#include #include #include "board/io4.h" #include "board/sg-reader.h" #include "board/vfd.h" #include "gfxhook/d3d9.h" #include "gfxhook/d3d11.h" #include "gfxhook/dxgi.h" #include "gfxhook/gfx.h" #include "hook/process.h" #include "hook/table.h" #include "hook/iohook.h" #include "hooklib/dvd.h" #include "hooklib/serial.h" #include "hooklib/spike.h" #include "hooklib/path.h" #include "hooklib/reg.h" #include "hooklib/procaddr.h" #include "mai2hook/config.h" #include "mai2hook/io4.h" #include "mai2hook/mai2-dll.h" #include "mai2hook/unity.h" #include "mai2hook/touch.h" #include "mai2hook/led.h" #include "platform/platform.h" #include "util/dprintf.h" static HMODULE mai2_hook_mod; static process_entry_t mai2_startup; static struct mai2_hook_config mai2_hook_cfg; static DWORD CALLBACK mai2_pre_startup(void) { HRESULT hr; dprintf("--- Begin mai2_pre_startup ---\n"); /* Load config */ mai2_hook_config_load(&mai2_hook_cfg, L".\\segatools.ini"); HMODULE mono = LoadLibraryW(L".\\MonoBleedingEdge\\EmbedRuntime\\mono-2.0-bdwgc.dll"); // load this so we can hook it maybe if (mono == NULL) { dprintf("Failed to load mono-2.0-bdwgc.dll\n"); } else { serial_hook_apply_hooks(mono); iohook_apply_hooks(mono); } /* Hook Win32 APIs */ dvd_hook_init(&mai2_hook_cfg.dvd, mai2_hook_mod); gfx_hook_init(&mai2_hook_cfg.gfx); gfx_d3d9_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod); gfx_d3d11_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod); gfx_dxgi_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod); serial_hook_init(); /* Initialize emulation hooks */ hr = platform_hook_init( &mai2_hook_cfg.platform, "SDEZ", "ACA1", mai2_hook_mod); if (FAILED(hr)) { goto fail; } hr = sg_reader_hook_init(&mai2_hook_cfg.aime, 1, mai2_hook_mod); if (FAILED(hr)) { goto fail; } hr = vfd_hook_init(2); if (FAILED(hr)) { goto fail; } hr = mai2_dll_init(&mai2_hook_cfg.dll, mai2_hook_mod); if (FAILED(hr)) { goto fail; } hr = mai2_io4_hook_init(&mai2_hook_cfg.io4); if (FAILED(hr)) { goto fail; } // TODO: The handling of the fake registry COM values is extraordinarly lazy // and I need to make a better method for tacking fake values onto common keys // that multiple modules may try to use. hr = led_hook_init(&mai2_hook_cfg.led); if (FAILED(hr)) { goto fail; } hr = touch_hook_init(&mai2_hook_cfg.touch); if (FAILED(hr)) { goto fail; } /* Initialize Unity native plugin DLL hooks There seems to be an issue with other DLL hooks if `LoadLibraryW` is hooked earlier in the `mai2hook` initialization. */ unity_hook_init(); /* Initialize debug helpers */ spike_hook_init(L".\\segatools.ini"); dprintf("--- End mai2_pre_startup ---\n"); /* Jump to EXE start address */ return mai2_startup(); fail: ExitProcess(EXIT_FAILURE); } BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx) { HRESULT hr; if (cause != DLL_PROCESS_ATTACH) { return TRUE; } mai2_hook_mod = mod; hr = process_hijack_startup(mai2_pre_startup, &mai2_startup); if (!SUCCEEDED(hr)) { dprintf("Failed to hijack process startup: %x\n", (int) hr); } return SUCCEEDED(hr); }