segatools/idacio/di-dev.c

170 lines
4.4 KiB
C

#include <windows.h>
#include <dinput.h>
#include <assert.h>
#include "idacio/di-dev.h"
#include "util/dprintf.h"
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
{
HRESULT hr;
assert(dev != NULL);
assert(wnd != NULL);
hr = IDirectInputDevice8_SetCooperativeLevel(
dev,
wnd,
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
if (FAILED(hr)) {
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
if (FAILED(hr)) {
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_Acquire(dev);
if (FAILED(hr)) {
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
return hr;
}
return hr;
}
void idac_di_dev_start_fx(
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
{
/* Set up force-feedback on devices that support it. This is just a stub
for the time being, since we don't yet know how the serial port force
feedback protocol works.
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
we don't perform at least some perfunctory FFB initialization of this
nature (or indeed if no DirectInput application is running) then the
wheel exhibits considerable resistance, similar to that of a stationary
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
continuously turn in the given direction with the given force as one
would expect (max magnitude per DirectInput docs is +/- 10000).
Failure here is non-fatal, we log any errors and move on.
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
*/
IDirectInputEffect *obj;
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONDITION cond;
HRESULT hr;
assert(dev != NULL);
assert(out != NULL);
*out = NULL;
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
// Auto-centering effect
axis = DIJOFS_X;
direction = 0;
memset(&cond, 0, sizeof(cond));
cond.lOffset = 0;
cond.lPositiveCoefficient = strength;
cond.lNegativeCoefficient = strength;
cond.dwPositiveSaturation = strength; // For FG920?
cond.dwNegativeSaturation = strength; // For FG920?
cond.lDeadBand = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cond);
fx.lpvTypeSpecificParams = &cond;
hr = IDirectInputDevice8_CreateEffect(
dev,
&GUID_Spring,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
(int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
IDirectInputEffect_Release(obj);
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
(int) hr);
return;
}
*out = obj;
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
strength / 100);
}
HRESULT idac_di_dev_poll(
IDirectInputDevice8W *dev,
HWND wnd,
union idac_di_state *out)
{
HRESULT hr;
MSG msg;
assert(dev != NULL);
assert(wnd != NULL);
assert(out != NULL);
memset(out, 0, sizeof(*out));
/* Pump our dummy window's message queue just in case DirectInput or an
IHV DirectInput driver somehow relies on it */
while (PeekMessageW(&msg, wnd, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
hr = IDirectInputDevice8_GetDeviceState(
dev,
sizeof(out->st),
&out->st);
if (FAILED(hr)) {
dprintf("DirectInput: GetDeviceState error: %08x\n", (int) hr);
}
/* JVS lacks a protocol for reporting hardware errors from poll command
responses, so this ends up returning zeroed input state instead. */
return hr;
}