forked from Dniel97/segatools
Add support for specifing monitor number for dx9 games
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1e2788795c
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43428a6502
2
dist/chuni/segatools.ini
vendored
2
dist/chuni/segatools.ini
vendored
@ -30,6 +30,8 @@ subnet=192.168.100.0
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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; -----------------------------------------------------------------------------
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; Input settings
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@ -15,4 +15,5 @@ void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename)
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cfg->enable = GetPrivateProfileIntW(L"gfx", L"enable", 1, filename);
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cfg->windowed = GetPrivateProfileIntW(L"gfx", L"windowed", 0, filename);
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cfg->framed = GetPrivateProfileIntW(L"gfx", L"framed", 1, filename);
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cfg->monitor = GetPrivateProfileIntW(L"gfx", L"monitor", 0, filename);
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}
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@ -147,7 +147,9 @@ static HRESULT STDMETHODCALLTYPE my_CreateDevice(
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gfx_frame_window(hwnd);
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}
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return IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev);
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dprintf("Gfx: IDirect3D9:: Using Display No %x\n", gfx_config.monitor);
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return IDirect3D9_CreateDevice(real, gfx_config.monitor, type, hwnd, flags, pp, pdev);
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}
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static HRESULT gfx_frame_window(HWND hwnd)
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@ -6,6 +6,7 @@ struct gfx_config {
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bool enable;
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bool windowed;
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bool framed;
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int monitor;
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};
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void gfx_hook_init(const struct gfx_config *cfg);
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