start");
_chuni_io_slider_stop = (chuni_io_slider_stop_t)GetProcAddress(hinstLib, "chuni_io_slider_stop");
_chuni_io_led_init = (chuni_io_led_init_t)GetProcAddress(hinstLib, "chuni_io_led_init");
_chuni_io_led_set_colors = (chuni_io_led_set_colors_t)GetProcAddress(hinstLib, "chuni_io_led_set_colors");
/* x86 has to create the shmem */
if (!shmem_create())
{
return -1;
}
return 0;
}
/* chuniio exports */
uint16_t chu2to3_io_get_api_version(void)
{
#if defined(ENV64BIT)
/* This might be called too soon so let's make sure x86 has time to write to the shmem */
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
int errcount = 0;
while (g_shared_data.version == 0)
{
if (errcount >= 3)
{
dprintf("CHU2TO3 X64: Couldn't retrieve api version from shmem, assuming 0x0100\n");
return 0x0100;
}
Sleep(5000);
errcount++;
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
}
dprintf("CHU2TO3 X64: api version is %04X\n", g_shared_data.version);
return g_shared_data.version;
#endif
if ( _chuni_io_get_api_version == NULL )
{
g_shared_data.version = 0x0100;
}
else
{
g_shared_data.version = _chuni_io_get_api_version();
}
dprintf("CHU2TO3: api version is %04X\n", g_shared_data.version);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
return g_shared_data.version;
}
HRESULT chu2to3_io_jvs_init(void)
{
#if defined(ENV64BIT)
/* x86 only */
return S_OK;
#endif
_chuni_io_jvs_init();
/* start jvs poll thread now that jvs_init is done */
if (jvs_poll_thread != NULL) {
return S_OK;
}
jvs_poll_thread = (HANDLE) _beginthreadex(NULL,
0,
jvs_poll_thread_proc,
NULL,
0,
NULL);
return S_OK;
}
void chu2to3_io_jvs_read_coin_counter(uint16_t *out)
{
#if defined(ENV32BIT)
/* x86 can perform the call and update shmem (although this call never happens) */
_chuni_io_jvs_read_coin_counter(&g_shared_data.coin_counter);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
return;
#endif
/* x64 must read value from shmem and update arg */
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
if (out == NULL) {
return;
}
*out = g_shared_data.coin_counter;
}
void chu2to3_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
{
#if defined(ENV32BIT)
/* x86 can perform the call and update shmem (although this call never happens) */
_chuni_io_jvs_poll(&g_shared_data.opbtn, &g_shared_data.beams);
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
return;
#endif
/* x64 must read value from shmem and update args */
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
*opbtn = g_shared_data.opbtn;
*beams = g_shared_data.beams;
}
HRESULT chu2to3_io_slider_init(void)
{
#if defined(ENV64BIT)
/* x86 only */
return S_OK;
#endif
return _chuni_io_slider_init();
}
void chu2to3_io_slider_start(chuni_io_slider_callback_t callback)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
_chuni_io_slider_start(callback);
}
void chu2to3_io_slider_stop(void)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
_chuni_io_slider_stop();
}
void chu2to3_io_slider_set_leds(const uint8_t *rgb)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
_chuni_io_slider_set_leds(rgb);
}
HRESULT chu2to3_io_led_init(void)
{
#if defined(ENV64BIT)
/* x86 only */
return S_OK;
#endif
if (_chuni_io_led_init != NULL)
return _chuni_io_led_init();
return S_OK;
}
void chu2to3_io_led_set_colors(uint8_t board, uint8_t *rgb)
{
#if defined(ENV64BIT)
/* x86 only */
return;
#endif
if (_chuni_io_led_set_colors != NULL)
{
_chuni_io_led_set_colors(board, rgb);
}
}

26
chuniio/chu2to3.h Normal file
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@ -0,0 +1,26 @@
#pragma once
/*
CHU2TO3 CUSTOM IO API
This dll just mirrors chuniio dll binds but with a dynamic library loading and
a SHMEM system to let a single 32bit dll talk with x86 and x64 processes at once
*/
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
uint16_t chu2to3_io_get_api_version(void);
HRESULT chu2to3_io_jvs_init(void);
void chu2to3_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
void chu2to3_io_jvs_read_coin_counter(uint16_t *total);
HRESULT chu2to3_io_slider_init(void);
typedef void (*chuni_io_slider_callback_t)(const uint8_t *state);
void chu2to3_io_slider_start(chuni_io_slider_callback_t callback);
void chu2to3_io_slider_stop(void);
void chu2to3_io_slider_set_leds(const uint8_t *rgb);
HRESULT chu2to3_io_led_init(void);
void chu2to3_io_led_set_colors(uint8_t board, uint8_t *rgb);
uint16_t chu2to3_load_dll(const wchar_t *dllname);

View File

@ -7,6 +7,7 @@
#include "chuniio/chuniio.h"
#include "chuniio/config.h"
#include "chuniio/ledoutput.h"
#include "util/dprintf.h"
@ -18,17 +19,26 @@ static uint8_t chuni_io_hand_pos;
static HANDLE chuni_io_slider_thread;
static bool chuni_io_slider_stop_flag;
static struct chuni_io_config chuni_io_cfg;
static HANDLE chuni_io_slider_led_port;
uint16_t chuni_io_get_api_version(void)
{
return 0x0101;
return 0x0102;
}
HRESULT chuni_io_jvs_init(void)
{
chuni_io_config_load(&chuni_io_cfg, L".\\segatools.ini");
led_init_mutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (led_init_mutex == NULL)
{
return E_FAIL;
}
return S_OK;
}
@ -81,19 +91,19 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
}
} else {
// Use actual AIR
// IR format is beams[5:0] = {b5,b6,b3,b4,b1,b2};
for (i = 0 ; i < 3 ; i++) {
if (GetAsyncKeyState(chuni_io_cfg.vk_ir[i*2]) & 0x8000)
*beams |= (1 << (i*2+1));
if (GetAsyncKeyState(chuni_io_cfg.vk_ir[i*2+1]) & 0x8000)
*beams |= (1 << (i*2));
for (i = 0; i < 6; i++) {
if(GetAsyncKeyState(chuni_io_cfg.vk_ir[i]) & 0x8000) {
*beams |= (1 << i);
} else {
*beams &= ~(1 << i);
}
}
}
}
HRESULT chuni_io_slider_init(void)
{
return S_OK;
return led_output_init(&chuni_io_cfg); // because of slider LEDs
}
void chuni_io_slider_start(chuni_io_slider_callback_t callback)
@ -111,39 +121,6 @@ void chuni_io_slider_start(chuni_io_slider_callback_t callback)
callback,
0,
NULL);
chuni_io_slider_led_port = CreateFileW(chuni_io_cfg.led_com,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
0,
NULL);
if (chuni_io_slider_led_port == INVALID_HANDLE_VALUE)
dprintf("Chunithm LEDs: Failed to open COM port (Attempted on %S)\n", chuni_io_cfg.led_com);
else
dprintf("Chunithm LEDs: COM Port Success!\n");
DCB dcb_serial_params = { 0 };
dcb_serial_params.DCBlength = sizeof(dcb_serial_params);
status = GetCommState(chuni_io_slider_led_port, &dcb_serial_params);
dcb_serial_params.BaudRate = CBR_115200; // Setting BaudRate = 115200
dcb_serial_params.ByteSize = 8; // Setting ByteSize = 8
dcb_serial_params.StopBits = ONESTOPBIT;// Setting StopBits = 1
dcb_serial_params.Parity = NOPARITY; // Setting Parity = None
SetCommState(chuni_io_slider_led_port, &dcb_serial_params);
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50; // in milliseconds
timeouts.ReadTotalTimeoutConstant = 50; // in milliseconds
timeouts.ReadTotalTimeoutMultiplier = 10; // in milliseconds
timeouts.WriteTotalTimeoutConstant = 50; // in milliseconds
timeouts.WriteTotalTimeoutMultiplier = 10; // in milliseconds
SetCommTimeouts(chuni_io_slider_led_port, &timeouts);
}
void chuni_io_slider_stop(void)
@ -158,34 +135,11 @@ void chuni_io_slider_stop(void)
CloseHandle(chuni_io_slider_thread);
chuni_io_slider_thread = NULL;
chuni_io_slider_stop_flag = false;
dprintf("Chunithm LEDs: Closing COM port\n");
CloseHandle(chuni_io_slider_led_port);
}
void chuni_io_slider_set_leds(const uint8_t *rgb)
{
if (chuni_io_slider_led_port != INVALID_HANDLE_VALUE)
{
char led_buffer[100];
DWORD bytes_to_write; // No of bytes to write into the port
DWORD bytes_written = 0; // No of bytes written to the port
bytes_to_write = sizeof(led_buffer);
BOOL status;
led_buffer[0] = 0xAA;
led_buffer[1] = 0xAA;
memcpy(led_buffer+2, rgb, sizeof(uint8_t) * 96);
led_buffer[98] = 0xDD;
led_buffer[99] = 0xDD;
status = WriteFile(chuni_io_slider_led_port, // Handle to the Serial port
led_buffer, // Data to be written to the port
bytes_to_write, //No of bytes to write
&bytes_written, //Bytes written
NULL);
}
led_output_update(2, rgb);
}
static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
@ -211,3 +165,13 @@ static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
return 0;
}
HRESULT chuni_io_led_init(void)
{
return led_output_init(&chuni_io_cfg);
}
void chuni_io_led_set_colors(uint8_t board, uint8_t *rgb)
{
led_output_update(board, rgb);
}

View File

@ -8,6 +8,7 @@
- 0x0100: Initial API version (assumed if chuni_io_get_api_version is not
exported)
- 0x0101: Fix IR beam mappings
- 0x0102: Add air tower led and billboard support
*/
#include <windows.h>
@ -145,3 +146,30 @@ void chuni_io_slider_stop(void);
Minimum API version: 0x0100 */
void chuni_io_slider_set_leds(const uint8_t *rgb);
/* Initialize LED emulation. This function will be called before any
other chuni_io_led_*() function calls.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility.
Minimum API version: 0x0102 */
HRESULT chuni_io_led_init(void);
/* Update the RGB LEDs. rgb is a pointer to an array of up to 63 * 3 = 189 bytes.
Chunithm uses two chains/boards with WS2811 protocol (each logical led corresponds to 3 physical leds).
board 0 is on the left side and board 1 on the right side of the cab
left side has 5*10 rgb values for the billboard, followed by 3 rgb values for the air tower
right side has 6*10 rgb values for the billboard, followed by 3 rgb values for the air tower
Each rgb value is comprised of 3 bytes in R,G,B order
NOTE: billboard strips have alternating direction (bottom to top, top to bottom, ...)
Minimum API version: 0x0102 */
void chuni_io_led_set_colors(uint8_t board, uint8_t *rgb);

View File

@ -34,9 +34,9 @@ void chuni_io_config_load(
assert(filename != NULL);
// Technically it's io4 but leave this for compatibility with old configs.
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
cfg->vk_ir_emu = GetPrivateProfileIntW(L"io3", L"ir", VK_SPACE, filename);
for (i = 0 ; i < 6 ; i++) {
@ -57,7 +57,24 @@ void chuni_io_config_load(
filename);
}
GetPrivateProfileStringW(L"slider", L"ledport", L"COM5", port_input, 6, filename);
wcsncpy(cfg->led_com, L"\\\\.\\", 4);
wcsncat_s(cfg->led_com, 11, port_input, 6);
cfg->led_output_pipe = GetPrivateProfileIntW(L"led", L"cabLedOutputPipe", 1, filename);
cfg->led_output_serial = GetPrivateProfileIntW(L"led", L"cabLedOutputSerial", 0, filename);
cfg->slider_led_output_pipe = GetPrivateProfileIntW(L"led", L"controllerLedOutputPipe", 1, filename);
cfg->slider_led_output_serial = GetPrivateProfileIntW(L"led", L"controllerLedOutputSerial", 0, filename);
cfg->led_serial_baud = GetPrivateProfileIntW(L"led", L"serialBaud", 921600, filename);
GetPrivateProfileStringW(
L"led",
L"serialPort",
L"COM5",
port_input,
6,
filename);
// Sanitize the output path. If it's a serial COM port, it needs to be prefixed
// with `\\.\`.
wcsncpy(cfg->led_serial_port, L"\\\\.\\", 4);
wcsncat_s(cfg->led_serial_port, 11, port_input, 6);
}

View File

@ -10,7 +10,18 @@ struct chuni_io_config {
uint8_t vk_ir_emu;
uint8_t vk_ir[6];
uint8_t vk_cell[32];
wchar_t led_com[12];
// Which ways to output LED information are enabled
bool led_output_pipe;
bool led_output_serial;
bool slider_led_output_pipe;
bool slider_led_output_serial;
// The name of a COM port to output LED data on, in serial mode
wchar_t led_serial_port[12];
int32_t led_serial_baud;
};
void chuni_io_config_load(

22
chuniio/leddata.h Normal file
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@ -0,0 +1,22 @@
#pragma once
#include <windows.h>
#include <stdint.h>
#define LED_PACKET_FRAMING 0xE0
#define LED_PACKET_ESCAPE 0xD0
#define LED_NUM_MAX 66
#define LED_BOARDS_TOTAL 3
#define LED_OUTPUT_HEADER_SIZE 2
#define LED_OUTPUT_DATA_SIZE_MAX LED_NUM_MAX * 3 * 2 // max if every byte's escaped
#define LED_OUTPUT_TOTAL_SIZE_MAX LED_OUTPUT_HEADER_SIZE + LED_OUTPUT_DATA_SIZE_MAX
// This struct is used to send data related to the slider and billboard LEDs
struct _chuni_led_data_buf_t {
byte framing; // Sync byte
uint8_t board; // LED output the data is for (0-1: billboard, 2: slider)
byte data[LED_OUTPUT_DATA_SIZE_MAX]; // Buffer for LEDs
byte data_len; // How many bytes to output from the buffer
};
static byte chuni_led_board_data_lens[LED_BOARDS_TOTAL] = {53*3, 63*3, 31*3};

133
chuniio/ledoutput.c Normal file
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@ -0,0 +1,133 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/config.h"
#include "chuniio/leddata.h"
#include "chuniio/ledoutput.h"
#include "chuniio/pipeimpl.h"
#include "chuniio/serialimpl.h"
static struct _chuni_led_data_buf_t led_unescaped_buf[LED_BOARDS_TOTAL];
static struct _chuni_led_data_buf_t led_escaped_buf[LED_BOARDS_TOTAL];
static bool led_output_is_init = false;
static struct chuni_io_config* config;
static bool any_outputs_enabled;
HANDLE led_init_mutex;
HRESULT led_output_init(struct chuni_io_config* const cfg)
{
DWORD dwWaitResult = WaitForSingleObject(led_init_mutex, INFINITE);
if (dwWaitResult == WAIT_FAILED)
{
return HRESULT_FROM_WIN32(GetLastError());
// return 1;
}
else if (dwWaitResult != WAIT_OBJECT_0)
{
return E_FAIL;
// return 1;
}
if (!led_output_is_init)
{
config = cfg;
// Setup the framing bytes for the packets
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
led_unescaped_buf[i].framing = LED_PACKET_FRAMING;
led_unescaped_buf[i].board = i;
led_unescaped_buf[i].data_len = chuni_led_board_data_lens[i];
led_escaped_buf[i].framing = LED_PACKET_FRAMING;
led_escaped_buf[i].board = i;
led_escaped_buf[i].data_len = chuni_led_board_data_lens[i];
}
any_outputs_enabled = config->led_output_pipe || config->slider_led_output_pipe
|| config->led_output_serial || config->slider_led_output_serial;
if (config->led_output_pipe || config->slider_led_output_pipe)
{
led_pipe_init(); // don't really care about errors here tbh
}
if (config->led_output_serial || config->slider_led_output_serial)
{
led_serial_init(config->led_serial_port, config->led_serial_baud);
}
}
led_output_is_init = true;
ReleaseMutex(led_init_mutex);
return S_OK;
// return 0;
}
struct _chuni_led_data_buf_t* escape_led_data(struct _chuni_led_data_buf_t* unescaped)
{
struct _chuni_led_data_buf_t* out_struct = &led_escaped_buf[unescaped->board];
byte* in_buf = unescaped->data;
byte* out_buf = out_struct->data;
int i = 0;
int o = 0;
while (i < unescaped->data_len)
{
byte b = in_buf[i++];
if (b == LED_PACKET_FRAMING || b == LED_PACKET_ESCAPE)
{
out_buf[o++] = LED_PACKET_ESCAPE;
b--;
}
out_buf[o++] = b;
}
out_struct->data_len = o;
return out_struct;
}
void led_output_update(uint8_t board, const byte* rgb)
{
if (board < 0 || board > 2 || !any_outputs_enabled)
{
return;
}
memcpy(led_unescaped_buf[board].data, rgb, led_unescaped_buf[board].data_len);
struct _chuni_led_data_buf_t* escaped_data = escape_led_data(&led_unescaped_buf[board]);
if (board < 2)
{
// billboard
if (config->led_output_pipe)
{
led_pipe_update(escaped_data);
}
if (config->led_output_serial)
{
led_serial_update(escaped_data);
}
}
else
{
// slider
if (config->slider_led_output_pipe)
{
led_pipe_update(escaped_data);
}
if (config->slider_led_output_serial)
{
led_serial_update(escaped_data);
}
}
}

19
chuniio/ledoutput.h Normal file
View File

@ -0,0 +1,19 @@
/*
LED output functions
Credits:
somewhatlurker, skogaby
*/
#pragma once
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/config.h"
extern HANDLE led_init_mutex;
HRESULT led_output_init(struct chuni_io_config* const cfg);
void led_output_update(uint8_t board, const byte* rgb);

View File

@ -5,9 +5,18 @@ chuniio_lib = static_library(
implicit_include_directories : false,
c_pch : '../precompiled.h',
sources : [
'chu2to3.c',
'chu2to3.h',
'chuniio.c',
'chuniio.h',
'config.c',
'config.h',
'leddata.h',
'ledoutput.c',
'ledoutput.h',
'pipeimpl.c',
'pipeimpl.h',
'serialimpl.c',
'serialimpl.h'
],
)

160
chuniio/pipeimpl.c Normal file
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@ -0,0 +1,160 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/leddata.h"
#include "chuniio/pipeimpl.h"
static bool pipe_update[LED_BOARDS_TOTAL];
// incoming data is copied into these to ensure it isn't written during output
static struct _chuni_led_data_buf_t pipe_write_buf[LED_BOARDS_TOTAL];
static HANDLE pipe_write_mutex;
static HRESULT pipe_create(LPHANDLE hPipe, LPCWSTR lpszPipename, DWORD dwBufSize)
{
*hPipe = INVALID_HANDLE_VALUE;
*hPipe = CreateNamedPipeW(
lpszPipename, // pipe name
PIPE_ACCESS_OUTBOUND, // read/write access
PIPE_TYPE_BYTE | // byte type pipe
PIPE_WAIT, // blocking mode
PIPE_UNLIMITED_INSTANCES, // max. instances
dwBufSize, // output buffer size
0, // input buffer size
0, // client time-out
NULL); // default security attribute
if (*hPipe == INVALID_HANDLE_VALUE)
{
return E_FAIL;
}
return S_OK;
}
static HRESULT pipe_write(HANDLE hPipe, LPCVOID lpBuffer, DWORD dwSize)
{
DWORD cbWritten = 0;
bool fSuccess = WriteFile(
hPipe,
lpBuffer,
dwSize,
&cbWritten,
NULL);
if (!fSuccess || cbWritten != dwSize)
{
DWORD last_err = GetLastError();
return (last_err == ERROR_BROKEN_PIPE) ? E_ABORT : E_FAIL;
}
return S_OK;
}
static unsigned int __stdcall chuni_io_led_pipe_thread_proc(void *ctx)
{
HANDLE hPipe;
LPCWSTR lpszPipename = L"\\\\.\\pipe\\chuni_led";
while (true)
{
hPipe = INVALID_HANDLE_VALUE;
if (pipe_create(&hPipe, lpszPipename, LED_OUTPUT_TOTAL_SIZE_MAX) != S_OK)
{
continue;
}
// wait for a connection to the pipe
bool fConnected = ConnectNamedPipe(hPipe, NULL) ?
true : (GetLastError() == ERROR_PIPE_CONNECTED);
while (fConnected)
{
if (WaitForSingleObject(pipe_write_mutex, INFINITE) != WAIT_OBJECT_0)
{
continue;
}
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
if (pipe_update[i])
{
HRESULT result = pipe_write(
hPipe,
&pipe_write_buf[i],
LED_OUTPUT_HEADER_SIZE + pipe_write_buf[i].data_len);
if (result != S_OK)
{
//if (result == E_ABORT)
//{
fConnected = false;
//}
break;
}
pipe_update[i] = false;
}
}
ReleaseMutex(pipe_write_mutex);
}
FlushFileBuffers(hPipe);
DisconnectNamedPipe(hPipe);
CloseHandle(hPipe);
}
return 0;
}
HRESULT led_pipe_init()
{
pipe_write_mutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (pipe_write_mutex == NULL)
{
return E_FAIL;
}
// clear out update bools
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
pipe_update[i] = false;
}
_beginthreadex(
NULL,
0,
chuni_io_led_pipe_thread_proc,
0,
0,
NULL);
return S_OK;
}
void led_pipe_update(struct _chuni_led_data_buf_t* data)
{
if (data->board > 2)
{
return;
}
if (WaitForSingleObject(pipe_write_mutex, INFINITE) != WAIT_OBJECT_0)
{
return;
}
memcpy(&pipe_write_buf[data->board], data, sizeof(struct _chuni_led_data_buf_t));
pipe_update[data->board] = true;
ReleaseMutex(pipe_write_mutex);
}

14
chuniio/pipeimpl.h Normal file
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@ -0,0 +1,14 @@
/*
Pipe implementation for chuniio
Credits:
somewhatlurker, skogaby
*/
#pragma once
#include <windows.h>
#include "chuniio/leddata.h"
HRESULT led_pipe_init();
void led_pipe_update(struct _chuni_led_data_buf_t* data);

99
chuniio/serialimpl.c Normal file
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@ -0,0 +1,99 @@
#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/leddata.h"
#include "chuniio/serialimpl.h"
#include "util/dprintf.h"
static HANDLE serial_port;
static HANDLE serial_write_mutex;
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud)
{
// Setup the serial communications
BOOL status;
serial_port = CreateFileW(led_com,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
0,
NULL);
if (serial_port == INVALID_HANDLE_VALUE)
dprintf("Chunithm Serial LEDs: Failed to open COM port (Attempted on %S)\n", led_com);
else
dprintf("Chunithm Serial LEDs: COM port success!\n");
DCB dcb_serial_params = { 0 };
dcb_serial_params.DCBlength = sizeof(dcb_serial_params);
status = GetCommState(serial_port, &dcb_serial_params);
dcb_serial_params.BaudRate = baud;
dcb_serial_params.ByteSize = 8;
dcb_serial_params.StopBits = ONESTOPBIT;
dcb_serial_params.Parity = NOPARITY;
SetCommState(serial_port, &dcb_serial_params);
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50;
timeouts.ReadTotalTimeoutConstant = 50;
timeouts.ReadTotalTimeoutMultiplier = 10;
timeouts.WriteTotalTimeoutConstant = 50;
timeouts.WriteTotalTimeoutMultiplier = 10;
SetCommTimeouts(serial_port, &timeouts);
if (!status)
{
return E_FAIL;
}
serial_write_mutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (serial_write_mutex == NULL)
{
return E_FAIL;
}
return S_OK;
}
void led_serial_update(struct _chuni_led_data_buf_t* data)
{
if (data->board > 2)
{
return;
}
if (WaitForSingleObject(serial_write_mutex, INFINITE) != WAIT_OBJECT_0)
{
return;
}
BOOL status = true;
DWORD bytes_written = 0;
if (serial_port != INVALID_HANDLE_VALUE) {
status = WriteFile(
serial_port,
data,
LED_OUTPUT_HEADER_SIZE + data->data_len,
&bytes_written,
NULL);
}
if (!status) {
DWORD last_err = GetLastError();
// dprintf("Chunithm Serial LEDs: Serial port write failed -- %d\n", last_err);
}
ReleaseMutex(serial_write_mutex);
}

15
chuniio/serialimpl.h Normal file
View File

@ -0,0 +1,15 @@
/*
Serial LED implementation for chuniio
Credits:
somewhatlurker, skogaby
*/
#pragma once
#include <windows.h>
#include "chuniio/leddata.h"
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud);
void led_serial_update(struct _chuni_led_data_buf_t* data);

View File

@ -3,6 +3,7 @@
#include <assert.h>
#include <stdlib.h>
#include "chuniio/chu2to3.h"
#include "chusanhook/chuni-dll.h"
#include "util/dll-bind.h"
@ -30,9 +31,59 @@ const struct dll_bind_sym chuni_dll_syms[] = {
}, {
.sym = "chuni_io_slider_set_leds",
.off = offsetof(struct chuni_dll, slider_set_leds),
}, {
.sym = "chuni_io_led_init",
.off = offsetof(struct chuni_dll, led_init),
}, {
.sym = "chuni_io_led_set_colors",
.off = offsetof(struct chuni_dll, led_set_leds),
}
};
const struct dll_bind_sym chu2to3_dll_syms[] = {
{
.sym = "chu2to3_io_jvs_init",
.off = offsetof(struct chuni_dll, jvs_init),
}, {
.sym = "chu2to3_io_jvs_poll",
.off = offsetof(struct chuni_dll, jvs_poll),
}, {
.sym = "chu2to3_io_jvs_read_coin_counter",
.off = offsetof(struct chuni_dll, jvs_read_coin_counter),
}, {
.sym = "chu2to3_io_slider_init",
.off = offsetof(struct chuni_dll, slider_init),
}, {
.sym = "chu2to3_io_slider_start",
.off = offsetof(struct chuni_dll, slider_start),
}, {
.sym = "chu2to3_io_slider_stop",
.off = offsetof(struct chuni_dll, slider_stop),
}, {
.sym = "chu2to3_io_slider_set_leds",
.off = offsetof(struct chuni_dll, slider_set_leds),
}, {
.sym = "chu2to3_io_led_init",
.off = offsetof(struct chuni_dll, led_init),
}, {
.sym = "chu2to3_io_led_set_colors",
.off = offsetof(struct chuni_dll, led_set_leds),
}
};
/* Helper function to determine upon dll_bind failure whether the required functions were found
NOTE: relies on symbols order declared above */
static HRESULT has_enough_symbols(uint16_t version, uint8_t count)
{
if ( version <= 0x0101 && count == 7 )
return S_OK;
if ( version >= 0x0102 && count == 9 )
return S_OK;
return E_FAIL;
}
struct chuni_dll chuni_dll;
// Copypasta DLL binding and diagnostic message boilerplate.
@ -52,7 +103,12 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
assert(cfg != NULL);
assert(self != NULL);
if (cfg->path[0] != L'\0') {
owned = NULL;
src = self;
if (cfg->chu2to3) {
dprintf("Chunithm IO: using chu2to3 engine for IO DLL: %S\n", cfg->path);
} else if (cfg->path[0] != L'\0') {
owned = LoadLibraryW(cfg->path);
if (owned == NULL) {
@ -66,12 +122,18 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
dprintf("Chunithm IO: Using custom IO DLL: %S\n", cfg->path);
src = owned;
} else {
owned = NULL;
src = self;
}
get_api_version = (void *) GetProcAddress(src, "chuni_io_get_api_version");
if (cfg->chu2to3) {
if (chu2to3_load_dll(cfg->path) != 0)
dprintf("Could not init chu2to3 engine\n");
get_api_version = (void *) GetProcAddress(src, "chu2to3_io_get_api_version");
}
else
{
get_api_version = (void *) GetProcAddress(src, "chuni_io_get_api_version");
}
if (get_api_version != NULL) {
chuni_dll.api_version = get_api_version();
@ -91,17 +153,26 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
goto end;
}
sym = chuni_dll_syms;
sym = cfg->chu2to3 ? chu2to3_dll_syms : chuni_dll_syms;
const struct dll_bind_sym *init_sym = &sym[0];
hr = dll_bind(&chuni_dll, src, &sym, _countof(chuni_dll_syms));
if (FAILED(hr)) {
if (src != self) {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
goto end;
// Might still be ok depending on external dll API version
int bind_count = sym - init_sym;
if ( has_enough_symbols(chuni_dll.api_version, bind_count) == S_OK )
{
hr = S_OK;
} else {
dprintf("Chunithm IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
dprintf("imported %d symbols\n",bind_count);
goto end;
}
} else {
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
}

View File

@ -13,10 +13,13 @@ struct chuni_dll {
void (*slider_start)(chuni_io_slider_callback_t callback);
void (*slider_stop)(void);
void (*slider_set_leds)(const uint8_t *rgb);
HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};
struct chuni_dll_config {
wchar_t path[MAX_PATH];
uint8_t chu2to3;
};
extern struct chuni_dll chuni_dll;

View File

@ -20,3 +20,15 @@ EXPORTS
chuni_io_slider_set_leds
chuni_io_slider_start
chuni_io_slider_stop
chuni_io_led_init
chuni_io_led_set_colors
chu2to3_io_get_api_version
chu2to3_io_jvs_init
chu2to3_io_jvs_poll
chu2to3_io_jvs_read_coin_counter
chu2to3_io_slider_init
chu2to3_io_slider_set_leds
chu2to3_io_slider_start
chu2to3_io_slider_stop
chu2to3_io_led_init
chu2to3_io_led_set_colors

View File

@ -39,16 +39,27 @@ void chuni_dll_config_load(
// Workaround for x64/x86 external IO dlls
// path32 for 32bit, path64 for 64bit
// for else.. is that possible? idk
// path for 32bit only dlls (internal chu2to3 engine)
#if defined(ENV32BIT)
GetPrivateProfileStringW(
L"chuniio",
L"path32",
L"",
cfg->path,
_countof(cfg->path),
filename);
GetPrivateProfileStringW(
L"chuniio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
if (cfg->path[0] != L'\0') {
cfg->chu2to3 = 1;
} else {
cfg->chu2to3 = 0;
#if defined(ENV32BIT)
GetPrivateProfileStringW(
L"chuniio",
L"path32",
L"",
cfg->path,
_countof(cfg->path),
filename);
#elif defined(ENV64BIT)
GetPrivateProfileStringW(
L"chuniio",
@ -60,7 +71,7 @@ void chuni_dll_config_load(
#else
#error "Unknown environment"
#endif
}
}
void slider_config_load(struct slider_config *cfg, const wchar_t *filename)
@ -85,7 +96,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = 0;
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);
@ -149,6 +160,7 @@ void chusan_hook_config_load(
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
gfx_config_load(&cfg->gfx, filename);
vfd_config_load(&cfg->vfd, filename);
chuni_dll_config_load(&cfg->dll, filename);
slider_config_load(&cfg->slider, filename);
led15093_config_load(&cfg->led15093, filename);

View File

@ -20,6 +20,7 @@ struct chusan_hook_config {
struct dvd_config dvd;
struct io4_config io4;
struct gfx_config gfx;
struct vfd_config vfd;
struct chuni_dll_config dll;
struct slider_config slider;
struct led15093_config led15093;

View File

@ -100,7 +100,7 @@ static DWORD CALLBACK chusan_pre_startup(void)
}
bool *dipsw = &chusan_hook_cfg.platform.dipsw.dipsw[0];
bool *is_sp = dipsw + 2;
bool is_cvt = dipsw[2];
for (int i = 0; i < 3; i++) {
switch (i) {
@ -113,29 +113,35 @@ static DWORD CALLBACK chusan_pre_startup(void)
break;
case 2:
dprintf("DipSw: Cab Type: %s\n", is_sp ? "SP" : "CVT");
dprintf("DipSw: Cab Type: %s\n", is_cvt ? "CVT" : "SP");
break;
}
}
unsigned int first_port = is_sp ? 20 : 2;
unsigned int first_port = is_cvt ? 2 : 20;
if (is_sp) {
hr = vfd_hook_init(2);
if (!is_cvt) {
hr = vfd_hook_init(&chusan_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;
}
}
hr = led15093_hook_init(&chusan_hook_cfg.led15093, first_port, 2, 2, 1);
if ( chuni_dll.led_init == NULL || chuni_dll.led_set_leds == NULL )
{
dprintf("IO DLL doesn't support led_init/led_set_leds, cannot start LED15093 hook\n");
} else {
hr = led15093_hook_init(&chusan_hook_cfg.led15093,
chuni_dll.led_init, chuni_dll.led_set_leds, first_port, 2, 2, 1);
if (FAILED(hr)) {
goto fail;
if (FAILED(hr)) {
goto fail;
}
}
hr = sg_reader_hook_init(&chusan_hook_cfg.aime, 4, is_sp ? 3: 2, chusan_hook_mod);
hr = sg_reader_hook_init(&chusan_hook_cfg.aime, 4, is_cvt ? 2: 3, chusan_hook_mod);
if (FAILED(hr)) {
goto fail;

View File

@ -1,16 +0,0 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
struct led1509306_config {
bool enable;
bool cvt_port;
char board_number[8];
char chip_number[5];
uint8_t fw_ver;
uint16_t fw_sum;
};
HRESULT led1509306_hook_init(const struct led1509306_config *cfg);

View File

@ -37,6 +37,7 @@ void cm_hook_config_load(
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
touch_screen_config_load(&cfg->touch, filename);
cm_dll_config_load(&cfg->dll, filename);
}

View File

@ -16,6 +16,7 @@ struct cm_hook_config {
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct cm_dll_config dll;
struct touch_screen_config touch;
};

View File

@ -60,7 +60,7 @@ static DWORD CALLBACK cm_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(2);
hr = vfd_hook_init(&cm_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;

View File

@ -16,7 +16,7 @@ void cm_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
}

View File

@ -1,23 +1,56 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
; Insert the path to the game Option directory here (contains MOV1, PAR0,
; PAR1, RES0 and RES1 directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment.
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
[keychip]
@ -26,6 +59,10 @@ dipsw1=1
; that subnet must start with 192.168.
subnet=192.168.126.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -34,15 +71,31 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,20 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -18,6 +36,14 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -25,6 +51,10 @@ enable=1
; that subnet must start with 192.168.
subnet=192.168.139.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -33,20 +63,65 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[led15093]
; 837-15093-06 LED strip emulation setting.
enable=1
[chuniio]
; To use a custom Chunithm IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_ledstrip"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -60,12 +135,26 @@ path=
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20
[ir]
; Uncomment and complete the following sequence of settings to configure a
; custom ir-cappable controller if you have one.
;ir6=0x53
; ... etc ...
;ir1=0x53
[slider]
; Enable slider emulation. If you have real AC slider, set this to 0.
; Slider serial port must be COM1.
;enable=1
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
@ -77,12 +166,8 @@ coin=0x33
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
[slider]
;cell32=0x53
;cell31=0x53
;cell30=0x53
;cell1=0x53
;cell2=0x53
; ... etc ...
; Enable slider LED serial output. This follows OpeNITHM Serial LED Protocol.
; eg. COM5
;ledport=
;cell31=0x53
;cell32=0x53

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,17 +12,26 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; Enable high baud rate.
;highbaud=1
;highBaud=1
[aimeio]
; Uncomment this if you have custom (x64) aime implementation.
; Leave empty if you want to use Segatools built-in keyboard input.
;path=
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
@ -30,6 +43,14 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -55,6 +76,10 @@ dipsw2=1
; the LED 837-15093-06 COM port and the AiMe reder hardware generation as well.
dipsw3=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
@ -63,16 +88,70 @@ framed=0
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[led15093]
; 837-15093-06 LED strip emulation setting.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL (x64) enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; Uncomment this if you have custom chuniio implementation.
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
; (will use chu2to3 engine internally)
;path=
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -86,12 +165,12 @@ enable=1
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20

View File

@ -2,8 +2,9 @@
pushd %~dp0
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
start "AM Daemon" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
taskkill /f /im amdaemon.exe > nul 2>&1
echo.

49
dist/cm/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,11 +12,25 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,6 +42,10 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
@ -38,10 +60,23 @@ enable=1
; this to 0 on exactly one machine and set this to 1 on all others.
dipsw1=0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[touch]
; Enable/Disable WinTouch emulation
enable=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -55,9 +90,9 @@ enable=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

2
dist/cm/start.bat vendored
View File

@ -2,7 +2,7 @@
pushd %~dp0
start /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
start "AM Daemon" /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
inject -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1

100
dist/cxb/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Make sure theses are full paths and not relative or you will have a bad time
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
@ -9,6 +13,27 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Aime reader emulation
; CXB is stupid, so we have to make the paths go back one
enable=1
aimePath=../DEVICE/aime.txt
felicaPath=../DEVICE/felica.txt
[led]
; Emulation for the LED board. Currently it's just dummy responses,
; but if somebody wants to make their keyboard or whatever light
; up with the game they can
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -20,30 +45,19 @@ default=127.0.0.1
; setting enabled is strongly recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.150.0
billingCa=../DEVICE/ca.crt
billingPub=../DEVICE/billing.pub
billingType=2
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[aime]
; Aime reader emulation
; CXB is stupid, so we have to make the paths go back one
enable=1
aimePath=../DEVICE/aime.txt
felicaPath=../DEVICE/felica.txt
[eeprom]
; See above
path=../DEVICE/eeprom.bin
@ -52,21 +66,53 @@ path=../DEVICE/eeprom.bin
; See above
path=../DEVICE/sram.bin
[led]
; Emulation for the LED board. Currently it's just dummy responses,
; but if somebody wants to make their keyboard or whatever light
; up with the game they can
enable=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[cxbio]
; To use a custom crossbeats REV. DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[revio]
; Enable emulation of the rev IO board
enabe=1
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Menu up key. Default is up arrow.
up=0x26
; Menu down key. Default is down arrow.

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,20 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -19,14 +37,56 @@ default=127.0.0.1
; setting enabled is strongly recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.150.0
subnet=192.168.78.0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[divaio]
; To use a custom Project DIVA Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
[slider]
cell1=0x51

104
dist/fgo/segatools.ini vendored
View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,11 +12,41 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
[deckReader]
; 837-15345 RFID deck reader emulation setting.
enable=1
[ftdi]
; FTDI serial to usb adapter emulation for CABINET LED.
enable=1
; COM port number where the LED board is connected to.
portNo=17
[led15093]
; 837-15093-06 LED board emulation setting.
enable=1
; COM port number for the LED board. Has to be the same as the FTDI port.
portNo=17
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -23,17 +57,33 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
subnet=192.168.167.0
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[touch]
; WinTouch emulation setting.
@ -51,21 +101,19 @@ printerOutPath="DEVICE\print"
; Rotate all printed images by 180 degrees.
rotate180=1
[deckReader]
; 837-15345 RFID deck reader emulation setting.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[ftdi]
; FTDI serial to usb adapter emulation for CABINET LED.
enable=1
; COM port number where the LED board is connected to.
portNo=17
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[led15093]
; 837-15093-06 LED board emulation setting.
enable=1
; COM port number for the LED board. Has to be the same as the FTDI port.
portNo=17
[fgoio]
; To use a custom Fate/Grand Order Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
@ -87,3 +135,27 @@ test=0x31
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; .·:'''''''''''''''''''''''''''''''''''''''''''''':·.
; : : ______ / \ [] : :
; : : | | _____ \ / Coin : :
; : : |______| { (0) } /--\ Attack. : :
; : : DECK \ / / \ : :
; : : | | > < : :
; : : | | \ / ___ : :
; : : | | \--/ | | : :
; : : JOY Noble. | | : :
; : : |___| : :
; : : AIME. : :
; '·:..............................................:·'
;
; Only XInput is currently supported.
; Controller Button
; -------------------------------------------------------
; Left Stick Joystick
; Left Stick Click Reset Camera
; Left Trigger Dash
; Left Shoulder Switch Target
; A/B Attack
; X/Y Noble Phantasm

View File

@ -1,18 +1,30 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
; Insert the path to the game Option directory here (contains MVxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
aimePath=DEVICE\aime.txt
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,6 +36,10 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
@ -59,13 +75,17 @@ dipsw3=0
dipsw4=0
dipsw5=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[idacio]
; To use a custom Initial D The Arcade IO DLL enter its path here.
; To use a custom Initial D THE ARCADE IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
@ -82,12 +102,12 @@ path=
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -106,6 +126,22 @@ mode=xinput
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Stick Click Left (used for Time Up)
; Right Stick Click Right (used for Time Up)
; Left Shoulder Shift Down
; Right Shoulder Shift Up
; Start/A Start
; Back/B View Change
; X Shift Up
; Y Shift Down
; D-Pad D-Pad
; Left and right thumbsticks are mapped to left and right dpad buttons.
; Press both thumbsticks to trigger "Time Up" and exit the course.
; Automatically reset the simulated shifter to Neutral when XInput Start is

2
dist/idac/start.bat vendored
View File

@ -39,7 +39,7 @@ config_seat_single_ex.json ^
config_seat_single_jp.json ^
config_hook.json
start /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
start "AM Daemon" /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
inject -d -k idachook.dll ..\WindowsNoEditor\GameProject.exe -culture=en launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,6 +12,10 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
@ -16,11 +24,36 @@ aimePath=DEVICE\aime.txt
felicaGen=0
aimeGen=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
; then the local host's virtualized LAN IP is 192.168.32.11).
; Needed for in store battle, one needs to set it to 12.
;addrSuffix=12
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.158.0
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
@ -29,23 +62,16 @@ default=127.0.0.1
; NOTE: Changing this setting causes a factory reset.
region=4
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; The final octet of the local host's IP address on the virtualized subnet
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
; then the local host's virtualized LAN IP is 192.168.32.11).
; Needed for in store battle, one needs to set it to 12.
;addrSuffix=12
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.158.0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook. This is required for some Initial D Zero versions
@ -58,12 +84,9 @@ framed=1
; Select the monitor to run the game on. (Fullscreen only, 0=primary screen)
monitor=0
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
@ -88,12 +111,12 @@ path=
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for JVS input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -112,6 +135,20 @@ mode=xinput
restrict=97
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Shift Down
; Right Shoulder Shift Up
; Start/A Start
; Back/B View Change
; X Shift Up
; Y Shift Down
; D-Pad D-Pad
; Automatically reset the simulated shifter to Neutral when XInput Start is
; pressed (e.g. when navigating menus between races).
autoNeutral=1

View File

@ -1,18 +1,36 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx, Bxxx directories)
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable aime reader emulation.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -23,12 +41,20 @@ default=127.0.0.1
; SEGA games are somewhat picky about its LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.172.0
[gpio]
; ALLS DIP switches.
@ -43,6 +69,20 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mai2io]
; To use a custom maimai DX IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -56,12 +96,12 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Key bindings for buttons around screen. The default key map, depicted
; in clockwise order, is as follows:

2
dist/mai2/start.bat vendored
View File

@ -2,7 +2,7 @@
pushd %~dp0
start /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
start "AM Daemon" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mai2hook.dll sinmai -screen-fullscreen 0
taskkill /f /im amdaemon.exe > nul 2>&1

View File

@ -1,11 +1,35 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=amfs
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
option=option
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
@ -17,6 +41,14 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -24,9 +56,6 @@ enable=1
; that subnet must start with 192.168.
subnet=192.168.174.0
[gfx]
enable=1
[gpio]
; ALLS DIP switches.
enable=1
@ -40,6 +69,35 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mercuryio]
; To use a custom WACCA IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -53,26 +111,14 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Volume up virtual-key code. Default is the "UP" key.
volup=0x26
; Volume down virtual-key code. Default is the "DOWN" key.
voldown=0x28
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
;[mercuryio]
; Use mercuryio.dll
;path=mercuryio.dll

View File

@ -4,10 +4,10 @@ pushd %~dp0
taskkill /f /im amdaemon.exe > nul 2>&1
REM USA
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
REM JP
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
taskkill /f /im amdaemon.exe > nul 2>&1

View File

@ -1,3 +1,7 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
@ -8,11 +12,25 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -24,6 +42,10 @@ default=127.0.0.1
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
@ -43,12 +65,26 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
[led15093]
; 837-15093-06 LED board emulation setting.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[fgoio]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
@ -63,28 +99,43 @@ enable=1
; world. An improved solution will be provided later.
[io4]
; Input API selection for JVS input emulator.
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1
; XInput input bindings
;
; Left Stick Lever
; Left Trigger Lever (move to the left)
; Right Trigger Lever (move to the right)
; Left Left red button
; Up Left green button
; Right Left blue button
; Left Shoulder Left side button
; Right Shoulder Right side button
; X Right red button
; Y Right green button
; A Right blue button
; Back Left menu button
; Start Right menu button
; Keyboard input bindings
left1=0x41 ; A
left2=0x53 ; S
left3=0x44 ; D
left2=0x53 ; S
left3=0x44 ; D
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
right1=0x4A ; J
right1=0x4B ; K
right3=0x4C ; L
right3=0x4C ; L
leftMenu=0x55 ; U
rightMenu=0x4F ; O
leftMenu=0x55 ; U
rightMenu=0x4F ; O

2
dist/mu3/start.bat vendored
View File

@ -2,7 +2,7 @@
pushd %~dp0
start /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1

6
dist/swdc/config_hook.json vendored Normal file
View File

@ -0,0 +1,6 @@
{
"emoney" :
{
"enable" : false
}
}

View File

@ -1,18 +1,36 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
appdata=appdata
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Controls emulation of the Aime card reader assembly.
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -23,12 +41,33 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
; in order to find the MAIN cabinet.
subnet=192.168.100.0
subnet=192.168.160.0
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0´
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
@ -40,15 +79,6 @@ path=
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -62,12 +92,12 @@ freeplay=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
@ -86,6 +116,22 @@ mode=xinput
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Left Paddle
; Right Shoulder Right Paddle
; Start Start
; Back View Change
; A Green (Wheel)
; B Red (Wheel)
; X Blue (Wheel)
; Y Yellow (Wheel)
; D-Pad D-Pad
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game.
singleStickSteering=1

36
dist/swdc/start.bat vendored
View File

@ -2,12 +2,36 @@
pushd %~dp0
rem Matching Server
start /min ..\..\..\Tools\tdrserver.exe
REM start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanClient.json config_MiniCabinet.json config_hook.json
start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanServer.json config_MiniCabinet.json
REM Valid -launch parameters are "PC", "Cabinet" and "MiniCabinet
inject -d -k swdchook.dll ..\Todoroki\Binaries\Win64\Todoroki-Win64-Shipping.exe -launch=MiniCabinet -ABSLOG="..\..\..\..\..\Userdata\Todoroki.log" -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
REM Root directory
set ROOT_DIR=WindowsNoEditor
rem Matching Server paths
set MATCHING_SERVER_FILE_NAME=tdrserver.exe
set MATCHING_SERVER_PATH=..\Tools\%MATCHING_SERVER_FILE_NAME%
rem AM Daemon paths
set DAEMON_DIR=%ROOT_DIR%\AMDaemon
set DAEMON_CONFIG_PATH=%DAEMON_DIR%\config.json
rem Make sure to use appdata=appdata in segatools.ini
set DAEMON_CHECK_LAN_SERVER_PATH=appdata\SDDS\LanServer.dat
rem Check if LanServer.dat is present
if exist "%DAEMON_CHECK_LAN_SERVER_PATH%" (
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanServer.json
start "matching_server" /min %MATCHING_SERVER_PATH%
) else (
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanClient.json
)
start "AM Daemon" /min inject -d -k swdchook.dll "%DAEMON_DIR%\amdaemon.exe" -c %DAEMON_CONFIG_PATH% -c %DAEMON_LAN_CONFIG_PATH% config_hook.json
REM Launch Todoroki
set APP_EXE_DIR=WindowsNoEditor\Todoroki\Binaries\Win64
set APP_EXE_PATH=%APP_EXE_DIR%\Todoroki-Win64-Shipping.exe
REM Valid -launch parameters are "Cabinet" or "MiniCabinet"
inject -d -k swdchook.dll "%APP_EXE_PATH%" -launch="MiniCabinet" -ABSLOG="..\Userdata\Todoroki.log" -UserDir="..\Userdata" -NotInstalled -UNATTENDED
taskkill /f /im amdaemon.exe > nul 2>&1
taskkill /f /im tdrserver.exe > nul 2>&1

View File

@ -27,9 +27,9 @@ void diva_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
for (i = 0 ; i < _countof(cfg->vk_buttons) ; i++) {
swprintf_s(key, _countof(key), L"key%i", i + 1);

View File

@ -31,7 +31,7 @@ Default: `1`
Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
reader (COM port number varies by game).
### `highbaud`
### `highBaud`
Default: `1`
@ -84,6 +84,17 @@ emulates an IC card in its proximity. A variety of different IC cards can be
emulated; the exact choice of card that is emulated depends on the presence or
absence of the configured card ID files.
## `[vfd]`
Controls emulation of the VFD GP1232A02A FUTABA assembly.
### `enable`
Default: `1`
Enable VFD emulation (currently just stubbed). Disable to use a real VFD
GP1232A02A FUTABA assembly (COM port number varies by game).
## `[amvideo]`
Controls the `amvideo.dll` stub built into Segatools. This is a DLL that is
@ -396,8 +407,8 @@ is an issue. Billing types are:
Default: `0x64`
An 8-bit bitfield of unclear meaning. The least significant bit indicates a
developer dongle, I think? Changing this doesn't seem to have any effect on
anything other than Project DIVA.
developer dongle. Changing this doesn't seem to have any effect on
anything other than SEGA AM2 games.
Other values observed in the wild:

View File

@ -48,7 +48,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = GetPrivateProfileIntW(L"led15093", L"portNo", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0xA0, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xAA53, filename);
@ -116,6 +116,7 @@ void fgo_hook_config_load(
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
touch_screen_config_load(&cfg->touch, filename);
printer_config_load(&cfg->printer, filename);
fgo_deck_config_load(&cfg->deck, filename);

View File

@ -20,6 +20,7 @@ struct fgo_hook_config {
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct touch_screen_config touch;
struct printer_config printer;
struct deck_config deck;

View File

@ -3,6 +3,7 @@
#include <stdlib.h>
#include "board/io4.h"
#include "board/led15093.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
@ -66,7 +67,7 @@ static DWORD CALLBACK fgo_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(1);
hr = vfd_hook_init(&fgo_hook_cfg.vfd, 1);
if (FAILED(hr)) {
goto fail;
@ -96,7 +97,8 @@ static DWORD CALLBACK fgo_pre_startup(void)
goto fail;
}
hr = led15093_hook_init(&fgo_hook_cfg.led15093, 17, 1, 1, 2);
hr = led15093_hook_init(&fgo_hook_cfg.led15093,
fgo_dll.led_init, fgo_dll.led_set_leds, 17, 1, 1, 2);
if (FAILED(hr)) {
goto fail;

View File

@ -24,6 +24,12 @@ const struct dll_bind_sym fgo_dll_syms[] = {
}, {
.sym = "fgo_io_get_analogs",
.off = offsetof(struct fgo_dll, get_analogs),
}, {
.sym = "fgo_io_led_init",
.off = offsetof(struct fgo_dll, led_init),
}, {
.sym = "fgo_io_led_set_leds",
.off = offsetof(struct fgo_dll, led_set_leds),
}
};

View File

@ -11,6 +11,8 @@ struct fgo_dll {
void (*get_opbtns)(uint8_t *opbtn);
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_analogs)(int16_t *stick_x, int16_t *stick_y);
HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};
struct fgo_dll_config {

View File

@ -17,6 +17,8 @@ EXPORTS
fgo_io_get_opbtns
fgo_io_init
fgo_io_poll
fgo_io_led_init
fgo_io_led_set_leds
fwdlusb_open
fwdlusb_close
fwdlusb_listupPrinter

View File

@ -14,7 +14,7 @@ void fgo_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
}

View File

@ -67,11 +67,11 @@ HRESULT fgo_io_poll(void)
fgo_gamebtn |= FGO_IO_GAMEBTN_TARGET;
}
if (xb & XINPUT_GAMEPAD_A) {
if (xb & XINPUT_GAMEPAD_A || xb & XINPUT_GAMEPAD_B) {
fgo_gamebtn |= FGO_IO_GAMEBTN_ATTACK;
}
if (xb & XINPUT_GAMEPAD_Y) {
if (xb & XINPUT_GAMEPAD_Y || xb & XINPUT_GAMEPAD_X) {
fgo_gamebtn |= FGO_IO_GAMEBTN_NOBLE_PHANTASHM;
}
@ -139,3 +139,13 @@ void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y)
*stick_y = fgo_stick_y;
}
}
HRESULT fgo_io_led_init(void)
{
return S_OK;
}
void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb)
{
return;
}

View File

@ -69,3 +69,18 @@ void fgo_io_get_gamebtns(uint8_t *btn);
Minimum API version: 0x0100 */
void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y);
/* Initialize LED emulation. This function will be called before any
other fgo_io_led_*() function calls.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility. */
HRESULT fgo_io_led_init(void);
/* Update the RGB LEDs.
Exact layout is TBD. */
void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb);

View File

@ -12,9 +12,6 @@ const struct dll_bind_sym idac_dll_syms[] = {
{
.sym = "idac_io_init",
.off = offsetof(struct idac_dll, init),
}, {
.sym = "idac_io_poll",
.off = offsetof(struct idac_dll, poll),
}, {
.sym = "idac_io_get_opbtns",
.off = offsetof(struct idac_dll, get_opbtns),

View File

@ -7,7 +7,6 @@
struct idac_dll {
uint16_t api_version;
HRESULT (*init)(void);
HRESULT (*poll)(void);
void (*get_opbtns)(uint8_t *opbtn);
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_shifter)(uint8_t *gear);

View File

@ -57,7 +57,6 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
struct idac_io_analog_state analog_state;
HRESULT hr;
assert(idac_dll.poll != NULL);
assert(idac_dll.get_opbtns != NULL);
assert(idac_dll.get_gamebtns != NULL);
assert(idac_dll.get_analogs != NULL);
@ -65,13 +64,6 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
memset(state, 0, sizeof(*state));
memset(&analog_state, 0, sizeof(analog_state));
hr = idac_dll.poll();
if (FAILED(hr)) {
return hr;
}
opbtn = 0;
gamebtn = 0;
gear = 0;

View File

@ -124,9 +124,9 @@ void idac_io_config_load(struct idac_io_config *cfg, const wchar_t *filename)
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->restrict_ = GetPrivateProfileIntW(L"io4", L"restrict", 128, filename);
GetPrivateProfileStringW(

View File

@ -2,7 +2,6 @@ LIBRARY idacio
EXPORTS
idac_io_init
idac_io_poll
idac_io_get_opbtns
idac_io_get_gamebtns
idac_io_get_shifter

View File

@ -56,13 +56,6 @@ uint16_t idac_io_get_api_version(void);
HRESULT idac_io_init(void);
/* Send any queued outputs (of which there are currently none, though this may
change in subsequent API versions) and retrieve any new inputs.
Minimum API version: 0x0100 */
HRESULT idac_io_poll(void);
/* Get the state of the cabinet's operator buttons as of the last poll. See
IDAC_IO_OPBTN enum above: this contains bit mask definitions for button
states returned in *opbtn. All buttons are active-high.
@ -93,7 +86,7 @@ void idac_io_get_analogs(struct idac_io_analog_state *out);
/* Poll the current position of the six-speed shifter and return it via the
gear out parameter. Valid values are 0 for neutral and 1-6 for gears 1-6.
idzhook internally translates this gear position value into the correct
idachook internally translates this gear position value into the correct
combination of Gear Left, Gear Right, Gear Up, Gear Down buttons that the
game will then interpret as the current position of the gear lever.

View File

@ -121,9 +121,10 @@ void idz_io_config_load(struct idz_io_config *cfg, const wchar_t *filename)
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
/* Technically it's io4 */
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
cfg->restrict_ = GetPrivateProfileIntW(L"io3", L"restrict", 97, filename);
GetPrivateProfileStringW(

View File

@ -37,5 +37,6 @@ void mai2_hook_config_load(
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
mai2_dll_config_load(&cfg->dll, filename);
}

View File

@ -15,6 +15,7 @@ struct mai2_hook_config {
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct mai2_dll_config dll;
};

View File

@ -57,7 +57,7 @@ static DWORD CALLBACK mai2_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(2);
hr = vfd_hook_init(&mai2_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;

View File

@ -24,9 +24,9 @@ void mai2_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
for (i = 0 ; i < 9 ; i++) {
swprintf_s(key, _countof(key), L"1p_btn%i", i + 1);

View File

@ -68,6 +68,7 @@ void mercury_hook_config_load(
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
gfx_config_load(&cfg->gfx, filename);
vfd_config_load(&cfg->vfd, filename);
mercury_dll_config_load(&cfg->dll, filename);
touch_config_load(&cfg->touch, filename);
elisabeth_config_load(&cfg->elisabeth, filename);

View File

@ -19,6 +19,7 @@ struct mercury_hook_config {
struct dvd_config dvd;
struct io4_config io4;
struct gfx_config gfx;
struct vfd_config vfd;
struct mercury_dll_config dll;
struct touch_config touch;
struct elisabeth_config elisabeth;

View File

@ -64,7 +64,7 @@ static DWORD CALLBACK mercury_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(2);
hr = vfd_hook_init(&mercury_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;

View File

@ -27,11 +27,11 @@ void mercury_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", 0x2D, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", 0x2E, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", 0x24, filename);
cfg->vk_vol_up = GetPrivateProfileIntW(L"io4", L"volup", 0x26, filename);
cfg->vk_vol_down = GetPrivateProfileIntW(L"io4", L"voldown", 0x28, filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->vk_vol_up = GetPrivateProfileIntW(L"io4", L"volup", VK_UP, filename);
cfg->vk_vol_down = GetPrivateProfileIntW(L"io4", L"voldown", VK_DOWN, filename);
for (i = 0 ; i < 240 ; i++) {
swprintf_s(key, _countof(key), L"cell%i", i + 1);

View File

@ -17,11 +17,13 @@ add_project_arguments(
language: 'c',
)
# Use get_argument_syntax() instead once Meson 0.49.0 releases
if meson.get_compiler('c').get_id() != 'msvc'
cc = meson.get_compiler('c')
if cc.get_id() != 'msvc'
add_project_arguments(
'-ffunction-sections',
'-fdata-sections',
'-flto', # Enable Link-Time Optimization
language: 'c',
)
@ -30,11 +32,12 @@ if meson.get_compiler('c').get_id() != 'msvc'
'-Wl,--exclude-all-symbols',
'-Wl,--gc-sections',
'-static-libgcc',
'-flto', # Enable Link-Time Optimization
'-Wl,-s', # Strip debug symbols
language: 'c',
)
endif
cc = meson.get_compiler('c')
shlwapi_lib = cc.find_library('shlwapi')
dinput8_lib = cc.find_library('dinput8')
dxguid_lib = cc.find_library('dxguid')

View File

@ -40,5 +40,6 @@ void mu3_hook_config_load(
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
gfx_config_load(&cfg->gfx, filename);
vfd_config_load(&cfg->vfd, filename);
mu3_dll_config_load(&cfg->dll, filename);
}

View File

@ -3,7 +3,7 @@
#include <stddef.h>
#include "board/config.h"
#include "board/led15093.h"
// #include "board/led15093.h"
#include "gfxhook/gfx.h"
@ -19,7 +19,8 @@ struct mu3_hook_config {
struct dvd_config dvd;
struct io4_config io4;
struct gfx_config gfx;
struct led15093_config led15093;
// struct led15093_config led15093;
struct vfd_config vfd;
struct mu3_dll_config dll;
};

View File

@ -61,11 +61,14 @@ static DWORD CALLBACK mu3_pre_startup(void)
goto fail;
}
/*
// Does not work, Unity moment
hr = led15093_hook_init(&mu3_hook_cfg.led15093, 3, 1, 1, 2);
if (FAILED(hr)) {
return hr;
}
*/
hr = sg_reader_hook_init(&mu3_hook_cfg.aime, 1, 1, mu3_hook_mod);
@ -73,7 +76,7 @@ static DWORD CALLBACK mu3_pre_startup(void)
goto fail;
}
hr = vfd_hook_init(2);
hr = vfd_hook_init(&mu3_hook_cfg.vfd, 2);
if (FAILED(hr)) {
goto fail;

View File

@ -14,9 +14,9 @@ void mu3_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->use_mouse = GetPrivateProfileIntW(L"io4", L"mouse", 0, filename);

View File

@ -1,5 +1,4 @@
#include <windows.h>
#include <wincrypt.h>
#include <iphlpapi.h>
#include <stddef.h>
@ -372,9 +371,12 @@ static uint32_t WINAPI hook_GetBestRoute(
return ERROR_INVALID_PARAMETER;
}
dprintf("Netenv: GetBestRoute ip4 %x -> ip4 %x\n",
(int) _byteswap_ulong(src_ip),
(int) _byteswap_ulong(dest_ip));
uint32_t src_addr = _byteswap_ulong(src_ip);
uint32_t dest_addr = _byteswap_ulong(dest_ip);
dprintf("Netenv: GetBestRoute ip4 %u.%u.%u.%u -> ip4 %u.%u.%u.%u\n",
(src_addr >> 24) & 0xff, (src_addr >> 16) & 0xff, (src_addr >> 8) & 0xff, src_addr & 0xff,
(dest_addr >> 24) & 0xff, (dest_addr >> 16) & 0xff, (dest_addr >> 8) & 0xff, dest_addr & 0xff);
memset(route, 0, sizeof(*route));
@ -469,8 +471,10 @@ static uint32_t WINAPI hook_IcmpSendEcho2(
return 0;
}
dprintf("Netenv: Virtualized ICMP Ping to ip4 %x\n",
(int) _byteswap_ulong(DestinationAddress));
uint32_t addr = _byteswap_ulong(DestinationAddress);
dprintf("Netenv: Virtualized ICMP Ping to ip4 %u.%u.%u.%u\n",
(addr >> 24) & 0xff, (addr >> 16) & 0xff, (addr >> 8) & 0xff, addr & 0xff);
pong = (ICMP_ECHO_REPLY *) ReplyBuffer;
memset(pong, 0, sizeof(*pong));

View File

@ -466,10 +466,10 @@ static HRESULT vfs_path_hook_option(
static HRESULT vfs_reg_read_amfs(void *bytes, uint32_t *nbytes)
{
return reg_hook_read_wstr(bytes, nbytes, vfs_config.amfs); // seems to be busted?
return reg_hook_read_wstr(bytes, nbytes, L"E:\\");
}
static HRESULT vfs_reg_read_appdata(void *bytes, uint32_t *nbytes)
{
return reg_hook_read_wstr(bytes, nbytes, vfs_config.appdata);
return reg_hook_read_wstr(bytes, nbytes, L"Y:\\");
}

View File

@ -283,7 +283,7 @@ Enable keychip emulation. Disable to use a real keychip.
Default: `A69E-01A88888888`
Keychip serial number. Keychip serials observed in the wild follow this
pattern: `A6xE-01Ayyyyyyyy`.
pattern: `A\d{2}(E01|X20)[ABCDU]\d{8}`.
### `gameId`

View File

@ -42,6 +42,7 @@ void swdc_hook_config_load(
zinput_config_load(&cfg->zinput, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
vfd_config_load(&cfg->vfd, filename);
}
void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename)

View File

@ -17,6 +17,7 @@ struct swdc_hook_config {
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct swdc_dll_config dll;
struct zinput_config zinput;
};

View File

@ -16,7 +16,6 @@
#include "swdchook/config.h"
#include "swdchook/swdc-dll.h"
#include "swdchook/io4.h"
#include "swdchook/zinput.h"
#include "platform/platform.h"
@ -39,7 +38,6 @@ static DWORD CALLBACK swdc_pre_startup(void)
/* Hook Win32 APIs */
serial_hook_init();
zinput_hook_init(&swdc_hook_cfg.zinput, swdc_hook_mod);
dvd_hook_init(&swdc_hook_cfg.dvd, swdc_hook_mod);
/* Initialize emulation hooks */
@ -54,30 +52,34 @@ static DWORD CALLBACK swdc_pre_startup(void)
goto fail;
}
hr = swdc_dll_init(&swdc_hook_cfg.dll, swdc_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&swdc_hook_cfg.aime, 3, 3, swdc_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = vfd_hook_init(4);
hr = vfd_hook_init(&swdc_hook_cfg.vfd, 4);
if (FAILED(hr)) {
return hr;
}
hr = swdc_dll_init(&swdc_hook_cfg.dll, swdc_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = swdc_io4_hook_init(&swdc_hook_cfg.io4);
if (FAILED(hr)) {
goto fail;
}
/* Hook external DLL APIs */
zinput_hook_init(&swdc_hook_cfg.zinput);
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");

View File

@ -6,9 +6,13 @@
#include "board/io4.h"
#include "util/dprintf.h"
#include "swdchook/swdc-dll.h"
#include "util/dprintf.h"
static HANDLE mmf;
static HRESULT init_mmf(void);
static void swdc_set_gamebtns(uint16_t value);
static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state);
static uint16_t coins;
@ -17,8 +21,7 @@ static const struct io4_ops swdc_io4_ops = {
.poll = swdc_io4_poll,
};
HRESULT swdc_io4_hook_init(const struct io4_config *cfg)
{
HRESULT swdc_io4_hook_init(const struct io4_config *cfg) {
HRESULT hr;
assert(swdc_dll.init != NULL);
@ -29,30 +32,54 @@ HRESULT swdc_io4_hook_init(const struct io4_config *cfg)
return hr;
}
hr = init_mmf();
if (FAILED(hr)) {
return hr;
}
return swdc_dll.init();
}
static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state)
{
// Function to initialize the memory-mapped file
static HRESULT init_mmf(void) {
mmf = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, 2, "SWDCButton");
if (mmf == NULL) {
return S_FALSE;
}
swdc_set_gamebtns(0);
return S_OK;
}
void swdc_set_gamebtns(uint16_t value) {
// WaitForSingleObject(mutex, INFINITE);
// Update the memory-mapped file
LPVOID mmf_view = MapViewOfFile(mmf, FILE_MAP_ALL_ACCESS, 0, 0, 2);
if (mmf_view != NULL) {
uint16_t* ptr = (uint16_t*)mmf_view;
*ptr = value;
UnmapViewOfFile(mmf_view);
}
// ReleaseMutex(mutex);
}
static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state) {
uint8_t opbtn;
uint16_t gamebtn;
struct swdc_io_analog_state analog_state;
HRESULT hr;
assert(swdc_dll.poll != NULL);
assert(swdc_dll.get_opbtns != NULL);
assert(swdc_dll.get_gamebtns != NULL);
assert(swdc_dll.get_analogs != NULL);
memset(state, 0, sizeof(*state));
memset(&analog_state, 0, sizeof(analog_state));
hr = swdc_dll.poll();
if (FAILED(hr)) {
return hr;
}
opbtn = 0;
gamebtn = 0;
@ -99,7 +126,17 @@ static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state)
state->buttons[0] |= 1 << 2;
}
/* Update steering wheel buttons */
/*
Update steering wheel buttons
Those are connected to the SEGA 838-15415 INDICATOR BD MAIN
USB board which is not emulated for now. So those buttons
are hooked to the built-in XInput support.
*/
/* Instead update gamebtns for the file mapping */
swdc_set_gamebtns(gamebtn);
if (gamebtn & SWDC_IO_GAMEBTN_STEERING_BLUE) {
state->buttons[1] |= 1 << 15;

View File

@ -12,9 +12,6 @@ const struct dll_bind_sym swdc_dll_syms[] = {
{
.sym = "swdc_io_init",
.off = offsetof(struct swdc_dll, init),
}, {
.sym = "swdc_io_poll",
.off = offsetof(struct swdc_dll, poll),
}, {
.sym = "swdc_io_get_opbtns",
.off = offsetof(struct swdc_dll, get_opbtns),

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