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Adding proper hero unlock after stage clear on SAO

This commit is contained in:
Midorica 2023-06-28 12:54:16 -04:00
parent e446816b9a
commit 20389011e9
2 changed files with 83 additions and 6 deletions

View File

@ -1160,14 +1160,91 @@ class SaoBase:
resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
def handle_c90a(self, request: Any) -> bytes:
#quest/episode_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
req = bytes.fromhex(request)[24:]
req_struct = Struct(
Padding(16),
"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
)
req_data = req_struct.parse(req)
user_id = req_data.user_id
with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
i = 0
# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
while not heroList:
if i == 15:
# Return the dummy hero but not save it
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
return resp.make()
i += 1
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
# Avoid having a duplicated card and cause an overwrite
if not hero_data:
self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
return resp.make()
def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
#quest/trial_tower_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
req = bytes.fromhex(request)[24:]
req_struct = Struct(
Padding(16),
"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
)
req_data = req_struct.parse(req)
user_id = req_data.user_id
with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
i = 0
# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
while not heroList:
if i == 15:
# Return the dummy hero but not save it
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
return resp.make()
i += 1
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
# Avoid having a duplicated card and cause an overwrite
if not hero_data:
self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
return resp.make()
def handle_cd00(self, request: Any) -> bytes:
@ -1189,7 +1266,7 @@ class SaoBase:
#defrag_match/get_defrag_match_league_score_ranking_list
resp = SaoGetDefragMatchLeagueScoreRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_d404(self, request: Any) -> bytes:
#other/bnid_serial_code_check
resp = SaoBnidSerialCodeCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)

View File

@ -1661,7 +1661,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
super().__init__(data)
class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
def __init__(self, cmd, randomized_unanalyzed_id) -> None:
super().__init__(cmd)
self.result = 1
self.play_end_unanalyzed_log_reward_data_list_size = 1 # Number of arrays
@ -1670,7 +1670,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
self.common_reward_data_size = 1
self.common_reward_type_1 = 1
self.common_reward_id_1 = 102000070
self.common_reward_id_1 = int(randomized_unanalyzed_id)
self.common_reward_num_1 = 1
def make(self) -> bytes: