segatools/fgohook/dllmain.c

145 lines
2.8 KiB
C

#include <windows.h>
#include <stdlib.h>
#include "board/io4.h"
#include "board/led15093.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
#include "hook/process.h"
#include "hooklib/dvd.h"
#include "hooklib/touch.h"
#include "hooklib/printer.h"
#include "hooklib/createprocess.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "fgohook/config.h"
#include "fgohook/io4.h"
#include "fgohook/fgo-dll.h"
#include "fgohook/deck.h"
#include "platform/platform.h"
#include "util/dprintf.h"
static HMODULE fgo_hook_mod;
static process_entry_t fgo_startup;
static struct fgo_hook_config fgo_hook_cfg;
static DWORD CALLBACK fgo_pre_startup(void)
{
HRESULT hr;
dprintf("--- Begin fgo_pre_startup ---\n");
/* Load config */
fgo_hook_config_load(&fgo_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
dvd_hook_init(&fgo_hook_cfg.dvd, fgo_hook_mod);
touch_screen_hook_init(&fgo_hook_cfg.touch, fgo_hook_mod);
serial_hook_init();
/* Hook external DLL APIs */
printer_hook_init(&fgo_hook_cfg.printer, 4, fgo_hook_mod);
/* Initialize emulation hooks */
hr = platform_hook_init(
&fgo_hook_cfg.platform,
"SDEJ",
"ACA1",
fgo_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = sg_reader_hook_init(&fgo_hook_cfg.aime, 3, 3, fgo_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = vfd_hook_init(&fgo_hook_cfg.vfd, 1);
if (FAILED(hr)) {
goto fail;
}
hr = fgo_dll_init(&fgo_hook_cfg.dll, fgo_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = fgo_io4_hook_init(&fgo_hook_cfg.io4);
if (FAILED(hr)) {
goto fail;
}
hr = deck_hook_init(&fgo_hook_cfg.deck, 2);
if (FAILED(hr)) {
goto fail;
}
hr = ftdi_hook_init(&fgo_hook_cfg.ftdi, 17);
if (FAILED(hr)) {
goto fail;
}
hr = led15093_hook_init(&fgo_hook_cfg.led15093,
fgo_dll.led_init, fgo_dll.led_set_leds, 17, 1, 1, 2);
if (FAILED(hr)) {
goto fail;
}
hr = createprocess_push_hook_a("am/amdaemon.exe", "inject -d -k fgohook.dll ", "", false);
if (FAILED(hr)) {
goto fail;
}
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
dprintf("--- End fgo_pre_startup ---\n");
/* Jump to EXE start address */
return fgo_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
fgo_hook_mod = mod;
hr = process_hijack_startup(fgo_pre_startup, &fgo_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}