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doc: Add doc for idzhook
Apply 8 suggestion(s) to 2 file(s) doc: Fix up initial d docs
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doc/config/initiald.md
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doc/config/initiald.md
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# Initial D Arcade Stage Zero configuration settings
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This file describes configuration settings specific to Initial D Arcade Stage
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Zero.
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Keyboard binding settings use
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[Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
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## `[io3]`
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Cabinet specific inputs.
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### `test`
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Default `0x31` (`1 Key`)
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Key-binding for cabinet test button.
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### `service`
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Default `0x32` (`2 Key`)
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Key-binding for cabinet service button.
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### `coin`
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Default `0x33` (`3 Key`)
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Key-binding for cabinet coin switch.
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### `mode`
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Choose whether you want to use a xinput (Xbox controllers, etc) or a dinput (PS
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controllers, most wheels) type controller.
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### `restrict`
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Default `97`
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This setting scales the steering wheel input so that the maximum positive and
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minimum negative steering inputs reported in the operator menu's input test
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screen do not exceed the value below. The maximum possible value is 128, and the
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value that matches the input range of a real cabinet is 97.
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NOTE: This is not the same thing as DirectInput steering wheel movement range!
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Segatools cannot control the maximum angle of your physical steering wheel
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controller, this setting is vendor-specific and can only be adjusted in the
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Control Panel.
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### `autoNeutral`
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Default `1`
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Automatically reset the simulated shifter to Neutral when XInput Start is
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pressed (e.g. when navigating menus between races).
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### `singleStickSteering`
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Default `0`
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By default if you use a xinput controller, segatools will use both sticks for
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steering. While this is recommended for precision, it may be confusing to some
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people. Set this to `1` to use a more traditional control scheme where only the
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left stick is used to steer.
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## `[dinput]`
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Configuration for dinput controllers.
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### `deviceName`
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Default ` `
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Name of the DirectInput wheel or controller to use (or any text that occurs in
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its name) Example: TMX, Wireless Controller, T300, etc
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If this is left blank then the first DirectInput device will be used. If you
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don't know the name of your input device, you can find it in the windows
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controller panel. The quickest way to access it is to press Win+R, then type in
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`joy.cpl` and look at the list it will display.
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### `shifterName`
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Default ` `
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Name of the positional shifter to use (or any subset thereof). Leave blank if
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you do not have a positional shifter; a positional shifter will be simulated
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using the configured Shift Down and Shift Up buttons in this case. If you don't
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know the name of your input device, you can find it in the windows controller
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panel. The quickest way to access it is to press Win+R, then type in `joy.cpl`
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and look at the list it will display.
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### Note on pedal mappings
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Pedal mappings. Valid axis names are:
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`X, Y, Z, RX, RY, RZ, U, V`
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(U and V are old names for Slider 1 and Slider 2). The default values below are
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valid for a Thrustmaster TMX.
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### `brakeAxis`
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Default `RZ`
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Which axis to use for the brake pedal.
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### `accelAxis`
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Default `Y`
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Which axis to use for the accelerator pedal.
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### Note on button mappings
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These are dinput button numbers. Note that buttons are numbered from 1, while
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some software numbers buttons from 0. The default windows controller panel
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should show the correct ones, if it hasn't been replaced by the controller
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driver.
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### `start`
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Default `2`
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Button mapping for the `Start` button.
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### `viewChg`
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Default `3`
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Button mapping for the `View Change` button.
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### `shiftDn`
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Default `5`
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Button mapping for shifting down with the emulated shifter. (If no `shifterName`
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was specified)
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### `shiftUp`
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Default `6`
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Button mapping for shifting up with the emulated shifter. (If no `shifterName`
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was specified)
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### `gear1`, `gear2`, `gear3`, `gear4`, `gear5`, `gear6`
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Default `1, 2, 3, 4, 5, 6`
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Button mappings for the physical shifter, if one was specified via the
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`shifterName` setting.
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### `reverseAccelAxis`
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Default `0`
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Inverts the accelerator axis if set to ‘1’. This is needed for certain
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controllers like the DS4 or Dualsense.
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### `reverseBrakeAxis`
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Default `0`
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Inverts the brake axis if set to ‘1’. This is needed for certain controllers
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like the DS4 or Dualsense.
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doc/idzhook.md
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doc/idzhook.md
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# idzhook
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## Supported games
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- Initial D Arcade Stage Zero Version 1
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- Initial D Arcade Stage Zero Version 2
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## General remarks
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- The minimum version of Windows that this game supports is Windows 8
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- Most of the game is in japanese, even in EXP region mode.
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- This game is hard to set up. You may encounter weird errors that are hard to
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diagnose
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## Known issues
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- The game will run in a semi windowed mode, even when set to fullscreen.
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- No DirectInput force feedback (future Segatools enhancement)
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- Felica.txt cards do not work with Version 2 of the game
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## Data and game setup
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1. Get the data
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1. Ensure the game files are not marked read-only
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1. Start up your favorite ALLNET server implementation in the background.
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Without it you won't be able to save your progress whatsoever.
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1. The data releases have the following structure:
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- `package/`: Game data
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- `opt/`: Addon data
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- `amfs/`: Metadata
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4. Unpack segatools to the `package` directory
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5. Create an `appdata` folder (this isn't Windows APPDATA) in the data release
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next to `package/`, `opt/` and `amfs/`
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6. In the `[vfs]` section of `package/segatools.ini` set the paths for the
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folders:
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```text
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[vfs]
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amfs=../../amfs
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appdata=../../appdata
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option=../../opt
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```
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1. In the `[dns]` section, set `default=` to your computer's hostname or LAN IP.
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Do not put `127.0.0.1` here, the game specifically checks for and rejects
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loopback addresses. This setting controls the address of the network services
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server
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1. If you want to change the language to english, you can set `region=` in the
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`[ds]` section to `4`.
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1. This will change the region to `EXP` which comes with a rudimentary english
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translation.
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- Note for Version 2 of the game: You'll have to manually create a card ID and
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set it up. To do so, change your `package/segatools.ini` so that the `[aime]`
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section looks like this:
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```
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aimePath=DEVICE\aime.txt
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felicaGen=0
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```
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- Then, go into the `package\DEVICE` folder, create a text file called aime.txt
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and fill it with 20 digits, for example `01234567891234567890`. Make sure to
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save the file.
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1. Right click `start.bat` in `package` and run it as Administrator. After the
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first run you may be able to run the game as a normal user.
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1. Once you're at the title screen, press 2 or 3 a few times to add some
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credits, then _hold_ the Enter key for a few seconds to scan a card and start
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a credit.
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- In some cases it might be necessary to run the game from the `C:\` drive. Try
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copying the game there if for some reason it won't boot on a different drive.
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## Segatools configuration
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Configurable settings are exposed in the `segatools.ini` file. For a detailed
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description, please refer to [this document](doc/config/common.md).
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## Initial D Arcade Stage Zero specific configuration
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For configuring IDZ specific features, e.g. IO, please refer to
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[this document](doc/config/initiald.md).
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## FAQ
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### Where is the Free Play setting?
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In the SEGA Nu system supervisor program, which is not included in this release.
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A command-line tool to change this setting will be provided in a future release
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of Segatools.
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Do note however that Free Play is not advised for this game, as it will prohibit
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you from purchasing additional cars.
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### How do I get extra music?
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Play through the story and also rack up your mileage.
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### How do I unlock extra gauges?
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Some will unlock in the story but most were time-limited online events. Try
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editing the "idz_unlocks" table in the MiniMe database to force-unlock them on
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your profile.
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### Why does my story progress keep resetting?
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If you are using minime, this is a known issue and will be fixed in a future
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release.
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