cardmaker: hook, touch screen hook added

Thanks @domeori https://dev.s-ul.net/domeori/segatools/-/tree/mr-imports
This commit is contained in:
Dniel97 2023-07-14 00:59:10 +02:00
parent 2a6a8bf8b2
commit 01be6ee33c
Signed by untrusted user: Dniel97
GPG Key ID: 6180B3C768FB2E08
24 changed files with 952 additions and 0 deletions

106
cmhook/cm-dll.c Normal file
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#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include "cmhook/cm-dll.h"
#include "util/dll-bind.h"
#include "util/dprintf.h"
const struct dll_bind_sym cm_dll_syms[] = {
{
.sym = "cm_io_init",
.off = offsetof(struct cm_dll, init),
}, {
.sym = "cm_io_poll",
.off = offsetof(struct cm_dll, poll),
}, {
.sym = "cm_io_get_opbtns",
.off = offsetof(struct cm_dll, get_opbtns),
}
};
struct cm_dll cm_dll;
// Copypasta DLL binding and diagnostic message boilerplate.
// Not much of this lends itself to being easily factored out. Also there
// will be a lot of API-specific branching code here eventually as new API
// versions get defined, so even though these functions all look the same
// now this won't remain the case forever.
HRESULT cm_dll_init(const struct cm_dll_config *cfg, HINSTANCE self)
{
uint16_t (*get_api_version)(void);
const struct dll_bind_sym *sym;
HINSTANCE owned;
HINSTANCE src;
HRESULT hr;
assert(cfg != NULL);
assert(self != NULL);
if (cfg->path[0] != L'\0') {
owned = LoadLibraryW(cfg->path);
if (owned == NULL) {
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("CardMaker IO: Failed to load IO DLL: %lx: %S\n",
hr,
cfg->path);
goto end;
}
dprintf("CardMaker IO: Using custom IO DLL: %S\n", cfg->path);
src = owned;
} else {
owned = NULL;
src = self;
}
get_api_version = (void *) GetProcAddress(src, "cm_io_get_api_version");
if (get_api_version != NULL) {
cm_dll.api_version = get_api_version();
} else {
cm_dll.api_version = 0x0100;
dprintf("Custom IO DLL does not expose cm_io_get_api_version, "
"assuming API version 1.0.\n"
"Please ask the developer to update their DLL.\n");
}
if (cm_dll.api_version >= 0x0200) {
hr = E_NOTIMPL;
dprintf("CardMaker IO: Custom IO DLL implements an unsupported "
"API version (%#04x). Please update Segatools.\n",
cm_dll.api_version);
goto end;
}
sym = cm_dll_syms;
hr = dll_bind(&cm_dll, src, &sym, _countof(cm_dll_syms));
if (FAILED(hr)) {
if (src != self) {
dprintf("CardMaker IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
goto end;
} else {
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
}
}
owned = NULL;
end:
if (owned != NULL) {
FreeLibrary(owned);
}
return hr;
}

20
cmhook/cm-dll.h Normal file
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#pragma once
#include <windows.h>
#include "cmio/cmio.h"
struct cm_dll {
uint16_t api_version;
HRESULT (*init)(void);
HRESULT (*poll)(void);
void (*get_opbtns)(uint8_t *opbtn);
};
struct cm_dll_config {
wchar_t path[MAX_PATH];
};
extern struct cm_dll cm_dll;
HRESULT cm_dll_init(const struct cm_dll_config *cfg, HINSTANCE self);

17
cmhook/cmhook.def Normal file
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LIBRARY cmhook
EXPORTS
aime_io_get_api_version
aime_io_init
aime_io_led_set_color
aime_io_nfc_get_aime_id
aime_io_nfc_get_felica_id
aime_io_nfc_poll
amDllVideoClose @2
amDllVideoGetVBiosVersion @4
amDllVideoOpen @1
amDllVideoSetResolution @3
cm_io_get_api_version
cm_io_get_opbtns
cm_io_init
cm_io_poll

42
cmhook/config.c Normal file
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#include <assert.h>
#include <stddef.h>
#include "board/config.h"
#include "hooklib/config.h"
#include "hooklib/dvd.h"
#include "cmhook/config.h"
#include "platform/config.h"
void cm_dll_config_load(
struct cm_dll_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
GetPrivateProfileStringW(
L"cmio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
void cm_hook_config_load(
struct cm_hook_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
platform_config_load(&cfg->platform, filename);
aime_config_load(&cfg->aime, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
touch_screen_config_load(&cfg->touch, filename);
cm_dll_config_load(&cfg->dll, filename);
}

29
cmhook/config.h Normal file
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#pragma once
#include <stddef.h>
#include "board/config.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "cmhook/cm-dll.h"
#include "platform/config.h"
struct cm_hook_config {
struct platform_config platform;
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct cm_dll_config dll;
struct touch_screen_config touch;
};
void cm_dll_config_load(
struct cm_dll_config *cfg,
const wchar_t *filename);
void cm_hook_config_load(
struct cm_hook_config *cfg,
const wchar_t *filename);

119
cmhook/dllmain.c Normal file
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#include <windows.h>
#include <stdlib.h>
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "hook/process.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "cmhook/config.h"
#include "cmhook/io4.h"
#include "cmhook/cm-dll.h"
#include "cmhook/unity.h"
#include "platform/platform.h"
#include "util/dprintf.h"
static HMODULE cm_hook_mod;
static process_entry_t cm_startup;
static struct cm_hook_config cm_hook_cfg;
static DWORD CALLBACK cm_pre_startup(void)
{
HRESULT hr;
dprintf("--- Begin cm_pre_startup ---\n");
/* Load config */
cm_hook_config_load(&cm_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
dvd_hook_init(&cm_hook_cfg.dvd, cm_hook_mod);
touch_screen_hook_init(&cm_hook_cfg.touch, cm_hook_mod);
serial_hook_init();
/* Initialize emulation hooks */
hr = platform_hook_init(
&cm_hook_cfg.platform,
"SDED",
"ACA1",
cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&cm_hook_cfg.aime, 1, cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = vfd_hook_init(3);
if (FAILED(hr)) {
goto fail;
}
hr = cm_dll_init(&cm_hook_cfg.dll, cm_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = cm_io4_hook_init(&cm_hook_cfg.io4);
if (FAILED(hr)) {
goto fail;
}
/* Initialize Unity native plugin DLL hooks
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
hooked earlier in the `cmhook` initialization. */
unity_hook_init();
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
dprintf("--- End cm_pre_startup ---\n");
/* Jump to EXE start address */
return cm_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
cm_hook_mod = mod;
hr = process_hijack_startup(cm_pre_startup, &cm_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}

69
cmhook/io4.c Normal file
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#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/io4.h"
#include "cmhook/cm-dll.h"
#include "util/dprintf.h"
static HRESULT cm_io4_poll(void *ctx, struct io4_state *state);
static uint16_t coins;
static const struct io4_ops cm_io4_ops = {
.poll = cm_io4_poll,
};
HRESULT cm_io4_hook_init(const struct io4_config *cfg)
{
HRESULT hr;
assert(cm_dll.init != NULL);
hr = io4_hook_init(cfg, &cm_io4_ops, NULL);
if (FAILED(hr)) {
return hr;
}
return cm_dll.init();
}
static HRESULT cm_io4_poll(void *ctx, struct io4_state *state)
{
uint8_t opbtn;
HRESULT hr;
assert(cm_dll.poll != NULL);
assert(cm_dll.get_opbtns != NULL);
memset(state, 0, sizeof(*state));
hr = cm_dll.poll();
if (FAILED(hr)) {
return hr;
}
opbtn = 0;
cm_dll.get_opbtns(&opbtn);
if (opbtn & CM_IO_OPBTN_TEST) {
state->buttons[0] |= IO4_BUTTON_TEST;
}
if (opbtn & CM_IO_OPBTN_SERVICE) {
state->buttons[0] |= IO4_BUTTON_SERVICE;
}
if (opbtn & CM_IO_OPBTN_COIN) {
coins++;
}
state->chutes[0] = coins << 8;
return S_OK;
}

7
cmhook/io4.h Normal file
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#pragma once
#include <windows.h>
#include "board/io4.h"
HRESULT cm_io4_hook_init(const struct io4_config *cfg);

32
cmhook/meson.build Normal file
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shared_library(
'cmhook',
name_prefix : '',
include_directories : inc,
implicit_include_directories : false,
vs_module_defs : 'cmhook.def',
c_pch : '../precompiled.h',
dependencies : [
capnhook.get_variable('hook_dep'),
capnhook.get_variable('hooklib_dep'),
xinput_lib,
],
link_with : [
aimeio_lib,
board_lib,
hooklib_lib,
cmio_lib,
platform_lib,
util_lib,
],
sources : [
'config.c',
'config.h',
'dllmain.c',
'io4.c',
'io4.h',
'cm-dll.c',
'cm-dll.h',
'unity.h',
'unity.c',
],
)

95
cmhook/unity.c Normal file
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#include <stdbool.h>
#include <windows.h>
#include "hook/table.h"
#include "hooklib/dll.h"
#include "hooklib/path.h"
#include "util/dprintf.h"
static void dll_hook_insert_hooks(HMODULE target);
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name);
static HMODULE (WINAPI *next_LoadLibraryW)(const wchar_t *name);
static const struct hook_symbol unity_kernel32_syms[] = {
{
.name = "LoadLibraryW",
.patch = my_LoadLibraryW,
.link = (void **) &next_LoadLibraryW,
},
};
static const wchar_t *target_modules[] = {
L"mono.dll",
L"cri_ware_unity.dll",
};
static const size_t target_modules_len = _countof(target_modules);
void unity_hook_init(void)
{
dll_hook_insert_hooks(NULL);
}
static void dll_hook_insert_hooks(HMODULE target)
{
hook_table_apply(
target,
"kernel32.dll",
unity_kernel32_syms,
_countof(unity_kernel32_syms));
}
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name)
{
const wchar_t *name_end;
const wchar_t *target_module;
bool already_loaded;
HMODULE result;
size_t name_len;
size_t target_module_len;
if (name == NULL) {
SetLastError(ERROR_INVALID_PARAMETER);
return NULL;
}
// Check if the module is already loaded
already_loaded = GetModuleHandleW(name) != NULL;
// Must call the next handler so the DLL reference count is incremented
result = next_LoadLibraryW(name);
if (!already_loaded && result != NULL) {
name_len = wcslen(name);
for (size_t i = 0; i < target_modules_len; i++) {
target_module = target_modules[i];
target_module_len = wcslen(target_module);
// Check if the newly loaded library is at least the length of
// the name of the target module
if (name_len < target_module_len) {
continue;
}
name_end = &name[name_len - target_module_len];
// Check if the name of the newly loaded library is one of the
// modules the path hooks should be injected into
if (_wcsicmp(name_end, target_module) != 0) {
continue;
}
dprintf("Unity: Loaded %S\n", target_module);
dll_hook_insert_hooks(result);
path_hook_insert_hooks(result);
}
}
return result;
}

3
cmhook/unity.h Normal file
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#pragma once
void unity_hook_init(void);

54
cmio/cmio.c Normal file
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#include <windows.h>
#include <xinput.h>
#include <limits.h>
#include <stdint.h>
#include "cmio/cmio.h"
#include "cmio/config.h"
static uint8_t cm_opbtn;
static struct cm_io_config cm_io_cfg;
static bool cm_io_coin;
uint16_t cm_io_get_api_version(void)
{
return 0x0100;
}
HRESULT cm_io_init(void)
{
cm_io_config_load(&cm_io_cfg, L".\\segatools.ini");
return S_OK;
}
HRESULT cm_io_poll(void)
{
cm_opbtn = 0;
if (GetAsyncKeyState(cm_io_cfg.vk_test) & 0x8000) {
cm_opbtn |= CM_IO_OPBTN_TEST;
}
if (GetAsyncKeyState(cm_io_cfg.vk_service) & 0x8000) {
cm_opbtn |= CM_IO_OPBTN_SERVICE;
}
if (GetAsyncKeyState(cm_io_cfg.vk_coin) & 0x8000) {
if (!cm_io_coin) {
cm_io_coin = true;
cm_opbtn |= CM_IO_OPBTN_COIN;
}
} else {
cm_io_coin = false;
}
return S_OK;
}
void cm_io_get_opbtns(uint8_t *opbtn)
{
if (opbtn != NULL) {
*opbtn = cm_opbtn;
}
}

44
cmio/cmio.h Normal file
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#pragma once
#include <windows.h>
#include <stdint.h>
enum {
CM_IO_OPBTN_TEST = 0x01,
CM_IO_OPBTN_SERVICE = 0x02,
CM_IO_OPBTN_COIN = 0x04,
};
/* Get the version of the CardMaker IO API that this DLL supports. This
function should return a positive 16-bit integer, where the high byte is
the major version and the low byte is the minor version (as defined by the
Semantic Versioning standard).
The latest API version as of this writing is 0x0100. */
uint16_t cm_io_get_api_version(void);
/* Initialize the IO DLL. This is the second function that will be called on
your DLL, after cm_io_get_api_version.
All subsequent calls to this API may originate from arbitrary threads.
Minimum API version: 0x0100 */
HRESULT cm_io_init(void);
/* Send any queued outputs (of which there are currently none, though this may
change in subsequent API versions) and retrieve any new inputs.
Minimum API version: 0x0100 */
HRESULT cm_io_poll(void);
/* Get the state of the cabinet's operator buttons as of the last poll. See
cm_IO_OPBTN enum above: this contains bit mask definitions for button
states returned in *opbtn. All buttons are active-high.
Minimum API version: 0x0100 */
void cm_io_get_opbtns(uint8_t *opbtn);

22
cmio/config.c Normal file
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#include <windows.h>
#include <assert.h>
#include <stddef.h>
#include <stdio.h>
#include "cmio/config.h"
void cm_io_config_load(
struct cm_io_config *cfg,
const wchar_t *filename)
{
wchar_t key[16];
int i;
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
}

16
cmio/config.h Normal file
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#pragma once
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
struct cm_io_config {
uint8_t vk_test;
uint8_t vk_service;
uint8_t vk_coin;
};
void cm_io_config_load(
struct cm_io_config *cfg,
const wchar_t *filename);

13
cmio/meson.build Normal file
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cmio_lib = static_library(
'cmio',
name_prefix : '',
include_directories : inc,
implicit_include_directories : false,
c_pch : '../precompiled.h',
sources : [
'cmio.c',
'cmio.h',
'config.c',
'config.h',
],
)

53
dist/cm/segatools.ini vendored Normal file
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@ -0,0 +1,53 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[aime]
; Enable aime reader emulation.
enable=1
aimePath=C:\SEGA\DEVICE\aime.txt
felicaGen=0
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33

12
dist/cm/start.bat vendored Normal file
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@echo off
pushd %~dp0
start /min inject -d -k cmhook.dll amdaemon.exe -f -c config_server.json config_common.json
inject.exe -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1
echo.
echo Game processes have terminated
pause

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@ -14,3 +14,11 @@ void dvd_config_load(struct dvd_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"dvd", L"enable", 1, filename);
}
void touch_screen_config_load(struct touch_screen_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"touch", L"enable", 1, filename);
}

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@ -3,5 +3,7 @@
#include <stddef.h>
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
void dvd_config_load(struct dvd_config *cfg, const wchar_t *filename);
void touch_screen_config_load(struct touch_screen_config *cfg, const wchar_t *filename);

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@ -27,5 +27,7 @@ hooklib_lib = static_library(
'setupapi.h',
'spike.c',
'spike.h',
'touch.c',
'touch.h',
],
)

171
hooklib/touch.c Normal file
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/*
This part (touch screen hook) is mostly taken from spicetools, which is GPL.
This means there can be some license issues if you do use this code in some other places without including source code.
*/
#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include "hook/com-proxy.h"
#include "hook/table.h"
#include "hooklib/config.h"
#include "hooklib/dll.h"
#include "hooklib/touch.h"
#include "util/dprintf.h"
/* API hooks */
static int WINAPI hook_GetSystemMetrics(
int nIndex
);
static BOOL WINAPI hook_RegisterTouchWindow(
HWND hwnd,
ULONG ulFlags
);
static BOOL WINAPI hook_GetTouchInputInfo(
HANDLE hTouchInput,
UINT cInputs,
PTOUCHINPUT pInputs,
int cbSize
);
/* Link pointers */
static int (WINAPI *next_GetSystemMetrics)(
int nIndex
);
static BOOL (WINAPI *next_RegisterTouchWindow)(
HWND hwnd,
ULONG ulFlags
);
static BOOL (WINAPI *next_GetTouchInputInfo)(
HANDLE hTouchInput,
UINT cInputs,
PTOUCHINPUT pInputs,
int cbSize
);
static bool touch_hook_initted;
static struct touch_screen_config touch_config;
static const struct hook_symbol touch_hooks[] = {
{
.name = "GetSystemMetrics",
.patch = hook_GetSystemMetrics,
.link = (void **) &next_GetSystemMetrics
},
{
.name = "RegisterTouchWindow",
.patch = hook_RegisterTouchWindow,
.link = (void **) &next_RegisterTouchWindow
},
{
.name = "GetTouchInputInfo",
.patch = hook_GetTouchInputInfo,
.link = (void **) &next_GetTouchInputInfo
},
};
void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE self)
{
assert(cfg != NULL);
if (!cfg->enable) {
return;
}
if (touch_hook_initted) {
return;
}
touch_hook_initted = true;
memcpy(&touch_config, cfg, sizeof(*cfg));
hook_table_apply(NULL, "user32.dll", touch_hooks, _countof(touch_hooks));
dprintf("TOUCH: hook enabled.\n");
}
// Spicetools misc/wintouchemu.cpp
static int WINAPI hook_GetSystemMetrics(
int nIndex
)
{
if (nIndex == 94) return 0x01 | 0x02 | 0x40 | 0x80;
int orig = next_GetSystemMetrics(nIndex);
return orig;
}
static BOOL WINAPI hook_RegisterTouchWindow(
HWND hwnd,
ULONG ulFlags
)
{
return true;
}
// Converting mouse event to touch event
// Does not work at current stage
static BOOL WINAPI hook_GetTouchInputInfo(
HANDLE hTouchInput,
UINT cInputs,
PTOUCHINPUT pInputs,
int cbSize
)
{
bool result = false;
static bool mouse_state_old = false;
for (UINT input = 0; input < cInputs; input++) {
TOUCHINPUT *touch_input = &pInputs[input];
touch_input->x = 0;
touch_input->y = 0;
touch_input->hSource = NULL;
touch_input->dwID = 0;
touch_input->dwFlags = 0;
touch_input->dwMask = 0;
touch_input->dwTime = 0;
touch_input->dwExtraInfo = 0;
touch_input->cxContact = 0;
touch_input->cyContact = 0;
bool mouse_state = (GetKeyState(VK_LBUTTON) & 0x100) != 0;
if (mouse_state || mouse_state_old) {
POINT cursorPos;
GetCursorPos(&cursorPos);
result = true;
touch_input->x = cursorPos.x * 100;
touch_input->y = cursorPos.y * 100;
touch_input->hSource = hTouchInput;
touch_input->dwID = 0;
touch_input->dwFlags = 0;
if (mouse_state && !mouse_state_old) {
touch_input->dwFlags |= TOUCHEVENTF_DOWN;
} else if (mouse_state && mouse_state_old) {
touch_input->dwFlags |= TOUCHEVENTF_MOVE;
} else if (!mouse_state && mouse_state_old) {
touch_input->dwFlags |= TOUCHEVENTF_UP;
}
touch_input->dwMask = 0;
touch_input->dwTime = 0;
touch_input->dwExtraInfo = 0;
touch_input->cxContact = 0;
touch_input->cyContact = 0;
}
mouse_state_old = mouse_state;
}
return result;
}

14
hooklib/touch.h Normal file
View File

@ -0,0 +1,14 @@
#pragma once
#include <windows.h>
#include <stdbool.h>
struct touch_screen_config {
bool enable;
};
/* Init is not thread safe because API hook init is not thread safe blah
blah blah you know the drill by now. */
void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE self);

View File

@ -61,6 +61,7 @@ subdir('idzio')
subdir('idacio')
subdir('swdcio')
subdir('mu3io')
subdir('cmio')
subdir('mercuryio')
subdir('cxbio')
@ -73,5 +74,6 @@ subdir('swdchook')
subdir('minihook')
subdir('chusanhook')
subdir('mu3hook')
subdir('cmhook')
subdir('mercuryhook')
subdir('cxbhook')