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artemis/titles/idz/userdb.py

196 lines
6.1 KiB
Python

from twisted.internet.protocol import Factory, Protocol
import logging, coloredlogs
from Crypto.Cipher import AES
import struct
from typing import Dict, Optional, List, Type
from twisted.web import server, resource
from twisted.internet import reactor, endpoints
from twisted.web.http import Request
from routes import Mapper
import random
from os import walk
import importlib
from core.config import CoreConfig
from .database import IDZData
from .config import IDZConfig
from .const import IDZConstants
from .handlers import IDZHandlerBase
HANDLER_MAP: List[Dict]
class IDZKey:
def __init__(self, n, d, e, hashN: int) -> None:
self.N = n
self.d = d
self.e = e
self.hashN = hashN
class IDZUserDBProtocol(Protocol):
def __init__(
self,
core_cfg: CoreConfig,
game_cfg: IDZConfig,
keys: List[IDZKey],
handlers: List[Dict],
) -> None:
self.logger = logging.getLogger("idz")
self.core_config = core_cfg
self.game_config = game_cfg
self.rsa_keys = keys
self.handlers = handlers
self.static_key = bytes.fromhex(self.game_config.server.aes_key)
self.version = None
self.version_internal = None
self.skip_next = False
def append_padding(self, data: bytes):
"""Appends 0s to the end of the data until it's at the correct size"""
length = struct.unpack_from("<H", data, 6)
padding_size = length[0] - len(data)
data += bytes(padding_size)
return data
def connectionMade(self) -> None:
self.logger.debug(f"{self.transport.getPeer().host} Connected")
base = 0
for i in range(len(self.static_key) - 1):
shift = 8 * i
byte = self.static_key[i]
base |= byte << shift
rsa_key = random.choice(self.rsa_keys)
key_enc: int = pow(base, rsa_key.e, rsa_key.N)
result = (
key_enc.to_bytes(0x40, "little")
+ struct.pack("<I", 0x01020304)
+ rsa_key.hashN.to_bytes(4, "little")
)
self.logger.debug(f"Send handshake {result.hex()}")
self.transport.write(result)
def connectionLost(self, reason) -> None:
self.logger.debug(
f"{self.transport.getPeer().host} Disconnected - {reason.value}"
)
def dataReceived(self, data: bytes) -> None:
self.logger.debug(f"Receive data {data.hex()}")
crypt = AES.new(self.static_key, AES.MODE_ECB)
data_dec = crypt.decrypt(data)
self.logger.debug(f"Decrypt data {data_dec.hex()}")
magic = struct.unpack_from("<I", data_dec, 0)[0]
if magic == 0xFE78571D:
# Ignore
self.logger.info(f"Userdb serverbox request {data_dec.hex()}")
self.skip_next = True
self.transport.write(b"\x00")
return
elif magic == 0x01020304:
self.version = int(data_dec[16:19].decode())
if self.version == 110:
self.version_internal = IDZConstants.VER_IDZ_110
elif self.version == 130:
self.version_internal = IDZConstants.VER_IDZ_130
elif self.version == 210:
self.version_internal = IDZConstants.VER_IDZ_210
elif self.version == 230:
self.version_internal = IDZConstants.VER_IDZ_230
else:
self.logger.warn(f"Bad version v{self.version}")
self.version = None
self.version_internal = None
self.logger.debug(
f"Userdb v{self.version} handshake response from {self.transport.getPeer().host}"
)
return
elif self.skip_next:
self.skip_next = False
self.transport.write(b"\x00")
return
elif self.version is None:
# We didn't get a handshake before, and this isn't one now, so we're up the creek
self.logger.info(
f"Bad UserDB request from from {self.transport.getPeer().host}"
)
self.transport.write(b"\x00")
return
cmd = struct.unpack_from("<H", data_dec, 0)[0]
handler_cls: Optional[Type[IDZHandlerBase]] = self.handlers[
self.version_internal
].get(cmd, None)
if handler_cls is None:
self.logger.warn(f"No handler for v{self.version} {hex(cmd)} cmd")
handler_cls = IDZHandlerBase
handler = handler_cls(self.core_config, self.game_config, self.version_internal)
self.logger.info(
f"Userdb v{self.version} {handler.name} request from {self.transport.getPeer().host}"
)
response = handler.handle(data_dec)
self.logger.debug(f"Response: {response.hex()}")
crypt = AES.new(self.static_key, AES.MODE_ECB)
response_enc = crypt.encrypt(response)
self.transport.write(response_enc)
class IDZUserDBFactory(Factory):
protocol = IDZUserDBProtocol
def __init__(
self,
cfg: CoreConfig,
game_cfg: IDZConfig,
keys: List[IDZKey],
handlers: List[Dict],
) -> None:
self.core_config = cfg
self.game_config = game_cfg
self.keys = keys
self.handlers = handlers
def buildProtocol(self, addr):
return IDZUserDBProtocol(
self.core_config, self.game_config, self.keys, self.handlers
)
class IDZUserDBWeb(resource.Resource):
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig):
super().__init__()
self.isLeaf = True
self.core_config = core_cfg
self.game_config = game_cfg
self.logger = logging.getLogger("idz")
def render_POST(self, request: Request) -> bytes:
self.logger.info(
f"IDZUserDBWeb POST from {request.getClientAddress().host} to {request.uri} with data {request.content.getvalue()}"
)
return b""
def render_GET(self, request: Request) -> bytes:
self.logger.info(
f"IDZUserDBWeb GET from {request.getClientAddress().host} to {request.uri}"
)
return b""