forked from beerpsi/Rizu
Add warning for MelonLoader
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README.md
12
README.md
@ -21,6 +21,12 @@ place it in the same folder as the game executable (Sinmai.exe), then follow **o
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targetAssembly=BepInEx\core\BepInEx.Preloader.dll
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targetAssembly=BepInEx\core\BepInEx.Preloader.dll
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```
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```
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> **Warning**
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>
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> If you have MelonLoader installed (for YuanCon ADX HID input or other mods):
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> - Grab [MLLoader-UnityMono-BepInEx5-v0.5.7.zip](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/download/v2.1.0/MLLoader-UnityMono-BepInEx5-v0.5.7.zip) and extract this zip into the base game folder, overwriting any conflicts. This allow BepInEx to also load MelonLoader mods.
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> - Delete `version.dll`, which is used to load MelonLoader, from the game folder.
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### BepInEx
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### BepInEx
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#### Installing BepInEx
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#### Installing BepInEx
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- Update [segatools](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest).
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- Update [segatools](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest).
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@ -49,6 +55,12 @@ In the end, your game directory should look like this:
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└───segatools.ini
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└───segatools.ini
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```
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```
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> **Warning**
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>
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> If you have MelonLoader installed (for YuanCon ADX HID input or other mods):
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> - Grab [MLLoader-UnityMono-BepInEx5-v0.5.7.zip](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/download/v2.1.0/MLLoader-UnityMono-BepInEx5-v0.5.7.zip) and extract this zip into the base game folder, overwriting any conflicts. This allow BepInEx to also load MelonLoader mods.
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> - Delete `version.dll`, which is used to load MelonLoader, from the game folder.
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### Hard-patching using MonoMod
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### Hard-patching using MonoMod
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- Download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest).
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- Download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest).
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- Download `Assembly-CSharp.Rizu.mm.dll` from [releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest)
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- Download `Assembly-CSharp.Rizu.mm.dll` from [releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest)
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