forked from Hay1tsme/segatools
ekt: add config docs
This commit is contained in:
107
doc/config/taisen.md
Normal file
107
doc/config/taisen.md
Normal file
@ -0,0 +1,107 @@
|
||||
# Taisen configuration settings
|
||||
|
||||
This file describes configuration settings specific to the Taisen series.
|
||||
|
||||
Keyboard binding settings use
|
||||
[Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
|
||||
|
||||
## `[ektio]` / `[sekitoio]`
|
||||
|
||||
Controls the input driver.
|
||||
|
||||
### `path`
|
||||
|
||||
Specify a path for a third-party input driver DLL. Default is empty
|
||||
(use built-in keyboard IO emulation).
|
||||
|
||||
## `[flatPanelReader]`
|
||||
|
||||
Controls settings for the Flat Panel (a.k.a. Y3 Board)
|
||||
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Whether or not to enable Flat Panel emulation. Disable to use a real board.
|
||||
|
||||
### `port_field`
|
||||
|
||||
Default: `10`
|
||||
|
||||
The COM port on which the emulated Flat Panel is connected to. This differs per game.
|
||||
|
||||
### `port_printer`
|
||||
|
||||
Default: `11`
|
||||
|
||||
The COM port on which the emulated Printer Camera is connected to. This only exists in Sangokushi.
|
||||
|
||||
### `dllVersion`
|
||||
|
||||
Default: `1`
|
||||
|
||||
The version of the emulated Y3CodeReader dll. Unsure if that is used anywhere.
|
||||
|
||||
### `firmVersion`
|
||||
|
||||
Default: `1`
|
||||
|
||||
The version of the emulated Y3CodeReader firmware. Unsure if that is used anywhere.
|
||||
|
||||
### `firmNameField`
|
||||
|
||||
Default: `SFPR`
|
||||
|
||||
The device name of the emulated Flat Panel. This should never need changing.
|
||||
|
||||
### `firmNamePrinter`
|
||||
|
||||
Default: `SPRT`
|
||||
|
||||
The device name of the emulated Printer Camera. This should never need changing.
|
||||
|
||||
### `targetCodeField`
|
||||
|
||||
Default: `SFR0`
|
||||
|
||||
The target name of the emulated Flat Panel. This should never need changing.
|
||||
|
||||
### `targetCodePrinter`
|
||||
|
||||
Default: `SPT0`
|
||||
|
||||
The target name of the emulated Printer Camera. This should never need changing.
|
||||
|
||||
## `[y3ws]`
|
||||
|
||||
Settings for the default implementation of setting cards on the Flat Panel remotely via websockets
|
||||
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable the websocket server.
|
||||
|
||||
### `debug`
|
||||
|
||||
Default: `0`
|
||||
|
||||
Makes y3ws I/O very verbose. For debugging only. May lag the game.
|
||||
|
||||
### `port`
|
||||
|
||||
Default: `3594`
|
||||
|
||||
The TCP port the websocket server listens on.
|
||||
|
||||
### `gameId`
|
||||
|
||||
Default: `SDEY`
|
||||
|
||||
The game ID that the websocket server transmits, so clients can change their behaviour based on that (UI, etc.)
|
||||
|
||||
### `cardDirectory`
|
||||
|
||||
Default: `DEVICE\print`
|
||||
|
||||
The directory where printed card images are placed. Should be the same as in `[printer]`.
|
Reference in New Issue
Block a user