forked from Dniel97/segatools
diva, fgo: added gfx, close #46
This commit is contained in:
parent
892eb2b859
commit
8fc24503c8
2
dist/carol/segatools.ini
vendored
2
dist/carol/segatools.ini
vendored
@ -64,6 +64,8 @@ subnet=192.168.126.0
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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2
dist/chuni/segatools.ini
vendored
2
dist/chuni/segatools.ini
vendored
@ -56,6 +56,8 @@ subnet=192.168.139.0
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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2
dist/chusan/segatools.ini
vendored
2
dist/chusan/segatools.ini
vendored
@ -82,6 +82,8 @@ dipsw3=1
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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2
dist/cxb/segatools.ini
vendored
2
dist/cxb/segatools.ini
vendored
@ -75,6 +75,8 @@ path=../DEVICE/sram.bin
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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18
dist/diva/segatools.ini
vendored
18
dist/diva/segatools.ini
vendored
@ -5,7 +5,7 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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; Insert the path to the game Option (mdata) directory here (contains Mxxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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@ -36,6 +36,10 @@ default=127.0.0.1
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; Chunithm is extremely picky about its LAN environment, so leaving this
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; setting enabled is strongly recommended.
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enable=1
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; The final octet of the local host's IP address on the virtualized subnet (so,
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; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
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; local host's virtualized LAN IP is `192.168.32.11`).
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addrSuffix=11
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; -----------------------------------------------------------------------------
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; Board settings
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@ -54,6 +58,18 @@ dipsw1=1
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; that subnet must start with 192.168.
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subnet=192.168.78.0
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; -----------------------------------------------------------------------------
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; Misc. hooks settings
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=0
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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8
dist/fgo/segatools.ini
vendored
8
dist/fgo/segatools.ini
vendored
@ -85,6 +85,14 @@ freeplay=0
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; Misc. hook settings
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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; Force the game to run windowed.
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windowed=0
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; Add a frame to the game window if running windowed.
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framed=0
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[touch]
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; WinTouch emulation setting.
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enable=1
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1
dist/mercury/segatools.ini
vendored
1
dist/mercury/segatools.ini
vendored
@ -74,6 +74,7 @@ dipsw1=1
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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; Hooks related to the touch boards
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1
dist/mu3/segatools.ini
vendored
1
dist/mu3/segatools.ini
vendored
@ -70,6 +70,7 @@ dipsw1=1
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; -----------------------------------------------------------------------------
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[gfx]
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; Enables the graphics hook.
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enable=1
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[unity]
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@ -8,6 +8,9 @@
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#include "board/config.h"
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#include "board/sg-reader.h"
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#include "hooklib/config.h"
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#include "hooklib/dvd.h"
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#include "divahook/config.h"
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#include "platform/config.h"
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@ -47,6 +50,8 @@ void diva_hook_config_load(
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platform_config_load(&cfg->platform, filename);
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amex_config_load(&cfg->amex, filename);
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aime_config_load(&cfg->aime, filename);
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dvd_config_load(&cfg->dvd, filename);
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gfx_config_load(&cfg->gfx, filename);
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diva_dll_config_load(&cfg->dll, filename);
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slider_config_load(&cfg->slider, filename);
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}
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@ -6,15 +6,25 @@
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#include "board/sg-reader.h"
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#include "hooklib/dvd.h"
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#include "hooklib/touch.h"
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#include "gfxhook/config.h"
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#include "platform/config.h"
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#include "divahook/3mpxsc.h"
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#include "divahook/diva-dll.h"
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#include "divahook/slider.h"
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#include "platform/platform.h"
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struct diva_hook_config {
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struct platform_config platform;
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struct amex_config amex;
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struct aime_config aime;
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struct dvd_config dvd;
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struct gfx_config gfx;
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struct touch3mpxsc_config touch3mpxsc;
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struct touch_screen_config touch;
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struct diva_dll_config dll;
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struct slider_config slider;
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};
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@ -22,6 +22,9 @@
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#include "divahook/jvs.h"
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#include "divahook/slider.h"
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#include "gfxhook/gfx.h"
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#include "gfxhook/gl.h"
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#include "hook/process.h"
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#include "hooklib/serial.h"
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@ -38,15 +41,30 @@ static struct diva_hook_config diva_hook_cfg;
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static DWORD CALLBACK diva_pre_startup(void)
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{
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HRESULT hr;
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HMODULE dbghelp;
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dprintf("--- Begin diva_pre_startup ---\n");
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/* Pin dbghelp so the path hooks apply to it. */
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dbghelp = LoadLibraryW(L"dbghelp.dll");
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if (dbghelp != NULL) {
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dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
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}
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else {
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dprintf("Failed to load debug helper library!\n");
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}
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/* Config load */
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diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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dvd_hook_init(&diva_hook_cfg.dvd, diva_hook_mod);
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gfx_hook_init(&diva_hook_cfg.gfx);
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gfx_gl_hook_init(&diva_hook_cfg.gfx, diva_hook_mod);
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serial_hook_init();
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/* Initialize emulation hooks */
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@ -63,33 +63,33 @@ static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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diva_dll.jvs_poll(&opbtn, &gamebtn);
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if (gamebtn & 0x01) {
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if (gamebtn & DIVA_IO_GAMEBTN_CIRCLE) {
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out->p1 |= 1 << 6;
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}
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if (gamebtn & 0x02) {
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if (gamebtn & DIVA_IO_GAMEBTN_CROSS) {
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out->p1 |= 1 << 7;
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}
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if (gamebtn & 0x04) {
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if (gamebtn & DIVA_IO_GAMEBTN_SQUARE) {
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out->p1 |= 1 << 8;
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}
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if (gamebtn & 0x08) {
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if (gamebtn & DIVA_IO_GAMEBTN_TRIANGLE) {
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out->p1 |= 1 << 9;
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}
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if (gamebtn & 0x10) {
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if (gamebtn & DIVA_IO_GAMEBTN_START) {
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out->p1 |= 1 << 15;
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}
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if (opbtn & 0x01) {
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if (opbtn & DIVA_IO_OPBTN_TEST) {
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out->system = 0x80;
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} else {
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out->system = 0;
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}
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if (opbtn & 0x02) {
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if (opbtn & DIVA_IO_OPBTN_SERVICE) {
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out->p1 |= 1 << 14;
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}
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}
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@ -14,6 +14,7 @@ shared_library(
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amex_lib,
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board_lib,
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divaio_lib,
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gfxhook_lib,
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hooklib_lib,
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jvs_lib,
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platform_lib,
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@ -37,11 +37,11 @@ void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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opbtn = 0;
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if (GetAsyncKeyState(diva_io_cfg.vk_test) & 0x8000) {
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opbtn |= 1;
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opbtn |= DIVA_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(diva_io_cfg.vk_service) & 0x8000) {
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opbtn |= 2;
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opbtn |= DIVA_IO_OPBTN_SERVICE;
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}
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for (i = 0 ; i < _countof(diva_io_cfg.vk_buttons) ; i++) {
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@ -5,6 +5,19 @@
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#include <stdbool.h>
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#include <stdint.h>
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enum {
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DIVA_IO_OPBTN_TEST = 0x01,
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DIVA_IO_OPBTN_SERVICE = 0x02
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};
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enum {
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DIVA_IO_GAMEBTN_CIRCLE = 0x01,
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DIVA_IO_GAMEBTN_CROSS = 0x02,
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DIVA_IO_GAMEBTN_SQUARE = 0x04,
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DIVA_IO_GAMEBTN_TRIANGLE = 0x08,
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DIVA_IO_GAMEBTN_START = 0x10,
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};
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/* Get the version of the Project Diva IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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@ -122,5 +122,6 @@ void fgo_hook_config_load(
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fgo_deck_config_load(&cfg->deck, filename);
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ftdi_config_load(&cfg->ftdi, filename);
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led15093_config_load(&cfg->led15093, filename);
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gfx_config_load(&cfg->gfx, filename);
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fgo_dll_config_load(&cfg->dll, filename);
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}
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@ -9,6 +9,8 @@
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#include "hooklib/touch.h"
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#include "hooklib/printer.h"
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#include "gfxhook/config.h"
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#include "fgohook/deck.h"
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#include "fgohook/ftdi.h"
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#include "fgohook/fgo-dll.h"
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@ -26,6 +28,7 @@ struct fgo_hook_config {
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struct deck_config deck;
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struct ftdi_config ftdi;
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struct led15093_config led15093;
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struct gfx_config gfx;
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struct fgo_dll_config dll;
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};
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@ -34,6 +34,8 @@
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "gfxhook/gfx.h"
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#include "fgohook/config.h"
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#include "fgohook/io4.h"
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#include "fgohook/fgo-dll.h"
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@ -50,9 +52,21 @@ static struct fgo_hook_config fgo_hook_cfg;
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static DWORD CALLBACK fgo_pre_startup(void)
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{
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HRESULT hr;
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HMODULE dbghelp;
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dprintf("--- Begin fgo_pre_startup ---\n");
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/* Pin dbghelp so the path hooks apply to it. */
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dbghelp = LoadLibraryW(L"dbghelp.dll");
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if (dbghelp != NULL) {
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dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
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}
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else {
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dprintf("Failed to load debug helper library!\n");
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}
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/* Load config */
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fgo_hook_config_load(&fgo_hook_cfg, L".\\segatools.ini");
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@ -60,6 +74,7 @@ static DWORD CALLBACK fgo_pre_startup(void)
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/* Hook Win32 APIs */
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dvd_hook_init(&fgo_hook_cfg.dvd, fgo_hook_mod);
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gfx_hook_init(&fgo_hook_cfg.gfx);
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touch_screen_hook_init(&fgo_hook_cfg.touch, fgo_hook_mod);
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serial_hook_init();
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@ -13,6 +13,7 @@ shared_library(
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link_with : [
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aimeio_lib,
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board_lib,
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gfxhook_lib,
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hooklib_lib,
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fgoio_lib,
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platform_lib,
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@ -9,18 +9,53 @@
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#include "util/dprintf.h"
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typedef BOOL (WINAPI *ShowWindow_t)(HWND hWnd, int nCmdShow);
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/* Hook functions */
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static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow);
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static BOOL WINAPI hook_CreateWindowExA(
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DWORD dwExStyle,
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LPCSTR lpClassName,
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LPCSTR lpWindowName,
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DWORD dwStyle,
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int X,
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int Y,
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int nWidth,
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int nHeight,
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HWND hWndParent,
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HMENU hMenu,
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HINSTANCE hInstance,
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LPVOID lpParam
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);
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/* Link pointers */
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static BOOL (WINAPI *next_ShowWindow)(HWND hWnd, int nCmdShow);
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static BOOL (WINAPI *next_CreateWindowExA)(
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DWORD dwExStyle,
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LPCSTR lpClassName,
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LPCSTR lpWindowName,
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DWORD dwStyle,
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int X,
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int Y,
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int nWidth,
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int nHeight,
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HWND hWndParent,
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HMENU hMenu,
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HINSTANCE hInstance,
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LPVOID lpParam
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);
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static struct gfx_config gfx_config;
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static ShowWindow_t next_ShowWindow;
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static const struct hook_symbol gfx_hooks[] = {
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{
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.name = "ShowWindow",
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.patch = hook_ShowWindow,
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.link = (void **) &next_ShowWindow,
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}, {
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.name = "CreateWindowExA",
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.patch = hook_CreateWindowExA,
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.link = (void **) &next_CreateWindowExA,
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},
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};
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@ -46,3 +81,45 @@ static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow)
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return next_ShowWindow(hWnd, nCmdShow);
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}
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static BOOL WINAPI hook_CreateWindowExA(
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DWORD dwExStyle,
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LPCSTR lpClassName,
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LPCSTR lpWindowName,
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DWORD dwStyle,
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int X,
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int Y,
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int nWidth,
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int nHeight,
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HWND hWndParent,
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HMENU hMenu,
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HINSTANCE hInstance,
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LPVOID lpParam
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)
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{
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dprintf("Gfx: CreateWindowExA hook hit\n");
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// Set to WS_OVERLAPPEDWINDOW to enable a window with a border and windowed style
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if (gfx_config.windowed) {
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dwStyle = WS_OVERLAPPEDWINDOW;
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if (!gfx_config.framed) {
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dwStyle = WS_POPUP;
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}
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}
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return next_CreateWindowExA(
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dwExStyle,
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lpClassName,
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lpWindowName,
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dwStyle,
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X,
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Y,
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nWidth,
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nHeight,
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hWndParent,
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hMenu,
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hInstance,
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lpParam
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);
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}
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|
77
gfxhook/gl.c
Normal file
77
gfxhook/gl.c
Normal file
@ -0,0 +1,77 @@
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#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "gfxhook/gfx.h"
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#include "gfxhook/gl.h"
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#include "hook/table.h"
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#include "hooklib/dll.h"
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#include "util/dprintf.h"
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/* Hook functions */
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static void WINAPI hook_glutFullScreen(void);
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static void WINAPI hook_glutInitDisplayMode(unsigned int mode);
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/* Link pointers */
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static void (WINAPI *next_glutFullScreen)(void);
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static void (WINAPI *next_glutInitDisplayMode)(unsigned int mode);
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static struct gfx_config gfx_config;
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static const struct hook_symbol glut_hooks[] = {
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{
|
||||
.name = "glutFullScreen",
|
||||
.patch = hook_glutFullScreen,
|
||||
.link = (void **) &next_glutFullScreen,
|
||||
}, {
|
||||
.name = "glutInitDisplayMode",
|
||||
.patch = hook_glutInitDisplayMode,
|
||||
.link = (void **) &next_glutInitDisplayMode,
|
||||
},
|
||||
};
|
||||
|
||||
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
|
||||
if (!cfg->enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(&gfx_config, cfg, sizeof(*cfg));
|
||||
hook_table_apply(NULL, "glut32.dll", glut_hooks, _countof(glut_hooks));
|
||||
|
||||
if (self != NULL) {
|
||||
dll_hook_push(self, L"glut32.dll");
|
||||
}
|
||||
}
|
||||
|
||||
static void WINAPI hook_glutFullScreen(void)
|
||||
{
|
||||
dprintf("Gfx: glutFullScreen hook hit\n");
|
||||
|
||||
if (gfx_config.windowed) {
|
||||
return;
|
||||
}
|
||||
|
||||
return next_glutFullScreen();
|
||||
}
|
||||
|
||||
static void WINAPI hook_glutInitDisplayMode(unsigned int mode)
|
||||
{
|
||||
dprintf("Gfx: glutInitDisplayMode hook hit\n");
|
||||
|
||||
// GLUT adds a frame when going windowed
|
||||
if (gfx_config.windowed && !gfx_config.framed) {
|
||||
// GLUT_BORDERLESS
|
||||
mode |= 0x0800;
|
||||
}
|
||||
|
||||
return next_glutInitDisplayMode(mode);
|
||||
}
|
3
gfxhook/gl.h
Normal file
3
gfxhook/gl.h
Normal file
@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self);
|
@ -22,6 +22,8 @@ gfxhook_lib = static_library(
|
||||
'dxgi.h',
|
||||
'gfx.c',
|
||||
'gfx.h',
|
||||
'gl.c',
|
||||
'gl.h',
|
||||
'util.c',
|
||||
'util.h',
|
||||
],
|
||||
|
Loading…
Reference in New Issue
Block a user