fix: keyboard unbinding and IR fixes

This commit is contained in:
2025-04-29 19:59:21 +00:00
parent 0add9200a6
commit 14a65eb5bb
7 changed files with 44 additions and 7 deletions

View File

@ -1,3 +1,8 @@
## 0.18.1
- Keys can now be unbinded with Esc
- Fixed CHUNITHM IR behavior on actual keyboards
## 0.18.0
- Added new grouping options to the package list

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@ -117,12 +117,16 @@ impl Keyboard {
}
}
Keyboard::Chunithm(kb) => {
let mut enabled_ir = false;
if kb.enabled {
for (i, cell) in kb.cell.iter().enumerate() {
ini.with_section(Some("slider")).set(format!("cell{}", i + 1), cell.to_string());
}
for (i, ir) in kb.ir.iter().enumerate() {
ini.with_section(Some("ir")).set(format!("ir{}", i + 1), ir.to_string());
ini.with_section(Some("ir")).set(format!("ir{}", i + 1), (*ir).to_string());
if i > 0 && *ir != 0 {
enabled_ir = true;
}
}
ini.with_section(Some("io3"))
.set("test", kb.test.to_string())
@ -140,8 +144,13 @@ impl Keyboard {
.set("service", "0")
.set("coin", "0");
}
ini.with_section(Some("io3"))
.set("ir", "0");
if enabled_ir {
ini.with_section(Some("io3"))
.set("ir", "0");
} else {
ini.with_section(Some("io3"))
.set("ir", kb.ir[0].to_string());
}
}
}

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@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2",
"productName": "STARTLINER",
"version": "0.18.0",
"version": "0.18.1",
"identifier": "zip.patafour.startliner",
"build": {
"beforeDevCommand": "bun run dev",

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@ -4,6 +4,9 @@ import InputText from 'primevue/inputtext';
import { fromKeycode, toKeycode } from '../keyboard';
import { usePrfStore } from '../stores';
import { OngekiButtons } from '../types';
import { useI18n } from 'vue-i18n';
const { t } = useI18n();
const prf = usePrfStore();
@ -61,6 +64,10 @@ const handleKey = (
}
}
if (event.code === 'Escape') {
keycode = 0;
}
if (index !== undefined) {
data[button][index] = keycode;
} else {
@ -160,13 +167,24 @@ const fontSize = computed(() => {
<InputText
:style="{
width: small ? '2.8rem' : '5rem',
height: small ? '2.8rem' : tall ? '10rem' : '5rem',
height:
small && tall
? '5rem'
: small
? '2.8rem'
: tall
? '10rem'
: '5rem',
fontSize,
backgroundColor: color,
}"
unstyled
class="text-center buttoninputtext"
v-tooltip="tooltip ? `${tooltip}: ${modelValue}` : undefined"
v-tooltip="
tooltip
? `${tooltip}: ${modelValue} ${tooltip.startsWith('ir') ? `\n${t('cfg.keyboard.irTooltip')}` : ''}`
: undefined
"
@contextmenu.prevent="() => {}"
@keydown="(ev: KeyboardEvent) => handleKey(button, ev, index)"
@mousedown="

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@ -95,7 +95,7 @@ const prf = usePrfStore();
</div>
</div>
<div v-if="prf.current?.meta.game === 'chunithm'">
<div class="absolute left-1/2 top-1/5">
<div class="absolute left-9/17 top-1/12">
<div
class="flex flex-row flex-nowrap gap-2 self-center w-full"
>
@ -108,6 +108,7 @@ const prf = usePrfStore();
button="ir"
:index="idx - 1"
:tooltip="`ir${idx}`"
tall
small
color="rgba(0, 255, 0, 0.2)"
/>

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@ -189,6 +189,8 @@ export default {
'Only applicable if the IO module is set to segatools built-in (keyboard) or a compatible third-party module (like mu3io.NET)',
leverMode: 'Lever mode',
mouse: 'Mouse',
irTooltip:
'When playing on an actual keyboard, only bind ir1; leave the rest unbound',
},
wine: {
prefix: 'Wine prefix',

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@ -229,6 +229,8 @@ export default {
'Dotyczy tylko wtedy, gdy moduł IO jest ustawiony na wbudowaną emulację lub zgodny moduł (np. mu3io.NET)',
leverMode: 'Tryb wajchy',
mouse: 'Mysz',
irTooltip:
'Jeśli grasz na klawiaturze, ustaw tylko ir1; pozostałe zostaw wyłączone',
},
wine: {
prefix: 'Wine prefix',