segatools/gfxhook/gl.c

78 lines
1.6 KiB
C

#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include "gfxhook/gfx.h"
#include "gfxhook/gl.h"
#include "hook/table.h"
#include "hooklib/dll.h"
#include "util/dprintf.h"
/* Hook functions */
static void WINAPI hook_glutFullScreen(void);
static void WINAPI hook_glutInitDisplayMode(unsigned int mode);
/* Link pointers */
static void (WINAPI *next_glutFullScreen)(void);
static void (WINAPI *next_glutInitDisplayMode)(unsigned int mode);
static struct gfx_config gfx_config;
static const struct hook_symbol glut_hooks[] = {
{
.name = "glutFullScreen",
.patch = hook_glutFullScreen,
.link = (void **) &next_glutFullScreen,
}, {
.name = "glutInitDisplayMode",
.patch = hook_glutInitDisplayMode,
.link = (void **) &next_glutInitDisplayMode,
},
};
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self)
{
assert(cfg != NULL);
if (!cfg->enable) {
return;
}
memcpy(&gfx_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "glut32.dll", glut_hooks, _countof(glut_hooks));
if (self != NULL) {
dll_hook_push(self, L"glut32.dll");
}
}
static void WINAPI hook_glutFullScreen(void)
{
dprintf("Gfx: glutFullScreen hook hit\n");
if (gfx_config.windowed) {
return;
}
return next_glutFullScreen();
}
static void WINAPI hook_glutInitDisplayMode(unsigned int mode)
{
dprintf("Gfx: glutInitDisplayMode hook hit\n");
// GLUT adds a frame when going windowed
if (gfx_config.windowed && !gfx_config.framed) {
// GLUT_BORDERLESS
mode |= 0x0800;
}
return next_glutInitDisplayMode(mode);
}