segatools/mai2hook/dllmain.c

158 lines
3.4 KiB
C

#include <windows.h>
#include <stdlib.h>
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "gfxhook/d3d9.h"
#include "gfxhook/d3d11.h"
#include "gfxhook/dxgi.h"
#include "gfxhook/gfx.h"
#include "hook/process.h"
#include "hook/table.h"
#include "hook/iohook.h"
#include "hooklib/dvd.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "hooklib/path.h"
#include "hooklib/reg.h"
#include "hooklib/procaddr.h"
#include "mai2hook/config.h"
#include "mai2hook/io4.h"
#include "mai2hook/mai2-dll.h"
#include "mai2hook/unity.h"
#include "mai2hook/touch.h"
#include "mai2hook/led.h"
#include "platform/platform.h"
#include "util/dprintf.h"
static HMODULE mai2_hook_mod;
static process_entry_t mai2_startup;
static struct mai2_hook_config mai2_hook_cfg;
static DWORD CALLBACK mai2_pre_startup(void)
{
HRESULT hr;
dprintf("--- Begin mai2_pre_startup ---\n");
/* Load config */
mai2_hook_config_load(&mai2_hook_cfg, L".\\segatools.ini");
HMODULE mono = LoadLibraryW(L".\\MonoBleedingEdge\\EmbedRuntime\\mono-2.0-bdwgc.dll"); // load this so we can hook it maybe
if (mono == NULL) {
dprintf("Failed to load mono-2.0-bdwgc.dll\n");
} else {
serial_hook_apply_hooks(mono);
iohook_apply_hooks(mono);
}
/* Hook Win32 APIs */
dvd_hook_init(&mai2_hook_cfg.dvd, mai2_hook_mod);
gfx_hook_init(&mai2_hook_cfg.gfx);
gfx_d3d9_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
gfx_d3d11_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
gfx_dxgi_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
serial_hook_init();
/* Initialize emulation hooks */
hr = platform_hook_init(
&mai2_hook_cfg.platform,
"SDEZ",
"ACA1",
mai2_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&mai2_hook_cfg.aime, 1, mai2_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = vfd_hook_init(2);
if (FAILED(hr)) {
goto fail;
}
hr = mai2_dll_init(&mai2_hook_cfg.dll, mai2_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = mai2_io4_hook_init(&mai2_hook_cfg.io4);
if (FAILED(hr)) {
goto fail;
}
// TODO: The handling of the fake registry COM values is extraordinarly lazy
// and I need to make a better method for tacking fake values onto common keys
// that multiple modules may try to use.
hr = led_hook_init(&mai2_hook_cfg.led);
if (FAILED(hr)) {
goto fail;
}
hr = touch_hook_init(&mai2_hook_cfg.touch);
if (FAILED(hr)) {
goto fail;
}
/* Initialize Unity native plugin DLL hooks
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
hooked earlier in the `mai2hook` initialization. */
unity_hook_init();
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
dprintf("--- End mai2_pre_startup ---\n");
/* Jump to EXE start address */
return mai2_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
mai2_hook_mod = mod;
hr = process_hijack_startup(mai2_pre_startup, &mai2_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}