668 lines
25 KiB
Python
668 lines
25 KiB
Python
import logging
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from datetime import datetime, timedelta
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from random import randint
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from typing import Dict
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import pytz
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from core.config import CoreConfig
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from core.utils import Utils
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from titles.chuni.const import ChuniConstants
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from titles.chuni.database import ChuniData
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from titles.chuni.base import ChuniBase
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from titles.chuni.config import ChuniConfig
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class ChuniNew(ChuniBase):
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ITEM_TYPE = {"character": 20, "story": 21, "card": 22}
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def __init__(self, core_cfg: CoreConfig, game_cfg: ChuniConfig) -> None:
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self.core_cfg = core_cfg
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self.game_cfg = game_cfg
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self.data = ChuniData(core_cfg)
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self.date_time_format = "%Y-%m-%d %H:%M:%S"
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self.logger = logging.getLogger("chuni")
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self.game = ChuniConstants.GAME_CODE
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self.version = ChuniConstants.VER_CHUNITHM_NEW
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def _interal_ver_to_intver(self) -> str:
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if self.version == ChuniConstants.VER_CHUNITHM_NEW:
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return "200"
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if self.version == ChuniConstants.VER_CHUNITHM_NEW_PLUS:
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return "205"
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if self.version == ChuniConstants.VER_CHUNITHM_SUN:
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return "210"
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if self.version == ChuniConstants.VER_CHUNITHM_SUN_PLUS:
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return "215"
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if self.version == ChuniConstants.VER_CHUNITHM_LUMINOUS:
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return "220"
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async def handle_get_game_setting_api_request(self, data: Dict) -> Dict:
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# use UTC time and convert it to JST time by adding +9
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# matching therefore starts one hour before and lasts for 8 hours
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match_start = datetime.strftime(
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datetime.utcnow() + timedelta(hours=8), self.date_time_format
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)
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match_end = datetime.strftime(
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datetime.utcnow() + timedelta(hours=16), self.date_time_format
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)
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# if reboot start/end time is not defined use the default behavior of being a few hours ago
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if self.core_cfg.title.reboot_start_time == "" or self.core_cfg.title.reboot_end_time == "":
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reboot_start = datetime.strftime(
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datetime.utcnow() + timedelta(hours=6), self.date_time_format
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)
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reboot_end = datetime.strftime(
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datetime.utcnow() + timedelta(hours=7), self.date_time_format
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)
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else:
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# get current datetime in JST
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current_jst = datetime.now(pytz.timezone('Asia/Tokyo')).date()
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# parse config start/end times into datetime
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reboot_start_time = datetime.strptime(self.core_cfg.title.reboot_start_time, "%H:%M")
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reboot_end_time = datetime.strptime(self.core_cfg.title.reboot_end_time, "%H:%M")
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# offset datetimes with current date/time
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reboot_start_time = reboot_start_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
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reboot_end_time = reboot_end_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
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# create strings for use in gameSetting
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reboot_start = reboot_start_time.strftime(self.date_time_format)
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reboot_end = reboot_end_time.strftime(self.date_time_format)
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t_port = Utils.get_title_port(self.core_cfg)
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return {
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"gameSetting": {
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"isMaintenance": False,
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"requestInterval": 10,
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"rebootStartTime": reboot_start,
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"rebootEndTime": reboot_end,
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"isBackgroundDistribute": False,
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"maxCountCharacter": 300,
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"maxCountItem": 300,
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"maxCountMusic": 300,
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"matchStartTime": match_start,
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"matchEndTime": match_end,
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"matchTimeLimit": self.game_cfg.matching.match_time_limit,
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"matchErrorLimit": self.game_cfg.matching.match_error_limit,
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"romVersion": self.game_cfg.version.version(self.version)["rom"],
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"dataVersion": self.game_cfg.version.version(self.version)["data"],
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"matchingUri": f"http://{self.core_cfg.server.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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"matchingUriX": f"http://{self.core_cfg.server.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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# might be really important for online battle to connect the cabs via UDP port 50201
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"udpHolePunchUri": f"http://{self.core_cfg.server.hostname}:{self.core_cfg.server.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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"reflectorUri": f"http://{self.core_cfg.server.hostname}:{self.core_cfg.server.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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},
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"isDumpUpload": False,
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"isAou": False,
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}
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async def handle_remove_token_api_request(self, data: Dict) -> Dict:
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return {"returnCode": "1"}
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async def handle_delete_token_api_request(self, data: Dict) -> Dict:
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return {"returnCode": "1"}
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async def handle_create_token_api_request(self, data: Dict) -> Dict:
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return {"returnCode": "1"}
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async def handle_get_user_map_area_api_request(self, data: Dict) -> Dict:
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map_area_ids = [int(area["mapAreaId"]) for area in data["mapAreaIdList"]]
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user_map_areas = await self.data.item.get_map_areas(data["userId"], map_area_ids)
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map_areas = []
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for map_area in user_map_areas:
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tmp = map_area._asdict()
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tmp.pop("id")
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tmp.pop("user")
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map_areas.append(tmp)
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return {"userId": data["userId"], "userMapAreaList": map_areas}
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async def handle_get_user_symbol_chat_setting_api_request(self, data: Dict) -> Dict:
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return {"userId": data["userId"], "symbolCharInfoList": []}
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async def handle_get_user_preview_api_request(self, data: Dict) -> Dict:
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profile = await self.data.profile.get_profile_preview(data["userId"], self.version)
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if profile is None:
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return None
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profile_character = await self.data.item.get_character(
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data["userId"], profile["characterId"]
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)
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if profile_character is None:
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chara = {}
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else:
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chara = profile_character._asdict()
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chara.pop("id")
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chara.pop("user")
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data1 = {
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"userId": data["userId"],
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# Current Login State
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"isLogin": False,
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"lastLoginDate": profile["lastPlayDate"],
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# User Profile
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"userName": profile["userName"],
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"reincarnationNum": profile["reincarnationNum"],
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"level": profile["level"],
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"exp": profile["exp"],
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"playerRating": profile["playerRating"],
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"lastGameId": profile["lastGameId"],
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"lastRomVersion": profile["lastRomVersion"],
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"lastDataVersion": profile["lastDataVersion"],
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"lastPlayDate": profile["lastPlayDate"],
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"emoneyBrandId": 0,
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"trophyId": profile["trophyId"],
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# Current Selected Character
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"userCharacter": chara,
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# User Game Options
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"playerLevel": profile["playerLevel"],
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"rating": profile["rating"],
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"headphone": profile["headphone"],
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# Enables favorites and teams
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"chargeState": 1,
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"userNameEx": "",
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"banState": 0,
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"classEmblemMedal": profile["classEmblemMedal"],
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"classEmblemBase": profile["classEmblemBase"],
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"battleRankId": profile["battleRankId"],
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}
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return data1
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async def handle_cm_get_user_preview_api_request(self, data: Dict) -> Dict:
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p = await self.data.profile.get_profile_data(data["userId"], self.version)
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if p is None:
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return {}
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return {
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"userName": p["userName"],
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"level": p["level"],
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"medal": p["medal"],
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"lastDataVersion": "2.00.00",
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"isLogin": False,
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}
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async def handle_printer_login_api_request(self, data: Dict) -> Dict:
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return {"returnCode": 1}
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async def handle_printer_logout_api_request(self, data: Dict) -> Dict:
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return {"returnCode": 1}
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async def handle_get_game_gacha_api_request(self, data: Dict) -> Dict:
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"""
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returns all current active banners (gachas)
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"""
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game_gachas = await self.data.static.get_gachas(self.version)
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# clean the database rows
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game_gacha_list = []
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for gacha in game_gachas:
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tmp = gacha._asdict()
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tmp.pop("id")
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tmp.pop("version")
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tmp["startDate"] = datetime.strftime(tmp["startDate"], "%Y-%m-%d %H:%M:%S")
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tmp["endDate"] = datetime.strftime(tmp["endDate"], "%Y-%m-%d %H:%M:%S")
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tmp["noticeStartDate"] = datetime.strftime(
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tmp["noticeStartDate"], "%Y-%m-%d %H:%M:%S"
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)
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tmp["noticeEndDate"] = datetime.strftime(
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tmp["noticeEndDate"], "%Y-%m-%d %H:%M:%S"
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)
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game_gacha_list.append(tmp)
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return {
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"length": len(game_gacha_list),
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"gameGachaList": game_gacha_list,
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# no clue
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"registIdList": [],
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}
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async def handle_get_game_gacha_card_by_id_api_request(self, data: Dict) -> Dict:
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"""
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returns all valid cards for a given gachaId
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"""
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game_gacha_cards = await self.data.static.get_gacha_cards(data["gachaId"])
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game_gacha_card_list = []
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for gacha_card in game_gacha_cards:
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tmp = gacha_card._asdict()
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tmp.pop("id")
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game_gacha_card_list.append(tmp)
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return {
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"gachaId": data["gachaId"],
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"length": len(game_gacha_card_list),
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# check isPickup from the chuni_static_gachas?
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"isPickup": False,
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"gameGachaCardList": game_gacha_card_list,
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# again no clue
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"emissionList": [],
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"afterCalcList": [],
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"ssrBookCalcList": [],
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}
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async def handle_cm_get_user_data_api_request(self, data: Dict) -> Dict:
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p = await self.data.profile.get_profile_data(data["userId"], self.version)
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if p is None:
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return {}
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profile = p._asdict()
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profile.pop("id")
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profile.pop("user")
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profile.pop("version")
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return {
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"userId": data["userId"],
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"userData": profile,
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"userEmoney": [
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{
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"type": 0,
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"emoneyCredit": 100,
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"emoneyBrand": 1,
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"ext1": 0,
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"ext2": 0,
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"ext3": 0,
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}
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],
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}
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async def handle_get_user_gacha_api_request(self, data: Dict) -> Dict:
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user_gachas = await self.data.item.get_user_gachas(data["userId"])
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if user_gachas is None:
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return {"userId": data["userId"], "length": 0, "userGachaList": []}
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user_gacha_list = []
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for gacha in user_gachas:
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tmp = gacha._asdict()
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tmp.pop("id")
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tmp.pop("user")
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tmp["dailyGachaDate"] = datetime.strftime(tmp["dailyGachaDate"], "%Y-%m-%d")
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user_gacha_list.append(tmp)
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return {
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"userId": data["userId"],
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"length": len(user_gacha_list),
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"userGachaList": user_gacha_list,
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}
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async def handle_get_user_printed_card_api_request(self, data: Dict) -> Dict:
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user_print_list = await self.data.item.get_user_print_states(
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data["userId"], has_completed=True
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)
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if user_print_list is None:
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return {
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"userId": data["userId"],
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"length": 0,
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"nextIndex": -1,
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"userPrintedCardList": [],
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}
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print_list = []
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next_idx = int(data["nextIndex"])
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max_ct = int(data["maxCount"])
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for x in range(next_idx, len(user_print_list)):
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tmp = user_print_list[x]._asdict()
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print_list.append(tmp["cardId"])
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if len(print_list) >= max_ct:
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break
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if len(print_list) >= max_ct:
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next_idx = next_idx + max_ct
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else:
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next_idx = -1
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return {
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"userId": data["userId"],
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"length": len(print_list),
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"nextIndex": next_idx,
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"userPrintedCardList": print_list,
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}
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async def handle_get_user_card_print_error_api_request(self, data: Dict) -> Dict:
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user_id = data["userId"]
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user_print_states = await self.data.item.get_user_print_states(
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user_id, has_completed=False
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)
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card_print_state_list = []
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for card in user_print_states:
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tmp = card._asdict()
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tmp["orderId"] = tmp["id"]
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tmp.pop("user")
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tmp["limitDate"] = datetime.strftime(tmp["limitDate"], "%Y-%m-%d")
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card_print_state_list.append(tmp)
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return {
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"userId": user_id,
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"length": len(card_print_state_list),
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"userCardPrintStateList": card_print_state_list,
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}
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async def handle_cm_get_user_character_api_request(self, data: Dict) -> Dict:
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return await super().handle_get_user_character_api_request(data)
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async def handle_cm_get_user_item_api_request(self, data: Dict) -> Dict:
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return await super().handle_get_user_item_api_request(data)
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async def handle_roll_gacha_api_request(self, data: Dict) -> Dict:
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"""
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Handle a gacha roll API request, with:
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gachaId: the gachaId where the cards should be pulled from
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times: the number of gacha rolls
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characterId: the character which the user wants
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"""
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gacha_id = data["gachaId"]
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num_rolls = data["times"]
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chara_id = data["characterId"]
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rolled_cards = []
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# characterId is set after 10 rolls, where the user can select a card
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# from all gameGachaCards, therefore the correct cardId for a given
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# characterId should be returned
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if chara_id != -1:
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# get the
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card = await self.data.static.get_gacha_card_by_character(gacha_id, chara_id)
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tmp = card._asdict()
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tmp.pop("id")
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rolled_cards.append(tmp)
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else:
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gacha_cards = await self.data.static.get_gacha_cards(gacha_id)
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# get the card id for each roll
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for _ in range(num_rolls):
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# get the index from all possible cards
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card_idx = randint(0, len(gacha_cards) - 1)
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# remove the index from the cards so it wont get pulled again
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card = gacha_cards.pop(card_idx)
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# remove the "id" fronm the card
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tmp = card._asdict()
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tmp.pop("id")
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rolled_cards.append(tmp)
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return {"length": len(rolled_cards), "gameGachaCardList": rolled_cards}
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async def handle_cm_upsert_user_gacha_api_request(self, data: Dict) -> Dict:
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upsert = data["cmUpsertUserGacha"]
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user_id = data["userId"]
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place_id = data["placeId"]
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# save the user data
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user_data = upsert["userData"]
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user_data.pop("rankUpChallengeResults")
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user_data.pop("userEmoney")
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await self.data.profile.put_profile_data(user_id, self.version, user_data)
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# save the user gacha
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user_gacha = upsert["userGacha"]
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gacha_id = user_gacha["gachaId"]
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user_gacha.pop("gachaId")
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user_gacha.pop("dailyGachaDate")
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await self.data.item.put_user_gacha(user_id, gacha_id, user_gacha)
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# save all user items
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if "userItemList" in upsert:
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for item in upsert["userItemList"]:
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await self.data.item.put_item(user_id, item)
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# add every gamegachaCard to database
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for card in upsert["gameGachaCardList"]:
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await self.data.item.put_user_print_state(
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user_id,
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hasCompleted=False,
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placeId=place_id,
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cardId=card["cardId"],
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gachaId=card["gachaId"],
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)
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# retrieve every game gacha card which has been added in order to get
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# the orderId for the next request
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user_print_states = await self.data.item.get_user_print_states_by_gacha(
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user_id, gacha_id, has_completed=False
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)
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card_print_state_list = []
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for card in user_print_states:
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tmp = card._asdict()
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tmp["orderId"] = tmp["id"]
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tmp.pop("user")
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tmp["limitDate"] = datetime.strftime(tmp["limitDate"], "%Y-%m-%d")
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card_print_state_list.append(tmp)
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return {
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"returnCode": "1",
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"apiName": "CMUpsertUserGachaApi",
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"userCardPrintStateList": card_print_state_list,
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}
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async def handle_cm_upsert_user_printlog_api_request(self, data: Dict) -> Dict:
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return {
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"returnCode": 1,
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"orderId": 0,
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"serialId": "11111111111111111111",
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"apiName": "CMUpsertUserPrintlogApi",
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}
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async def handle_cm_upsert_user_print_api_request(self, data: Dict) -> Dict:
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user_print_detail = data["userPrintDetail"]
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user_id = data["userId"]
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# generate random serial id
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serial_id = "".join([str(randint(0, 9)) for _ in range(20)])
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# not needed because are either zero or unset
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user_print_detail.pop("orderId")
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user_print_detail.pop("printNumber")
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user_print_detail.pop("serialId")
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user_print_detail["printDate"] = datetime.strptime(
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user_print_detail["printDate"], "%Y-%m-%d"
|
|
)
|
|
|
|
# add the entry to the user print table with the random serialId
|
|
await self.data.item.put_user_print_detail(user_id, serial_id, user_print_detail)
|
|
|
|
return {
|
|
"returnCode": 1,
|
|
"orderId": 0,
|
|
"serialId": serial_id,
|
|
"apiName": "CMUpsertUserPrintApi",
|
|
}
|
|
|
|
async def handle_cm_upsert_user_print_subtract_api_request(self, data: Dict) -> Dict:
|
|
upsert = data["userCardPrintState"]
|
|
user_id = data["userId"]
|
|
place_id = data["placeId"]
|
|
|
|
# save all user items
|
|
if "userItemList" in data:
|
|
for item in data["userItemList"]:
|
|
await self.data.item.put_item(user_id, item)
|
|
|
|
# set the card print state to success and use the orderId as the key
|
|
await self.data.item.put_user_print_state(
|
|
user_id, id=upsert["orderId"], hasCompleted=True
|
|
)
|
|
|
|
return {"returnCode": "1", "apiName": "CMUpsertUserPrintSubtractApi"}
|
|
|
|
async def handle_cm_upsert_user_print_cancel_api_request(self, data: Dict) -> Dict:
|
|
order_ids = data["orderIdList"]
|
|
user_id = data["userId"]
|
|
|
|
# set the card print state to success and use the orderId as the key
|
|
for order_id in order_ids:
|
|
await self.data.item.put_user_print_state(user_id, id=order_id, hasCompleted=True)
|
|
|
|
return {"returnCode": "1", "apiName": "CMUpsertUserPrintCancelApi"}
|
|
|
|
async def handle_ping_request(self, data: Dict) -> Dict:
|
|
# matchmaking ping request
|
|
return {"returnCode": "1"}
|
|
|
|
async def handle_begin_matching_api_request(self, data: Dict) -> Dict:
|
|
room_id = 1
|
|
# check if there is a free matching room
|
|
matching_room = await self.data.item.get_oldest_free_matching(self.version)
|
|
|
|
if matching_room is None:
|
|
# grab the latest roomId and add 1 for the new room
|
|
newest_matching = await self.data.item.get_newest_matching(self.version)
|
|
if newest_matching is not None:
|
|
room_id = newest_matching["roomId"] + 1
|
|
|
|
# fix userName WTF8
|
|
new_member = data["matchingMemberInfo"]
|
|
new_member["userName"] = self.read_wtf8(new_member["userName"])
|
|
|
|
# create the new room with room_id and the current user id (host)
|
|
# user id is required for the countdown later on
|
|
await self.data.item.put_matching(
|
|
self.version, room_id, [new_member], user_id=new_member["userId"]
|
|
)
|
|
|
|
# get the newly created matching room
|
|
matching_room = await self.data.item.get_matching(self.version, room_id)
|
|
else:
|
|
# a room already exists, so just add the new member to it
|
|
matching_member_list = matching_room["matchingMemberInfoList"]
|
|
# fix userName WTF8
|
|
new_member = data["matchingMemberInfo"]
|
|
new_member["userName"] = self.read_wtf8(new_member["userName"])
|
|
matching_member_list.append(new_member)
|
|
|
|
# add the updated room to the database, make sure to set isFull correctly!
|
|
await self.data.item.put_matching(
|
|
self.version,
|
|
matching_room["roomId"],
|
|
matching_member_list,
|
|
user_id=matching_room["user"],
|
|
is_full=True if len(matching_member_list) >= 4 else False,
|
|
)
|
|
|
|
matching_wait = {
|
|
"isFinish": False,
|
|
"restMSec": matching_room["restMSec"], # in sec
|
|
"pollingInterval": 1, # in sec
|
|
"matchingMemberInfoList": matching_room["matchingMemberInfoList"],
|
|
}
|
|
|
|
return {"roomId": 1, "matchingWaitState": matching_wait}
|
|
|
|
async def handle_end_matching_api_request(self, data: Dict) -> Dict:
|
|
matching_room = await self.data.item.get_matching(self.version, data["roomId"])
|
|
members = matching_room["matchingMemberInfoList"]
|
|
|
|
# only set the host user to role 1 every other to 0?
|
|
role_list = [
|
|
{"role": 1} if m["userId"] == matching_room["user"] else {"role": 0}
|
|
for m in members
|
|
]
|
|
|
|
await self.data.item.put_matching(
|
|
self.version,
|
|
matching_room["roomId"],
|
|
members,
|
|
user_id=matching_room["user"],
|
|
rest_sec=0, # make sure to always set 0
|
|
is_full=True, # and full, so no one can join
|
|
)
|
|
|
|
return {
|
|
"matchingResult": 1, # needs to be 1 for successful matching
|
|
"matchingMemberInfoList": members,
|
|
# no idea, maybe to differentiate between CPUs and real players?
|
|
"matchingMemberRoleList": role_list,
|
|
# TCP/UDP connection?
|
|
"reflectorUri": f"{self.core_cfg.server.hostname}",
|
|
}
|
|
|
|
async def handle_remove_matching_member_api_request(self, data: Dict) -> Dict:
|
|
# get all matching rooms, because Chuni only returns the userId
|
|
# not the actual roomId
|
|
matching_rooms = await self.data.item.get_all_matchings(self.version)
|
|
if matching_rooms is None:
|
|
return {"returnCode": "1"}
|
|
|
|
for room in matching_rooms:
|
|
old_members = room["matchingMemberInfoList"]
|
|
new_members = [m for m in old_members if m["userId"] != data["userId"]]
|
|
|
|
# if nothing changed go to the next room
|
|
if len(old_members) == len(new_members):
|
|
continue
|
|
|
|
# if the last user got removed, delete the matching room
|
|
if len(new_members) <= 0:
|
|
await self.data.item.delete_matching(self.version, room["roomId"])
|
|
else:
|
|
# remove the user from the room
|
|
await self.data.item.put_matching(
|
|
self.version,
|
|
room["roomId"],
|
|
new_members,
|
|
user_id=room["user"],
|
|
rest_sec=room["restMSec"],
|
|
)
|
|
|
|
return {"returnCode": "1"}
|
|
|
|
async def handle_get_matching_state_api_request(self, data: Dict) -> Dict:
|
|
polling_interval = 1
|
|
# get the current active room
|
|
matching_room = await self.data.item.get_matching(self.version, data["roomId"])
|
|
members = matching_room["matchingMemberInfoList"]
|
|
rest_sec = matching_room["restMSec"]
|
|
|
|
# grab the current member
|
|
current_member = data["matchingMemberInfo"]
|
|
|
|
# only the host user can decrease the countdown
|
|
if matching_room["user"] == int(current_member["userId"]):
|
|
# cap the restMSec to 0
|
|
if rest_sec > 0:
|
|
rest_sec -= polling_interval
|
|
else:
|
|
rest_sec = 0
|
|
|
|
# update the members in order to recieve messages
|
|
for i, member in enumerate(members):
|
|
if member["userId"] == current_member["userId"]:
|
|
# replace the old user data with the current user data,
|
|
# also parse WTF-8 everytime
|
|
current_member["userName"] = self.read_wtf8(current_member["userName"])
|
|
members[i] = current_member
|
|
|
|
await self.data.item.put_matching(
|
|
self.version,
|
|
data["roomId"],
|
|
members,
|
|
rest_sec=rest_sec,
|
|
user_id=matching_room["user"],
|
|
)
|
|
|
|
# only add the other members to the list
|
|
diff_members = [m for m in members if m["userId"] != current_member["userId"]]
|
|
|
|
matching_wait = {
|
|
# makes no difference? Always use False?
|
|
"isFinish": True if rest_sec == 0 else False,
|
|
"restMSec": rest_sec,
|
|
"pollingInterval": polling_interval,
|
|
# the current user needs to be the first one?
|
|
"matchingMemberInfoList": [current_member] + diff_members,
|
|
}
|
|
|
|
return {
|
|
"roomId": data["roomId"],
|
|
"matchingWaitState": matching_wait
|
|
}
|