1
0
Fork 0

small fix about next tower stage progression for SAO

This commit is contained in:
Midorica 2023-06-24 20:31:14 -04:00
parent 391edd3354
commit 01b5282899
1 changed files with 8 additions and 1 deletions

View File

@ -935,6 +935,7 @@ class SaoBase:
# Add tower progression to database
user_id = req_data.user_id
trial_tower_id = req_data.trial_tower_id
next_tower_id = 0
quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
clear_time = req_data.score_data[0].clear_time
combo_num = req_data.score_data[0].combo_num
@ -945,17 +946,23 @@ class SaoBase:
# Save tower progression - to be revised to avoid saving worse score
if trial_tower_id == 10:
trial_tower_id = 10001
next_tower_id = 3011
elif trial_tower_id == 20:
trial_tower_id = 10002
next_tower_id = 3021
elif trial_tower_id == 30:
trial_tower_id = 10003
next_tower_id = 3031
elif trial_tower_id == 40:
trial_tower_id = 10004
next_tower_id = 3041
elif trial_tower_id == 50:
trial_tower_id = 10005
next_tower_id = 3051
else:
trial_tower_id = trial_tower_id + 3000
self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
self.game_data.item.put_player_quest(user_id, trial_tower_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
self.game_data.item.put_player_quest(user_id, next_tower_id, 0, 0, 0, 0, 0)
# Update the profile
profile = self.game_data.profile.get_profile(user_id)