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dbutils: version can now be left black to auto-upgrade to latest

This commit is contained in:
Hay1tsme 2023-04-15 00:13:04 -04:00
parent baa885f674
commit a416fb09e1
2 changed files with 29 additions and 9 deletions

View File

@ -32,7 +32,7 @@ class Data:
self.arcade = ArcadeData(self.config, self.session)
self.card = CardData(self.config, self.session)
self.base = BaseData(self.config, self.session)
self.schema_ver_latest = 4
self.current_schema_version = 4
log_fmt_str = "[%(asctime)s] %(levelname)s | Database | %(message)s"
log_fmt = logging.Formatter(log_fmt_str)
@ -84,8 +84,8 @@ class Data:
f"Could not load database schema from {game_dir} - {e}"
)
self.logger.info(f"Setting base_schema_ver to {self.schema_ver_latest}")
self.base.set_schema_ver(self.schema_ver_latest)
self.logger.info(f"Setting base_schema_ver to {self.current_schema_version}")
self.base.set_schema_ver(self.current_schema_version)
self.logger.info(
f"Setting user auto_incrememnt to {self.config.database.user_table_autoincrement_start}"
@ -129,9 +129,28 @@ class Data:
self.create_database()
def migrate_database(self, game: str, version: int, action: str) -> None:
def migrate_database(self, game: str, version: Optional[int], action: str) -> None:
old_ver = self.base.get_schema_ver(game)
sql = ""
if version is None:
if not game == "CORE":
titles = Utils.get_all_titles()
for folder, mod in titles.items():
for game_ in mod.game_codes:
if not game_ == game: continue
if hasattr(mod, "current_schema_version"):
version = mod.current_schema_version
else:
self.logger.warn(f"current_schema_version not found for {folder}")
else:
version = self.current_schema_version
if version is None:
self.logger.warn(f"Could not determine latest version for {game}, please specify --version")
if old_ver is None:
self.logger.error(

View File

@ -1,5 +1,6 @@
import yaml
import argparse
import logging
from core.config import CoreConfig
from core.data import Data
from os import path, mkdir, access, W_OK
@ -43,6 +44,7 @@ if __name__ == "__main__":
)
exit(1)
cfg.update({"database": {"loglevel": "info"}}) # Force it to be info if we're doing db work
data = Data(cfg)
@ -54,15 +56,14 @@ if __name__ == "__main__":
elif args.action == "upgrade" or args.action == "rollback":
if args.version is None:
data.logger.error("Must set game and version to migrate to")
exit(0)
data.logger.warn("No version set, upgrading to latest")
if args.game is None:
data.logger.info("No game set, upgrading core schema")
data.migrate_database("CORE", int(args.version), args.action)
data.logger.warn("No game set, upgrading core schema")
data.migrate_database("CORE", int(args.version) if args.version is not None else None, args.action)
else:
data.migrate_database(args.game, int(args.version), args.action)
data.migrate_database(args.game, int(args.version) if args.version is not None else None, args.action)
elif args.action == "autoupgrade":
data.autoupgrade()