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Initial D Arcade Stage Zero configuration settings
This file describes configuration settings specific to Initial D Arcade Stage Zero.
Keyboard binding settings use Virtual-Key Codes.
[io3]
Cabinet specific inputs.
test
Default 0x31
(1 Key
)
Key-binding for cabinet test button.
service
Default 0x32
(2 Key
)
Key-binding for cabinet service button.
coin
Default 0x33
(3 Key
)
Key-binding for cabinet coin switch.
mode
Choose whether you want to use a xinput (Xbox controllers, etc) or a dinput (PS controllers, most wheels) type controller.
restrict
Default 97
This setting scales the steering wheel input so that the maximum positive and minimum negative steering inputs reported in the operator menu's input test screen do not exceed the value below. The maximum possible value is 128, and the value that matches the input range of a real cabinet is 97.
NOTE: This is not the same thing as DirectInput steering wheel movement range! Segatools cannot control the maximum angle of your physical steering wheel controller, this setting is vendor-specific and can only be adjusted in the Control Panel.
autoNeutral
Default 1
Automatically reset the simulated shifter to Neutral when XInput Start is pressed (e.g. when navigating menus between races).
singleStickSteering
Default 0
By default if you use a xinput controller, segatools will use both sticks for
steering. While this is recommended for precision, it may be confusing to some
people. Set this to 1
to use a more traditional control scheme where only the
left stick is used to steer.
[dinput]
Configuration for dinput controllers.
deviceName
Default
Name of the DirectInput wheel or controller to use (or any text that occurs in its name) Example: TMX, Wireless Controller, T300, etc
If this is left blank then the first DirectInput device will be used. If you
don't know the name of your input device, you can find it in the windows
controller panel. The quickest way to access it is to press Win+R, then type in
joy.cpl
and look at the list it will display.
shifterName
Default
Name of the positional shifter to use (or any subset thereof). Leave blank if
you do not have a positional shifter; a positional shifter will be simulated
using the configured Shift Down and Shift Up buttons in this case. If you don't
know the name of your input device, you can find it in the windows controller
panel. The quickest way to access it is to press Win+R, then type in joy.cpl
and look at the list it will display.
Note on pedal mappings
Pedal mappings. Valid axis names are:
X, Y, Z, RX, RY, RZ, U, V
(U and V are old names for Slider 1 and Slider 2). The default values below are valid for a Thrustmaster TMX.
brakeAxis
Default RZ
Which axis to use for the brake pedal.
accelAxis
Default Y
Which axis to use for the accelerator pedal.
Note on button mappings
These are dinput button numbers. Note that buttons are numbered from 1, while some software numbers buttons from 0. The default windows controller panel should show the correct ones, if it hasn't been replaced by the controller driver.
start
Default 2
Button mapping for the Start
button.
viewChg
Default 3
Button mapping for the View Change
button.
shiftDn
Default 5
Button mapping for shifting down with the emulated shifter. (If no shifterName
was specified)
shiftUp
Default 6
Button mapping for shifting up with the emulated shifter. (If no shifterName
was specified)
gear1
, gear2
, gear3
, gear4
, gear5
, gear6
Default 1, 2, 3, 4, 5, 6
Button mappings for the physical shifter, if one was specified via the
shifterName
setting.
reverseAccelAxis
Default 0
Inverts the accelerator axis if set to ‘1’. This is needed for certain controllers like the DS4 or Dualsense.
reverseBrakeAxis
Default 0
Inverts the brake axis if set to ‘1’. This is needed for certain controllers like the DS4 or Dualsense.