sao: fix trial_tower_play_end

This commit is contained in:
Hay1tsme 2023-11-12 20:02:08 -05:00
parent 84b44d2a02
commit 4bedf71d3d
2 changed files with 41 additions and 99 deletions

View File

@ -605,104 +605,17 @@ class SaoBase:
def handle_c918(self, header: SaoRequestHeader, request: bytes) -> bytes: def handle_c918(self, header: SaoRequestHeader, request: bytes) -> bytes:
#quest/trial_tower_play_end #quest/trial_tower_play_end
req = bytes.fromhex(request)[24:] req_data = SaoTrialTowerPlayEndRequest(header, request)
req_struct = Struct(
Padding(20),
"ticket_id" / Bytes(1), # needs to be parsed as an int
Padding(1),
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
Padding(2),
"trial_tower_id" / Int16ub, # trial_tower_id is a short,
Padding(3),
"play_end_request_data" / Int8ub, # play_end_request_data is a byte
Padding(1),
"play_result_flag" / Int8ub, # play_result_flag is a byte
Padding(2),
"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
"base_get_data" / Array(this.base_get_data_length, Struct(
"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
"get_col" / Int32ub, # get_num is a short
)),
Padding(3),
"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
)),
Padding(3),
"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
)),
Padding(3),
"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
)),
Padding(3),
"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
)),
Padding(3),
"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
"event_item_id" / Int32ub, # event_item_id is an int
"get_num" / Int16ub, # get_num is a short
)),
Padding(3),
"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
"destroy_num" / Int16ub, # destroy_num is a short
)),
Padding(3),
"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
"boss_type" / Int8ub, # boss_type is a byte
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
"destroy_num" / Int16ub, # destroy_num is a short
)),
Padding(3),
"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
"mission_data_list" / Array(this.mission_data_list_length, Struct(
"mission_id" / Int32ub, # enemy_kind_id is an int
"clear_flag" / Int8ub, # boss_type is a byte
"mission_difficulty_id" / Int16ub, # destroy_num is a short
)),
Padding(3),
"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
"score_data" / Array(this.score_data_length, Struct(
"clear_time" / Int32ub, # clear_time is an int
"combo_num" / Int32ub, # boss_type is a int
"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
"ko_chara_num" / Int8ub, # ko_chara_num is a byte
"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
"continue_cnt" / Int16ub, # continue_cnt is a short
"total_loss_num" / Int16ub, # total_loss_num is a short
)),
)
req_data = req_struct.parse(req)
# Add tower progression to database # Add tower progression to database
user_id = req_data.user_id user_id = req_data.user_id
trial_tower_id = req_data.trial_tower_id trial_tower_id = req_data.trial_tower_id
next_tower_id = 0 next_tower_id = 0
quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num) quest_clear_flag = bool(req_data.play_end_request_data_list[0].score_data_list[0].boss_destroying_num)
clear_time = req_data.score_data[0].clear_time clear_time = req_data.play_end_request_data_list[0].score_data_list[0].clear_time
combo_num = req_data.score_data[0].combo_num combo_num = req_data.play_end_request_data_list[0].score_data_list[0].combo_num
total_damage = req_data.score_data[0].total_damage total_damage = req_data.play_end_request_data_list[0].score_data_list[0].total_damage
concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num concurrent_destroying_num = req_data.play_end_request_data_list[0].score_data_list[0].concurrent_destroying_num
if quest_clear_flag is True: if quest_clear_flag is True:
# Save tower progression - to be revised to avoid saving worse score # Save tower progression - to be revised to avoid saving worse score
@ -747,7 +660,7 @@ class SaoBase:
profile = self.game_data.profile.get_profile(user_id) profile = self.game_data.profile.get_profile(user_id)
exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col) col = int(profile["own_col"]) + int(req_data.play_end_request_data_list[0].base_get_data_list[0].get_col)
# Calculate level based off experience and the CSV list # Calculate level based off experience and the CSV list
with open(r'titles/sao/data/PlayerRank.csv') as csv_file: with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
@ -790,7 +703,7 @@ class SaoBase:
for i in range(0,len(hero_list)): for i in range(0,len(hero_list)):
hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i]) hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp) log_exp = int(hero_data["log_exp"]) + int(req_data.play_end_request_data_list[0].base_get_data_list[0].get_hero_log_exp)
# Calculate hero level based off experience and the CSV list # Calculate hero level based off experience and the CSV list
with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file: with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
@ -826,8 +739,8 @@ class SaoBase:
json_data = {"data": []} json_data = {"data": []}
# Grab the rare loot from the table, match it with the right item and then push to the player profile # Grab the rare loot from the table, match it with the right item and then push to the player profile
for r in range(0,req_data.get_rare_drop_data_list_length): for x in req_data.play_end_request_data_list[0].get_rare_drop_data_list:
rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id)) rewardList = self.game_data.static.get_rare_drop_id(int(x.quest_rare_drop_id))
commonRewardId = rewardList["commonRewardId"] commonRewardId = rewardList["commonRewardId"]
heroList = self.game_data.static.get_hero_id(commonRewardId) heroList = self.game_data.static.get_hero_id(commonRewardId)
@ -842,14 +755,14 @@ class SaoBase:
self.game_data.item.put_item(user_id, commonRewardId) self.game_data.item.put_item(user_id, commonRewardId)
# Generate random hero(es) based off the response # Generate random hero(es) based off the response
for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length): for x in req_data.play_end_request_data_list[0].get_unanalyzed_log_tmp_reward_data_list:
with open('titles/sao/data/RewardTable.csv', 'r') as f: with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',') keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed)) data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
randomized_unanalyzed_id = choice(data_unanalyzed) randomized_unanalyzed_id = choice(data_unanalyzed)
while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id: while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != x.unanalyzed_log_grade_id:
randomized_unanalyzed_id = choice(data_unanalyzed) randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId']) heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])

View File

@ -1717,6 +1717,35 @@ class SaoTrialTowerPlayStartRequest(SaoBaseRequest):
class SaoTrialTowerPlayEndRequest(SaoBaseRequest): class SaoTrialTowerPlayEndRequest(SaoBaseRequest):
def __init__(self, header: SaoRequestHeader, data: bytes) -> None: def __init__(self, header: SaoRequestHeader, data: bytes) -> None:
super().__init__(header, data) super().__init__(header, data)
off = 0
ticket_id = decode_str(data, off)
self.ticket_id = ticket_id[0]
off += ticket_id[1]
user_id = decode_str(data, off)
self.user_id = user_id[0]
off += user_id[1]
self.trial_tower_id = decode_int(data, off)
off += INT_OFF
self.play_end_request_data_count = decode_int(data, off)
off += INT_OFF
self.play_end_request_data_list: List[PlayEndRequestData] = []
for _ in range(self.play_end_request_data_count):
tmp = PlayEndRequestData(data, off)
off += tmp.get_size()
self.play_end_request_data_list.append(tmp)
self.multi_play_end_request_data_count = decode_int(data, off)
off += INT_OFF
self.multi_play_end_request_data_list: List[MultiPlayEndRequestData] = []
for _ in range(self.multi_play_end_request_data_count):
tmp = MultiPlayEndRequestData(data, off)
off += tmp.get_size()
self.multi_play_end_request_data_list.append(tmp)
class SaoTrialTowerPlayEndResponse(SaoBaseResponse): class SaoTrialTowerPlayEndResponse(SaoBaseResponse):
def __init__(self, cmd) -> None: def __init__(self, cmd) -> None: