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Add team support, implement team upsert, add rivals

This commit is contained in:
EmmyHeart 2023-07-11 09:12:34 +00:00
parent 09c4f8cda4
commit 75842b5a88
1 changed files with 131 additions and 10 deletions

View File

@ -361,11 +361,98 @@ class ChuniBase:
"userDuelList": duel_list,
}
def handle_get_user_rival_data_api_request(self, data: Dict) -> Dict:
p = self.data.profile.get_rival(data["rivalId"])
if p is None:
return {}
userRivalData = {
"rivalId": p.user,
"rivalName": p.userName
}
return {
"userId": data["userId"],
"userRivalData": userRivalData
}
def handle_get_user_rival_music_api_request(self, data: Dict) -> Dict:
m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
if m is None:
return {}
user_rival_music_list = []
for music in m:
actual_music_id = self.data.static.get_song(music["musicId"])
if actual_music_id is None:
music_id = music["musicId"]
else:
music_id = actual_music_id["songId"]
level = music["level"]
score = music["score"]
rank = music["rank"]
# Find the existing entry for the current musicId in the user_rival_music_list
music_entry = next((entry for entry in user_rival_music_list if entry["musicId"] == music_id), None)
if music_entry is None:
# If the entry doesn't exist, create a new entry
music_entry = {
"musicId": music_id,
"length": 0,
"userRivalMusicDetailList": []
}
user_rival_music_list.append(music_entry)
# Check if the current score is higher than the previous highest score for the level
level_entry = next(
(
entry
for entry in music_entry["userRivalMusicDetailList"]
if entry["level"] == level
),
None,
)
if level_entry is None or score > level_entry["scoreMax"]:
# If the level entry doesn't exist or the score is higher, update or add the entry
level_entry = {
"level": level,
"scoreMax": score,
"scoreRank": rank
}
if level_entry not in music_entry["userRivalMusicDetailList"]:
music_entry["userRivalMusicDetailList"].append(level_entry)
music_entry["length"] = len(music_entry["userRivalMusicDetailList"])
result = {
"userId": data["userId"],
"rivalId": data["rivalId"],
"nextIndex": -1,
"userRivalMusicList": user_rival_music_list
}
return result
def handle_get_user_rival_music_api_requestded(self, data: Dict) -> Dict:
m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
if m is None:
return {}
userRivalMusicList = []
for music in m:
self.logger.debug(music["point"])
return {
"userId": data["userId"],
"rivalId": data["rivalId"],
"nextIndex": -1
}
def handle_get_user_favorite_item_api_request(self, data: Dict) -> Dict:
user_fav_item_list = []
# still needs to be implemented on WebUI
# 1: Music, 3: Character
# 1: Music, 2: User, 3: Character
fav_list = self.data.item.get_all_favorites(
data["userId"], self.version, fav_kind=int(data["kind"])
)
@ -600,25 +687,43 @@ class ChuniBase:
}
def handle_get_user_team_api_request(self, data: Dict) -> Dict:
# TODO: use the database "chuni_profile_team" with a GUI
# Default values
team_id = 65535
team_name = self.game_cfg.team.team_name
if team_name == "":
team_rank = 0
# Get user profile
profile = self.data.profile.get_profile_data(data["userId"], self.version)
if profile and profile["teamId"]:
# Get team by id
team = self.data.profile.get_team_by_id(profile["teamId"])
if team:
team_id = team["id"]
team_name = team["teamName"]
# Determine whether to use scaled ranks, or original system
if self.game_cfg.team.rank_scale:
team_rank = self.data.profile.get_team_rank(team["id"])
else:
team_rank = self.data.profile.get_team_rank_actual(team["id"])
# Don't return anything if no team name has been defined for defaults and there is no team set for the player
if not profile["teamId"] and team_name == "":
return {"userId": data["userId"], "teamId": 0}
return {
"userId": data["userId"],
"teamId": 1,
"teamRank": 1,
"teamId": team_id,
"teamRank": team_rank,
"teamName": team_name,
"userTeamPoint": {
"userId": data["userId"],
"teamId": 1,
"teamId": team_id,
"orderId": 1,
"teamPoint": 1,
"aggrDate": data["playDate"],
},
}
def handle_get_team_course_setting_api_request(self, data: Dict) -> Dict:
return {
"userId": data["userId"],
@ -709,9 +814,25 @@ class ChuniBase:
self.data.score.put_playlog(user_id, playlog)
if "userTeamPoint" in upsert:
# TODO: team stuff
pass
team_points = upsert["userTeamPoint"]
try:
for tp in team_points:
if tp["teamId"] != '65535':
# Fetch the current team data
current_team = self.data.profile.get_team_by_id(tp["teamId"])
# Calculate the new teamPoint
new_team_point = int(tp["teamPoint"]) + current_team["teamPoint"]
# Prepare the data to update
team_data = {
"teamPoint": new_team_point
}
# Update the team data
self.data.profile.update_team(tp["teamId"], team_data)
except:
pass # Probably a better way to catch if the team is not set yet (new profiles), but let's just pass
if "userMapAreaList" in upsert:
for map_area in upsert["userMapAreaList"]:
self.data.item.put_map_area(user_id, map_area)
@ -757,4 +878,4 @@ class ChuniBase:
return {
"userId": data["userId"],
"userNetBattleData": {"recentNBSelectMusicList": []},
}
}