2024-02-21 20:58:44 +00:00
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; -----------------------------------------------------------------------------
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; Path settings
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; -----------------------------------------------------------------------------
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2022-06-05 07:34:38 +00:00
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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2023-07-13 22:54:30 +00:00
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amfs=
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2023-08-15 15:28:19 +00:00
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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2022-06-05 07:34:38 +00:00
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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2023-07-13 22:54:30 +00:00
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appdata=
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2023-08-15 15:28:19 +00:00
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2024-02-21 20:58:44 +00:00
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; -----------------------------------------------------------------------------
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; Device settings
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; -----------------------------------------------------------------------------
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2023-08-15 15:28:19 +00:00
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[aime]
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2024-02-06 11:34:11 +00:00
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; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
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; reader.
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2023-08-15 15:28:19 +00:00
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enable=1
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aimePath=DEVICE\aime.txt
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2022-06-05 07:34:38 +00:00
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2024-02-06 11:34:11 +00:00
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[vfd]
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; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
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; GP1232A02A FUTABA assembly.
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enable=1
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2024-02-21 20:58:44 +00:00
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; -----------------------------------------------------------------------------
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; Network settings
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; -----------------------------------------------------------------------------
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2022-06-05 07:34:38 +00:00
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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2024-02-21 20:58:44 +00:00
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; -----------------------------------------------------------------------------
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; Board settings
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; -----------------------------------------------------------------------------
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2022-06-05 07:34:38 +00:00
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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2023-11-06 02:51:36 +00:00
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subnet=192.168.162.0
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2023-08-15 15:28:19 +00:00
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2024-08-20 08:48:08 +00:00
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[system]
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; Enable ALLS system settings.
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2023-08-15 15:28:19 +00:00
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enable=1
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2023-12-03 21:22:17 +00:00
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; Enable freeplay mode. This will disable the coin slot and set the game to
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; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
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; allow you to start a game in freeplay mode.
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freeplay=0
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2023-08-15 15:28:19 +00:00
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 1 on exactly one machine and set this to 0 on all others.
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dipsw1=1
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2022-06-05 07:34:38 +00:00
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2024-02-21 20:58:44 +00:00
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; -----------------------------------------------------------------------------
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; Misc. hook settings
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; -----------------------------------------------------------------------------
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2022-06-05 07:34:38 +00:00
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[gfx]
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enable=1
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2024-04-15 19:30:28 +00:00
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[unity]
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2024-05-12 17:36:08 +00:00
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; Enable Unity hook. This will allow you to run custom .NET code before the game
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enable=1
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2024-04-15 19:30:28 +00:00
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; Path to a .NET DLL that should run before the game. Useful for loading
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; modding frameworks such as BepInEx.
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targetAssembly=
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2024-02-21 20:58:44 +00:00
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; -----------------------------------------------------------------------------
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2024-05-12 20:02:53 +00:00
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; LED settings
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; -----------------------------------------------------------------------------
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[led15093]
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; Enable emulation of the 15093-06 controlled lights, which handle the air tower
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; RGBs and the rear LED panel (billboard) on the cabinet.
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enable=1
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[led]
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; Output billboard LED strip data to a named pipe called "\\.\pipe\ongeki_led"
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cabLedOutputPipe=1
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; Output billboard LED strip data to serial
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cabLedOutputSerial=0
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; Output slider LED data to the named pipe
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controllerLedOutputPipe=1
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; Output slider LED data to the serial port
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controllerLedOutputSerial=0
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; Serial port to send data to if using serial output. Default is COM5.
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;serialPort=COM5
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; Baud rate for serial data
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;serialBaud=921600
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; Data output a sequence of bytes, with JVS-like framing.
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; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
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; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
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; it and use the next sent byte plus one instead.
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;
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; After the sync is one byte for the board number that was updated, followed by
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; the red, green and blue values for each LED.
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;
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; Board 0 has 61 LEDs:
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; [0]-[1]: left side button
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; [2]-[8]: left pillar lower LEDs
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; [9]-[17]: left pillar center LEDs
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; [18]-[24]: left pillar upper LEDs
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; [25]-[35]: billboard LEDs
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; [36]-[42]: right pillar upper LEDs
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; [43]-[51]: right pillar center LEDs
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; [52]-[58]: right pillar lower LEDs
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; [59]-[60]: right side button
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;
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; Board 1 has 6 LEDs:
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; [0]-[5]: 3 left and 3 right controller buttons
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;
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; -----------------------------------------------------------------------------
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2024-02-21 20:58:44 +00:00
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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2024-03-07 14:46:43 +00:00
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[mu3io]
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2024-02-21 20:58:44 +00:00
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; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
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path=
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2023-12-03 21:22:17 +00:00
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2023-08-15 15:28:19 +00:00
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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2022-06-05 07:34:38 +00:00
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[io4]
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2024-02-06 12:01:26 +00:00
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; Test button virtual-key code. Default is the F1 key.
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test=0x70
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; Service button virtual-key code. Default is the F2 key.
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service=0x71
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; Keyboard button to increment coin counter. Default is the F3 key.
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coin=0x72
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2022-06-05 07:34:38 +00:00
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2023-08-15 15:28:19 +00:00
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; Set "1" to enable mouse lever emulation, "0" to use XInput
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mouse=1
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2024-02-21 20:58:44 +00:00
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; XInput input bindings
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;
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; Left Stick Lever
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; Left Trigger Lever (move to the left)
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; Right Trigger Lever (move to the right)
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; Left Left red button
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; Up Left green button
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; Right Left blue button
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; Left Shoulder Left side button
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; Right Shoulder Right side button
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; X Right red button
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; Y Right green button
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; A Right blue button
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; Back Left menu button
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; Start Right menu button
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2023-08-15 15:28:19 +00:00
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; Keyboard input bindings
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left1=0x41 ; A
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2024-02-06 12:01:26 +00:00
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left2=0x53 ; S
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left3=0x44 ; D
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2023-08-15 15:28:19 +00:00
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2024-02-06 12:01:26 +00:00
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leftSide=0x01 ; Mouse Left
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rightSide=0x02 ; Mouse Right
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2023-08-15 15:28:19 +00:00
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right1=0x4A ; J
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2024-08-21 13:13:09 +00:00
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right2=0x4B ; K
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2024-02-06 12:01:26 +00:00
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right3=0x4C ; L
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2023-08-15 15:28:19 +00:00
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2024-02-06 12:01:26 +00:00
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leftMenu=0x55 ; U
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rightMenu=0x4F ; O
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