added ongeki build

This commit is contained in:
Hay1tsme 2022-06-05 03:34:38 -04:00
parent c51cf52b62
commit f067066130
3 changed files with 92 additions and 0 deletions

View File

@ -43,6 +43,22 @@ $(BUILD_DIR_ZIP)/mercury.zip:
$(V)strip $(BUILD_DIR_ZIP)/mercury/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mercury ; zip -r ../mercury.zip *
$(BUILD_DIR_ZIP)/mu3.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3
$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/mu3hook/mu3hook.dll \
$(DIST_DIR)/mu3/segatools.ini \
$(DIST_DIR)/mu3/start.bat \
$(BUILD_DIR_ZIP)/mu3
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/mu3/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/mu3/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/mu3 ; zip -r ../mu3.zip *
$(BUILD_DIR_ZIP)/doc.zip: \
$(DOC_DIR)/config \
$(DOC_DIR)/chunihook.md \
@ -56,6 +72,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/doc.zip \
$(BUILD_DIR_ZIP)/idz.zip \
$(BUILD_DIR_ZIP)/mercury.zip \
$(BUILD_DIR_ZIP)/mu3.zip \
CHANGELOG.md \
README.md \

60
dist/mu3/segatools.ini vendored Normal file
View File

@ -0,0 +1,60 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=amfs
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
option=option
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
; 4: Export (some UI elements in English)
;
; NOTE: Changing this setting causes a factory reset.
region=1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.250.0
[gfx]
enable=1
[io4]
; Input API selection for JVS input emulator.
; Set "1" to use a xinput gamepad and set "2" to use keyboard.
mode=2
test=0x31
service=0x32
[dinput]
LEFT_A=0x53
LEFT_B=0x44
LEFT_C=0x46
LEFT_MENU=0x51
LEFT_SIDE=0x52
RIGHT_A=0x4A
RIGHT_B=0x4B
RIGHT_C=0x4C
RIGHT_MENU=0x50
RIGHT_SIDE=0x55
SLIDER_LEFT=0x54
SLIDER_RIGHT=0x59
;Change move speed of slider when use dinput
SLIDER_SPEED=1000

15
dist/mu3/start.bat vendored Normal file
View File

@ -0,0 +1,15 @@
@echo off
pushd %~dp0
taskkill /f /im amdaemon.exe > nul 2>&1
REM USA
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
REM JP
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
taskkill /f /im amdaemon.exe > nul 2>&1
echo Game processes have terminated