forked from Dniel97/segatools
384 lines
10 KiB
C
384 lines
10 KiB
C
#include <windows.h>
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#include <dinput.h>
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#include <stdbool.h>
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#include <assert.h>
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#include "idzio/di-dev.h"
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#include "util/dprintf.h"
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const struct idz_di_config *idz_di_cfg;
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static HWND idz_di_wnd;
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static IDirectInputDevice8W *idz_di_dev;
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/* Individual DI Effects */
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static IDirectInputEffect *idz_di_fx;
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static IDirectInputEffect *idz_di_fx_rumble;
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static IDirectInputEffect *idz_di_fx_damper;
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/* Max FFB Board value is 127 */
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static const double idz_di_ffb_scale = 127.0;
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HRESULT idz_di_dev_init(
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const struct idz_di_config *cfg,
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IDirectInputDevice8W *dev,
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HWND wnd)
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{
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HRESULT hr;
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assert(dev != NULL);
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assert(wnd != NULL);
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idz_di_cfg = cfg;
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idz_di_dev = dev;
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idz_di_wnd = wnd;
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return S_OK;
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}
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HRESULT idz_di_dev_poll(
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IDirectInputDevice8W *dev,
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HWND wnd,
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union idz_di_state *out)
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{
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HRESULT hr;
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MSG msg;
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assert(dev != NULL);
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assert(wnd != NULL);
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assert(out != NULL);
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memset(out, 0, sizeof(*out));
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/* Pump our dummy window's message queue just in case DirectInput or an
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IHV DirectInput driver somehow relies on it */
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while (PeekMessageW(&msg, wnd, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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hr = IDirectInputDevice8_GetDeviceState(
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dev,
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sizeof(out->st),
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&out->st);
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if (FAILED(hr)) {
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dprintf("DirectInput: GetDeviceState error: %08x\n", (int) hr);
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}
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/* JVS lacks a protocol for reporting hardware errors from poll command
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responses, so this ends up returning zeroed input state instead. */
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return hr;
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}
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HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
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HRESULT hr;
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assert(dev != NULL);
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assert(wnd != NULL);
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hr = IDirectInputDevice8_SetCooperativeLevel(
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dev,
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wnd,
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DISCL_BACKGROUND | DISCL_EXCLUSIVE);
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if (FAILED(hr)) {
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dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
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return hr;
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}
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hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
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if (FAILED(hr)) {
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dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
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return hr;
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}
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hr = IDirectInputDevice8_Acquire(dev);
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if (FAILED(hr)) {
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dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
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return hr;
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}
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return hr;
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}
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HRESULT idz_di_ffb_init(void)
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{
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HRESULT hr;
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hr = idz_di_dev_start(idz_di_dev, idz_di_wnd);
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if (FAILED(hr)) {
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return hr;
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}
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return S_OK;
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}
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void idz_di_ffb_toggle(bool active)
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{
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if (active) {
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return;
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}
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/* Stop and release all effects */
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/* I never programmed DirectInput Effects, so this might be bad practice. */
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if (idz_di_fx != NULL) {
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IDirectInputEffect_Stop(idz_di_fx);
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IDirectInputEffect_Release(idz_di_fx);
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idz_di_fx = NULL;
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}
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if (idz_di_fx_rumble != NULL) {
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IDirectInputEffect_Stop(idz_di_fx_rumble);
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IDirectInputEffect_Release(idz_di_fx_rumble);
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idz_di_fx_rumble = NULL;
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}
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if (idz_di_fx_damper != NULL) {
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IDirectInputEffect_Stop(idz_di_fx_damper);
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IDirectInputEffect_Release(idz_di_fx_damper);
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idz_di_fx_damper = NULL;
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}
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}
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void idz_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
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{
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/* DI expects a magnitude in the range of -10.000 to 10.000 */
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uint16_t ffb_strength = idz_di_cfg->ffb_constant_force_strength * 100;
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if (ffb_strength == 0) {
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return;
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}
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DWORD axis;
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LONG direction;
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DIEFFECT fx;
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DICONSTANTFORCE cf;
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HRESULT hr;
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/* Direction 0: move to the right, 1: move to the left */
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LONG magnitude = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
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cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
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axis = DIJOFS_X;
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/* Irrelevant as magnitude descripbes the direction */
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direction = 0;
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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fx.dwDuration = INFINITE;
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fx.dwGain = DI_FFNOMINALMAX;
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fx.dwTriggerButton = DIEB_NOTRIGGER;
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fx.dwTriggerRepeatInterval = INFINITE;
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fx.cAxes = 1;
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fx.rgdwAxes = &axis;
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fx.rglDirection = &direction;
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fx.cbTypeSpecificParams = sizeof(cf);
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fx.lpvTypeSpecificParams = &cf;
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if (idz_di_fx != NULL) {
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// Try to update the existing effect
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hr = IDirectInputEffect_SetParameters(idz_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
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if (SUCCEEDED(hr)) {
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return;
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} else {
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dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
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// Stop and release the current effect if updating fails
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IDirectInputEffect_Stop(idz_di_fx);
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IDirectInputEffect_Release(idz_di_fx);
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idz_di_fx = NULL;
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}
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}
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// Create a new constant force effect
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IDirectInputEffect *obj;
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hr = IDirectInputDevice8_CreateEffect(
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idz_di_dev,
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&GUID_ConstantForce,
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&fx,
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&obj,
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NULL);
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if (FAILED(hr)) {
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dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
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return;
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}
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hr = IDirectInputEffect_Start(obj, INFINITE, 0);
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if (FAILED(hr)) {
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dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
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IDirectInputEffect_Release(obj);
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return;
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}
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idz_di_fx = obj;
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}
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void idz_di_ffb_rumble(uint8_t force, uint8_t period)
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{
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/* DI expects a magnitude in the range of -10.000 to 10.000 */
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uint16_t ffb_strength = idz_di_cfg->ffb_rumble_strength * 100;
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if (ffb_strength == 0) {
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return;
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}
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uint32_t ffb_duration = idz_di_cfg->ffb_rumble_duration;
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DWORD axis;
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LONG direction;
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DIEFFECT fx;
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DIPERIODIC pe;
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HRESULT hr;
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/* Duration in microseconds,
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Might be totally wrong as especially on FANATEC wheels as this code will
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crash the game. TODO: Figure out why this effect will crash on FANATEC! */
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DWORD duration = (DWORD)((double)force * ffb_duration);
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memset(&pe, 0, sizeof(pe));
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pe.dwMagnitude = (DWORD)(((double)force / idz_di_ffb_scale) * ffb_strength);
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pe.lOffset = 0;
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pe.dwPhase = 0;
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pe.dwPeriod = duration;
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axis = DIJOFS_X;
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direction = 0;
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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fx.dwDuration = duration;
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fx.dwGain = DI_FFNOMINALMAX;
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fx.dwTriggerButton = DIEB_NOTRIGGER;
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fx.dwTriggerRepeatInterval = INFINITE;
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fx.cAxes = 1;
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fx.rgdwAxes = &axis;
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fx.rglDirection = &direction;
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fx.cbTypeSpecificParams = sizeof(pe);
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fx.lpvTypeSpecificParams = &pe;
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if (idz_di_fx_rumble != NULL) {
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// Try to update the existing effect
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hr = IDirectInputEffect_SetParameters(idz_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
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if (SUCCEEDED(hr)) {
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return;
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} else {
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dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
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// Stop and release the current effect if updating fails
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IDirectInputEffect_Stop(idz_di_fx_rumble);
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IDirectInputEffect_Release(idz_di_fx_rumble);
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idz_di_fx_rumble = NULL;
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}
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}
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IDirectInputEffect *obj;
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hr = IDirectInputDevice8_CreateEffect(
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idz_di_dev,
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&GUID_Sine,
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&fx,
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&obj,
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NULL);
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if (FAILED(hr)) {
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dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
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return;
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}
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hr = IDirectInputEffect_Start(obj, INFINITE, 0);
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if (FAILED(hr)) {
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dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
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IDirectInputEffect_Release(obj);
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return;
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}
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idz_di_fx_rumble = obj;
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}
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void idz_di_ffb_damper(uint8_t force)
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{
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/* DI expects a coefficient in the range of -10.000 to 10.000 */
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uint16_t ffb_strength = idz_di_cfg->ffb_damper_strength * 100;
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if (ffb_strength == 0) {
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return;
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}
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DWORD axis;
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LONG direction;
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DIEFFECT fx;
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DICONDITION cond;
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HRESULT hr;
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memset(&cond, 0, sizeof(cond));
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cond.lOffset = 0;
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cond.lPositiveCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
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cond.lNegativeCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
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/* Not sure on this one */
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cond.dwPositiveSaturation = DI_FFNOMINALMAX;
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cond.dwNegativeSaturation = DI_FFNOMINALMAX;
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cond.lDeadBand = 0;
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axis = DIJOFS_X;
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direction = 0;
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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fx.dwDuration = INFINITE;
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fx.dwGain = DI_FFNOMINALMAX;
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fx.dwTriggerButton = DIEB_NOTRIGGER;
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fx.dwTriggerRepeatInterval = INFINITE;
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fx.cAxes = 1;
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fx.rgdwAxes = &axis;
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fx.rglDirection = &direction;
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fx.cbTypeSpecificParams = sizeof(cond);
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fx.lpvTypeSpecificParams = &cond;
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if (idz_di_fx_damper != NULL) {
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// Try to update the existing effect
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hr = IDirectInputEffect_SetParameters(idz_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
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if (SUCCEEDED(hr)) {
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return;
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} else {
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dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
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// Stop and release the current effect if updating fails
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IDirectInputEffect_Stop(idz_di_fx_damper);
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IDirectInputEffect_Release(idz_di_fx_damper);
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idz_di_fx_damper = NULL;
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}
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}
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// Create a new damper force effect
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IDirectInputEffect *obj;
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hr = IDirectInputDevice8_CreateEffect(
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idz_di_dev,
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&GUID_Damper,
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&fx,
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&obj,
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NULL);
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if (FAILED(hr)) {
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dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
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return;
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}
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hr = IDirectInputEffect_Start(obj, INFINITE, 0);
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if (FAILED(hr)) {
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dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
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IDirectInputEffect_Release(obj);
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return;
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}
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idz_di_fx_damper = obj;
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}
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