forked from Dniel97/segatools
idz: add ffb and led emulation
This commit is contained in:
parent
2251585ef0
commit
259b763a13
@ -138,6 +138,7 @@ static HRESULT ffb_req_dispatch(const union ffb_req_any *req)
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return ffb_req_rumble(req->bytes);
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case FFB_CMD_DAMPER:
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return ffb_req_damper(req->bytes);
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/* There are some test mode specfic commands which doesn't seem to be used in
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game at all. The same is true for the initialization phase. */
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@ -206,7 +207,7 @@ static HRESULT ffb_req_rumble(const uint8_t *bytes)
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max_period = period;
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}
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// dprintf("FFB: Rumble Period: %d (Min %d, Max %d), Strength: %d (Max: %d)\n", period, min_period, max_period, force, max_rumble);
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// dprintf("FFB: Rumble Period: %d (Max %d), Strength: %d (Max: %d)\n", period, max_period, force, max_rumble);
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if (ffb_ops->rumble != NULL) {
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ffb_ops->rumble(force, period);
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}
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35
dist/idz/segatools.ini
vendored
35
dist/idz/segatools.ini
vendored
@ -69,6 +69,20 @@ region=4
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; exactly one machine and set this to 0 on all others.
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dipsw1=1
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[ffb]
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; Enable force feedback (838-15069) board emulation. This is required for
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; both DirectInput and XInput steering wheel effects.
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enable=1
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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[led15070]
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; Enable emulation of the 837-15070-02 controlled lights, which handle the
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; cabinet and seat LEDs.
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enable=1
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; -----------------------------------------------------------------------------
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; Misc. hooks settings
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; -----------------------------------------------------------------------------
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@ -212,6 +226,21 @@ reverseAccelAxis=0
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reverseBrakeAxis=0
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; Force feedback settings.
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; Strength of the force feedback spring effect in percent. Possible values
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; are 0-100.
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centerSpringStrength=30
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; Only works when FFB board emulation is enabled!
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;
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; It is recommended to change the strength inside the Game Test Mode!
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;
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; These settings are only used when using DirectInput for the wheel.
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; The values are in the range 0%-100%, where 0 disables the effect and
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; 100 is the maximum.
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; Constant force strength, used for centering spring effect.
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constantForceStrength=100
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; Damper strength, used for steering wheel damper effect.
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damperStrength=100
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; Rumble strength, used for road surface effects.
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; WARNING: THIS WILL CRASH ON FANATEC (maybe even more) WHEELS!
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rumbleStrength=100
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; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
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rumbleDuration=1000
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5
dist/idz/start.bat
vendored
5
dist/idz/start.bat
vendored
@ -2,10 +2,11 @@
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pushd %~dp0
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inject -k idzhook.dll InitialD0_DX11_Nu.exe
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start /min "AM Daemon" inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
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rem Set dipsw1=0 and uncomment the ServerBox for in store battle?
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rem inject -k idzhook.dll ServerBoxD8_Nu_x64.exe
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inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
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inject -d -k idzhook.dll InitialD0_DX11_Nu.exe
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taskkill /im ServerBoxD8_Nu_x64.exe > nul 2>&1
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@ -5,7 +5,9 @@
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USB: 837-15257 "Type 4" I/O Board
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COM1: 838-15069 MOTOR DRIVE BD RS232/422 Board
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COM2: 837-15070-02 IC BD LED Controller Board
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COM2: 837-15070-02 IC BD LED Controller Board (DIPSW2 OFF)
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OR
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837-15070-04 IC BD LED Controller Board (DIPSW2 ON)
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COM3: 837-15286 "Gen 2" Aime Reader (DIPSW2 OFF)
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OR
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837-15396 "Gen 3" Aime Reader (DIPSW2 ON)
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@ -133,6 +133,8 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
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static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len)
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{
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assert(idac_dll.led_set_leds != NULL);
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// Just fast fail if there aren't enough bytes in the payload
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if (len < 3)
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return S_OK;
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@ -18,6 +18,42 @@
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#include "platform/config.h"
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#include "platform/platform.h"
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void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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wchar_t tmpstr[16];
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cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
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cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
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cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
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/* TODO: Unknown, no firmware file available */
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cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0x0000, filename);
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GetPrivateProfileStringW(
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L"led15070",
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L"boardNumber",
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L"15070-02",
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tmpstr,
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_countof(tmpstr),
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filename);
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size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
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for (int i = n; i < sizeof(cfg->board_number); i++)
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{
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cfg->board_number[i] = ' ';
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}
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GetPrivateProfileStringW(
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L"led15070",
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L"eepromPath",
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L"DEVICE",
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cfg->eeprom_path,
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_countof(cfg->eeprom_path),
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filename);
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}
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void idz_dll_config_load(
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struct idz_dll_config *cfg,
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const wchar_t *filename)
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@ -47,6 +83,8 @@ void idz_hook_config_load(
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dvd_config_load(&cfg->dvd, filename);
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gfx_config_load(&cfg->gfx, filename);
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idz_dll_config_load(&cfg->dll, filename);
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ffb_config_load(&cfg->ffb, filename);
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led15070_config_load(&cfg->led15070, filename);
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zinput_config_load(&cfg->zinput, filename);
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}
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@ -5,7 +5,8 @@
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#include "amex/amex.h"
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#include "board/sg-reader.h"
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#include "board/config.h"
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#include "board/led15070.h"
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#include "gfxhook/gfx.h"
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@ -23,6 +24,8 @@ struct idz_hook_config {
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struct dvd_config dvd;
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struct gfx_config gfx;
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struct idz_dll_config dll;
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struct ffb_config ffb;
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struct led15070_config led15070;
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struct zinput_config zinput;
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};
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@ -33,6 +33,7 @@
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#include "idzhook/config.h"
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#include "idzhook/idz-dll.h"
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#include "idzhook/jvs.h"
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#include "idzhook/ffb.h"
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#include "idzhook/zinput.h"
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#include "platform/platform.h"
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@ -102,6 +103,12 @@ static DWORD CALLBACK idz_pre_startup(void)
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goto fail;
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}
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hr = idz_jvs_hook_init();
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if (FAILED(hr)) {
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goto fail;
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}
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hr = amex_hook_init(&idz_hook_cfg.amex, idz_jvs_init);
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if (FAILED(hr)) {
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@ -114,6 +121,19 @@ static DWORD CALLBACK idz_pre_startup(void)
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goto fail;
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}
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hr = idz_ffb_hook_init(&idz_hook_cfg.ffb, 1);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = led15070_hook_init(&idz_hook_cfg.led15070, idz_dll.led_init,
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idz_dll.led_set_fet_output, NULL, idz_dll.led_gs_update, 11, 1);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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59
idzhook/ffb.c
Normal file
59
idzhook/ffb.c
Normal file
@ -0,0 +1,59 @@
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#include <windows.h>
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#include <xinput.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/ffb.h"
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#include "idzhook/idz-dll.h"
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#include "util/dprintf.h"
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static void idz_ffb_toggle(bool active);
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static void idz_ffb_constant_force(uint8_t direction, uint8_t force);
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static void idz_ffb_rumble(uint8_t force, uint8_t period);
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static void idz_ffb_damper(uint8_t force);
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static const struct ffb_ops idz_ffb_ops = {
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.toggle = idz_ffb_toggle,
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.constant_force = idz_ffb_constant_force,
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.rumble = idz_ffb_rumble,
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.damper = idz_ffb_damper
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};
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HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
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{
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HRESULT hr;
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assert(idz_dll.jvs_init != NULL);
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hr = ffb_hook_init(cfg, &idz_ffb_ops, port_no);
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if (FAILED(hr)) {
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return hr;
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}
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return idz_dll.ffb_init();
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}
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static void idz_ffb_toggle(bool active)
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{
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idz_dll.ffb_toggle(active);
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}
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static void idz_ffb_constant_force(uint8_t direction, uint8_t force)
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{
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idz_dll.ffb_constant_force(direction, force);
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}
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static void idz_ffb_rumble(uint8_t force, uint8_t period)
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{
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idz_dll.ffb_rumble(force, period);
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}
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static void idz_ffb_damper(uint8_t force)
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{
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idz_dll.ffb_damper(force);
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}
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7
idzhook/ffb.h
Normal file
7
idzhook/ffb.h
Normal file
@ -0,0 +1,7 @@
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#pragma once
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#include <windows.h>
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#include "board/ffb.h"
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HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
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@ -24,6 +24,33 @@ const struct dll_bind_sym idz_dll_syms[] = {
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}, {
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.sym = "idz_io_jvs_read_coin_counter",
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.off = offsetof(struct idz_dll, jvs_read_coin_counter),
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}, {
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.sym = "idz_io_led_init",
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.off = offsetof(struct idz_dll, led_init),
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}, {
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.sym = "idz_io_led_set_fet_output",
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.off = offsetof(struct idz_dll, led_set_fet_output),
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}, {
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.sym = "idz_io_led_gs_update",
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.off = offsetof(struct idz_dll, led_gs_update),
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}, {
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.sym = "idz_io_led_set_leds",
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.off = offsetof(struct idz_dll, led_set_leds),
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}, {
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.sym = "idz_io_ffb_init",
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.off = offsetof(struct idz_dll, ffb_init),
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}, {
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.sym = "idz_io_ffb_toggle",
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.off = offsetof(struct idz_dll, ffb_toggle),
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}, {
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.sym = "idz_io_ffb_constant_force",
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.off = offsetof(struct idz_dll, ffb_constant_force),
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}, {
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.sym = "idz_io_ffb_rumble",
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.off = offsetof(struct idz_dll, ffb_rumble),
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}, {
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.sym = "idz_io_ffb_damper",
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.off = offsetof(struct idz_dll, ffb_damper),
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}
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};
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@ -11,6 +11,15 @@ struct idz_dll {
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void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
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void (*jvs_read_shifter)(uint8_t *gear);
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void (*jvs_read_coin_counter)(uint16_t *total);
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HRESULT (*led_init)(void);
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void (*led_set_fet_output)(const uint8_t *rgb);
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void (*led_gs_update)(const uint8_t *rgb);
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void (*led_set_leds)(const uint8_t *rgb);
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HRESULT (*ffb_init)(void);
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void (*ffb_toggle)(bool active);
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void (*ffb_constant_force)(uint8_t direction, uint8_t force);
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void (*ffb_rumble)(uint8_t period, uint8_t force);
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void (*ffb_damper)(uint8_t force);
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};
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struct idz_dll_config {
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@ -22,3 +22,12 @@ EXPORTS
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idz_io_jvs_read_buttons
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idz_io_jvs_read_coin_counter
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idz_io_jvs_read_shifter
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idz_io_led_init
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idz_io_led_set_fet_output
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idz_io_led_gs_update
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idz_io_led_set_leds
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idz_io_ffb_init
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idz_io_ffb_toggle
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idz_io_ffb_constant_force
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idz_io_ffb_rumble
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idz_io_ffb_damper
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@ -24,11 +24,13 @@ static void idz_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out);
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static void idz_jvs_write_gpio(void *ctx, uint32_t state);
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static const struct io3_ops idz_jvs_io3_ops = {
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.read_switches = idz_jvs_read_switches,
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.read_analogs = idz_jvs_read_analogs,
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.read_coin_counter = idz_jvs_read_coin_counter,
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.write_gpio = idz_jvs_write_gpio
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};
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static const uint16_t idz_jvs_gear_signals[] = {
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@ -50,21 +52,20 @@ static const uint16_t idz_jvs_gear_signals[] = {
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static struct io3 idz_jvs_io3;
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HRESULT idz_jvs_hook_init(void)
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{
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HRESULT hr;
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assert(idz_dll.jvs_init != NULL);
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return idz_dll.jvs_init();
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}
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HRESULT idz_jvs_init(struct jvs_node **out)
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{
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HRESULT hr;
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assert(out != NULL);
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assert(idz_dll.jvs_init != NULL);
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dprintf("JVS I/O: Starting Initial D Zero backend DLL\n");
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hr = idz_dll.jvs_init();
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if (FAILED(hr)) {
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dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr);
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return hr;
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}
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io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
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*out = io3_to_jvs_node(&idz_jvs_io3);
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@ -175,3 +176,21 @@ static void idz_jvs_read_coin_counter(
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idz_dll.jvs_read_coin_counter(out);
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}
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static void idz_jvs_write_gpio(void *ctx, uint32_t state)
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{
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assert(idz_dll.led_set_leds != NULL);
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// Since Sega uses an odd ordering for the first part of the bitfield,
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// let's normalize the data and just send over bytes for the receiver
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// to interpret as ON/OFF values.
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uint8_t rgb_out[6] = {
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state & IDZ_IO_LED_START ? 0xFF : 0x00,
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state & IDZ_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
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state & IDZ_IO_LED_UP ? 0xFF : 0x00,
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state & IDZ_IO_LED_DOWN ? 0xFF : 0x00,
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state & IDZ_IO_LED_RIGHT ? 0xFF : 0x00,
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state & IDZ_IO_LED_LEFT ? 0xFF : 0x00,
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};
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idz_dll.led_set_leds(rgb_out);
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}
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@ -4,4 +4,6 @@
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#include "jvs/jvs-bus.h"
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HRESULT idz_jvs_hook_init(void);
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HRESULT idz_jvs_init(struct jvs_node **root);
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@ -32,5 +32,7 @@ shared_library(
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'jvs.h',
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'zinput.c',
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'zinput.h',
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'ffb.c',
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'ffb.h',
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],
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)
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@ -8,4 +8,9 @@ struct idz_io_backend {
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void (*jvs_read_buttons)(uint8_t *gamebtn);
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void (*jvs_read_shifter)(uint8_t *gear);
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void (*jvs_read_analogs)(struct idz_io_analog_state *state);
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HRESULT (*ffb_init)(void);
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void (*ffb_toggle)(bool active);
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void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
@ -78,11 +78,28 @@ void idz_di_config_load(struct idz_di_config *cfg, const wchar_t *filename)
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
|
||||
cfg->center_spring_strength = GetPrivateProfileIntW(
|
||||
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"centerSpringStrength",
|
||||
30,
|
||||
L"constantForceStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_damper_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"damperStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleDuration",
|
||||
1000,
|
||||
filename);
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,11 @@ struct idz_di_config {
|
||||
bool reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
uint16_t center_spring_strength;
|
||||
uint8_t ffb_constant_force_strength;
|
||||
uint8_t ffb_rumble_strength;
|
||||
uint8_t ffb_damper_strength;
|
||||
|
||||
uint32_t ffb_rumble_duration;
|
||||
};
|
||||
|
||||
struct idz_xi_config {
|
||||
|
446
idzio/di-dev.c
446
idzio/di-dev.c
@ -1,134 +1,39 @@
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "idzio/di-dev.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
|
||||
const struct idz_di_config *idz_di_cfg;
|
||||
static HWND idz_di_wnd;
|
||||
static IDirectInputDevice8W *idz_di_dev;
|
||||
|
||||
/* Individual DI Effects */
|
||||
static IDirectInputEffect *idz_di_fx;
|
||||
static IDirectInputEffect *idz_di_fx_rumble;
|
||||
static IDirectInputEffect *idz_di_fx_damper;
|
||||
|
||||
/* Max FFB Board value is 127 */
|
||||
static const double idz_di_ffb_scale = 127.0;
|
||||
|
||||
HRESULT idz_di_dev_init(
|
||||
const struct idz_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
idz_di_cfg = cfg;
|
||||
idz_di_dev = dev;
|
||||
idz_di_wnd = wnd;
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void idz_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
feedback protocol works.
|
||||
|
||||
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
|
||||
we don't perform at least some perfunctory FFB initialization of this
|
||||
nature (or indeed if no DirectInput application is running) then the
|
||||
wheel exhibits considerable resistance, similar to that of a stationary
|
||||
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
|
||||
continuously turn in the given direction with the given force as one
|
||||
would expect (max magnitude per DirectInput docs is +/- 10000).
|
||||
|
||||
Failure here is non-fatal, we log any errors and move on.
|
||||
|
||||
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
|
||||
*/
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(out != NULL);
|
||||
|
||||
*out = NULL;
|
||||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT idz_di_dev_poll(
|
||||
@ -167,3 +72,312 @@ HRESULT idz_di_dev_poll(
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idz_di_ffb_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = idz_di_dev_start(idz_di_dev, idz_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void idz_di_ffb_toggle(bool active)
|
||||
{
|
||||
if (active) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Stop and release all effects */
|
||||
/* I never programmed DirectInput Effects, so this might be bad practice. */
|
||||
if (idz_di_fx != NULL) {
|
||||
IDirectInputEffect_Stop(idz_di_fx);
|
||||
IDirectInputEffect_Release(idz_di_fx);
|
||||
idz_di_fx = NULL;
|
||||
}
|
||||
|
||||
if (idz_di_fx_rumble != NULL) {
|
||||
IDirectInputEffect_Stop(idz_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idz_di_fx_rumble);
|
||||
idz_di_fx_rumble = NULL;
|
||||
}
|
||||
|
||||
if (idz_di_fx_damper != NULL) {
|
||||
IDirectInputEffect_Stop(idz_di_fx_damper);
|
||||
IDirectInputEffect_Release(idz_di_fx_damper);
|
||||
idz_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void idz_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idz_di_cfg->ffb_constant_force_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
HRESULT hr;
|
||||
|
||||
/* Direction 0: move to the right, 1: move to the left */
|
||||
LONG magnitude = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
/* Irrelevant as magnitude descripbes the direction */
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
|
||||
if (idz_di_fx != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idz_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idz_di_fx);
|
||||
IDirectInputEffect_Release(idz_di_fx);
|
||||
idz_di_fx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new constant force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idz_di_dev,
|
||||
&GUID_ConstantForce,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idz_di_fx = obj;
|
||||
}
|
||||
|
||||
void idz_di_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idz_di_cfg->ffb_rumble_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ffb_duration = idz_di_cfg->ffb_rumble_duration;
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DIPERIODIC pe;
|
||||
HRESULT hr;
|
||||
|
||||
/* Duration in microseconds,
|
||||
Might be totally wrong as especially on FANATEC wheels as this code will
|
||||
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
|
||||
DWORD duration = (DWORD)((double)force * ffb_duration);
|
||||
|
||||
memset(&pe, 0, sizeof(pe));
|
||||
pe.dwMagnitude = (DWORD)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
pe.lOffset = 0;
|
||||
pe.dwPhase = 0;
|
||||
pe.dwPeriod = duration;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = duration;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(pe);
|
||||
fx.lpvTypeSpecificParams = &pe;
|
||||
|
||||
if (idz_di_fx_rumble != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idz_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idz_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idz_di_fx_rumble);
|
||||
idz_di_fx_rumble = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idz_di_dev,
|
||||
&GUID_Sine,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idz_di_fx_rumble = obj;
|
||||
}
|
||||
|
||||
void idz_di_ffb_damper(uint8_t force)
|
||||
{
|
||||
/* DI expects a coefficient in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idz_di_cfg->ffb_damper_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
cond.lNegativeCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
/* Not sure on this one */
|
||||
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
|
||||
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
if (idz_di_fx_damper != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idz_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idz_di_fx_damper);
|
||||
IDirectInputEffect_Release(idz_di_fx_damper);
|
||||
idz_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new damper force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idz_di_dev,
|
||||
&GUID_Damper,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idz_di_fx_damper = obj;
|
||||
}
|
||||
|
@ -5,15 +5,26 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "idzio/config.h"
|
||||
|
||||
union idz_di_state {
|
||||
DIJOYSTATE st;
|
||||
uint8_t bytes[sizeof(DIJOYSTATE)];
|
||||
};
|
||||
|
||||
HRESULT idz_di_dev_init(
|
||||
const struct idz_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd);
|
||||
|
||||
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void idz_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT idz_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union idz_di_state *out);
|
||||
|
||||
HRESULT idz_di_ffb_init(void);
|
||||
void idz_di_ffb_toggle(bool active);
|
||||
void idz_di_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
void idz_di_ffb_rumble(uint8_t force, uint8_t period);
|
||||
void idz_di_ffb_damper(uint8_t force);
|
||||
|
31
idzio/di.c
31
idzio/di.c
@ -55,6 +55,11 @@ static const struct idz_io_backend idz_di_backend = {
|
||||
.jvs_read_buttons = idz_di_jvs_read_buttons,
|
||||
.jvs_read_shifter = idz_di_jvs_read_shifter,
|
||||
.jvs_read_analogs = idz_di_jvs_read_analogs,
|
||||
.ffb_init = idz_di_ffb_init,
|
||||
.ffb_toggle = idz_di_ffb_toggle,
|
||||
.ffb_constant_force = idz_di_ffb_constant_force,
|
||||
.ffb_rumble = idz_di_ffb_rumble,
|
||||
.ffb_damper = idz_di_ffb_damper
|
||||
};
|
||||
|
||||
static HWND idz_di_wnd;
|
||||
@ -73,7 +78,6 @@ static uint8_t idz_di_gear[6];
|
||||
static bool idz_di_use_pedals;
|
||||
static bool idz_di_reverse_brake_axis;
|
||||
static bool idz_di_reverse_accel_axis;
|
||||
static uint16_t idz_di_center_spring_strength;
|
||||
|
||||
HRESULT idz_di_init(
|
||||
const struct idz_di_config *cfg,
|
||||
@ -166,16 +170,12 @@ HRESULT idz_di_init(
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
|
||||
}
|
||||
|
||||
hr = idz_di_dev_start(idz_di_dev, idz_di_wnd);
|
||||
hr = idz_di_dev_init(cfg, idz_di_dev, idz_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
idz_di_dev_start_fx(idz_di_dev, &idz_di_fx,
|
||||
idz_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
idz_di_api,
|
||||
@ -349,15 +349,24 @@ static HRESULT idz_di_config_apply(const struct idz_di_config *cfg)
|
||||
idz_di_gear[i] = cfg->gear[i];
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
/* FFB configuration */
|
||||
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
|
||||
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
idz_di_center_spring_strength = cfg->center_spring_strength;
|
||||
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
|
||||
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
|
||||
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ static uint16_t idz_io_coins;
|
||||
|
||||
uint16_t idz_io_get_api_version(void)
|
||||
{
|
||||
return 0x0100;
|
||||
return 0x0102;
|
||||
}
|
||||
|
||||
HRESULT idz_io_jvs_init(void)
|
||||
@ -123,3 +123,79 @@ void idz_io_jvs_read_coin_counter(uint16_t *out)
|
||||
|
||||
*out = idz_io_coins;
|
||||
}
|
||||
|
||||
HRESULT idz_io_led_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void idz_io_led_set_fet_output(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("IDZ LED: LEFT SEAT LED: %02X\n", rgb[0]);
|
||||
dprintf("IDZ LED: RIGHT SEAT LED: %02X\n", rgb[1]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void idz_io_led_gs_update(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
for (int i = 0; i < 9; i++) {
|
||||
dprintf("IDZ LED: LED %d: %02X %02X %02X Speed: %02X\n",
|
||||
i, rgb[i * 4], rgb[i * 4 + 1], rgb[i * 4 + 2], rgb[i * 4 + 3]);
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void idz_io_led_set_leds(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("IDZ LED: START: %02X\n", rgb[0]);
|
||||
dprintf("IDZ LED: VIEW CHANGE: %02X\n", rgb[1]);
|
||||
dprintf("IDZ LED: UP: %02X\n", rgb[2]);
|
||||
dprintf("IDZ LED: DOWN: %02X\n", rgb[3]);
|
||||
dprintf("IDZ LED: RIGHT: %02X\n", rgb[4]);
|
||||
dprintf("IDZ LED: LEFT: %02X\n", rgb[5]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT idz_io_ffb_init(void)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
return idz_io_backend->ffb_init();
|
||||
}
|
||||
|
||||
void idz_io_ffb_toggle(bool active)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_toggle(active);
|
||||
}
|
||||
|
||||
void idz_io_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
void idz_io_ffb_rumble(uint8_t period, uint8_t force)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_rumble(period, force);
|
||||
}
|
||||
|
||||
void idz_io_ffb_damper(uint8_t force)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_damper(force);
|
||||
}
|
||||
|
@ -6,3 +6,12 @@ EXPORTS
|
||||
idz_io_jvs_read_buttons
|
||||
idz_io_jvs_read_coin_counter
|
||||
idz_io_jvs_read_shifter
|
||||
idz_io_led_init
|
||||
idz_io_led_set_fet_output
|
||||
idz_io_led_gs_update
|
||||
idz_io_led_set_leds
|
||||
idz_io_ffb_init
|
||||
idz_io_ffb_toggle
|
||||
idz_io_ffb_constant_force
|
||||
idz_io_ffb_rumble
|
||||
idz_io_ffb_damper
|
||||
|
116
idzio/idzio.h
116
idzio/idzio.h
@ -14,6 +14,7 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
@ -30,6 +31,17 @@ enum {
|
||||
IDZ_IO_GAMEBTN_VIEW_CHANGE = 0x20,
|
||||
};
|
||||
|
||||
enum {
|
||||
/* These are the bitmasks to use when checking which
|
||||
lights are triggered on incoming IO4 GPIO writes. */
|
||||
IDZ_IO_LED_START = 1 << 7,
|
||||
IDZ_IO_LED_VIEW_CHANGE = 1 << 6,
|
||||
IDZ_IO_LED_UP = 1 << 1,
|
||||
IDZ_IO_LED_DOWN = 1 << 0,
|
||||
IDZ_IO_LED_RIGHT = 1 << 14,
|
||||
IDZ_IO_LED_LEFT = 1 << 15
|
||||
};
|
||||
|
||||
struct idz_io_analog_state {
|
||||
/* Current steering wheel position, where zero is the centered position.
|
||||
|
||||
@ -104,3 +116,107 @@ void idz_io_jvs_read_shifter(uint8_t *gear);
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void idz_io_jvs_read_coin_counter(uint16_t *total);
|
||||
|
||||
/* Initialize LED emulation. This function will be called before any
|
||||
other idz_io_led_*() function calls.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
HRESULT idz_io_led_init(void);
|
||||
|
||||
/* Update the FET outputs. rgb is a pointer to an array up to 3 bytes.
|
||||
|
||||
The following bits are used to control the FET outputs:
|
||||
[0]: LEFT SEAT LED
|
||||
[1]: RIGHT SEAT LED
|
||||
|
||||
The LED is truned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idz_io_led_set_fet_output(const uint8_t *rgb);
|
||||
|
||||
/* Update the RGB LEDs. rgb is a pointer to an array up to 32 * 4 = 128 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: LEFT UP LED
|
||||
[1-2]: LEFT CENTER LED
|
||||
[3]: LEFT DOWN LED
|
||||
[5]: RIGHT UP LED
|
||||
[6-7]: RIGHT CENTER LED
|
||||
[8]: RIGHT DOWN LED
|
||||
|
||||
Each rgb value is comprised for 4 bytes in the order of R, G, B, Speed.
|
||||
Speed is a value from 0 to 255, where 0 is the fastest speed and 255 is the slowest.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idz_io_led_gs_update(const uint8_t *rgb);
|
||||
|
||||
/* Update the cabinet button LEDs. rgb is a pointer to an array up to 6 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: START LED
|
||||
[1]: VIEW CHANGE LED
|
||||
[2]: UP LED
|
||||
[3]: DOWN LED
|
||||
[4]: RIGHT LED
|
||||
[5]: LEFT LED
|
||||
|
||||
The LED is turned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idz_io_led_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize FFB emulation. This function will be called before any
|
||||
other idz_io_ffb_*() function calls.
|
||||
|
||||
This will always be called even if FFB board emulation is disabled to allow
|
||||
the IO DLL to initialize any necessary resources.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT idz_io_ffb_init(void);
|
||||
|
||||
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
|
||||
If active is false, FFB emulation should be disabled and all FFB effects
|
||||
should be stopped and released.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_toggle(bool active);
|
||||
|
||||
/* Set a constant force FFB effect.
|
||||
|
||||
Direction is 0 for right and 1 for left.
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force in a given direction.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
|
||||
/* Set a (sine) periodic force FFB effect.
|
||||
|
||||
Period is the period of the effect in milliseconds (not sure).
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_rumble(uint8_t period, uint8_t force);
|
||||
|
||||
/* Set a damper FFB effect.
|
||||
|
||||
Force is the magnitude of the force, where 0 is no force and 40 is the
|
||||
maximum force. Theoretically the maximum force is 127, but the game only
|
||||
uses a maximum of 40.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_damper(uint8_t force);
|
||||
|
43
idzio/xi.c
43
idzio/xi.c
@ -18,12 +18,23 @@ static void idz_xi_jvs_read_buttons(uint8_t *gamebtn_out);
|
||||
static void idz_xi_jvs_read_shifter(uint8_t *gear);
|
||||
static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out);
|
||||
|
||||
static HRESULT idz_xi_ffb_init(void);
|
||||
static void idz_xi_ffb_toggle(bool active);
|
||||
static void idz_xi_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idz_xi_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idz_xi_ffb_damper(uint8_t force);
|
||||
|
||||
static HRESULT idz_xi_config_apply(const struct idz_xi_config *cfg);
|
||||
|
||||
static const struct idz_io_backend idz_xi_backend = {
|
||||
.jvs_read_buttons = idz_xi_jvs_read_buttons,
|
||||
.jvs_read_shifter = idz_xi_jvs_read_shifter,
|
||||
.jvs_read_analogs = idz_xi_jvs_read_analogs,
|
||||
.ffb_init = idz_xi_ffb_init,
|
||||
.ffb_toggle = idz_xi_ffb_toggle,
|
||||
.ffb_constant_force = idz_xi_ffb_constant_force,
|
||||
.ffb_rumble = idz_xi_ffb_rumble,
|
||||
.ffb_damper = idz_xi_ffb_damper
|
||||
};
|
||||
|
||||
static bool idz_xi_single_stick_steering;
|
||||
@ -210,3 +221,35 @@ static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
|
||||
out->accel = xi.Gamepad.bRightTrigger << 8;
|
||||
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
||||
}
|
||||
|
||||
static HRESULT idz_xi_ffb_init(void) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_toggle(bool active) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_rumble(uint8_t force, uint8_t period) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
|
||||
uint16_t strength = force * 516;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
vibration.wLeftMotorSpeed = strength;
|
||||
vibration.wRightMotorSpeed = strength;
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_damper(uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user