feat: add prelaunch scripts

This commit is contained in:
2025-05-09 16:07:58 +00:00
parent 8f05a04350
commit 469ba5f574
9 changed files with 91 additions and 7 deletions

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@ -1,3 +1,9 @@
## 0.20.0
- Added user-customizable pre-launch scripts
- Added japanese localization
- Fixed the file editor not updating state properly
## 0.19.1
- Fixed the update button enabling the package

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@ -533,14 +533,14 @@ pub async fn clear_cache(state: State<'_, Mutex<AppData>>) -> Result<(), String>
}
#[tauri::command]
pub async fn list_platform_capabilities() -> Result<Vec<String>, ()> {
pub fn list_platform_capabilities() -> Result<Vec<String>, ()> {
log::debug!("invoke: list_platform_capabilities");
#[cfg(target_os = "windows")]
return Ok(vec!["display".to_owned(), "shortcut".to_owned(), "chunithm".to_owned()]);
return Ok(vec!["display".to_owned(), "shortcut".to_owned(), "chunithm".to_owned(), "preload-bat".to_owned()]);
#[cfg(target_os = "linux")]
return Ok(vec!["wine".to_owned()]);
return Ok(vec!["wine".to_owned(), "preload-sh".to_owned()]);
}
#[tauri::command]

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@ -255,6 +255,7 @@ impl Profile {
let mut game_builder;
let mut amd_builder;
let mut prelaunch = None;
let target_path = PathBuf::from(&self.data.sgt.target);
let exe_dir = target_path.parent().ok_or_else(|| anyhow!("Invalid target path"))?;
@ -264,6 +265,17 @@ impl Profile {
{
game_builder = Command::new(sgt_dir.join(self.meta.game.inject_exe()));
amd_builder = Command::new("cmd.exe");
let prelaunch_path = self.config_dir().join("prelaunch.bat");
if prelaunch_path.exists() {
let mut c = Command::new("cmd");
c.args(["/C", "start"]);
c.raw_arg("\"STARTLINER Prelaunch\"");
c.args(["cmd", "/C"]);
c.arg(prelaunch_path);
log::debug!("Prelaunch: {:?}", c);
prelaunch = Some(c.spawn()?);
}
}
#[cfg(target_os = "linux")]
{
@ -272,6 +284,14 @@ impl Profile {
game_builder.arg(sgt_dir.join(self.meta.game.inject_exe()));
amd_builder.arg("cmd.exe");
let prelaunch_path = self.config_dir().join("prelaunch.sh");
if prelaunch_path.exists() {
prelaunch_builder = Some(Command::new("sh"));
c.arg(prelaunch_path);
log::debug!("Prelaunch: {:?}", c);
prelaunch = Some(c.spawn()?);
}
}
amd_builder.env(
@ -420,6 +440,18 @@ impl Profile {
util::pkill("amdaemon.exe").await;
}
if let Some(mut _child) = prelaunch {
#[cfg(target_os = "windows")]
{
// child.kill() doesn't work
util::pkill_title("STARTLINER Prelaunch").await;
}
#[cfg(target_os = "linux")]
{
_child.start_kill()?;
}
}
set.join_next().await.expect("No spawn").expect("No result");
log::debug!("Fin");

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@ -105,6 +105,12 @@ pub async fn pkill(process_name: &str) {
.creation_flags(CREATE_NO_WINDOW).output().await;
}
#[cfg(target_os = "windows")]
pub async fn pkill_title(window_title: &str) {
_ = Command::new("taskkill.exe").arg("/fi").raw_arg(format!("\"WindowTitle eq {window_title}\""))
.creation_flags(CREATE_NO_WINDOW).output().await;
}
#[cfg(target_os = "linux")]
pub async fn pkill(process_name: &str) {
_ = Command::new("pkill").arg(process_name)

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@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2",
"productName": "STARTLINER",
"version": "0.19.1",
"version": "0.20.0",
"identifier": "zip.patafour.startliner",
"build": {
"beforeDevCommand": "bun run dev",

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@ -1,5 +1,5 @@
<script setup lang="ts">
import { ref } from 'vue';
import { onMounted, ref } from 'vue';
import Button from 'primevue/button';
import * as path from '@tauri-apps/api/path';
import { open } from '@tauri-apps/plugin-dialog';
@ -12,6 +12,7 @@ const props = defineProps({
filename: String,
promptname: String,
extension: String,
defaultValue: String,
});
const exists = ref(false);
@ -35,6 +36,12 @@ const save = async () => {
};
const filePick = async () => {
if (props.defaultValue !== undefined) {
contents.value = props.defaultValue;
exists.value = true;
await save();
return;
}
const p = await open({
multiple: false,
directory: false,
@ -54,13 +61,13 @@ const filePick = async () => {
}
};
(async () => {
onMounted(async () => {
if (props.filename === undefined) {
throw new Error('FileEditor without a filename');
}
target_path.value = await path.join(await prf.configDir, props.filename);
await load(target_path.value);
})();
});
</script>
<template>

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@ -1,13 +1,27 @@
<script setup lang="ts">
import { ref } from 'vue';
import ToggleSwitch from 'primevue/toggleswitch';
import FileEditor from '../FileEditor.vue';
import OptionCategory from '../OptionCategory.vue';
import OptionRow from '../OptionRow.vue';
import { invoke } from '../../invoke';
import { usePrfStore } from '../../stores';
import { useI18n } from 'vue-i18n';
const { t } = useI18n();
const extension = ref('');
invoke('list_platform_capabilities').then(async (v: unknown) => {
if (Array.isArray(v)) {
if (v.includes('preload-sh')) {
extension.value = 'sh';
} else if (v.includes('preload-bat')) {
extension.value = 'bat';
}
}
});
const prf = usePrfStore();
</script>
@ -26,5 +40,20 @@ const prf = usePrfStore();
<!-- <Button icon="pi pi-refresh" size="small" /> -->
<FileEditor filename="segatools-base.ini" />
</OptionRow>
<OptionRow
:title="t('cfg.misc.prelaunch')"
:tooltip="t('cfg.misc.prelaunchTooltip')"
>
<FileEditor
v-if="extension === 'bat'"
filename="prelaunch.bat"
:defaultValue="`@echo off\n\nREM This script will be launched alongside the game\n`"
/>
<FileEditor
v-else-if="extension === 'sh'"
filename="prelaunch.sh"
:defaultValue="`#!/bin/sh\n\n# This script will be launched alongside the game\n`"
/>
</OptionRow>
</OptionCategory>
</template>

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@ -166,6 +166,8 @@ export default {
other: 'Other segatools options',
otherTooltip:
'Advanced or situational options not covered by STARTLINER',
prelaunch: 'Prelaunch script',
prelaunchTooltip: 'Optional script that runs before the game.',
},
extensions: {
title: 'Extensions',

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@ -206,6 +206,8 @@ export default {
other: 'Inne opcje segatools',
otherTooltip:
'Zaawansowane lub sytuacyjne opcje, które nie są objęte przez STARTLINERA',
prelaunch: 'Skrypt przedstartowy',
prelaunchTooltip: 'Opcjonalny skrypt uruchamiany przed grą.',
},
extensions: {
title: 'Rozszerzenia',