forked from Hay1tsme/segatools
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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#pragma once
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#include <windows.h>
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#include <stdint.h>
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enum {
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MAI2_IO_OPBTN_TEST = 0x01,
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MAI2_IO_OPBTN_SERVICE = 0x02,
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MAI2_IO_OPBTN_COIN = 0x04,
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MAI2_IO_P1_START = 0x08,
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MAI2_IO_P2_START = 0x10,
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};
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enum {
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MAI2_IO_GAMEBTN_1 = 0x01,
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MAI2_IO_GAMEBTN_2 = 0x02,
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MAI2_IO_GAMEBTN_3 = 0x04,
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MAI2_IO_GAMEBTN_4 = 0x08,
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MAI2_IO_GAMEBTN_5 = 0x10,
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MAI2_IO_GAMEBTN_6 = 0x20,
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MAI2_IO_GAMEBTN_7 = 0x40,
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MAI2_IO_GAMEBTN_8 = 0x80,
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};
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/* Get the version of the Mai2 IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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Semantic Versioning standard).
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The latest API version as of this writing is 0x0100. */
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uint16_t mai2_io_get_api_version(void);
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/* Initialize the IO DLL. This is the second function that will be called on
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your DLL, after mai2_io_get_api_version.
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All subsequent calls to this API may originate from arbitrary threads.
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Minimum API version: 0x0100 */
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HRESULT mai2_io_init(void);
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/* Send any queued outputs (of which there are currently none, though this may
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change in subsequent API versions) and retrieve any new inputs.
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Minimum API version: 0x0100 */
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HRESULT mai2_io_poll(uint8_t *opbtn, uint8_t *player1, uint8_t *player2);
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