- Extract the zip into the base game folder (containing `Sinmai.exe`).
- Edit `segatools.ini`, adding this entry:
```ini
[unity]
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```
> **Warning**
>
> If you have MelonLoader installed (for YuanCon ADX HID input or other mods):
> - Grab [MLLoader-UnityMono-BepInEx5-v0.5.7.zip](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/download/v2.1.0/MLLoader-UnityMono-BepInEx5-v0.5.7.zip) and extract this zip into the base game folder, overwriting any conflicts. This allow BepInEx to also load MelonLoader mods.
> - Delete `version.dll`, which is used to load MelonLoader, from the game folder.
In the end, your game directory should look like this:
```
└───BepInEx
└───plugins
└───Rizu
├───Rizu.dll
└───Rizu.Core.dll
├───Sinmai_Data
├───Rizu.cfg
├───Sinmai.exe
└───segatools.ini
```
> **Warning**
>
> If you have MelonLoader installed (for YuanCon ADX HID input or other mods):
> - Grab [MLLoader-UnityMono-BepInEx5-v0.5.7.zip](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/download/v2.1.0/MLLoader-UnityMono-BepInEx5-v0.5.7.zip) and extract this zip into the base game folder, overwriting any conflicts. This allow BepInEx to also load MelonLoader mods.
> - Delete `version.dll`, which is used to load MelonLoader, from the game folder.