forked from Hay1tsme/artemis
Adding some structs for SAO for later use
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05dee87a9a
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@ -407,6 +407,6 @@ python dbutils.py --game SDEW upgrade
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### Credits for SAO support:
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### Credits for SAO support:
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Midorica - Limited Network Support
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- Midorica - Limited Network Support
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Dniel97 - Helping with network base
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- Dniel97 - Helping with network base
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tungnotpunk - Source
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- tungnotpunk - Source
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@ -197,17 +197,186 @@ class SaoBase:
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#home/check_profile_card_used_reward
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#home/check_profile_card_used_reward
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resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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return resp.make()
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def handle_c806(self, request: Any) -> bytes:
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#custom/change_party
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"act_type" / Int8ub, # play_mode is a byte
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Padding(3),
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"party_data_list_length" / Rebuild(Int8ub, len_(this.party_data_list)), # party_data_list is a byte,
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"party_data_list" / Array(this.party_data_list_length, Struct(
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"user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id
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"user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string
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"team_no" / Int8ub, # team_no is a byte
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Padding(3),
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"party_team_data_list_length" / Rebuild(Int8ub, len_(this.party_team_data_list)), # party_team_data_list is a byte
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"party_team_data_list" / Array(this.party_team_data_list_length, Struct(
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"user_party_team_id_size" / Rebuild(Int32ub, len_(this.user_party_team_id) * 2), # calculates the length of the user_party_team_id
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"user_party_team_id" / PaddedString(this.user_party_team_id_size, "utf_16_le"), # user_party_team_id is a (zero) padded string
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"arrangement_num" / Int8ub, # arrangement_num is a byte
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"user_hero_log_id_size" / Rebuild(Int32ub, len_(this.user_hero_log_id) * 2), # calculates the length of the user_hero_log_id
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"user_hero_log_id" / PaddedString(this.user_hero_log_id_size, "utf_16_le"), # user_hero_log_id is a (zero) padded string
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"main_weapon_user_equipment_id_size" / Rebuild(Int32ub, len_(this.main_weapon_user_equipment_id) * 2), # calculates the length of the main_weapon_user_equipment_id
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"main_weapon_user_equipment_id" / PaddedString(this.main_weapon_user_equipment_id_size, "utf_16_le"), # main_weapon_user_equipment_id is a (zero) padded string
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"sub_equipment_user_equipment_id_size" / Rebuild(Int32ub, len_(this.sub_equipment_user_equipment_id) * 2), # calculates the length of the sub_equipment_user_equipment_id
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"sub_equipment_user_equipment_id" / PaddedString(this.sub_equipment_user_equipment_id_size, "utf_16_le"), # sub_equipment_user_equipment_id is a (zero) padded string
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"skill_slot1_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot2_skill_id" / Int32ub, # skill_slot2_skill_id is a int,
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"skill_slot3_skill_id" / Int32ub, # skill_slot3_skill_id is a int,
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"skill_slot4_skill_id" / Int32ub, # skill_slot4_skill_id is a int,
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"skill_slot5_skill_id" / Int32ub, # skill_slot5_skill_id is a int,
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)),
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)),
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)
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req_data = req_struct.parse(req)
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#self.logger.info(f"User Team Data: { req_data }")
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resp = SaoNoopResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c904(self, request: Any) -> bytes:
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def handle_c904(self, request: Any) -> bytes:
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#quest/episode_play_start
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#quest/episode_play_start
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user_id = bytes.fromhex(request[100:124]).decode("utf-16le")
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"episode_id" / Int32ub, # episode_id is a int,
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"play_mode" / Int8ub, # play_mode is a byte
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Padding(3),
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"play_start_request_data_length" / Rebuild(Int8ub, len_(this.play_start_request_data)), # play_start_request_data_length is a byte,
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"play_start_request_data" / Array(this.play_start_request_data_length, Struct(
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"user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id
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"user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string
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"appoint_leader_resource_card_code_size" / Rebuild(Int32ub, len_(this.appoint_leader_resource_card_code) * 2), # calculates the length of the total_damage
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"appoint_leader_resource_card_code" / PaddedString(this.appoint_leader_resource_card_code_size, "utf_16_le"), # total_damage is a (zero) padded string
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"use_profile_card_code_size" / Rebuild(Int32ub, len_(this.use_profile_card_code) * 2), # calculates the length of the total_damage
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"use_profile_card_code" / PaddedString(this.use_profile_card_code_size, "utf_16_le"), # use_profile_card_code is a (zero) padded string
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"quest_drop_boost_apply_flag" / Int8ub, # quest_drop_boost_apply_flag is a byte
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)),
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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profile_data = self.game_data.profile.get_profile(user_id)
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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return resp.make()
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def handle_c908(self, request: Any) -> bytes: # function not working yet, tired of this
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def handle_c908(self, request: Any) -> bytes:
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#quest/episode_play_end
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#quest/episode_play_end
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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Padding(2),
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"episode_id" / Int16ub, # episode_id is a short,
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Padding(3),
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"play_end_request_data" / Int8ub, # play_end_request_data is a byte
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Padding(1),
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"play_result_flag" / Int8ub, # play_result_flag is a byte
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Padding(2),
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"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
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"base_get_data" / Array(this.base_get_data_length, Struct(
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"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
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"get_col" / Int32ub, # get_num is a short
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)),
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Padding(3),
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"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
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"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
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"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
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)),
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Padding(3),
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"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
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"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
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"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
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)),
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Padding(3),
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"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
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"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
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"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
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)),
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Padding(3),
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"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
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"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
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"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
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)),
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Padding(3),
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"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
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"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
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"event_item_id" / Int32ub, # event_item_id is an int
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"get_num" / Int16ub, # get_num is a short
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)),
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Padding(3),
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"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
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"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
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"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
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"boss_type" / Int8ub, # boss_type is a byte
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
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"mission_data_list" / Array(this.mission_data_list_length, Struct(
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"mission_id" / Int32ub, # enemy_kind_id is an int
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"clear_flag" / Int8ub, # boss_type is a byte
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"mission_difficulty_id" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
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"score_data" / Array(this.score_data_length, Struct(
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"clear_time" / Int32ub, # clear_time is an int
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"combo_num" / Int32ub, # boss_type is a int
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"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
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"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
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"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
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"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
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"ko_chara_num" / Int8ub, # ko_chara_num is a byte
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"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
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"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
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"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
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"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
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"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
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"continue_cnt" / Int16ub, # continue_cnt is a short
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"total_loss_num" / Int16ub, # total_loss_num is a short
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)),
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)
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req_data = req_struct.parse(req)
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#self.logger.info(f"User Get Col Data: { req_data.get_col }")
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#self.logger.info(f"User Hero Log Exp Data: { req_data.get_hero_log_exp }")
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#self.logger.info(f"User Score Data: { req_data.score_data[0] }")
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#self.logger.info(f"User Discovery Enemy Data: { req_data.discovery_enemy_data_list }")
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#self.logger.info(f"User Mission Data: { req_data.mission_data_list }")
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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return resp.make()
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