forked from Hay1tsme/segatools
added support for tokyo
This commit is contained in:
9
dist/tokyo/config_hook.json
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9
dist/tokyo/config_hook.json
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{
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"network" :
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{
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"property" :
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{
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"dhcp" : true
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}
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}
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}
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199
dist/tokyo/segatools.ini
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199
dist/tokyo/segatools.ini
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; -----------------------------------------------------------------------------
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; Path settings
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; -----------------------------------------------------------------------------
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains OPxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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; -----------------------------------------------------------------------------
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; Network settings
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; -----------------------------------------------------------------------------
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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; The final octet of the local host's IP address on the virtualized subnet (so,
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; if the keychip subnet is `192.168.149.0` and this value is set to `205`, then the
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; local host's virtualized LAN IP is `192.168.149.205`).
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addrSuffix=205
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; -----------------------------------------------------------------------------
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; Board settings
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; -----------------------------------------------------------------------------
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.149.0
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; Override the keychip's region code.
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; 1: JAPAN (ALL.Net, Japanese language, Option support enabled)
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; 4: EXPORT (Local networking only, English language, No option support)
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; 8: CHINA
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;
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; NOTE: Changing this setting causes a factory reset. The language can be
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; changed in the game settings, so it's possible to run the JAPAN region
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; with English language.
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region=1
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[system]
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; Enable ALLS system settings.
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enable=1
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; Enable freeplay mode. This will disable the coin slot and set the game to
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; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
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; allow you to start a game in freeplay mode.
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freeplay=0
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; For Mario & Sonic at the Tokyo 2020 Olympics Arcade, DipSw 1/2/3 must be set
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; as the following:
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; Cabinet ID 1 (Server): 1 0 0
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; Cabinet ID 2 (Client): 0 1 0
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; Cabinet ID 3 (Client): 0 0 1
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; Cabinet ID 4 (Client): 0 1 1
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dipsw1=1
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dipsw2=0
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dipsw3=0
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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[led15093]
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; Enable emulation of the 15093-04 controlled lights, which handle the cabinet
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; LEDs.
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enable=1
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; -----------------------------------------------------------------------------
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; Misc. hook settings
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; -----------------------------------------------------------------------------
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[zinput]
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; Disables the built-in DirectInput support, which is used to support a
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; controller out of the box.
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enable=1
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[tokyoio]
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; To use a custom Mario & Sonic at the Tokyo 2020 Olympics Arcade IO DLL enter
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; its path here. Leave empty if you want to use Segatools built-in keyboard/
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; gamepad input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Test button virtual-key code. Default is the F1 key.
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test=0x70
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; Service button virtual-key code. Default is the F2 key.
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service=0x71
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; Keyboard button to increment coin counter. Default is the F3 key.
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coin=0x72
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; Input API selection for IO4 input emulator.
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; Set "xinput" to use a gamepad and "keyboard" to use a keyboard.
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mode=xinput
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; Mario & Sonic at the Tokyo 2020 Olympics Arcade Control Panel
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;
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; |--|------------------ Main-Assy ------------------|--|
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; | | YELLOW | |
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; | | --- | |
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; | | ( O ) | |
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; |--| BLUE --- RED |--|
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; | | --- PUSH CENTER --- | |
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; | | ( O ) /---------------\ ( O ) | |
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; | | --- / \ --- | |
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; | | PUSH LEFT / \ PUSH RIGHT| |
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; |--|---------/ Floor Assy \---------|--|
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; | | |JUMP SENSE JUMP SENSE| | |
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; | | |1|---------------|-|-------------->|1| | |
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; | | | | Foot Panel | | Foot Panel | | | |
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; | | |2|<- - - - - - - |-| - - - - - - - |2| | |
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; | | | | | | | | | |
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; | | |3| -FOOT SENSE - |-| - FOOT SENSE->|3| | |
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; | | | | L | | R | | | |
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; | | |4|<- - - - - - - |-| - - - - - - - |4| | |
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; | | | | | | | | | |
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; | | |5| - - - - - - - |-| - - - - - - ->|5| | |
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; | | | | | | | | | |
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; | | |6|<--------------|-|---------------|6| | |
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; | | | | | |
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; | | | | | |
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; |--|----|-------------------------------------|----|--|
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;
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; XInput bindings
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;
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; X Push Left Blue
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; Y Push Center Yellow
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; B Push Right Red
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; D-Pad Left Push Left Blue
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; D-Pad Right Push Right Red
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; Left Trigger Foot Sense L/Jump Sense
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; Right Trigger Foot Sense R/Jump Sense
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[keyboard]
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; Keyboard bindings
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; Keyoard: Push button settings
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; PUSH LEFT (BLUE) button virtual-key code. Default is the A key.
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leftBlue=0x41
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; PUSH CENTER (YELLOW) button virtual-key code. Default is the S key.
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centerYellow=0x53
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; PUSH RIGHT (RED) button virtual-key code. Default is the D key.
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rightRed=0x44
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; Keyboard: Sensor settings
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; FOOT SENSE L (LEFT) button virtual-key code. Default is the Left Arrow key.
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footLeft=0x25
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; FOOT SENSE R (RIGHT) button virtual-key code. Default is the Right Arrow key.
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footRight=0x27
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; Keyboard: Jump sensor settings
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; All jump sensors will also trigger the FOOT SENSE L and FOOT SENSE R buttons.
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; JUMP SENSOR 1 button virtual-key code. Default is the Z key.
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jump1=0x5A
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; JUMP SENSOR 2 button virtual-key code. Default is the X key.
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jump2=0x58
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; JUMP SENSOR 3 button virtual-key code. Default is the C key.
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jump3=0x43
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; JUMP SENSOR 4 button virtual-key code. Default is the B key.
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jump4=0x42
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; JUMP SENSOR 5 button virtual-key code. Default is the N key.
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jump5=0x4E
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; JUMP SENSOR 6 button virtual-key code. Default is the M key.
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jump6=0x4D
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; Virtual-key code for all jump sensors. Default is the Space key.
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jumpAll=0x20
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57
dist/tokyo/start.bat
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57
dist/tokyo/start.bat
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@ -0,0 +1,57 @@
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@echo off
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pushd %~dp0
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set DAEMON_WAIT_SECONDS=5
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set AMDAEMON_CFG=config_common.json ^
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config_ch.json ^
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config_ex.json ^
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config_jp.json ^
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config_st1_ch.json ^
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config_st1_ex.json ^
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config_st1_jp.json ^
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config_st2_ch.json ^
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config_st2_ex.json ^
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config_st2_jp.json ^
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config_st3_ch.json ^
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config_st3_ex.json ^
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config_st3_jp.json ^
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config_st4_ch.json ^
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config_st4_ex.json ^
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config_st4_jp.json ^
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config_laninstall_server_ch.json ^
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config_laninstall_client1_ch.json ^
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config_laninstall_client2_ch.json ^
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config_laninstall_client3_ch.json ^
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config_laninstall_server_ex.json ^
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config_laninstall_client1_ex.json ^
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config_laninstall_client2_ex.json ^
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config_laninstall_client3_ex.json ^
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config_laninstall_server_jp.json ^
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config_laninstall_client1_jp.json ^
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config_laninstall_client2_jp.json ^
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config_laninstall_client3_jp.json ^
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config_hook.json
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start /min "AM Daemon" inject -d -k tokyohook.dll amdaemon.exe -c %AMDAEMON_CFG%
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timeout %DAEMON_WAIT_SECONDS% > nul 2>&1
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REM ---------------------------------------------------------------------------
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REM Set configuration
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REM ---------------------------------------------------------------------------
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REM Configuration values to be passed to the game executable.
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REM All known values:
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REM -forceapi:11
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REM -forcehal
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REM -forcevsync:0/1
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REM -fullscreen
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REM -windowed
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REM Note: -windowed is recommended as the game looks sharper in windowed mode.
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inject -d -k tokyohook.dll app.exe -windowed
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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Reference in New Issue
Block a user