119 Commits

Author SHA1 Message Date
eb96660fdf idac: update config for up and down dpad buttons 2025-08-27 13:30:00 +09:00
d423058cbd APM3: Fix amdaemon breakage when Unity Doorstop is present (#76)
Reviewed-on: #76
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-08-10 16:04:01 +00:00
3f2cfb6a26 [apm3, idac] improved launch.bat, removed zinput 2025-08-01 17:58:21 +02:00
122034f922 [fgo] improve keyboard bindings 2025-07-27 22:05:07 +02:00
bb0b023ec0 [apm3] hook video loading, bug fixes 2025-07-27 19:22:57 +02:00
bb01e131e9 [epay]: hook enabled by default 2025-07-27 18:06:58 +02:00
0006731536 [apm3] fix led hook, fix blocked reboot 2025-07-21 21:09:24 +02:00
e974a76fe6 [apm3] add DInput and XInput support 2025-07-20 18:13:29 +02:00
e2e4b37e3f APMv3: add hook (#73)
This adds support for APMv3 I/O, menus and the launcher.

* Added a apm3hook dll and I/O based on the usual layout.
* Added C:\Mount\Apm to vfs.
* Added the relevant .dlls to unityhook.
* Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this.
* `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X".
* An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed.
* Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is.
* Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes.

A setup guide (some stuff specific to my server) can be found here:
https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu

Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.

![Apmv3System_yLRityJVpm.png](/attachments/3d645e71-81e6-42e6-acd4-63c537cda59e)
![puyoe_hJNhnJGFnd.png](/attachments/01664049-71fe-4c38-9c99-39649ab21e56)

Reviewed-on: #73
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-20 09:43:56 +00:00
03513e7b0c add aime scan button to default segatools.ini 2025-07-16 15:44:05 +02:00
cdb6815c5a add keychip id and pcbid to default segatools.ini 2025-06-19 19:28:10 +02:00
ae3dd666f4 refactor all common parts and games 2025-04-17 19:40:40 +02:00
39711a994a FGO: add keyboard input (#61)
Probably self-explanatory :p

Reviewed-on: #61
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-04-05 15:22:14 +00:00
61f95c3f2e GFX: add dpi-awareness switch for all games (#64)
Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.

Reviewed-on: #64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-03-14 11:53:31 +00:00
e850346b79 renamed start.bat to launch.bat 2025-03-02 00:25:15 +01:00
4d0ef54279 system: add dip switch label configurations 2025-03-02 00:23:53 +01:00
b8af67377c Merge branch 'feature/mai2-touch-led' into develop 2025-03-02 00:04:00 +01:00
4cb76dd1ee mai2: update all LED boards to use two boards 2025-03-02 00:01:45 +01:00
004a2f6dcd docs: fix playformID and billingType config docs 2025-02-21 19:37:54 -05:00
a1611afffc Mai2: Add touch and led15070 hook (#55)
In this PR, I have added the `mai2` touch and `led15070` hooks to provide an example for handling custom peripherals. This change allows users to implement the touch and `led15070` logic by writing appropriate `mai2io` scripts.

#### **Touch Hook**:
- The touch hook simulates touch points based on keyboard combinations. For example, to trigger the A1 touch point, the user must press the A and 1 keys on the keyboard. Input for the 1p requires Caps Lock to be off, while 2p requires Caps Lock to be on.
- The hook allows for independent control of whether device simulation is enabled for "1p" and "2p" and whether keyboard input mapping is enabled.
- **Note**: The current touch hook is not yet functional as it requires modifications to the `capnhook` for proper completion of the `sinmai` hook.

#### **LED15070 Hook**:
- This hook implements basic device simulation. Peripherals requiring lighting data should complete the logic as needed.
- **Note**: The LED data refresh can flood the console logs, so I’ve added a `DEBUG` flag to control whether the debug logging is enabled or not.

#### **Other Changes**:
- In certain versions of `sinmai`, key inputs for 1p and 2p can be directly read from the keyboard without requiring simulation via the `amdaemon io4` hook. I’ve added a switch to control this behavior to prevent redundant input.
- **Benefit**: This ensures that key input is only read when `sinmai` is in the foreground.

If you'd like to learn more about the touch and `led15070` features, my research findings are available here:
[Mai2Touch](https://github.com/Sucareto/Mai2Touch)

Co-authored-by: Sucareto <28331534+Sucareto@users.noreply.github.com>
Reviewed-on: #55
Co-authored-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
Co-committed-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
2025-02-16 12:49:58 +00:00
8fc24503c8 diva, fgo: added gfx, close #46 2024-11-03 23:00:43 +01:00
892eb2b859 idz, idac, swdc: fixed rumble effect 2024-10-29 22:06:07 +01:00
3bb9404a38 printer: add the default waitTime setting to config 2024-10-04 11:43:34 +02:00
259b763a13 idz: add ffb and led emulation 2024-09-30 23:10:16 +02:00
2251585ef0 swdc: add ffb and led emulation 2024-09-30 20:23:28 +02:00
c06bb408e7 idac: add ffb emulation 2024-09-30 18:50:46 +02:00
bb773a63ce Merge pull request 'Kemono Friends support / 32-bit CHC300 support' (#36) from Haruka/segatools:kemonofr into develop
Reviewed-on: Dniel97/segatools#36
2024-09-21 15:12:05 +00:00
86556ed2c8 kemono: Update start.bat 2024-09-16 14:29:49 +02:00
96bdacfa7c kemono: remove old amdaemon workaround 2024-09-12 12:40:57 +02:00
d4bb7b6e0e kemono: correct keychip IP range 2024-09-12 12:40:10 +02:00
068651b6fa kemono: add support 2024-09-11 13:31:23 +02:00
26624f25b1 hide default vfd ports from configs 2024-08-24 11:14:13 +02:00
54cbbffae9 add almost full vfd implementation 2024-08-23 16:30:22 +02:00
ac0f9f0587 aime firmware fix, mu3 keybinding fix 2024-08-21 15:13:09 +02:00
c535f18e40 added support for tokyo 2024-08-20 13:32:35 +02:00
c91c7db3c7 renamed [gpio] dipsw settings to [system] 2024-08-20 10:48:08 +02:00
37c26ecadb chuniio: Add OpeNITHM LED protocol support (#26)
This commit basically copy-pastes the last commits from https://dev.s-ul.net/VeroxZik/segatools/-/commits/master to add OpenITHM LED support. Doesn't need to edit segatools.ini because the relevant config lines are already there for some reason.

Tested with my OpenITHM controller and behaves exactly like the other fork.

Reviewed-on: Dniel97/segatools#26
Co-authored-by: d4nin3u <d4nin3u@gmail.com>
Co-committed-by: d4nin3u <d4nin3u@gmail.com>
2024-08-06 21:35:51 +00:00
5abc593b46 cm: added printer support 2024-08-05 20:53:56 +02:00
965126c68a idac: improved compatibility with newer versions 2024-06-30 14:23:20 +02:00
7e5e0f132e idac: 837-15070 board implementation 2024-06-23 21:21:57 +02:00
4e58d3b9a2 added game specific devices documentation 2024-06-23 21:04:08 +02:00
3bfb046afc mu3, chusan: improved library doc 2024-05-15 21:42:15 +02:00
9fe98b227b mu3: added lights hook 2024-05-12 22:06:37 +02:00
517469a60c switched to new capnhook, updated unityhook, added LED 15093 to MU3 2024-05-12 19:37:30 +02:00
eb1ec0e261 idac: updated start.bat script 2024-04-29 21:34:30 +02:00
4041844ea9 mai2/mu3/cm: Integrate UnityDoorstop with segatools (#11)
[UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) is a tool to execute managed code (.NET DLLs) before Unity does, useful for modding frameworks such as BepInEx.

This PR integrates parts of its code into segatools, so loading BepInEx is as simple as adding 2 lines to `segatools.ini`:
```ini
[unity]
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```

This PR also factors out the Unity path redirection hooks to its own module.

Reviewed-on: Dniel97/segatools#11
Co-authored-by: beerpsi <beerpsi@duck.com>
Co-committed-by: beerpsi <beerpsi@duck.com>
2024-04-15 19:30:28 +00:00
774a639bb7 cxb: fixed configs 2024-03-14 00:14:51 +01:00
097b74d849 cxb: server support added, bugfixes, thanks @Midorica 2024-03-13 21:40:25 +01:00
2590e749ca config bugfixes 2024-03-07 15:46:43 +01:00
ca36a879cb updated README and added "AM Daemon" window name 2024-02-22 19:12:18 +01:00