artemis/titles/chuni/new.py

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import logging
from datetime import datetime, timedelta
from random import randint
from typing import Dict
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import pytz
from core.config import CoreConfig
from core.utils import Utils
from titles.chuni.const import ChuniConstants
from titles.chuni.database import ChuniData
from titles.chuni.base import ChuniBase
from titles.chuni.config import ChuniConfig
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class ChuniNew(ChuniBase):
ITEM_TYPE = {"character": 20, "story": 21, "card": 22}
def __init__(self, core_cfg: CoreConfig, game_cfg: ChuniConfig) -> None:
self.core_cfg = core_cfg
self.game_cfg = game_cfg
self.data = ChuniData(core_cfg)
self.date_time_format = "%Y-%m-%d %H:%M:%S"
self.logger = logging.getLogger("chuni")
self.game = ChuniConstants.GAME_CODE
self.version = ChuniConstants.VER_CHUNITHM_NEW
def _interal_ver_to_intver(self) -> str:
if self.version == ChuniConstants.VER_CHUNITHM_NEW:
return "200"
if self.version == ChuniConstants.VER_CHUNITHM_NEW_PLUS:
return "205"
if self.version == ChuniConstants.VER_CHUNITHM_SUN:
return "210"
if self.version == ChuniConstants.VER_CHUNITHM_SUN_PLUS:
return "215"
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if self.version == ChuniConstants.VER_CHUNITHM_LUMINOUS:
return "220"
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async def handle_get_game_setting_api_request(self, data: Dict) -> Dict:
# use UTC time and convert it to JST time by adding +9
# matching therefore starts one hour before and lasts for 8 hours
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match_start = datetime.strftime(
datetime.utcnow() + timedelta(hours=8), self.date_time_format
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)
match_end = datetime.strftime(
datetime.utcnow() + timedelta(hours=16), self.date_time_format
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)
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# if reboot start/end time is not defined use the default behavior of being a few hours ago
if self.core_cfg.title.reboot_start_time == "" or self.core_cfg.title.reboot_end_time == "":
reboot_start = datetime.strftime(
datetime.utcnow() + timedelta(hours=6), self.date_time_format
)
reboot_end = datetime.strftime(
datetime.utcnow() + timedelta(hours=7), self.date_time_format
)
else:
# get current datetime in JST
current_jst = datetime.now(pytz.timezone('Asia/Tokyo')).date()
# parse config start/end times into datetime
reboot_start_time = datetime.strptime(self.core_cfg.title.reboot_start_time, "%H:%M")
reboot_end_time = datetime.strptime(self.core_cfg.title.reboot_end_time, "%H:%M")
# offset datetimes with current date/time
reboot_start_time = reboot_start_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
reboot_end_time = reboot_end_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
# create strings for use in gameSetting
reboot_start = reboot_start_time.strftime(self.date_time_format)
reboot_end = reboot_end_time.strftime(self.date_time_format)
t_port = Utils.get_title_port(self.core_cfg)
return {
"gameSetting": {
"isMaintenance": False,
"requestInterval": 10,
"rebootStartTime": reboot_start,
"rebootEndTime": reboot_end,
"isBackgroundDistribute": False,
"maxCountCharacter": 300,
"maxCountItem": 300,
"maxCountMusic": 300,
"matchStartTime": match_start,
"matchEndTime": match_end,
"matchTimeLimit": self.game_cfg.matching.match_time_limit,
"matchErrorLimit": self.game_cfg.matching.match_error_limit,
"romVersion": self.game_cfg.version.version(self.version)["rom"],
"dataVersion": self.game_cfg.version.version(self.version)["data"],
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"matchingUri": f"http://{self.core_cfg.server.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
"matchingUriX": f"http://{self.core_cfg.server.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
# might be really important for online battle to connect the cabs via UDP port 50201
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"udpHolePunchUri": f"http://{self.core_cfg.server.hostname}:{self.core_cfg.server.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
"reflectorUri": f"http://{self.core_cfg.server.hostname}:{self.core_cfg.server.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
},
"isDumpUpload": False,
"isAou": False,
}
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async def handle_remove_token_api_request(self, data: Dict) -> Dict:
return {"returnCode": "1"}
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async def handle_delete_token_api_request(self, data: Dict) -> Dict:
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return {"returnCode": "1"}
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async def handle_create_token_api_request(self, data: Dict) -> Dict:
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return {"returnCode": "1"}
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async def handle_get_user_map_area_api_request(self, data: Dict) -> Dict:
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map_area_ids = [int(area["mapAreaId"]) for area in data["mapAreaIdList"]]
user_map_areas = await self.data.item.get_map_areas(data["userId"], map_area_ids)
map_areas = []
for map_area in user_map_areas:
tmp = map_area._asdict()
tmp.pop("id")
tmp.pop("user")
map_areas.append(tmp)
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return {"userId": data["userId"], "userMapAreaList": map_areas}
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async def handle_get_user_symbol_chat_setting_api_request(self, data: Dict) -> Dict:
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return {"userId": data["userId"], "symbolCharInfoList": []}
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async def handle_get_user_preview_api_request(self, data: Dict) -> Dict:
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profile = await self.data.profile.get_profile_preview(data["userId"], self.version)
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if profile is None:
return None
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profile_character = await self.data.item.get_character(
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data["userId"], profile["characterId"]
)
if profile_character is None:
chara = {}
else:
chara = profile_character._asdict()
chara.pop("id")
chara.pop("user")
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data1 = {
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"userId": data["userId"],
# Current Login State
"isLogin": False,
"lastLoginDate": profile["lastPlayDate"],
# User Profile
"userName": profile["userName"],
"reincarnationNum": profile["reincarnationNum"],
"level": profile["level"],
"exp": profile["exp"],
"playerRating": profile["playerRating"],
"lastGameId": profile["lastGameId"],
"lastRomVersion": profile["lastRomVersion"],
"lastDataVersion": profile["lastDataVersion"],
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"lastPlayDate": profile["lastPlayDate"],
"emoneyBrandId": 0,
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"trophyId": profile["trophyId"],
# Current Selected Character
"userCharacter": chara,
# User Game Options
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"playerLevel": profile["playerLevel"],
"rating": profile["rating"],
"headphone": profile["headphone"],
# Enables favorites and teams
"chargeState": 1,
"userNameEx": "",
"banState": 0,
"classEmblemMedal": profile["classEmblemMedal"],
"classEmblemBase": profile["classEmblemBase"],
"battleRankId": profile["battleRankId"],
}
return data1
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async def handle_cm_get_user_preview_api_request(self, data: Dict) -> Dict:
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p = await self.data.profile.get_profile_data(data["userId"], self.version)
if p is None:
return {}
return {
"userName": p["userName"],
"level": p["level"],
"medal": p["medal"],
"lastDataVersion": "2.00.00",
"isLogin": False,
}
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async def handle_printer_login_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1}
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async def handle_printer_logout_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1}
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async def handle_get_game_gacha_api_request(self, data: Dict) -> Dict:
"""
returns all current active banners (gachas)
"""
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game_gachas = await self.data.static.get_gachas(self.version)
# clean the database rows
game_gacha_list = []
for gacha in game_gachas:
tmp = gacha._asdict()
tmp.pop("id")
tmp.pop("version")
tmp["startDate"] = datetime.strftime(tmp["startDate"], "%Y-%m-%d %H:%M:%S")
tmp["endDate"] = datetime.strftime(tmp["endDate"], "%Y-%m-%d %H:%M:%S")
tmp["noticeStartDate"] = datetime.strftime(
tmp["noticeStartDate"], "%Y-%m-%d %H:%M:%S"
)
tmp["noticeEndDate"] = datetime.strftime(
tmp["noticeEndDate"], "%Y-%m-%d %H:%M:%S"
)
game_gacha_list.append(tmp)
return {
"length": len(game_gacha_list),
"gameGachaList": game_gacha_list,
# no clue
"registIdList": [],
}
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async def handle_get_game_gacha_card_by_id_api_request(self, data: Dict) -> Dict:
"""
returns all valid cards for a given gachaId
"""
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game_gacha_cards = await self.data.static.get_gacha_cards(data["gachaId"])
game_gacha_card_list = []
for gacha_card in game_gacha_cards:
tmp = gacha_card._asdict()
tmp.pop("id")
game_gacha_card_list.append(tmp)
return {
"gachaId": data["gachaId"],
"length": len(game_gacha_card_list),
# check isPickup from the chuni_static_gachas?
"isPickup": False,
"gameGachaCardList": game_gacha_card_list,
# again no clue
"emissionList": [],
"afterCalcList": [],
"ssrBookCalcList": [],
}
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async def handle_cm_get_user_data_api_request(self, data: Dict) -> Dict:
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p = await self.data.profile.get_profile_data(data["userId"], self.version)
if p is None:
return {}
profile = p._asdict()
profile.pop("id")
profile.pop("user")
profile.pop("version")
return {
"userId": data["userId"],
"userData": profile,
"userEmoney": [
{
"type": 0,
"emoneyCredit": 100,
"emoneyBrand": 1,
"ext1": 0,
"ext2": 0,
"ext3": 0,
}
],
}
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async def handle_get_user_gacha_api_request(self, data: Dict) -> Dict:
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user_gachas = await self.data.item.get_user_gachas(data["userId"])
if user_gachas is None:
return {"userId": data["userId"], "length": 0, "userGachaList": []}
user_gacha_list = []
for gacha in user_gachas:
tmp = gacha._asdict()
tmp.pop("id")
tmp.pop("user")
tmp["dailyGachaDate"] = datetime.strftime(tmp["dailyGachaDate"], "%Y-%m-%d")
user_gacha_list.append(tmp)
return {
"userId": data["userId"],
"length": len(user_gacha_list),
"userGachaList": user_gacha_list,
}
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async def handle_get_user_printed_card_api_request(self, data: Dict) -> Dict:
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user_print_list = await self.data.item.get_user_print_states(
data["userId"], has_completed=True
)
if user_print_list is None:
return {
"userId": data["userId"],
"length": 0,
"nextIndex": -1,
"userPrintedCardList": [],
}
print_list = []
next_idx = int(data["nextIndex"])
max_ct = int(data["maxCount"])
for x in range(next_idx, len(user_print_list)):
tmp = user_print_list[x]._asdict()
print_list.append(tmp["cardId"])
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if len(print_list) >= max_ct:
break
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if len(print_list) >= max_ct:
next_idx = next_idx + max_ct
else:
next_idx = -1
return {
"userId": data["userId"],
"length": len(print_list),
"nextIndex": next_idx,
"userPrintedCardList": print_list,
}
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async def handle_get_user_card_print_error_api_request(self, data: Dict) -> Dict:
user_id = data["userId"]
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user_print_states = await self.data.item.get_user_print_states(
user_id, has_completed=False
)
card_print_state_list = []
for card in user_print_states:
tmp = card._asdict()
tmp["orderId"] = tmp["id"]
tmp.pop("user")
tmp["limitDate"] = datetime.strftime(tmp["limitDate"], "%Y-%m-%d")
card_print_state_list.append(tmp)
return {
"userId": user_id,
"length": len(card_print_state_list),
"userCardPrintStateList": card_print_state_list,
}
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async def handle_cm_get_user_character_api_request(self, data: Dict) -> Dict:
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return await super().handle_get_user_character_api_request(data)
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async def handle_cm_get_user_item_api_request(self, data: Dict) -> Dict:
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return await super().handle_get_user_item_api_request(data)
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async def handle_roll_gacha_api_request(self, data: Dict) -> Dict:
"""
Handle a gacha roll API request, with:
gachaId: the gachaId where the cards should be pulled from
times: the number of gacha rolls
characterId: the character which the user wants
"""
gacha_id = data["gachaId"]
num_rolls = data["times"]
chara_id = data["characterId"]
rolled_cards = []
# characterId is set after 10 rolls, where the user can select a card
# from all gameGachaCards, therefore the correct cardId for a given
# characterId should be returned
if chara_id != -1:
# get the
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card = await self.data.static.get_gacha_card_by_character(gacha_id, chara_id)
tmp = card._asdict()
tmp.pop("id")
rolled_cards.append(tmp)
else:
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gacha_cards = await self.data.static.get_gacha_cards(gacha_id)
# get the card id for each roll
for _ in range(num_rolls):
# get the index from all possible cards
card_idx = randint(0, len(gacha_cards) - 1)
# remove the index from the cards so it wont get pulled again
card = gacha_cards.pop(card_idx)
# remove the "id" fronm the card
tmp = card._asdict()
tmp.pop("id")
rolled_cards.append(tmp)
return {"length": len(rolled_cards), "gameGachaCardList": rolled_cards}
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async def handle_cm_upsert_user_gacha_api_request(self, data: Dict) -> Dict:
upsert = data["cmUpsertUserGacha"]
user_id = data["userId"]
place_id = data["placeId"]
# save the user data
user_data = upsert["userData"]
user_data.pop("rankUpChallengeResults")
user_data.pop("userEmoney")
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await self.data.profile.put_profile_data(user_id, self.version, user_data)
# save the user gacha
user_gacha = upsert["userGacha"]
gacha_id = user_gacha["gachaId"]
user_gacha.pop("gachaId")
user_gacha.pop("dailyGachaDate")
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await self.data.item.put_user_gacha(user_id, gacha_id, user_gacha)
# save all user items
if "userItemList" in upsert:
for item in upsert["userItemList"]:
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await self.data.item.put_item(user_id, item)
# add every gamegachaCard to database
for card in upsert["gameGachaCardList"]:
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await self.data.item.put_user_print_state(
user_id,
hasCompleted=False,
placeId=place_id,
cardId=card["cardId"],
gachaId=card["gachaId"],
)
# retrieve every game gacha card which has been added in order to get
# the orderId for the next request
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user_print_states = await self.data.item.get_user_print_states_by_gacha(
user_id, gacha_id, has_completed=False
)
card_print_state_list = []
for card in user_print_states:
tmp = card._asdict()
tmp["orderId"] = tmp["id"]
tmp.pop("user")
tmp["limitDate"] = datetime.strftime(tmp["limitDate"], "%Y-%m-%d")
card_print_state_list.append(tmp)
return {
"returnCode": "1",
"apiName": "CMUpsertUserGachaApi",
"userCardPrintStateList": card_print_state_list,
}
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async def handle_cm_upsert_user_printlog_api_request(self, data: Dict) -> Dict:
return {
"returnCode": 1,
"orderId": 0,
"serialId": "11111111111111111111",
"apiName": "CMUpsertUserPrintlogApi",
}
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async def handle_cm_upsert_user_print_api_request(self, data: Dict) -> Dict:
user_print_detail = data["userPrintDetail"]
user_id = data["userId"]
# generate random serial id
serial_id = "".join([str(randint(0, 9)) for _ in range(20)])
# not needed because are either zero or unset
user_print_detail.pop("orderId")
user_print_detail.pop("printNumber")
user_print_detail.pop("serialId")
user_print_detail["printDate"] = datetime.strptime(
user_print_detail["printDate"], "%Y-%m-%d"
)
# add the entry to the user print table with the random serialId
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await self.data.item.put_user_print_detail(user_id, serial_id, user_print_detail)
return {
"returnCode": 1,
"orderId": 0,
"serialId": serial_id,
"apiName": "CMUpsertUserPrintApi",
}
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async def handle_cm_upsert_user_print_subtract_api_request(self, data: Dict) -> Dict:
upsert = data["userCardPrintState"]
user_id = data["userId"]
place_id = data["placeId"]
# save all user items
if "userItemList" in data:
for item in data["userItemList"]:
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await self.data.item.put_item(user_id, item)
# set the card print state to success and use the orderId as the key
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await self.data.item.put_user_print_state(
user_id, id=upsert["orderId"], hasCompleted=True
)
return {"returnCode": "1", "apiName": "CMUpsertUserPrintSubtractApi"}
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async def handle_cm_upsert_user_print_cancel_api_request(self, data: Dict) -> Dict:
order_ids = data["orderIdList"]
user_id = data["userId"]
# set the card print state to success and use the orderId as the key
for order_id in order_ids:
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await self.data.item.put_user_print_state(user_id, id=order_id, hasCompleted=True)
return {"returnCode": "1", "apiName": "CMUpsertUserPrintCancelApi"}
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async def handle_ping_request(self, data: Dict) -> Dict:
# matchmaking ping request
return {"returnCode": "1"}
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async def handle_begin_matching_api_request(self, data: Dict) -> Dict:
room_id = 1
# check if there is a free matching room
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matching_room = await self.data.item.get_oldest_free_matching(self.version)
if matching_room is None:
# grab the latest roomId and add 1 for the new room
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newest_matching = await self.data.item.get_newest_matching(self.version)
if newest_matching is not None:
room_id = newest_matching["roomId"] + 1
# fix userName WTF8
new_member = data["matchingMemberInfo"]
new_member["userName"] = self.read_wtf8(new_member["userName"])
# create the new room with room_id and the current user id (host)
# user id is required for the countdown later on
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await self.data.item.put_matching(
self.version, room_id, [new_member], user_id=new_member["userId"]
)
# get the newly created matching room
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matching_room = await self.data.item.get_matching(self.version, room_id)
else:
# a room already exists, so just add the new member to it
matching_member_list = matching_room["matchingMemberInfoList"]
# fix userName WTF8
new_member = data["matchingMemberInfo"]
new_member["userName"] = self.read_wtf8(new_member["userName"])
matching_member_list.append(new_member)
# add the updated room to the database, make sure to set isFull correctly!
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await self.data.item.put_matching(
self.version,
matching_room["roomId"],
matching_member_list,
user_id=matching_room["user"],
is_full=True if len(matching_member_list) >= 4 else False,
)
matching_wait = {
"isFinish": False,
"restMSec": matching_room["restMSec"], # in sec
"pollingInterval": 1, # in sec
"matchingMemberInfoList": matching_room["matchingMemberInfoList"],
}
return {"roomId": 1, "matchingWaitState": matching_wait}
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async def handle_end_matching_api_request(self, data: Dict) -> Dict:
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matching_room = await self.data.item.get_matching(self.version, data["roomId"])
members = matching_room["matchingMemberInfoList"]
# only set the host user to role 1 every other to 0?
role_list = [
{"role": 1} if m["userId"] == matching_room["user"] else {"role": 0}
for m in members
]
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await self.data.item.put_matching(
self.version,
matching_room["roomId"],
members,
user_id=matching_room["user"],
rest_sec=0, # make sure to always set 0
is_full=True, # and full, so no one can join
)
return {
"matchingResult": 1, # needs to be 1 for successful matching
"matchingMemberInfoList": members,
# no idea, maybe to differentiate between CPUs and real players?
"matchingMemberRoleList": role_list,
# TCP/UDP connection?
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"reflectorUri": f"{self.core_cfg.server.hostname}",
}
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async def handle_remove_matching_member_api_request(self, data: Dict) -> Dict:
# get all matching rooms, because Chuni only returns the userId
# not the actual roomId
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matching_rooms = await self.data.item.get_all_matchings(self.version)
if matching_rooms is None:
return {"returnCode": "1"}
for room in matching_rooms:
old_members = room["matchingMemberInfoList"]
new_members = [m for m in old_members if m["userId"] != data["userId"]]
# if nothing changed go to the next room
if len(old_members) == len(new_members):
continue
# if the last user got removed, delete the matching room
if len(new_members) <= 0:
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await self.data.item.delete_matching(self.version, room["roomId"])
else:
# remove the user from the room
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await self.data.item.put_matching(
self.version,
room["roomId"],
new_members,
user_id=room["user"],
rest_sec=room["restMSec"],
)
return {"returnCode": "1"}
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async def handle_get_matching_state_api_request(self, data: Dict) -> Dict:
polling_interval = 1
# get the current active room
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matching_room = await self.data.item.get_matching(self.version, data["roomId"])
members = matching_room["matchingMemberInfoList"]
rest_sec = matching_room["restMSec"]
# grab the current member
current_member = data["matchingMemberInfo"]
# only the host user can decrease the countdown
if matching_room["user"] == int(current_member["userId"]):
# cap the restMSec to 0
if rest_sec > 0:
rest_sec -= polling_interval
else:
rest_sec = 0
# update the members in order to recieve messages
for i, member in enumerate(members):
if member["userId"] == current_member["userId"]:
# replace the old user data with the current user data,
# also parse WTF-8 everytime
current_member["userName"] = self.read_wtf8(current_member["userName"])
members[i] = current_member
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await self.data.item.put_matching(
self.version,
data["roomId"],
members,
rest_sec=rest_sec,
user_id=matching_room["user"],
)
# only add the other members to the list
diff_members = [m for m in members if m["userId"] != current_member["userId"]]
matching_wait = {
# makes no difference? Always use False?
"isFinish": True if rest_sec == 0 else False,
"restMSec": rest_sec,
"pollingInterval": polling_interval,
# the current user needs to be the first one?
"matchingMemberInfoList": [current_member] + diff_members,
}
return {
"roomId": data["roomId"],
"matchingWaitState": matching_wait
}