forked from Hay1tsme/segatools
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
#include <windows.h>
|
|
#include <xinput.h>
|
|
|
|
#include <limits.h>
|
|
#include <stdint.h>
|
|
|
|
#include "mai2io/mai2io.h"
|
|
#include "mai2io/config.h"
|
|
|
|
static struct mai2_io_config mai2_io_cfg;
|
|
|
|
uint16_t mai2_io_get_api_version(void)
|
|
{
|
|
return 0x0100;
|
|
}
|
|
|
|
HRESULT mai2_io_init(void)
|
|
{
|
|
mai2_io_config_load(&mai2_io_cfg, L".\\segatools.ini");
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT mai2_io_poll(uint8_t *opbtn, uint8_t *player1, uint8_t *player2)
|
|
{
|
|
uint8_t opts = 0;
|
|
uint8_t p1 = 0;
|
|
uint8_t p2 = 0;
|
|
|
|
if (GetAsyncKeyState(mai2_io_cfg.vk_test) & 0x8000) {
|
|
opts |= MAI2_IO_OPBTN_TEST;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_service) & 0x8000) {
|
|
opts |= MAI2_IO_OPBTN_SERVICE;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_coin) & 0x8000) {
|
|
opts |= MAI2_IO_OPBTN_COIN;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_start) & 0x8000) {
|
|
opts |= MAI2_IO_P1_START;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_start) & 0x8000) {
|
|
opts |= MAI2_IO_P2_START;
|
|
}
|
|
|
|
*opbtn = opts;
|
|
|
|
if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[0]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_1;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[1]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_2;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[2]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_3;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[3]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_4;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[4]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_5;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[5]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_6;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[6]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_7;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[7]) & 0x8000) {
|
|
p1 |= MAI2_IO_GAMEBTN_8;
|
|
}
|
|
|
|
*player1 = p1;
|
|
|
|
if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[0]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_1;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[1]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_2;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[2]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_3;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[3]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_4;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[4]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_5;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[5]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_6;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[6]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_7;
|
|
}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[7]) & 0x8000) {
|
|
p2 |= MAI2_IO_GAMEBTN_8;
|
|
}
|
|
|
|
*player2 = p2;
|
|
return S_OK;
|
|
}
|