forked from Hay1tsme/segatools
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
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#include <windows.h>
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#include <xinput.h>
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#include <limits.h>
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#include <stdint.h>
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#include "mai2io/mai2io.h"
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#include "mai2io/config.h"
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static struct mai2_io_config mai2_io_cfg;
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uint16_t mai2_io_get_api_version(void)
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{
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return 0x0100;
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}
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HRESULT mai2_io_init(void)
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{
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mai2_io_config_load(&mai2_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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HRESULT mai2_io_poll(uint8_t *opbtn, uint8_t *player1, uint8_t *player2)
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{
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uint8_t opts = 0;
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uint8_t p1 = 0;
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uint8_t p2 = 0;
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if (GetAsyncKeyState(mai2_io_cfg.vk_test) & 0x8000) {
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opts |= MAI2_IO_OPBTN_TEST;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_service) & 0x8000) {
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opts |= MAI2_IO_OPBTN_SERVICE;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_coin) & 0x8000) {
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opts |= MAI2_IO_OPBTN_COIN;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_start) & 0x8000) {
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opts |= MAI2_IO_P1_START;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_start) & 0x8000) {
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opts |= MAI2_IO_P2_START;
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}
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*opbtn = opts;
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if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[0]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_1;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[1]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_2;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[2]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_3;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[3]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_4;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[4]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_5;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[5]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_6;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[6]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_7;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[7]) & 0x8000) {
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p1 |= MAI2_IO_GAMEBTN_8;
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}
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*player1 = p1;
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if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[0]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_1;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[1]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_2;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[2]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_3;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[3]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_4;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[4]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_5;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[5]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_6;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[6]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_7;
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}if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[7]) & 0x8000) {
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p2 |= MAI2_IO_GAMEBTN_8;
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}
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*player2 = p2;
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return S_OK;
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}
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