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sao: fix episode_play_end again

This commit is contained in:
Midorica 2023-11-11 11:10:57 -05:00
parent c23ab1438e
commit 1ff0e4e2c6
1 changed files with 1 additions and 5 deletions

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@ -520,7 +520,7 @@ class SaoBase:
# Grab the rare loot from the table, match it with the right item and then push to the player profile
json_data = {"data": []}
for r in range(0,req_data.play_end_request_data_list[0].get_rare_drop_data_list):
for r in range(0,req_data.play_end_request_data_list[0].get_rare_drop_data_count):
rewardList = self.game_data.static.get_rare_drop_id(int(req_data.play_end_request_data_list[0].get_rare_drop_data_list[r].quest_rare_drop_id))
commonRewardId = rewardList["commonRewardId"]
@ -537,15 +537,11 @@ class SaoBase:
# Generate random hero(es) based off the response
for a in range(0,req_data.play_end_request_data_list[0].get_unanalyzed_log_tmp_reward_data_count):
with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
randomized_unanalyzed_id = choice(data_unanalyzed)
while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.play_end_request_data_list[0].get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
randomized_unanalyzed_id = choice(data_unanalyzed)
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])