Working build again

This commit is contained in:
Kayori 2024-08-26 13:46:05 +02:00
parent 944e09f40c
commit f4b4df7551
24 changed files with 3519 additions and 3472 deletions

View File

@ -1,266 +1,266 @@
$(BUILD_DIR_ZIP)/chuni.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/chuni
$(V)mkdir -p $(BUILD_DIR_ZIP)/chuni/DEVICE
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_32)/chunihook/chunihook.dll \
$(DIST_DIR)/chuni/segatools.ini \
$(DIST_DIR)/chuni/start.bat \
$(BUILD_DIR_ZIP)/chuni
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/chuni/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/chuni/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/chuni ; zip -r ../chuni.zip *
$(BUILD_DIR_ZIP)/cxb.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/cxb
$(V)mkdir -p $(BUILD_DIR_ZIP)/cxb/DEVICE
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_32)/cxbhook/cxbhook.dll \
$(DIST_DIR)/cxb/segatools.ini \
$(DIST_DIR)/cxb/start.bat \
$(BUILD_DIR_ZIP)/cxb
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/cxb/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/cxb/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/cxb ; zip -r ../cxb.zip *
$(BUILD_DIR_ZIP)/diva.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/diva
$(V)mkdir -p $(BUILD_DIR_ZIP)/diva/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/divahook/divahook.dll \
$(DIST_DIR)/diva/segatools.ini \
$(DIST_DIR)/diva/start.bat \
$(BUILD_DIR_ZIP)/diva
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/diva/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/diva/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/diva ; zip -r ../diva.zip *
$(BUILD_DIR_ZIP)/carol.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/carol
$(V)mkdir -p $(BUILD_DIR_ZIP)/carol/DEVICE
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_32)/carolhook/carolhook.dll \
$(DIST_DIR)/carol/segatools.ini \
$(DIST_DIR)/carol/start.bat \
$(BUILD_DIR_ZIP)/carol
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/carol/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/carol/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/carol ; zip -r ../carol.zip *
$(BUILD_DIR_ZIP)/idz.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/idz
$(V)mkdir -p $(BUILD_DIR_ZIP)/idz/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/idzhook/idzhook.dll \
$(DIST_DIR)/idz/segatools.ini \
$(DIST_DIR)/idz/start.bat \
$(BUILD_DIR_ZIP)/idz
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/idz/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/idz/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/idz ; zip -r ../idz.zip *
$(BUILD_DIR_ZIP)/fgo.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/fgo
$(V)mkdir -p $(BUILD_DIR_ZIP)/fgo/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/fgohook/fgohook.dll \
$(DIST_DIR)/fgo/segatools.ini \
$(DIST_DIR)/fgo/start.bat \
$(BUILD_DIR_ZIP)/fgo
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/fgo/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/fgo/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/fgo ; zip -r ../fgo.zip *
$(BUILD_DIR_ZIP)/idac.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/idac
$(V)mkdir -p $(BUILD_DIR_ZIP)/idac/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/idachook/idachook.dll \
$(DIST_DIR)/idac/segatools.ini \
$(DIST_DIR)/idac/config_hook.json \
$(DIST_DIR)/idac/start.bat \
$(BUILD_DIR_ZIP)/idac
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/idac/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/idac/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/idac ; zip -r ../idac.zip *
$(BUILD_DIR_ZIP)/swdc.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/swdc
$(V)mkdir -p $(BUILD_DIR_ZIP)/swdc/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/swdchook/swdchook.dll \
$(DIST_DIR)/swdc/segatools.ini \
$(DIST_DIR)/swdc/config_hook.json \
$(DIST_DIR)/swdc/start.bat \
$(BUILD_DIR_ZIP)/swdc
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/swdc/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/swdc/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/swdc ; zip -r ../swdc.zip *
$(BUILD_DIR_ZIP)/mercury.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/mercury
$(V)mkdir -p $(BUILD_DIR_ZIP)/mercury/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/mercuryhook/mercuryhook.dll \
$(DIST_DIR)/mercury/segatools.ini \
$(DIST_DIR)/mercury/start.bat \
$(BUILD_DIR_ZIP)/mercury
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/mercury/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/mercury/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mercury ; zip -r ../mercury.zip *
$(BUILD_DIR_ZIP)/chusan.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/chusan
$(V)mkdir -p $(BUILD_DIR_ZIP)/chusan/DEVICE
$(V)cp $(DIST_DIR)/chusan/segatools.ini \
$(DIST_DIR)/chusan/config_hook.json \
$(DIST_DIR)/chusan/start.bat \
$(BUILD_DIR_ZIP)/chusan
$(V)cp $(BUILD_DIR_32)/chusanhook/chusanhook.dll \
$(BUILD_DIR_ZIP)/chusan/chusanhook_x86.dll
$(V)cp $(BUILD_DIR_64)/chusanhook/chusanhook.dll \
$(BUILD_DIR_ZIP)/chusan/chusanhook_x64.dll
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_ZIP)/chusan/inject_x86.exe
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_ZIP)/chusan/inject_x64.exe
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/chusan/DEVICE
for x in exe dll; do strip $(BUILD_DIR_ZIP)/chusan/*.$$x; done
$(V)cd $(BUILD_DIR_ZIP)/chusan ; zip -r ../chusan.zip *
$(BUILD_DIR_ZIP)/mu3.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3
$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/mu3hook/mu3hook.dll \
$(DIST_DIR)/mu3/segatools.ini \
$(DIST_DIR)/mu3/start.bat \
$(BUILD_DIR_ZIP)/mu3
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/mu3/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/mu3/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mu3 ; zip -r ../mu3.zip *
$(BUILD_DIR_ZIP)/mai2.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/mai2
$(V)mkdir -p $(BUILD_DIR_ZIP)/mai2/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/mai2hook/mai2hook.dll \
$(DIST_DIR)/mai2/segatools.ini \
$(DIST_DIR)/mai2/start.bat \
$(BUILD_DIR_ZIP)/mai2
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/mai2/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/mai2/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mai2 ; zip -r ../mai2.zip *
$(BUILD_DIR_ZIP)/cm.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/cm
$(V)mkdir -p $(BUILD_DIR_ZIP)/cm/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/cmhook/cmhook.dll \
$(DIST_DIR)/cm/config_hook.json \
$(DIST_DIR)/cm/segatools.ini \
$(DIST_DIR)/cm/start.bat \
$(BUILD_DIR_ZIP)/cm
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/cm/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/cm/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/cm ; zip -r ../cm.zip *
$(BUILD_DIR_ZIP)/apm3.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/apm3
$(V)mkdir -p $(BUILD_DIR_ZIP)/apm3/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/apm3hook/apm3hook.dll \
$(DIST_DIR)/apm3/segatools.ini \
$(DIST_DIR)/apm3/start.bat \
$(BUILD_DIR_ZIP)/apm3
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/apm3/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/apm3/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/apm3 ; zip -r ../apm3.zip *
$(BUILD_DIR_ZIP)/tokyo.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/tokyohook/tokyohook.dll \
$(DIST_DIR)/tokyo/config_hook.json \
$(DIST_DIR)/tokyo/segatools.ini \
$(DIST_DIR)/tokyo/start.bat \
$(BUILD_DIR_ZIP)/tokyo
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/tokyo/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/tokyo ; zip -r ../tokyo.zip *
$(BUILD_DIR_ZIP)/doc.zip: \
$(DOC_DIR)/config \
$(DOC_DIR)/chunihook.md \
$(DOC_DIR)/idzhook.md \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -r $@ $^
$(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/chuni.zip \
$(BUILD_DIR_ZIP)/cxb.zip \
$(BUILD_DIR_ZIP)/carol.zip \
$(BUILD_DIR_ZIP)/diva.zip \
$(BUILD_DIR_ZIP)/doc.zip \
$(BUILD_DIR_ZIP)/idz.zip \
$(BUILD_DIR_ZIP)/idac.zip \
$(BUILD_DIR_ZIP)/swdc.zip \
$(BUILD_DIR_ZIP)/mercury.zip \
$(BUILD_DIR_ZIP)/chusan.zip \
$(BUILD_DIR_ZIP)/mu3.zip \
$(BUILD_DIR_ZIP)/mai2.zip \
$(BUILD_DIR_ZIP)/cm.zip \
$(BUILD_DIR_ZIP)/apm3.zip \
$(BUILD_DIR_ZIP)/tokyo.zip \
$(BUILD_DIR_ZIP)/fgo.zip \
CHANGELOG.md \
README.md \
$(V)echo ... $@
$(V)zip -j $@ $^
$(BUILD_DIR_ZIP)/chuni.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/chuni
$(V)mkdir -p $(BUILD_DIR_ZIP)/chuni/DEVICE
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_32)/chunihook/chunihook.dll \
$(DIST_DIR)/chuni/segatools.ini \
$(DIST_DIR)/chuni/start.bat \
$(BUILD_DIR_ZIP)/chuni
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/chuni/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/chuni/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/chuni ; zip -r ../chuni.zip *
$(BUILD_DIR_ZIP)/cxb.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/cxb
$(V)mkdir -p $(BUILD_DIR_ZIP)/cxb/DEVICE
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_32)/cxbhook/cxbhook.dll \
$(DIST_DIR)/cxb/segatools.ini \
$(DIST_DIR)/cxb/start.bat \
$(BUILD_DIR_ZIP)/cxb
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/cxb/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/cxb/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/cxb ; zip -r ../cxb.zip *
$(BUILD_DIR_ZIP)/diva.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/diva
$(V)mkdir -p $(BUILD_DIR_ZIP)/diva/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/divahook/divahook.dll \
$(DIST_DIR)/diva/segatools.ini \
$(DIST_DIR)/diva/start.bat \
$(BUILD_DIR_ZIP)/diva
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/diva/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/diva/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/diva ; zip -r ../diva.zip *
$(BUILD_DIR_ZIP)/carol.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/carol
$(V)mkdir -p $(BUILD_DIR_ZIP)/carol/DEVICE
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_32)/carolhook/carolhook.dll \
$(DIST_DIR)/carol/segatools.ini \
$(DIST_DIR)/carol/start.bat \
$(BUILD_DIR_ZIP)/carol
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/carol/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/carol/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/carol ; zip -r ../carol.zip *
$(BUILD_DIR_ZIP)/idz.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/idz
$(V)mkdir -p $(BUILD_DIR_ZIP)/idz/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/idzhook/idzhook.dll \
$(DIST_DIR)/idz/segatools.ini \
$(DIST_DIR)/idz/start.bat \
$(BUILD_DIR_ZIP)/idz
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/idz/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/idz/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/idz ; zip -r ../idz.zip *
$(BUILD_DIR_ZIP)/fgo.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/fgo
$(V)mkdir -p $(BUILD_DIR_ZIP)/fgo/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/fgohook/fgohook.dll \
$(DIST_DIR)/fgo/segatools.ini \
$(DIST_DIR)/fgo/start.bat \
$(BUILD_DIR_ZIP)/fgo
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/fgo/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/fgo/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/fgo ; zip -r ../fgo.zip *
$(BUILD_DIR_ZIP)/idac.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/idac
$(V)mkdir -p $(BUILD_DIR_ZIP)/idac/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/idachook/idachook.dll \
$(DIST_DIR)/idac/segatools.ini \
$(DIST_DIR)/idac/config_hook.json \
$(DIST_DIR)/idac/start.bat \
$(BUILD_DIR_ZIP)/idac
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/idac/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/idac/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/idac ; zip -r ../idac.zip *
$(BUILD_DIR_ZIP)/swdc.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/swdc
$(V)mkdir -p $(BUILD_DIR_ZIP)/swdc/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/swdchook/swdchook.dll \
$(DIST_DIR)/swdc/segatools.ini \
$(DIST_DIR)/swdc/config_hook.json \
$(DIST_DIR)/swdc/start.bat \
$(BUILD_DIR_ZIP)/swdc
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/swdc/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/swdc/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/swdc ; zip -r ../swdc.zip *
$(BUILD_DIR_ZIP)/mercury.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/mercury
$(V)mkdir -p $(BUILD_DIR_ZIP)/mercury/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/mercuryhook/mercuryhook.dll \
$(DIST_DIR)/mercury/segatools.ini \
$(DIST_DIR)/mercury/start.bat \
$(BUILD_DIR_ZIP)/mercury
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/mercury/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/mercury/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mercury ; zip -r ../mercury.zip *
$(BUILD_DIR_ZIP)/chusan.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/chusan
$(V)mkdir -p $(BUILD_DIR_ZIP)/chusan/DEVICE
$(V)cp $(DIST_DIR)/chusan/segatools.ini \
$(DIST_DIR)/chusan/config_hook.json \
$(DIST_DIR)/chusan/start.bat \
$(BUILD_DIR_ZIP)/chusan
$(V)cp $(BUILD_DIR_32)/chusanhook/chusanhook.dll \
$(BUILD_DIR_ZIP)/chusan/chusanhook_x86.dll
$(V)cp $(BUILD_DIR_64)/chusanhook/chusanhook.dll \
$(BUILD_DIR_ZIP)/chusan/chusanhook_x64.dll
$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_ZIP)/chusan/inject_x86.exe
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_ZIP)/chusan/inject_x64.exe
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/chusan/DEVICE
for x in exe dll; do strip $(BUILD_DIR_ZIP)/chusan/*.$$x; done
$(V)cd $(BUILD_DIR_ZIP)/chusan ; zip -r ../chusan.zip *
$(BUILD_DIR_ZIP)/mu3.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3
$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/mu3hook/mu3hook.dll \
$(DIST_DIR)/mu3/segatools.ini \
$(DIST_DIR)/mu3/start.bat \
$(BUILD_DIR_ZIP)/mu3
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/mu3/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/mu3/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mu3 ; zip -r ../mu3.zip *
$(BUILD_DIR_ZIP)/mai2.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/mai2
$(V)mkdir -p $(BUILD_DIR_ZIP)/mai2/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/mai2hook/mai2hook.dll \
$(DIST_DIR)/mai2/segatools.ini \
$(DIST_DIR)/mai2/start.bat \
$(BUILD_DIR_ZIP)/mai2
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/mai2/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/mai2/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mai2 ; zip -r ../mai2.zip *
$(BUILD_DIR_ZIP)/cm.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/cm
$(V)mkdir -p $(BUILD_DIR_ZIP)/cm/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/cmhook/cmhook.dll \
$(DIST_DIR)/cm/config_hook.json \
$(DIST_DIR)/cm/segatools.ini \
$(DIST_DIR)/cm/start.bat \
$(BUILD_DIR_ZIP)/cm
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/cm/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/cm/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/cm ; zip -r ../cm.zip *
$(BUILD_DIR_ZIP)/apm3.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/apm3
$(V)mkdir -p $(BUILD_DIR_ZIP)/apm3/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/apm3hook/apm3hook.dll \
$(DIST_DIR)/apm3/segatools.ini \
$(DIST_DIR)/apm3/start.bat \
$(BUILD_DIR_ZIP)/apm3
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/apm3/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/apm3/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/apm3 ; zip -r ../apm3.zip *
$(BUILD_DIR_ZIP)/tokyo.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/tokyohook/tokyohook.dll \
$(DIST_DIR)/tokyo/config_hook.json \
$(DIST_DIR)/tokyo/segatools.ini \
$(DIST_DIR)/tokyo/start.bat \
$(BUILD_DIR_ZIP)/tokyo
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/tokyo/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/tokyo ; zip -r ../tokyo.zip *
$(BUILD_DIR_ZIP)/doc.zip: \
$(DOC_DIR)/config \
$(DOC_DIR)/chunihook.md \
$(DOC_DIR)/idzhook.md \
| $(zipdir)/
$(V)echo ... $@
$(V)zip -r $@ $^
$(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/chuni.zip \
$(BUILD_DIR_ZIP)/cxb.zip \
$(BUILD_DIR_ZIP)/carol.zip \
$(BUILD_DIR_ZIP)/diva.zip \
$(BUILD_DIR_ZIP)/doc.zip \
$(BUILD_DIR_ZIP)/idz.zip \
$(BUILD_DIR_ZIP)/idac.zip \
$(BUILD_DIR_ZIP)/swdc.zip \
$(BUILD_DIR_ZIP)/mercury.zip \
$(BUILD_DIR_ZIP)/chusan.zip \
$(BUILD_DIR_ZIP)/mu3.zip \
$(BUILD_DIR_ZIP)/mai2.zip \
$(BUILD_DIR_ZIP)/cm.zip \
$(BUILD_DIR_ZIP)/apm3.zip \
$(BUILD_DIR_ZIP)/tokyo.zip \
$(BUILD_DIR_ZIP)/fgo.zip \
CHANGELOG.md \
README.md \
$(V)echo ... $@
$(V)zip -j $@ $^

View File

@ -12,7 +12,7 @@ enum {
enum {
apm3_IO_GAMEBTN_1 = 0x01,
}
};
/* Get the version of the AllS.Net PRAS Multi IO API that this DLL supports. This
function should return a positive 16-bit integer, where the high byte is

View File

@ -1,95 +1,95 @@
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
#include "board/aime-dll.h"
#include "board/config.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "util/dprintf.h"
// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
static void aime_dll_config_load(struct aime_dll_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
// Workaround for x64/x86 external IO dlls
// path32 for 32bit, path64 for 64bit
// for else.. is that possible? idk
if (cfg->path64) {
#if defined(ENV32BIT)
// Always empty, due to amdaemon being 64 bit in 32 bit mode
memset(cfg->path, 0, sizeof(cfg->path));
#elif defined(ENV64BIT)
GetPrivateProfileStringW(
L"aimeio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
#else
#error "Unknown environment"
#endif
} else {
GetPrivateProfileStringW(
L"aimeio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
}
void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
aime_dll_config_load(&cfg->dll, filename);
cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highBaud", 1, filename);
cfg->gen = GetPrivateProfileIntW(L"aime", L"gen", 0, filename);
}
void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"io4", L"enable", 1, filename);
}
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
cfg->port = GetPrivateProfileIntW(L"vfd", L"portNo", 0, filename);
cfg->utf_conversion = GetPrivateProfileIntW(L"vfd", L"utfConversion", 0, filename);
}
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
#include "board/aime-dll.h"
#include "board/config.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "util/dprintf.h"
// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
static void aime_dll_config_load(struct aime_dll_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
// Workaround for x64/x86 external IO dlls
// path32 for 32bit, path64 for 64bit
// for else.. is that possible? idk
if (cfg->path64) {
#if defined(ENV32BIT)
// Always empty, due to amdaemon being 64 bit in 32 bit mode
memset(cfg->path, 0, sizeof(cfg->path));
#elif defined(ENV64BIT)
GetPrivateProfileStringW(
L"aimeio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
#else
#error "Unknown environment"
#endif
} else {
GetPrivateProfileStringW(
L"aimeio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
}
void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
aime_dll_config_load(&cfg->dll, filename);
cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highBaud", 1, filename);
cfg->gen = GetPrivateProfileIntW(L"aime", L"gen", 0, filename);
}
void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"io4", L"enable", 1, filename);
}
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
cfg->port = GetPrivateProfileIntW(L"vfd", L"portNo", 0, filename);
cfg->utf_conversion = GetPrivateProfileIntW(L"vfd", L"utfConversion", 0, filename);
}

View File

@ -1,54 +1,54 @@
board_lib = static_library(
'board',
include_directories : inc,
implicit_include_directories : false,
c_pch : '../precompiled.h',
dependencies : [
capnhook.get_variable('hook_dep'),
],
link_with : [
iccard_lib,
],
sources : [
'aime-dll.c',
'aime-dll.h',
'config.c',
'config.h',
'guid.c',
'guid.h',
'io3.c',
'io3.h',
'io4.c',
'io4.h',
'led15093-cmd.h',
'led15093-frame.c',
'led15093-frame.h',
'led15093.c',
'led15093.h',
'led15070-cmd.h',
'led15070-frame.c',
'led15070-frame.h',
'led15070.c',
'led15070.h',
'sg-cmd.c',
'sg-cmd.h',
'sg-frame.c',
'sg-frame.h',
'sg-led.c',
'sg-led.h',
'sg-led-cmd.h',
'sg-nfc.c',
'sg-nfc.h',
'sg-nfc-cmd.h',
'sg-reader.c',
'sg-reader.h',
'slider-cmd.h',
'slider-frame.c',
'slider-frame.h',
'vfd.c',
'vfd.h',
'vfd-cmd.h',
'vfd-frame.c',
'vfd-frame.h',
],
)
board_lib = static_library(
'board',
include_directories : inc,
implicit_include_directories : false,
c_pch : '../precompiled.h',
dependencies : [
capnhook.get_variable('hook_dep'),
],
link_with : [
iccard_lib,
],
sources : [
'aime-dll.c',
'aime-dll.h',
'config.c',
'config.h',
'guid.c',
'guid.h',
'io3.c',
'io3.h',
'io4.c',
'io4.h',
'led15093-cmd.h',
'led15093-frame.c',
'led15093-frame.h',
'led15093.c',
'led15093.h',
'led15070-cmd.h',
'led15070-frame.c',
'led15070-frame.h',
'led15070.c',
'led15070.h',
'sg-cmd.c',
'sg-cmd.h',
'sg-frame.c',
'sg-frame.h',
'sg-led.c',
'sg-led.h',
'sg-led-cmd.h',
'sg-nfc.c',
'sg-nfc.h',
'sg-nfc-cmd.h',
'sg-reader.c',
'sg-reader.h',
'slider-cmd.h',
'slider-frame.c',
'slider-frame.h',
'vfd.c',
'vfd.h',
'vfd-cmd.h',
'vfd-frame.c',
'vfd-frame.h',
],
)

View File

@ -1,118 +1,118 @@
#pragma once
#include <stdint.h>
#pragma pack(push, 1)
enum {
SG_NFC_CMD_GET_FW_VERSION = 0x30,
SG_NFC_CMD_GET_HW_VERSION = 0x32,
SG_NFC_CMD_RADIO_ON = 0x40,
SG_NFC_CMD_RADIO_OFF = 0x41,
SG_NFC_CMD_POLL = 0x42,
SG_NFC_CMD_MIFARE_SELECT_TAG = 0x43,
SG_NFC_CMD_MIFARE_SET_KEY_A = 0x50,
SG_NFC_CMD_MIFARE_AUTHENTICATE_A = 0x51,
SG_NFC_CMD_MIFARE_READ_BLOCK = 0x52,
SG_NFC_CMD_MIFARE_SET_KEY_B = 0x54,
SG_NFC_CMD_MIFARE_AUTHENTICATE_B = 0x55,
SG_NFC_CMD_TO_UPDATE_MODE = 0x60,
SG_NFC_CMD_SEND_HEX_DATA = 0x61,
SG_NFC_CMD_RESET = 0x62,
SG_NFC_CMD_FELICA_ENCAP = 0x71,
};
struct sg_nfc_res_get_fw_version {
struct sg_res_header res;
char version[23];
};
struct sg_nfc_res_get_hw_version {
struct sg_res_header res;
char version[23];
};
struct sg_nfc_req_mifare_set_key {
struct sg_req_header req;
uint8_t key[6];
};
struct sg_nfc_req_mifare_50 {
struct sg_req_header req;
uint8_t payload[6];
};
struct sg_nfc_req_poll_40 {
struct sg_req_header req;
uint8_t payload;
};
struct sg_nfc_poll_mifare {
uint8_t type;
uint8_t id_len;
uint32_t uid;
};
struct sg_nfc_poll_felica {
uint8_t type;
uint8_t id_len;
uint64_t IDm;
uint64_t PMm;
};
struct sg_nfc_res_poll {
struct sg_res_header res;
uint8_t count;
uint8_t payload[250];
};
struct sg_nfc_req_mifare_select_tag {
struct sg_res_header res;
uint32_t uid;
};
struct sg_nfc_req_mifare_read_block {
struct sg_req_header req;
struct {
uint32_t uid;
uint8_t block_no;
} payload;
};
struct sg_nfc_res_mifare_read_block {
struct sg_res_header res;
uint8_t block[16];
};
struct sg_nfc_req_felica_encap {
struct sg_req_header req;
uint64_t IDm;
uint8_t payload[243];
};
struct sg_nfc_res_felica_encap {
struct sg_res_header res;
uint8_t payload[250];
};
union sg_nfc_req_any {
uint8_t bytes[256];
struct sg_req_header simple;
struct sg_nfc_req_mifare_set_key mifare_set_key;
struct sg_nfc_req_mifare_read_block mifare_read_block;
struct sg_nfc_req_mifare_50 mifare_50;
struct sg_nfc_req_poll_40 poll_40;
struct sg_nfc_req_felica_encap felica_encap;
};
union sg_nfc_res_any {
uint8_t bytes[256];
struct sg_res_header simple;
struct sg_nfc_res_get_fw_version get_fw_version;
struct sg_nfc_res_get_hw_version get_hw_version;
struct sg_nfc_res_poll poll;
struct sg_nfc_res_mifare_read_block mifare_read_block;
struct sg_nfc_res_felica_encap felica_encap;
};
#pragma pack(pop)
#pragma once
#include <stdint.h>
#pragma pack(push, 1)
enum {
SG_NFC_CMD_GET_FW_VERSION = 0x30,
SG_NFC_CMD_GET_HW_VERSION = 0x32,
SG_NFC_CMD_RADIO_ON = 0x40,
SG_NFC_CMD_RADIO_OFF = 0x41,
SG_NFC_CMD_POLL = 0x42,
SG_NFC_CMD_MIFARE_SELECT_TAG = 0x43,
SG_NFC_CMD_MIFARE_SET_KEY_A = 0x50,
SG_NFC_CMD_MIFARE_AUTHENTICATE_A = 0x51,
SG_NFC_CMD_MIFARE_READ_BLOCK = 0x52,
SG_NFC_CMD_MIFARE_SET_KEY_B = 0x54,
SG_NFC_CMD_MIFARE_AUTHENTICATE_B = 0x55,
SG_NFC_CMD_TO_UPDATE_MODE = 0x60,
SG_NFC_CMD_SEND_HEX_DATA = 0x61,
SG_NFC_CMD_RESET = 0x62,
SG_NFC_CMD_FELICA_ENCAP = 0x71,
};
struct sg_nfc_res_get_fw_version {
struct sg_res_header res;
char version[23];
};
struct sg_nfc_res_get_hw_version {
struct sg_res_header res;
char version[23];
};
struct sg_nfc_req_mifare_set_key {
struct sg_req_header req;
uint8_t key[6];
};
struct sg_nfc_req_mifare_50 {
struct sg_req_header req;
uint8_t payload[6];
};
struct sg_nfc_req_poll_40 {
struct sg_req_header req;
uint8_t payload;
};
struct sg_nfc_poll_mifare {
uint8_t type;
uint8_t id_len;
uint32_t uid;
};
struct sg_nfc_poll_felica {
uint8_t type;
uint8_t id_len;
uint64_t IDm;
uint64_t PMm;
};
struct sg_nfc_res_poll {
struct sg_res_header res;
uint8_t count;
uint8_t payload[250];
};
struct sg_nfc_req_mifare_select_tag {
struct sg_res_header res;
uint32_t uid;
};
struct sg_nfc_req_mifare_read_block {
struct sg_req_header req;
struct {
uint32_t uid;
uint8_t block_no;
} payload;
};
struct sg_nfc_res_mifare_read_block {
struct sg_res_header res;
uint8_t block[16];
};
struct sg_nfc_req_felica_encap {
struct sg_req_header req;
uint64_t IDm;
uint8_t payload[243];
};
struct sg_nfc_res_felica_encap {
struct sg_res_header res;
uint8_t payload[250];
};
union sg_nfc_req_any {
uint8_t bytes[256];
struct sg_req_header simple;
struct sg_nfc_req_mifare_set_key mifare_set_key;
struct sg_nfc_req_mifare_read_block mifare_read_block;
struct sg_nfc_req_mifare_50 mifare_50;
struct sg_nfc_req_poll_40 poll_40;
struct sg_nfc_req_felica_encap felica_encap;
};
union sg_nfc_res_any {
uint8_t bytes[256];
struct sg_res_header simple;
struct sg_nfc_res_get_fw_version get_fw_version;
struct sg_nfc_res_get_hw_version get_hw_version;
struct sg_nfc_res_poll poll;
struct sg_nfc_res_mifare_read_block mifare_read_block;
struct sg_nfc_res_felica_encap felica_encap;
};
#pragma pack(pop)

View File

@ -1,477 +1,477 @@
#include <windows.h>
#include <assert.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "board/sg-cmd.h"
#include "board/sg-nfc.h"
#include "board/sg-nfc-cmd.h"
#include "iccard/aime.h"
#include "iccard/felica.h"
#include "util/dprintf.h"
#include "util/dump.h"
static HRESULT sg_nfc_dispatch(
void *ctx,
const void *v_req,
void *v_res);
static HRESULT sg_nfc_cmd_reset(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res);
static HRESULT sg_nfc_cmd_get_fw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_fw_version *res);
static HRESULT sg_nfc_cmd_get_hw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_hw_version *res);
static HRESULT sg_nfc_cmd_poll(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_poll *res);
static HRESULT sg_nfc_poll_aime(
struct sg_nfc *nfc,
struct sg_nfc_poll_mifare *mifare);
static HRESULT sg_nfc_poll_felica(
struct sg_nfc *nfc,
struct sg_nfc_poll_felica *felica);
static HRESULT sg_nfc_cmd_mifare_read_block(
struct sg_nfc *nfc,
const struct sg_nfc_req_mifare_read_block *req,
struct sg_nfc_res_mifare_read_block *res);
static HRESULT sg_nfc_cmd_felica_encap(
struct sg_nfc *nfc,
const struct sg_nfc_req_felica_encap *req,
struct sg_nfc_res_felica_encap *res);
static HRESULT sg_nfc_cmd_send_hex_data(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res);
static HRESULT sg_nfc_cmd_dummy(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res);
static const struct version_info hw_version[] = {
{"TN32MSEC003S H/W Ver3.0", 23},
{"837-15286", 9},
{"837-15396", 9}
};
static const struct version_info fw_version[] = {
{"TN32MSEC003S F/W Ver1.2", 23},
{"\x94", 1},
{"\x94", 1}
};
void sg_nfc_init(
struct sg_nfc *nfc,
uint8_t addr,
const struct sg_nfc_ops *ops,
unsigned int gen,
void *ops_ctx)
{
assert(nfc != NULL);
assert(ops != NULL);
nfc->ops = ops;
nfc->ops_ctx = ops_ctx;
nfc->addr = addr;
nfc->gen = gen;
}
#ifdef NDEBUG
#define sg_nfc_dprintfv(nfc, fmt, ap)
#define sg_nfc_dprintf(nfc, fmt, ...)
#else
static void sg_nfc_dprintfv(
const struct sg_nfc *nfc,
const char *fmt,
va_list ap)
{
dprintf("NFC %02x: ", nfc->addr);
dprintfv(fmt, ap);
}
static void sg_nfc_dprintf(
const struct sg_nfc *nfc,
const char *fmt,
...)
{
va_list ap;
va_start(ap, fmt);
sg_nfc_dprintfv(nfc, fmt, ap);
va_end(ap);
}
#endif
void sg_nfc_transact(
struct sg_nfc *nfc,
struct iobuf *res_frame,
const void *req_bytes,
size_t req_nbytes)
{
assert(nfc != NULL);
assert(res_frame != NULL);
assert(req_bytes != NULL);
sg_req_transact(res_frame, req_bytes, req_nbytes, sg_nfc_dispatch, nfc);
}
static HRESULT sg_nfc_dispatch(
void *ctx,
const void *v_req,
void *v_res)
{
struct sg_nfc *nfc;
const union sg_nfc_req_any *req;
union sg_nfc_res_any *res;
nfc = ctx;
req = v_req;
res = v_res;
if (req->simple.hdr.addr != nfc->addr) {
/* Not addressed to us, don't send a response */
return S_FALSE;
}
switch (req->simple.hdr.cmd) {
case SG_NFC_CMD_RESET:
return sg_nfc_cmd_reset(nfc, &req->simple, &res->simple);
case SG_NFC_CMD_GET_FW_VERSION:
return sg_nfc_cmd_get_fw_version(
nfc,
&req->simple,
&res->get_fw_version);
case SG_NFC_CMD_GET_HW_VERSION:
return sg_nfc_cmd_get_hw_version(
nfc,
&req->simple,
&res->get_hw_version);
case SG_NFC_CMD_POLL:
return sg_nfc_cmd_poll(
nfc,
&req->simple,
&res->poll);
case SG_NFC_CMD_MIFARE_READ_BLOCK:
return sg_nfc_cmd_mifare_read_block(
nfc,
&req->mifare_read_block,
&res->mifare_read_block);
case SG_NFC_CMD_FELICA_ENCAP:
return sg_nfc_cmd_felica_encap(
nfc,
&req->felica_encap,
&res->felica_encap);
case SG_NFC_CMD_MIFARE_AUTHENTICATE:
case SG_NFC_CMD_SEND_HEX_DATA:
return sg_nfc_cmd_send_hex_data(nfc, &req->simple, &res->simple);
case SG_NFC_CMD_MIFARE_SELECT_TAG:
case SG_NFC_CMD_MIFARE_SET_KEY_AIME:
case SG_NFC_CMD_MIFARE_SET_KEY_BANA:
case SG_NFC_CMD_RADIO_ON:
case SG_NFC_CMD_RADIO_OFF:
case SG_NFC_CMD_TO_UPDATE_MODE:
return sg_nfc_cmd_dummy(nfc, &req->simple, &res->simple);
default:
sg_nfc_dprintf(nfc, "Unimpl command %02x\n", req->simple.hdr.cmd);
return E_NOTIMPL;
}
}
static HRESULT sg_nfc_cmd_reset(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res)
{
sg_nfc_dprintf(nfc, "Reset\n");
sg_res_init(res, req, 0);
res->status = 3;
return S_OK;
}
static HRESULT sg_nfc_cmd_get_fw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_fw_version *res)
{
const struct version_info *fw = &fw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, fw->length);
memcpy(res->version, fw->version, fw->length);
return S_OK;
}
static HRESULT sg_nfc_cmd_get_hw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_hw_version *res)
{
const struct version_info *hw = &hw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, hw->length);
memcpy(res->version, hw->version, hw->length);
return S_OK;
}
static HRESULT sg_nfc_cmd_poll(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_poll *res)
{
struct sg_nfc_poll_mifare mifare;
struct sg_nfc_poll_felica felica;
HRESULT hr;
hr = nfc->ops->poll(nfc->ops_ctx);
if (FAILED(hr)) {
return hr;
}
hr = sg_nfc_poll_felica(nfc, &felica);
if (SUCCEEDED(hr) && hr != S_FALSE) {
sg_res_init(&res->res, req, 1 + sizeof(felica));
memcpy(res->payload, &felica, sizeof(felica));
res->count = 1;
return S_OK;
}
hr = sg_nfc_poll_aime(nfc, &mifare);
if (SUCCEEDED(hr) && hr != S_FALSE) {
sg_res_init(&res->res, req, 1 + sizeof(mifare));
memcpy(res->payload, &mifare, sizeof(mifare));
res->count = 1;
return S_OK;
}
sg_res_init(&res->res, req, 1);
res->count = 0;
return S_OK;
}
static HRESULT sg_nfc_poll_aime(
struct sg_nfc *nfc,
struct sg_nfc_poll_mifare *mifare)
{
uint8_t luid[10];
HRESULT hr;
/* Call backend */
if (nfc->ops->get_aime_id != NULL) {
hr = nfc->ops->get_aime_id(nfc->ops_ctx, luid, sizeof(luid));
} else {
hr = S_FALSE;
}
if (FAILED(hr) || hr == S_FALSE) {
return hr;
}
sg_nfc_dprintf(nfc, "AiMe card is present\n");
/* Construct response (use an arbitrary UID) */
mifare->type = 0x10;
mifare->id_len = sizeof(mifare->uid);
mifare->uid = _byteswap_ulong(0x01020304);
/* Initialize MIFARE IC emulator */
hr = aime_card_populate(&nfc->mifare, luid, sizeof(luid));
if (FAILED(hr)) {
return hr;
}
return S_OK;
}
static HRESULT sg_nfc_poll_felica(
struct sg_nfc *nfc,
struct sg_nfc_poll_felica *felica)
{
uint64_t IDm;
HRESULT hr;
/* Call backend */
if (nfc->ops->get_felica_id != NULL) {
hr = nfc->ops->get_felica_id(nfc->ops_ctx, &IDm);
} else {
hr = S_FALSE;
}
if (FAILED(hr) || hr == S_FALSE) {
return hr;
}
sg_nfc_dprintf(nfc, "FeliCa card is present\n");
/* Construct poll response */
felica->type = 0x20;
felica->id_len = sizeof(felica->IDm) + sizeof(felica->PMm);
felica->IDm = _byteswap_uint64(IDm);
felica->PMm = _byteswap_uint64(felica_get_generic_PMm());
/* Initialize FeliCa IC emulator */
nfc->felica.IDm = IDm;
nfc->felica.PMm = felica_get_generic_PMm();
nfc->felica.system_code = 0x0000;
return S_OK;
}
static HRESULT sg_nfc_cmd_mifare_read_block(
struct sg_nfc *nfc,
const struct sg_nfc_req_mifare_read_block *req,
struct sg_nfc_res_mifare_read_block *res)
{
uint32_t uid;
if (req->req.payload_len != sizeof(req->payload)) {
sg_nfc_dprintf(nfc, "%s: Payload size is incorrect\n", __func__);
return E_FAIL;
}
uid = _byteswap_ulong(req->payload.uid);
sg_nfc_dprintf(nfc, "Read uid %08x block %i\n", uid, req->payload.block_no);
if (req->payload.block_no > 3) {
sg_nfc_dprintf(nfc, "MIFARE block number out of range\n");
return E_FAIL;
}
sg_res_init(&res->res, &req->req, sizeof(res->block));
memcpy( res->block,
nfc->mifare.sectors[0].blocks[req->payload.block_no].bytes,
sizeof(res->block));
return S_OK;
}
static HRESULT sg_nfc_cmd_felica_encap(
struct sg_nfc *nfc,
const struct sg_nfc_req_felica_encap *req,
struct sg_nfc_res_felica_encap *res)
{
struct const_iobuf f_req;
struct iobuf f_res;
HRESULT hr;
/* First byte of encapsulated request and response is a length byte
(inclusive of itself). The FeliCa emulator expects its caller to handle
that length byte on its behalf (we adopt the convention that the length
byte is part of the FeliCa protocol's framing layer). */
if (req->req.payload_len != 8 + req->payload[0]) {
sg_nfc_dprintf(
nfc,
"FeliCa encap payload length mismatch: sg %i != felica %i + 8",
req->req.payload_len,
req->payload[0]);
return E_FAIL;
}
f_req.bytes = req->payload;
f_req.nbytes = req->payload[0];
f_req.pos = 1;
f_res.bytes = res->payload;
f_res.nbytes = sizeof(res->payload);
f_res.pos = 1;
#if defined(LOG_NFC)
dprintf("FELICA OUTBOUND:\n");
dump_const_iobuf(&f_req);
#endif
hr = felica_transact(&nfc->felica, &f_req, &f_res);
if (FAILED(hr)) {
return hr;
}
sg_res_init(&res->res, &req->req, f_res.pos);
res->payload[0] = f_res.pos;
#if defined(LOG_NFC)
dprintf("FELICA INBOUND:\n");
dump_iobuf(&f_res);
#endif
return S_OK;
}
static HRESULT sg_nfc_cmd_send_hex_data(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res)
{
sg_res_init(res, req, 0);
/* Firmware checksum length? */
if (req->payload_len == 0x2b) {
/* The firmware is identical flag? */
res->status = 0x20;
}
return S_OK;
}
static HRESULT sg_nfc_cmd_dummy(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res)
{
sg_res_init(res, req, 0);
return S_OK;
}
#include <windows.h>
#include <assert.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "board/sg-cmd.h"
#include "board/sg-nfc.h"
#include "board/sg-nfc-cmd.h"
#include "iccard/aime.h"
#include "iccard/felica.h"
#include "util/dprintf.h"
#include "util/dump.h"
static HRESULT sg_nfc_dispatch(
void *ctx,
const void *v_req,
void *v_res);
static HRESULT sg_nfc_cmd_reset(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res);
static HRESULT sg_nfc_cmd_get_fw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_fw_version *res);
static HRESULT sg_nfc_cmd_get_hw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_hw_version *res);
static HRESULT sg_nfc_cmd_poll(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_poll *res);
static HRESULT sg_nfc_poll_aime(
struct sg_nfc *nfc,
struct sg_nfc_poll_mifare *mifare);
static HRESULT sg_nfc_poll_felica(
struct sg_nfc *nfc,
struct sg_nfc_poll_felica *felica);
static HRESULT sg_nfc_cmd_mifare_read_block(
struct sg_nfc *nfc,
const struct sg_nfc_req_mifare_read_block *req,
struct sg_nfc_res_mifare_read_block *res);
static HRESULT sg_nfc_cmd_felica_encap(
struct sg_nfc *nfc,
const struct sg_nfc_req_felica_encap *req,
struct sg_nfc_res_felica_encap *res);
static HRESULT sg_nfc_cmd_send_hex_data(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res);
static HRESULT sg_nfc_cmd_dummy(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res);
static const struct version_info hw_version[] = {
{"TN32MSEC003S H/W Ver3.0", 23},
{"837-15286", 9},
{"837-15396", 9}
};
static const struct version_info fw_version[] = {
{"TN32MSEC003S F/W Ver1.2", 23},
{"\x94", 1},
{"\x94", 1}
};
void sg_nfc_init(
struct sg_nfc *nfc,
uint8_t addr,
const struct sg_nfc_ops *ops,
unsigned int gen,
void *ops_ctx)
{
assert(nfc != NULL);
assert(ops != NULL);
nfc->ops = ops;
nfc->ops_ctx = ops_ctx;
nfc->addr = addr;
nfc->gen = gen;
}
#ifdef NDEBUG
#define sg_nfc_dprintfv(nfc, fmt, ap)
#define sg_nfc_dprintf(nfc, fmt, ...)
#else
static void sg_nfc_dprintfv(
const struct sg_nfc *nfc,
const char *fmt,
va_list ap)
{
dprintf("NFC %02x: ", nfc->addr);
dprintfv(fmt, ap);
}
static void sg_nfc_dprintf(
const struct sg_nfc *nfc,
const char *fmt,
...)
{
va_list ap;
va_start(ap, fmt);
sg_nfc_dprintfv(nfc, fmt, ap);
va_end(ap);
}
#endif
void sg_nfc_transact(
struct sg_nfc *nfc,
struct iobuf *res_frame,
const void *req_bytes,
size_t req_nbytes)
{
assert(nfc != NULL);
assert(res_frame != NULL);
assert(req_bytes != NULL);
sg_req_transact(res_frame, req_bytes, req_nbytes, sg_nfc_dispatch, nfc);
}
static HRESULT sg_nfc_dispatch(
void *ctx,
const void *v_req,
void *v_res)
{
struct sg_nfc *nfc;
const union sg_nfc_req_any *req;
union sg_nfc_res_any *res;
nfc = ctx;
req = v_req;
res = v_res;
if (req->simple.hdr.addr != nfc->addr) {
/* Not addressed to us, don't send a response */
return S_FALSE;
}
switch (req->simple.hdr.cmd) {
case SG_NFC_CMD_RESET:
return sg_nfc_cmd_reset(nfc, &req->simple, &res->simple);
case SG_NFC_CMD_GET_FW_VERSION:
return sg_nfc_cmd_get_fw_version(
nfc,
&req->simple,
&res->get_fw_version);
case SG_NFC_CMD_GET_HW_VERSION:
return sg_nfc_cmd_get_hw_version(
nfc,
&req->simple,
&res->get_hw_version);
case SG_NFC_CMD_POLL:
return sg_nfc_cmd_poll(
nfc,
&req->simple,
&res->poll);
case SG_NFC_CMD_MIFARE_READ_BLOCK:
return sg_nfc_cmd_mifare_read_block(
nfc,
&req->mifare_read_block,
&res->mifare_read_block);
case SG_NFC_CMD_FELICA_ENCAP:
return sg_nfc_cmd_felica_encap(
nfc,
&req->felica_encap,
&res->felica_encap);
case SG_NFC_CMD_MIFARE_AUTHENTICATE_A:
case SG_NFC_CMD_SEND_HEX_DATA:
return sg_nfc_cmd_send_hex_data(nfc, &req->simple, &res->simple);
case SG_NFC_CMD_MIFARE_SELECT_TAG:
case SG_NFC_CMD_MIFARE_SET_KEY_A:
case SG_NFC_CMD_MIFARE_SET_KEY_B:
case SG_NFC_CMD_RADIO_ON:
case SG_NFC_CMD_RADIO_OFF:
case SG_NFC_CMD_TO_UPDATE_MODE:
return sg_nfc_cmd_dummy(nfc, &req->simple, &res->simple);
default:
sg_nfc_dprintf(nfc, "Unimpl command %02x\n", req->simple.hdr.cmd);
return E_NOTIMPL;
}
}
static HRESULT sg_nfc_cmd_reset(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res)
{
sg_nfc_dprintf(nfc, "Reset\n");
sg_res_init(res, req, 0);
res->status = 3;
return S_OK;
}
static HRESULT sg_nfc_cmd_get_fw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_fw_version *res)
{
const struct version_info *fw = &fw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, fw->length);
memcpy(res->version, fw->version, fw->length);
return S_OK;
}
static HRESULT sg_nfc_cmd_get_hw_version(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_get_hw_version *res)
{
const struct version_info *hw = &hw_version[nfc->gen - 1];
/* Dest version is not NUL terminated, this is intentional */
sg_res_init(&res->res, req, hw->length);
memcpy(res->version, hw->version, hw->length);
return S_OK;
}
static HRESULT sg_nfc_cmd_poll(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_nfc_res_poll *res)
{
struct sg_nfc_poll_mifare mifare;
struct sg_nfc_poll_felica felica;
HRESULT hr;
hr = nfc->ops->poll(nfc->ops_ctx);
if (FAILED(hr)) {
return hr;
}
hr = sg_nfc_poll_felica(nfc, &felica);
if (SUCCEEDED(hr) && hr != S_FALSE) {
sg_res_init(&res->res, req, 1 + sizeof(felica));
memcpy(res->payload, &felica, sizeof(felica));
res->count = 1;
return S_OK;
}
hr = sg_nfc_poll_aime(nfc, &mifare);
if (SUCCEEDED(hr) && hr != S_FALSE) {
sg_res_init(&res->res, req, 1 + sizeof(mifare));
memcpy(res->payload, &mifare, sizeof(mifare));
res->count = 1;
return S_OK;
}
sg_res_init(&res->res, req, 1);
res->count = 0;
return S_OK;
}
static HRESULT sg_nfc_poll_aime(
struct sg_nfc *nfc,
struct sg_nfc_poll_mifare *mifare)
{
uint8_t luid[10];
HRESULT hr;
/* Call backend */
if (nfc->ops->get_aime_id != NULL) {
hr = nfc->ops->get_aime_id(nfc->ops_ctx, luid, sizeof(luid));
} else {
hr = S_FALSE;
}
if (FAILED(hr) || hr == S_FALSE) {
return hr;
}
sg_nfc_dprintf(nfc, "AiMe card is present\n");
/* Construct response (use an arbitrary UID) */
mifare->type = 0x10;
mifare->id_len = sizeof(mifare->uid);
mifare->uid = _byteswap_ulong(0x01020304);
/* Initialize MIFARE IC emulator */
hr = aime_card_populate(&nfc->mifare, luid, sizeof(luid));
if (FAILED(hr)) {
return hr;
}
return S_OK;
}
static HRESULT sg_nfc_poll_felica(
struct sg_nfc *nfc,
struct sg_nfc_poll_felica *felica)
{
uint64_t IDm;
HRESULT hr;
/* Call backend */
if (nfc->ops->get_felica_id != NULL) {
hr = nfc->ops->get_felica_id(nfc->ops_ctx, &IDm);
} else {
hr = S_FALSE;
}
if (FAILED(hr) || hr == S_FALSE) {
return hr;
}
sg_nfc_dprintf(nfc, "FeliCa card is present\n");
/* Construct poll response */
felica->type = 0x20;
felica->id_len = sizeof(felica->IDm) + sizeof(felica->PMm);
felica->IDm = _byteswap_uint64(IDm);
felica->PMm = _byteswap_uint64(felica_get_generic_PMm());
/* Initialize FeliCa IC emulator */
nfc->felica.IDm = IDm;
nfc->felica.PMm = felica_get_generic_PMm();
nfc->felica.system_code = 0x0000;
return S_OK;
}
static HRESULT sg_nfc_cmd_mifare_read_block(
struct sg_nfc *nfc,
const struct sg_nfc_req_mifare_read_block *req,
struct sg_nfc_res_mifare_read_block *res)
{
uint32_t uid;
if (req->req.payload_len != sizeof(req->payload)) {
sg_nfc_dprintf(nfc, "%s: Payload size is incorrect\n", __func__);
return E_FAIL;
}
uid = _byteswap_ulong(req->payload.uid);
sg_nfc_dprintf(nfc, "Read uid %08x block %i\n", uid, req->payload.block_no);
if (req->payload.block_no > 3) {
sg_nfc_dprintf(nfc, "MIFARE block number out of range\n");
return E_FAIL;
}
sg_res_init(&res->res, &req->req, sizeof(res->block));
memcpy( res->block,
nfc->mifare.sectors[0].blocks[req->payload.block_no].bytes,
sizeof(res->block));
return S_OK;
}
static HRESULT sg_nfc_cmd_felica_encap(
struct sg_nfc *nfc,
const struct sg_nfc_req_felica_encap *req,
struct sg_nfc_res_felica_encap *res)
{
struct const_iobuf f_req;
struct iobuf f_res;
HRESULT hr;
/* First byte of encapsulated request and response is a length byte
(inclusive of itself). The FeliCa emulator expects its caller to handle
that length byte on its behalf (we adopt the convention that the length
byte is part of the FeliCa protocol's framing layer). */
if (req->req.payload_len != 8 + req->payload[0]) {
sg_nfc_dprintf(
nfc,
"FeliCa encap payload length mismatch: sg %i != felica %i + 8",
req->req.payload_len,
req->payload[0]);
return E_FAIL;
}
f_req.bytes = req->payload;
f_req.nbytes = req->payload[0];
f_req.pos = 1;
f_res.bytes = res->payload;
f_res.nbytes = sizeof(res->payload);
f_res.pos = 1;
#if defined(LOG_NFC)
dprintf("FELICA OUTBOUND:\n");
dump_const_iobuf(&f_req);
#endif
hr = felica_transact(&nfc->felica, &f_req, &f_res);
if (FAILED(hr)) {
return hr;
}
sg_res_init(&res->res, &req->req, f_res.pos);
res->payload[0] = f_res.pos;
#if defined(LOG_NFC)
dprintf("FELICA INBOUND:\n");
dump_iobuf(&f_res);
#endif
return S_OK;
}
static HRESULT sg_nfc_cmd_send_hex_data(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res)
{
sg_res_init(res, req, 0);
/* Firmware checksum length? */
if (req->payload_len == 0x2b) {
/* The firmware is identical flag? */
res->status = 0x20;
}
return S_OK;
}
static HRESULT sg_nfc_cmd_dummy(
struct sg_nfc *nfc,
const struct sg_req_header *req,
struct sg_res_header *res)
{
sg_res_init(res, req, 0);
return S_OK;
}

View File

@ -1,123 +1,123 @@
#pragma once
#include "board/vfd-frame.h"
enum {
VFD_CMD_GET_VERSION = 0x5B,
VFD_CMD_RESET = 0x0B,
VFD_CMD_CLEAR_SCREEN = 0x0C,
VFD_CMD_SET_BRIGHTNESS = 0x20,
VFD_CMD_SET_SCREEN_ON = 0x21,
VFD_CMD_SET_H_SCROLL = 0x22,
VFD_CMD_DRAW_IMAGE = 0x2E,
VFD_CMD_SET_CURSOR = 0x30,
VFD_CMD_SET_ENCODING = 0x32,
VFD_CMD_SET_TEXT_WND = 0x40,
VFD_CMD_SET_TEXT_SPEED = 0x41,
VFD_CMD_WRITE_TEXT = 0x50,
VFD_CMD_ENABLE_SCROLL = 0x51,
VFD_CMD_DISABLE_SCROLL = 0x52,
VFD_CMD_ROTATE = 0x5D,
VFD_CMD_CREATE_CHAR = 0xA3,
VFD_CMD_CREATE_CHAR2 = 0xA4,
};
enum {
VFD_ENC_GB2312 = 0,
VFD_ENC_BIG5 = 1,
VFD_ENC_SHIFT_JIS = 2,
VFD_ENC_KSC5601 = 3,
VFD_ENC_MAX = 3,
};
struct vfd_req_hdr {
uint8_t sync;
uint8_t cmd;
};
struct vfd_req_any {
struct vfd_req_hdr hdr;
uint8_t payload[2054];
};
struct vfd_req_board_info {
struct vfd_req_hdr hdr;
uint8_t unk1;
};
struct vfd_resp_board_info { // \x0201.20\x03
uint8_t unk1;
char version[5];
uint8_t unk2;
};
struct vfd_req_reset {
struct vfd_req_hdr hdr;
};
struct vfd_req_cls {
struct vfd_req_hdr hdr;
};
struct vfd_req_brightness {
struct vfd_req_hdr hdr;
uint8_t brightness;
};
struct vfd_req_power {
struct vfd_req_hdr hdr;
uint8_t power_state;
};
struct vfd_req_hscroll {
struct vfd_req_hdr hdr;
uint8_t x_pos;
};
struct vfd_req_draw {
struct vfd_req_hdr hdr;
uint16_t x0;
uint8_t y0;
uint16_t x1;
uint8_t y1;
uint8_t image[2048];
};
struct vfd_req_cursor {
struct vfd_req_hdr hdr;
uint16_t x;
uint8_t y;
};
struct vfd_req_encoding {
struct vfd_req_hdr hdr;
uint8_t encoding;
};
struct vfd_req_wnd {
struct vfd_req_hdr hdr;
uint16_t x0;
uint8_t y0;
uint16_t x1;
uint8_t y1;
};
struct vfd_req_speed {
struct vfd_req_hdr hdr;
uint8_t encoding;
};
struct vfd_req_scroll {
struct vfd_req_hdr hdr;
};
struct vfd_req_rotate {
struct vfd_req_hdr hdr;
uint8_t unk1;
};
struct vfd_req_create_char {
struct vfd_req_hdr hdr;
uint8_t type;
uint8_t pixels[32];
};
#pragma once
#include "board/vfd-frame.h"
enum {
VFD_CMD_GET_VERSION = 0x5B,
VFD_CMD_RESET = 0x0B,
VFD_CMD_CLEAR_SCREEN = 0x0C,
VFD_CMD_SET_BRIGHTNESS = 0x20,
VFD_CMD_SET_SCREEN_ON = 0x21,
VFD_CMD_SET_H_SCROLL = 0x22,
VFD_CMD_DRAW_IMAGE = 0x2E,
VFD_CMD_SET_CURSOR = 0x30,
VFD_CMD_SET_ENCODING = 0x32,
VFD_CMD_SET_TEXT_WND = 0x40,
VFD_CMD_SET_TEXT_SPEED = 0x41,
VFD_CMD_WRITE_TEXT = 0x50,
VFD_CMD_ENABLE_SCROLL = 0x51,
VFD_CMD_DISABLE_SCROLL = 0x52,
VFD_CMD_ROTATE = 0x5D,
VFD_CMD_CREATE_CHAR = 0xA3,
VFD_CMD_CREATE_CHAR2 = 0xA4,
};
enum {
VFD_ENC_GB2312 = 0,
VFD_ENC_BIG5 = 1,
VFD_ENC_SHIFT_JIS = 2,
VFD_ENC_KSC5601 = 3,
VFD_ENC_MAX = 3,
};
struct vfd_req_hdr {
uint8_t sync;
uint8_t cmd;
};
struct vfd_req_any {
struct vfd_req_hdr hdr;
uint8_t payload[2054];
};
struct vfd_req_board_info {
struct vfd_req_hdr hdr;
uint8_t unk1;
};
struct vfd_resp_board_info { // \x0201.20\x03
uint8_t unk1;
char version[5];
uint8_t unk2;
};
struct vfd_req_reset {
struct vfd_req_hdr hdr;
};
struct vfd_req_cls {
struct vfd_req_hdr hdr;
};
struct vfd_req_brightness {
struct vfd_req_hdr hdr;
uint8_t brightness;
};
struct vfd_req_power {
struct vfd_req_hdr hdr;
uint8_t power_state;
};
struct vfd_req_hscroll {
struct vfd_req_hdr hdr;
uint8_t x_pos;
};
struct vfd_req_draw {
struct vfd_req_hdr hdr;
uint16_t x0;
uint8_t y0;
uint16_t x1;
uint8_t y1;
uint8_t image[2048];
};
struct vfd_req_cursor {
struct vfd_req_hdr hdr;
uint16_t x;
uint8_t y;
};
struct vfd_req_encoding {
struct vfd_req_hdr hdr;
uint8_t encoding;
};
struct vfd_req_wnd {
struct vfd_req_hdr hdr;
uint16_t x0;
uint8_t y0;
uint16_t x1;
uint8_t y1;
};
struct vfd_req_speed {
struct vfd_req_hdr hdr;
uint8_t encoding;
};
struct vfd_req_scroll {
struct vfd_req_hdr hdr;
};
struct vfd_req_rotate {
struct vfd_req_hdr hdr;
uint8_t unk1;
};
struct vfd_req_create_char {
struct vfd_req_hdr hdr;
uint8_t type;
uint8_t pixels[32];
};

View File

@ -1,88 +1,88 @@
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#define SUPER_VERBOSE 1
#include "board/vfd-frame.h"
#include "hook/iobuf.h"
#include "util/dprintf.h"
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte);
/* Frame structure:
REQUEST:
[0] Sync byte (0x1A or 0x1B)
[1] Packet ID
[2...n-1] Data/payload
--- OR ---
if no sync byte is given, plain static text in the currently configured encoding is expected.
RESPONSE:
This thing never responds, unless it's VFD_CMD_GET_VERSION
*/
bool vfd_frame_sync(struct const_iobuf *src) {
return src->bytes[src->pos] == VFD_SYNC_BYTE || src->bytes[src->pos] == VFD_SYNC_BYTE2;
}
HRESULT vfd_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes) {
const uint8_t *src;
uint8_t byte;
size_t i;
HRESULT hr;
assert(dest != NULL);
assert(dest->bytes != NULL || dest->nbytes == 0);
assert(dest->pos <= dest->nbytes);
assert(ptr != NULL);
src = ptr;
if (dest->pos >= dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
#if SUPER_VERBOSE
dprintf("VFD: RX Buffer:\n");
#endif
for (i = 1; i < nbytes; i++) {
byte = src[i];
#if SUPER_VERBOSE
dprintf("%02x ", byte);
#endif
hr = vfd_frame_encode_byte(dest, byte);
if (FAILED(hr)) {
return hr;
}
}
#if SUPER_VERBOSE
dprintf("\n");
#endif
return hr;
}
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte) {
if (dest->pos + 1 > dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
dest->bytes[dest->pos++] = byte;
return S_OK;
}
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#define SUPER_VERBOSE 1
#include "board/vfd-frame.h"
#include "hook/iobuf.h"
#include "util/dprintf.h"
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte);
/* Frame structure:
REQUEST:
[0] Sync byte (0x1A or 0x1B)
[1] Packet ID
[2...n-1] Data/payload
--- OR ---
if no sync byte is given, plain static text in the currently configured encoding is expected.
RESPONSE:
This thing never responds, unless it's VFD_CMD_GET_VERSION
*/
bool vfd_frame_sync(struct const_iobuf *src) {
return src->bytes[src->pos] == VFD_SYNC_BYTE || src->bytes[src->pos] == VFD_SYNC_BYTE2;
}
HRESULT vfd_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes) {
const uint8_t *src;
uint8_t byte;
size_t i;
HRESULT hr;
assert(dest != NULL);
assert(dest->bytes != NULL || dest->nbytes == 0);
assert(dest->pos <= dest->nbytes);
assert(ptr != NULL);
src = ptr;
if (dest->pos >= dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
#if SUPER_VERBOSE
dprintf("VFD: RX Buffer:\n");
#endif
for (i = 1; i < nbytes; i++) {
byte = src[i];
#if SUPER_VERBOSE
dprintf("%02x ", byte);
#endif
hr = vfd_frame_encode_byte(dest, byte);
if (FAILED(hr)) {
return hr;
}
}
#if SUPER_VERBOSE
dprintf("\n");
#endif
return hr;
}
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte) {
if (dest->pos + 1 > dest->nbytes) {
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
}
dest->bytes[dest->pos++] = byte;
return S_OK;
}

View File

@ -1,20 +1,20 @@
#pragma once
#include <windows.h>
#include <stddef.h>
#include <stdint.h>
#include "hook/iobuf.h"
enum {
VFD_SYNC_BYTE = 0x1B,
VFD_SYNC_BYTE2 = 0x1A,
};
bool vfd_frame_sync(struct const_iobuf *src);
HRESULT vfd_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes);
#pragma once
#include <windows.h>
#include <stddef.h>
#include <stdint.h>
#include "hook/iobuf.h"
enum {
VFD_SYNC_BYTE = 0x1B,
VFD_SYNC_BYTE2 = 0x1A,
};
bool vfd_frame_sync(struct const_iobuf *src);
HRESULT vfd_frame_encode(
struct iobuf *dest,
const void *ptr,
size_t nbytes);

View File

@ -1,398 +1,398 @@
/* This is some sort of LCD display found on various cabinets. It is driven
directly by amdaemon, and it has something to do with displaying the status
of electronic payments.
Part number in schematics is "VFD GP1232A02A FUTABA". */
#include <windows.h>
#include <assert.h>
#include <stdint.h>
#include "board/config.h"
#include "board/vfd.h"
#include "board/vfd-cmd.h"
#include "hook/iohook.h"
#include "hooklib/uart.h"
#include "util/dprintf.h"
#include "util/dump.h"
#define SUPER_VERBOSE 0
static HRESULT vfd_handle_irp(struct irp *irp);
static struct uart vfd_uart;
static uint8_t vfd_written[4096];
static uint8_t vfd_readable[4096];
static int encoding = VFD_ENC_SHIFT_JIS;
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
static bool utf_enabled;
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port)
{
if (!cfg->enable){
return S_FALSE;
}
utf_enabled = cfg->utf_conversion;
int port = cfg->port;
if (port == 0){
port = default_port;
}
dprintf("VFD: enabling (port=%d)\n", port);
uart_init(&vfd_uart, port);
vfd_uart.written.bytes = vfd_written;
vfd_uart.written.nbytes = sizeof(vfd_written);
vfd_uart.readable.bytes = vfd_readable;
vfd_uart.readable.nbytes = sizeof(vfd_readable);
return iohook_push_handler(vfd_handle_irp);
}
const char* get_encoding_name(int b){
switch (b){
case 0: return "gb2312";
case 1: return "big5";
case 2: return "shift-jis";
case 3: return "ks_c_5601-1987";
default: return "unknown";
}
}
void print_vfd_text(const char* str, int len){
if (utf_enabled){
wchar_t encoded[1024];
memset(encoded, 0, 1024 * sizeof(wchar_t));
int codepage = 0;
if (encoding == VFD_ENC_GB2312){
codepage = 936;
} else if (encoding == VFD_ENC_BIG5){
codepage = 950;
} else if (encoding == VFD_ENC_SHIFT_JIS){
codepage = 932;
} else if (encoding == VFD_ENC_KSC5601) {
codepage = 949;
}
if (!MultiByteToWideChar(codepage, MB_USEGLYPHCHARS, str, len, encoded, 1024)){
dprintf("VFD: Text conversion failed: %ld", GetLastError());
return;
}
dprintf("VFD: Text: %ls\n", encoded);
} else {
dprintf("VFD: Text: %s\n", str);
}
}
static HRESULT vfd_handle_irp(struct irp *irp)
{
HRESULT hr;
assert(irp != NULL);
if (!uart_match_irp(&vfd_uart, irp)) {
return iohook_invoke_next(irp);
}
if (irp->op == IRP_OP_OPEN){
dprintf("VFD: Open\n");
} else if (irp->op == IRP_OP_CLOSE){
dprintf("VFD: Close\n");
}
hr = uart_handle_irp(&vfd_uart, irp);
if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
return hr;
}
#if SUPER_VERBOSE
dprintf("VFD TX:\n");
dump_iobuf(&vfd_uart.written);
#endif
struct const_iobuf reader;
iobuf_flip(&reader, &vfd_uart.written);
struct iobuf* writer = &vfd_uart.readable;
for (; reader.pos < reader.nbytes ; ){
if (vfd_frame_sync(&reader)) {
reader.pos++; // get the sync byte out of the way
uint8_t cmd;
iobuf_read_8(&reader, &cmd);
if (cmd == VFD_CMD_GET_VERSION) {
hr = vfd_handle_get_version(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_RESET) {
hr = vfd_handle_reset(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CLEAR_SCREEN) {
hr = vfd_handle_clear_screen(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_BRIGHTNESS) {
hr = vfd_handle_set_brightness(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_SCREEN_ON) {
hr = vfd_handle_set_screen_on(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_H_SCROLL) {
hr = vfd_handle_set_h_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_DRAW_IMAGE) {
hr = vfd_handle_draw_image(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_CURSOR) {
hr = vfd_handle_set_cursor(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_ENCODING) {
hr = vfd_handle_set_encoding(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_TEXT_WND) {
hr = vfd_handle_set_text_wnd(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_TEXT_SPEED) {
hr = vfd_handle_set_text_speed(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_WRITE_TEXT) {
hr = vfd_handle_write_text(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_ENABLE_SCROLL) {
hr = vfd_handle_enable_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_DISABLE_SCROLL) {
hr = vfd_handle_disable_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_ROTATE) {
hr = vfd_handle_rotate(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CREATE_CHAR) {
hr = vfd_handle_create_char(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CREATE_CHAR2) {
hr = vfd_handle_create_char2(&reader, writer, &vfd_uart);
} else {
dprintf("VFD: Unknown command 0x%x\n", cmd);
dump_const_iobuf(&reader);
hr = S_FALSE;
}
} else {
// if no sync byte is sent, we are just getting plain text...
if (reader.pos < reader.nbytes){
int len = 0;
// read chars until we hit a new sync byte or the data ends
while (reader.pos + len + 1 < reader.nbytes && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE2){
len++;
}
char* str = malloc(len);
memset(str, 0, len);
iobuf_read(&reader, str, len);
print_vfd_text(str, len);
free(str);
reader.pos += len;
}
}
if (!SUCCEEDED(hr)){
return hr;
}
}
vfd_uart.written.pos = 0;
return hr;
}
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Get Version\n");
struct vfd_resp_board_info resp;
memset(&resp, 0, sizeof(resp));
resp.unk1 = 2;
strcpy(resp.version, "01.20");
resp.unk2 = 1;
return vfd_frame_encode(writer, &resp, sizeof(resp));
}
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Reset\n");
encoding = VFD_ENC_SHIFT_JIS;
return S_FALSE;
}
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Clear Screen\n");
return S_FALSE;
}
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
if (b > 4){
dprintf("VFD: Brightness, invalid argument\n");
return E_FAIL;
}
dprintf("VFD: Brightness, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
if (b > 1){
dprintf("VFD: Screen Power, invalid argument\n");
return E_FAIL;
}
dprintf("VFD: Screen Power, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t x;
iobuf_read_8(reader, &x);
dprintf("VFD: Horizontal Scroll, X=%d\n", x);
return S_FALSE;
}
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
int w, h;
uint16_t x0, x1;
uint8_t y0, y1;
uint8_t image[2048];
iobuf_read_be16(reader, &x0);
iobuf_read_8(reader, &y0);
iobuf_read_be16(reader, &x1);
iobuf_read_8(reader, &y1);
w = x1 - x0;
h = y1 - y0;
iobuf_read(reader, image, w*h);
dprintf("VFD: Draw image, %dx%d\n", w, h);
return S_FALSE;
}
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint16_t x;
uint8_t y;
iobuf_read_be16(reader, &x);
iobuf_read_8(reader, &y);
dprintf("VFD: Set Cursor, x=%d,y=%d\n", x, y);
return S_FALSE;
}
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Set Encoding, %d (%s)\n", b, get_encoding_name(b));
if (b < 0 || b > VFD_ENC_MAX){
dprintf("Invalid encoding specified\n");
return E_FAIL;
}
encoding = b;
return S_FALSE;
}
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint16_t x0, x1;
uint8_t y0, y1;
iobuf_read_be16(reader, &x0);
iobuf_read_8(reader, &y0);
iobuf_read_be16(reader, &x1);
iobuf_read_8(reader, &y1);
dprintf("VFD: Set Text Window, p0:%d,%d, p1:%d,%d\n", x0, y0, x1, y1);
return S_FALSE;
}
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Set Text Speed, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t len;
iobuf_read_8(reader, &len);
char* str = malloc(len);
iobuf_read(reader, str, len);
print_vfd_text(str, len);
free(str);
return S_FALSE;
}
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Enable Scrolling\n");
return S_FALSE;
}
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Disable Scrolling\n");
return S_FALSE;
}
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Rotate, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
char buf[32];
iobuf_read(reader, buf, 32);
dprintf("VFD: Create character, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b, b2;
iobuf_read_8(reader, &b);
iobuf_read_8(reader, &b2);
char buf[16];
iobuf_read(reader, buf, 16);
dprintf("VFD: Create character, %d, %d\n", b, b2);
return S_FALSE;
}
/* This is some sort of LCD display found on various cabinets. It is driven
directly by amdaemon, and it has something to do with displaying the status
of electronic payments.
Part number in schematics is "VFD GP1232A02A FUTABA". */
#include <windows.h>
#include <assert.h>
#include <stdint.h>
#include "board/config.h"
#include "board/vfd.h"
#include "board/vfd-cmd.h"
#include "hook/iohook.h"
#include "hooklib/uart.h"
#include "util/dprintf.h"
#include "util/dump.h"
#define SUPER_VERBOSE 0
static HRESULT vfd_handle_irp(struct irp *irp);
static struct uart vfd_uart;
static uint8_t vfd_written[4096];
static uint8_t vfd_readable[4096];
static int encoding = VFD_ENC_SHIFT_JIS;
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
static bool utf_enabled;
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port)
{
if (!cfg->enable){
return S_FALSE;
}
utf_enabled = cfg->utf_conversion;
int port = cfg->port;
if (port == 0){
port = default_port;
}
dprintf("VFD: enabling (port=%d)\n", port);
uart_init(&vfd_uart, port);
vfd_uart.written.bytes = vfd_written;
vfd_uart.written.nbytes = sizeof(vfd_written);
vfd_uart.readable.bytes = vfd_readable;
vfd_uart.readable.nbytes = sizeof(vfd_readable);
return iohook_push_handler(vfd_handle_irp);
}
const char* get_encoding_name(int b){
switch (b){
case 0: return "gb2312";
case 1: return "big5";
case 2: return "shift-jis";
case 3: return "ks_c_5601-1987";
default: return "unknown";
}
}
void print_vfd_text(const char* str, int len){
if (utf_enabled){
wchar_t encoded[1024];
memset(encoded, 0, 1024 * sizeof(wchar_t));
int codepage = 0;
if (encoding == VFD_ENC_GB2312){
codepage = 936;
} else if (encoding == VFD_ENC_BIG5){
codepage = 950;
} else if (encoding == VFD_ENC_SHIFT_JIS){
codepage = 932;
} else if (encoding == VFD_ENC_KSC5601) {
codepage = 949;
}
if (!MultiByteToWideChar(codepage, MB_USEGLYPHCHARS, str, len, encoded, 1024)){
dprintf("VFD: Text conversion failed: %ld", GetLastError());
return;
}
dprintf("VFD: Text: %ls\n", encoded);
} else {
dprintf("VFD: Text: %s\n", str);
}
}
static HRESULT vfd_handle_irp(struct irp *irp)
{
HRESULT hr;
assert(irp != NULL);
if (!uart_match_irp(&vfd_uart, irp)) {
return iohook_invoke_next(irp);
}
if (irp->op == IRP_OP_OPEN){
dprintf("VFD: Open\n");
} else if (irp->op == IRP_OP_CLOSE){
dprintf("VFD: Close\n");
}
hr = uart_handle_irp(&vfd_uart, irp);
if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
return hr;
}
#if SUPER_VERBOSE
dprintf("VFD TX:\n");
dump_iobuf(&vfd_uart.written);
#endif
struct const_iobuf reader;
iobuf_flip(&reader, &vfd_uart.written);
struct iobuf* writer = &vfd_uart.readable;
for (; reader.pos < reader.nbytes ; ){
if (vfd_frame_sync(&reader)) {
reader.pos++; // get the sync byte out of the way
uint8_t cmd;
iobuf_read_8(&reader, &cmd);
if (cmd == VFD_CMD_GET_VERSION) {
hr = vfd_handle_get_version(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_RESET) {
hr = vfd_handle_reset(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CLEAR_SCREEN) {
hr = vfd_handle_clear_screen(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_BRIGHTNESS) {
hr = vfd_handle_set_brightness(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_SCREEN_ON) {
hr = vfd_handle_set_screen_on(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_H_SCROLL) {
hr = vfd_handle_set_h_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_DRAW_IMAGE) {
hr = vfd_handle_draw_image(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_CURSOR) {
hr = vfd_handle_set_cursor(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_ENCODING) {
hr = vfd_handle_set_encoding(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_TEXT_WND) {
hr = vfd_handle_set_text_wnd(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_SET_TEXT_SPEED) {
hr = vfd_handle_set_text_speed(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_WRITE_TEXT) {
hr = vfd_handle_write_text(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_ENABLE_SCROLL) {
hr = vfd_handle_enable_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_DISABLE_SCROLL) {
hr = vfd_handle_disable_scroll(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_ROTATE) {
hr = vfd_handle_rotate(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CREATE_CHAR) {
hr = vfd_handle_create_char(&reader, writer, &vfd_uart);
} else if (cmd == VFD_CMD_CREATE_CHAR2) {
hr = vfd_handle_create_char2(&reader, writer, &vfd_uart);
} else {
dprintf("VFD: Unknown command 0x%x\n", cmd);
dump_const_iobuf(&reader);
hr = S_FALSE;
}
} else {
// if no sync byte is sent, we are just getting plain text...
if (reader.pos < reader.nbytes){
int len = 0;
// read chars until we hit a new sync byte or the data ends
while (reader.pos + len + 1 < reader.nbytes && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE2){
len++;
}
char* str = malloc(len);
memset(str, 0, len);
iobuf_read(&reader, str, len);
print_vfd_text(str, len);
free(str);
reader.pos += len;
}
}
if (!SUCCEEDED(hr)){
return hr;
}
}
vfd_uart.written.pos = 0;
return hr;
}
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Get Version\n");
struct vfd_resp_board_info resp;
memset(&resp, 0, sizeof(resp));
resp.unk1 = 2;
strcpy(resp.version, "01.20");
resp.unk2 = 1;
return vfd_frame_encode(writer, &resp, sizeof(resp));
}
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Reset\n");
encoding = VFD_ENC_SHIFT_JIS;
return S_FALSE;
}
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Clear Screen\n");
return S_FALSE;
}
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
if (b > 4){
dprintf("VFD: Brightness, invalid argument\n");
return E_FAIL;
}
dprintf("VFD: Brightness, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
if (b > 1){
dprintf("VFD: Screen Power, invalid argument\n");
return E_FAIL;
}
dprintf("VFD: Screen Power, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t x;
iobuf_read_8(reader, &x);
dprintf("VFD: Horizontal Scroll, X=%d\n", x);
return S_FALSE;
}
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
int w, h;
uint16_t x0, x1;
uint8_t y0, y1;
uint8_t image[2048];
iobuf_read_be16(reader, &x0);
iobuf_read_8(reader, &y0);
iobuf_read_be16(reader, &x1);
iobuf_read_8(reader, &y1);
w = x1 - x0;
h = y1 - y0;
iobuf_read(reader, image, w*h);
dprintf("VFD: Draw image, %dx%d\n", w, h);
return S_FALSE;
}
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint16_t x;
uint8_t y;
iobuf_read_be16(reader, &x);
iobuf_read_8(reader, &y);
dprintf("VFD: Set Cursor, x=%d,y=%d\n", x, y);
return S_FALSE;
}
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Set Encoding, %d (%s)\n", b, get_encoding_name(b));
if (b < 0 || b > VFD_ENC_MAX){
dprintf("Invalid encoding specified\n");
return E_FAIL;
}
encoding = b;
return S_FALSE;
}
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint16_t x0, x1;
uint8_t y0, y1;
iobuf_read_be16(reader, &x0);
iobuf_read_8(reader, &y0);
iobuf_read_be16(reader, &x1);
iobuf_read_8(reader, &y1);
dprintf("VFD: Set Text Window, p0:%d,%d, p1:%d,%d\n", x0, y0, x1, y1);
return S_FALSE;
}
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Set Text Speed, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t len;
iobuf_read_8(reader, &len);
char* str = malloc(len);
iobuf_read(reader, str, len);
print_vfd_text(str, len);
free(str);
return S_FALSE;
}
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Enable Scrolling\n");
return S_FALSE;
}
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
dprintf("VFD: Disable Scrolling\n");
return S_FALSE;
}
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
dprintf("VFD: Rotate, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b;
iobuf_read_8(reader, &b);
char buf[32];
iobuf_read(reader, buf, 32);
dprintf("VFD: Create character, %d\n", b);
return S_FALSE;
}
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
uint8_t b, b2;
iobuf_read_8(reader, &b);
iobuf_read_8(reader, &b2);
char buf[16];
iobuf_read(reader, buf, 16);
dprintf("VFD: Create character, %d, %d\n", b, b2);
return S_FALSE;
}

View File

@ -1,13 +1,13 @@
#pragma once
#include <windows.h>
struct vfd_config {
bool enable;
int port;
bool utf_conversion;
};
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port);
#pragma once
#include <windows.h>
struct vfd_config {
bool enable;
int port;
bool utf_conversion;
};
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port);

3
dist/apm3/start.bat vendored
View File

@ -8,5 +8,4 @@ inject -d -k apm3hook.dll Apmv3System.exe -screen-fullscreen 0 -popupwindow -scr
taskkill /f /im amdaemonD.exe > nul 2>&1
echo.
echo Game processes have terminated
pause
echo Game processes have terminated

View File

@ -1,206 +1,206 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; Enable high baud rate.
;highBaud=1
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.139.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; Monitor type: 0 = 120FPS, 1 = 60FPS
dipsw2=1
; Cab type: 0 = SP, 1 = CVT. SP will enable VFD and eMoney. This setting will switch
; the LED 837-15093-06 COM port and the AiMe reder hardware generation as well.
dipsw3=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=0
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Use the OpeNITHM protocol for serial LED output
controllerLedOutputOpeNITHM=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data (set to 115200 if using OpeNITHM)
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL (x64) enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
; (will use chu2to3 engine internally)
;path=
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20
[ir]
; Uncomment and complete the following sequence of settings to configure a
; custom ir-cappable controller if you have one.
;ir6=0x53
; ... etc ...
;ir1=0x53
[slider]
; Enable slider emulation. If you have real AC slider, set this to 0.
; Slider serial port must be COM1.
;enable=1
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
;
; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
;
; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
; order to match the numbering used in the operator menu and service manual.
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
;cell1=0x53
;cell2=0x53
; ... etc ...
;cell31=0x53
;cell32=0x53
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; Enable high baud rate.
;highBaud=1
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.139.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; Monitor type: 0 = 120FPS, 1 = 60FPS
dipsw2=1
; Cab type: 0 = SP, 1 = CVT. SP will enable VFD and eMoney. This setting will switch
; the LED 837-15093-06 COM port and the AiMe reder hardware generation as well.
dipsw3=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=0
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Use the OpeNITHM protocol for serial LED output
controllerLedOutputOpeNITHM=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data (set to 115200 if using OpeNITHM)
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL (x64) enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
; (will use chu2to3 engine internally)
;path=
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20
[ir]
; Uncomment and complete the following sequence of settings to configure a
; custom ir-cappable controller if you have one.
;ir6=0x53
; ... etc ...
;ir1=0x53
[slider]
; Enable slider emulation. If you have real AC slider, set this to 0.
; Slider serial port must be COM1.
;enable=1
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
;
; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
;
; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
; order to match the numbering used in the operator menu and service manual.
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
;cell1=0x53
;cell2=0x53
; ... etc ...
;cell31=0x53
;cell32=0x53

222
dist/cm/segatools.ini vendored
View File

@ -1,111 +1,111 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.165.0
[system]
; Enable ALLS system settings.
enable=1
; LAN Install: If multiple machines are present on the same LAN then set
; this to 0 on exactly one machine and set this to 1 on all others.
dipsw1=0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[touch]
; Enable/Disable WinTouch emulation
enable=0
[unity]
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.165.0
[system]
; Enable ALLS system settings.
enable=1
; LAN Install: If multiple machines are present on the same LAN then set
; this to 0 on exactly one machine and set this to 1 on all others.
dipsw1=0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[touch]
; Enable/Disable WinTouch emulation
enable=0
[unity]
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

320
dist/fgo/segatools.ini vendored
View File

@ -1,160 +1,160 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
[deckReader]
; 837-15345 RFID deck reader emulation setting.
enable=1
[ftdi]
; FTDI serial to usb adapter emulation for CABINET LED.
enable=1
; COM port number where the LED board is connected to.
portNo=17
[led15093]
; 837-15093-06 LED board emulation setting.
enable=1
; COM port number for the LED board. Has to be the same as the FTDI port.
portNo=17
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.167.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[touch]
; WinTouch emulation setting.
enable=1
remap=1
cursor=1
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; Rotate all printed images by 180 degrees.
rotate180=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[fgoio]
; To use a custom Fate/Grand Order Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; .·:'''''''''''''''''''''''''''''''''''''''''''''':·.
; : : ______ / \ [] : :
; : : | | _____ \ / Coin : :
; : : |______| { (0) } /--\ Attack. : :
; : : DECK \ / / \ : :
; : : | | > < : :
; : : | | \ / ___ : :
; : : | | \--/ | | : :
; : : JOY Noble. | | : :
; : : |___| : :
; : : AIME. : :
; '·:..............................................:·'
;
; Only XInput is currently supported.
; XInput bindings
;
; Left Stick Joystick
; Left Stick Click Reset Camera
; Left Trigger Dash
; Left Shoulder Switch Target
; A/B Attack
; X/Y Noble Phantasm
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
[deckReader]
; 837-15345 RFID deck reader emulation setting.
enable=1
[ftdi]
; FTDI serial to usb adapter emulation for CABINET LED.
enable=1
; COM port number where the LED board is connected to.
portNo=17
[led15093]
; 837-15093-06 LED board emulation setting.
enable=1
; COM port number for the LED board. Has to be the same as the FTDI port.
portNo=17
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.167.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[touch]
; WinTouch emulation setting.
enable=1
remap=1
cursor=1
[printer]
; Sinfonia CHC-C330 printer emulation setting.
enable=1
; Change the printer serial number here.
serial_no="5A-A123"
; Insert the path to the image output directory here.
printerOutPath="DEVICE\print"
; Rotate all printed images by 180 degrees.
rotate180=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[fgoio]
; To use a custom Fate/Grand Order Arcade IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; .·:'''''''''''''''''''''''''''''''''''''''''''''':·.
; : : ______ / \ [] : :
; : : | | _____ \ / Coin : :
; : : |______| { (0) } /--\ Attack. : :
; : : DECK \ / / \ : :
; : : | | > < : :
; : : | | \ / ___ : :
; : : | | \--/ | | : :
; : : JOY Noble. | | : :
; : : |___| : :
; : : AIME. : :
; '·:..............................................:·'
;
; Only XInput is currently supported.
; XInput bindings
;
; Left Stick Joystick
; Left Stick Click Reset Camera
; Left Trigger Dash
; Left Shoulder Switch Target
; A/B Attack
; X/Y Noble Phantasm

View File

@ -1,136 +1,136 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about its LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mai2io]
; To use a custom maimai DX IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Key bindings for buttons around screen. The default key map, depicted
; in clockwise order, is as follows:
;
; Player 1 Ring buttons: WEDCXZAQ, Select button: 3
; Player 2 Ring buttons: (Numpad) 89632147, Select button: (Numpad) *
;
; Select buttons are considered as button 9.
;
; Uncomment and complete the following sequence of settings to configure a
; custom keybinding.
[button]
;1p_btn1=0x53
;1p_btn2=0x53
;1p_btn3=0x53
; ... etc ...
;2p_btn1=0x53
;2p_btn2=0x53
;2p_btn3=0x53
; ... etc ...
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about its LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mai2io]
; To use a custom maimai DX IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Key bindings for buttons around screen. The default key map, depicted
; in clockwise order, is as follows:
;
; Player 1 Ring buttons: WEDCXZAQ, Select button: 3
; Player 2 Ring buttons: (Numpad) 89632147, Select button: (Numpad) *
;
; Select buttons are considered as button 9.
;
; Uncomment and complete the following sequence of settings to configure a
; custom keybinding.
[button]
;1p_btn1=0x53
;1p_btn2=0x53
;1p_btn3=0x53
; ... etc ...
;2p_btn1=0x53
;2p_btn2=0x53
;2p_btn3=0x53
; ... etc ...

View File

@ -1,124 +1,124 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.174.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mercuryio]
; To use a custom WACCA IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Volume up virtual-key code. Default is the "UP" key.
volup=0x26
; Volume down virtual-key code. Default is the "DOWN" key.
voldown=0x28
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.174.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mercuryio]
; To use a custom WACCA IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Volume up virtual-key code. Default is the "UP" key.
volup=0x26
; Volume down virtual-key code. Default is the "DOWN" key.
voldown=0x28

394
dist/mu3/segatools.ini vendored
View File

@ -1,197 +1,197 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.162.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\ongeki_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 61 LEDs:
; [0]-[1]: left side button
; [2]-[8]: left pillar lower LEDs
; [9]-[17]: left pillar center LEDs
; [18]-[24]: left pillar upper LEDs
; [25]-[35]: billboard LEDs
; [36]-[42]: right pillar upper LEDs
; [43]-[51]: right pillar center LEDs
; [52]-[58]: right pillar lower LEDs
; [59]-[60]: right side button
;
; Board 1 has 6 LEDs:
; [0]-[5]: 3 left and 3 right controller buttons
;
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mu3io]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1
; XInput input bindings
;
; Left Stick Lever
; Left Trigger Lever (move to the left)
; Right Trigger Lever (move to the right)
; Left Left red button
; Up Left green button
; Right Left blue button
; Left Shoulder Left side button
; Right Shoulder Right side button
; X Right red button
; Y Right green button
; A Right blue button
; Back Left menu button
; Start Right menu button
; Keyboard input bindings
left1=0x41 ; A
left2=0x53 ; S
left3=0x44 ; D
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
right1=0x4A ; J
right2=0x4B ; K
right3=0x4C ; L
leftMenu=0x55 ; U
rightMenu=0x4F ; O
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.162.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[gfx]
enable=1
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\ongeki_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 61 LEDs:
; [0]-[1]: left side button
; [2]-[8]: left pillar lower LEDs
; [9]-[17]: left pillar center LEDs
; [18]-[24]: left pillar upper LEDs
; [25]-[35]: billboard LEDs
; [36]-[42]: right pillar upper LEDs
; [43]-[51]: right pillar center LEDs
; [52]-[58]: right pillar lower LEDs
; [59]-[60]: right side button
;
; Board 1 has 6 LEDs:
; [0]-[5]: 3 left and 3 right controller buttons
;
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mu3io]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1
; XInput input bindings
;
; Left Stick Lever
; Left Trigger Lever (move to the left)
; Right Trigger Lever (move to the right)
; Left Left red button
; Up Left green button
; Right Left blue button
; Left Shoulder Left side button
; Right Shoulder Right side button
; X Right red button
; Y Right green button
; A Right blue button
; Back Left menu button
; Start Right menu button
; Keyboard input bindings
left1=0x41 ; A
left2=0x53 ; S
left3=0x44 ; D
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
right1=0x4A ; J
right2=0x4B ; K
right3=0x4C ; L
leftMenu=0x55 ; U
rightMenu=0x4F ; O

View File

@ -1,186 +1,186 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
; in order to find the MAIN cabinet.
subnet=192.168.160.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[swdcio]
; To use a custom SEGA World Drivers Championship DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
mode=xinput
; Adjust scaling for steering wheel input.
;
; This setting scales the steering wheel input so that the maximum positive
; and minimum negative steering inputs reported in the operator menu's input
; test screen do not exceed the value below. The maximum possible value is 128,
; and the value that matches the input range of a real cabinet is 128.
;
; NOTE: This is not the same thing as DirectInput steering wheel movement
; range! Segatools cannot control the maximum angle of your physical steering
; wheel controller, this setting is vendor-specific and can only be adjusted
; in the Control Panel.
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Left Paddle
; Right Shoulder Right Paddle
; Start Start
; Back View Change
; A Green (Wheel)
; B Red (Wheel)
; X Blue (Wheel)
; Y Yellow (Wheel)
; D-Pad D-Pad
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game.
singleStickSteering=1
; Use linear steering instead of the default non-linear cubing steering.
linearSteering=1
; Configure deadzones for the left and right thumbsticks.
; The default value for the left stick is 7849, max value is 32767.
leftStickDeadzone=7849
; The default value for the right stick is 8689, max value is 32767.
rightStickDeadzone=8689
[dinput]
; Name of the DirectInput wheel to use (or any text that occurs in its name)
; Example: G29
;
; If this is left blank then the first DirectInput device will be used.
deviceName=
; Name of the DirectInput pedals to use (or any subset thereof).
; Leave blank if you do not have separate pedals; aka the pedals are part of
; the wheel.
;
; The pedals will be mapped to the accelAxis and brakeAxis.
pedalsName=
; Pedal mappings. Valid axis names are:
;
; X, Y, Z, RX, RY, RZ, U, V
;
; (U and V are old names for Slider 1 and Slider 2).
; The examples below are valid for a Logitech G29.
brakeAxis=RZ
accelAxis=Y
; DirectInput button numbers to map to menu inputs. Note that buttons are
; numbered from 1; some software numbers buttons from 0.
start=1
viewChg=2
; Button mappings for the steering wheel paddles.
paddleLeft=6
paddleRight=5
; Button mappings for the steering wheel buttons.
wheelRed=7
wheelBlue=8
wheelYellow=9
wheelGreen=10
; Invert the accelerator and or brake axis
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
; in order to find the MAIN cabinet.
subnet=192.168.160.0
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[swdcio]
; To use a custom SEGA World Drivers Championship DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
mode=xinput
; Adjust scaling for steering wheel input.
;
; This setting scales the steering wheel input so that the maximum positive
; and minimum negative steering inputs reported in the operator menu's input
; test screen do not exceed the value below. The maximum possible value is 128,
; and the value that matches the input range of a real cabinet is 128.
;
; NOTE: This is not the same thing as DirectInput steering wheel movement
; range! Segatools cannot control the maximum angle of your physical steering
; wheel controller, this setting is vendor-specific and can only be adjusted
; in the Control Panel.
restrict=128
[xinput]
; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Shoulder Left Paddle
; Right Shoulder Right Paddle
; Start Start
; Back View Change
; A Green (Wheel)
; B Red (Wheel)
; X Blue (Wheel)
; Y Yellow (Wheel)
; D-Pad D-Pad
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game.
singleStickSteering=1
; Use linear steering instead of the default non-linear cubing steering.
linearSteering=1
; Configure deadzones for the left and right thumbsticks.
; The default value for the left stick is 7849, max value is 32767.
leftStickDeadzone=7849
; The default value for the right stick is 8689, max value is 32767.
rightStickDeadzone=8689
[dinput]
; Name of the DirectInput wheel to use (or any text that occurs in its name)
; Example: G29
;
; If this is left blank then the first DirectInput device will be used.
deviceName=
; Name of the DirectInput pedals to use (or any subset thereof).
; Leave blank if you do not have separate pedals; aka the pedals are part of
; the wheel.
;
; The pedals will be mapped to the accelAxis and brakeAxis.
pedalsName=
; Pedal mappings. Valid axis names are:
;
; X, Y, Z, RX, RY, RZ, U, V
;
; (U and V are old names for Slider 1 and Slider 2).
; The examples below are valid for a Logitech G29.
brakeAxis=RZ
accelAxis=Y
; DirectInput button numbers to map to menu inputs. Note that buttons are
; numbered from 1; some software numbers buttons from 0.
start=1
viewChg=2
; Button mappings for the steering wheel paddles.
paddleLeft=6
paddleRight=5
; Button mappings for the steering wheel buttons.
wheelRed=7
wheelBlue=8
wheelYellow=9
wheelGreen=10
; Invert the accelerator and or brake axis
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30

File diff suppressed because it is too large Load Diff

View File

@ -1,130 +1,130 @@
project(
'segatools',
'c',
version: '0.1.0',
default_options: [
'werror=true',
],
)
add_project_arguments(
'-DCOBJMACROS',
'-DDIRECTINPUT_VERSION=0x0800',
'-DWIN32_LEAN_AND_MEAN',
'-D_WIN32_WINNT=_WIN32_WINNT_WIN7',
'-DMINGW_HAS_SECURE_API=1',
'-Wno-unused',
# '-ggdb', # Add debug information
language: 'c',
)
cc = meson.get_compiler('c')
if cc.get_id() != 'msvc'
add_project_arguments(
'-ffunction-sections',
'-fdata-sections',
language: 'c',
)
add_project_link_arguments(
'-Wl,--enable-stdcall-fixup',
'-Wl,--exclude-all-symbols',
'-Wl,--gc-sections',
'-static-libgcc',
# '-ggdb', # Add debug information
'-lcrypt32', # Bcrypt needed for prashook
# '-Wl,-s', # Strip debug symbols
language: 'c',
)
endif
if get_option('log_all') or get_option('log_jvs')
add_project_arguments('-DLOG_JVS', language: 'c')
endif
if get_option('log_all') or get_option('log_io3')
add_project_arguments('-DLOG_IO3', language: 'c')
endif
if get_option('log_all') or get_option('log_led15093')
add_project_arguments('-DLOG_LED15093', language: 'c')
endif
if get_option('log_all') or get_option('log_nfc')
add_project_arguments('-DLOG_NFC', language: 'c')
endif
if get_option('log_all') or get_option('log_carol_control_bd')
add_project_arguments('-DLOG_CAROL_CONTROL_BD', language: 'c')
endif
if get_option('log_all') or get_option('log_carol_led_bd')
add_project_arguments('-DLOG_CAROL_LED_BD', language: 'c')
endif
if get_option('log_all') or get_option('log_carol_touch')
add_project_arguments('-DLOG_CAROL_TOUCH', language: 'c')
endif
if get_option('log_all') or get_option('log_chuni_slider')
add_project_arguments('-DLOG_CHUNI_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_chusan_slider')
add_project_arguments('-DLOG_CHUSAN_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_diva_slider')
add_project_arguments('-DLOG_DIVA_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_mercury_slider')
add_project_arguments('-DLOG_MERCURY_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_clock')
add_project_arguments('-DLOG_CLOCK', language: 'c')
endif
shlwapi_lib = cc.find_library('shlwapi')
dinput8_lib = cc.find_library('dinput8')
dxguid_lib = cc.find_library('dxguid')
xinput_lib = cc.find_library('xinput')
pathcch_lib = cc.find_library('pathcch')
inc = include_directories('.')
capnhook = subproject('capnhook')
subdir('amex')
subdir('iccard')
subdir('board')
subdir('hooklib')
subdir('jvs')
subdir('platform')
subdir('util')
subdir('gfxhook')
subdir('unityhook')
subdir('aimeio')
subdir('chuniio')
subdir('divaio')
subdir('carolio')
subdir('idzio')
subdir('idacio')
subdir('swdcio')
subdir('mu3io')
subdir('mai2io')
subdir('cmio')
subdir('apm3io')
subdir('mercuryio')
subdir('cxbio')
subdir('tokyoio')
subdir('fgoio')
subdir('chunihook')
subdir('divahook')
subdir('carolhook')
subdir('idzhook')
subdir('idachook')
subdir('swdchook')
subdir('minihook')
subdir('chusanhook')
subdir('mu3hook')
subdir('mai2hook')
subdir('cmhook')
subdir('apm3hook')
subdir('mercuryhook')
subdir('cxbhook')
subdir('tokyohook')
subdir('fgohook')
project(
'segatools',
'c',
version: '0.1.0',
default_options: [
'werror=true',
],
)
add_project_arguments(
'-DCOBJMACROS',
'-DDIRECTINPUT_VERSION=0x0800',
'-DWIN32_LEAN_AND_MEAN',
'-D_WIN32_WINNT=_WIN32_WINNT_WIN7',
'-DMINGW_HAS_SECURE_API=1',
'-Wno-unused',
# '-ggdb', # Add debug information
language: 'c',
)
cc = meson.get_compiler('c')
if cc.get_id() != 'msvc'
add_project_arguments(
'-ffunction-sections',
'-fdata-sections',
language: 'c',
)
add_project_link_arguments(
'-Wl,--enable-stdcall-fixup',
'-Wl,--exclude-all-symbols',
'-Wl,--gc-sections',
'-static-libgcc',
# '-ggdb', # Add debug information
'-lcrypt32', # Bcrypt needed for prashook
# '-Wl,-s', # Strip debug symbols
language: 'c',
)
endif
if get_option('log_all') or get_option('log_jvs')
add_project_arguments('-DLOG_JVS', language: 'c')
endif
if get_option('log_all') or get_option('log_io3')
add_project_arguments('-DLOG_IO3', language: 'c')
endif
if get_option('log_all') or get_option('log_led15093')
add_project_arguments('-DLOG_LED15093', language: 'c')
endif
if get_option('log_all') or get_option('log_nfc')
add_project_arguments('-DLOG_NFC', language: 'c')
endif
if get_option('log_all') or get_option('log_carol_control_bd')
add_project_arguments('-DLOG_CAROL_CONTROL_BD', language: 'c')
endif
if get_option('log_all') or get_option('log_carol_led_bd')
add_project_arguments('-DLOG_CAROL_LED_BD', language: 'c')
endif
if get_option('log_all') or get_option('log_carol_touch')
add_project_arguments('-DLOG_CAROL_TOUCH', language: 'c')
endif
if get_option('log_all') or get_option('log_chuni_slider')
add_project_arguments('-DLOG_CHUNI_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_chusan_slider')
add_project_arguments('-DLOG_CHUSAN_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_diva_slider')
add_project_arguments('-DLOG_DIVA_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_mercury_slider')
add_project_arguments('-DLOG_MERCURY_SLIDER', language: 'c')
endif
if get_option('log_all') or get_option('log_clock')
add_project_arguments('-DLOG_CLOCK', language: 'c')
endif
shlwapi_lib = cc.find_library('shlwapi')
dinput8_lib = cc.find_library('dinput8')
dxguid_lib = cc.find_library('dxguid')
xinput_lib = cc.find_library('xinput')
pathcch_lib = cc.find_library('pathcch')
inc = include_directories('.')
capnhook = subproject('capnhook')
subdir('amex')
subdir('iccard')
subdir('board')
subdir('hooklib')
subdir('jvs')
subdir('platform')
subdir('util')
subdir('gfxhook')
subdir('unityhook')
subdir('aimeio')
subdir('chuniio')
subdir('divaio')
subdir('carolio')
subdir('idzio')
subdir('idacio')
subdir('swdcio')
subdir('mu3io')
subdir('mai2io')
subdir('cmio')
subdir('apm3io')
subdir('mercuryio')
subdir('cxbio')
subdir('tokyoio')
subdir('fgoio')
subdir('chunihook')
subdir('divahook')
subdir('carolhook')
subdir('idzhook')
subdir('idachook')
subdir('swdchook')
subdir('minihook')
subdir('chusanhook')
subdir('mu3hook')
subdir('mai2hook')
subdir('cmhook')
subdir('apm3hook')
subdir('mercuryhook')
subdir('cxbhook')
subdir('tokyohook')
subdir('fgohook')

0
multihook/dllmain.c Normal file
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31
multihook/meson.build Normal file
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@ -0,0 +1,31 @@
shared_library(
'multihook',
name_prefix : '',
include_directories : inc,
implicit_include_directories : false,
vs_module_defs : 'multihook.def',
c_pch : '../precompiled.h',
dependencies : [
capnhook.get_variable('hook_dep'),
capnhook.get_variable('hooklib_dep'),
xinput_lib,
],
link_with : [
aimeio_lib,
board_lib,
hooklib_lib,
multiio_lib,
platform_lib,
unityhook_lib,
util_lib,
],
sources : [
'config.c',
'config.h',
'dllmain.c',
'io4.c',
'io4.h',
'multi-dll.c',
'multi-dll.h',
],
)

17
multihook/multihook.def Normal file
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@ -0,0 +1,17 @@
LIBRARY multihook
EXPORTS
aime_io_get_api_version
aime_io_init
aime_io_led_set_color
aime_io_nfc_get_aime_id
aime_io_nfc_get_felica_id
aime_io_nfc_poll
amDllVideoClose @2
amDllVideoGetVBiosVersion @4
amDllVideoOpen @1
amDllVideoSetResolution @3
multi_io_get_api_version
multi_io_get_opbtns
multi_io_init
multi_io_poll