forked from Hay1tsme/segatools
Compare commits
42 Commits
2023-12-03
...
develop
Author | SHA1 | Date |
---|---|---|
Dniel97 | 25e954fb55 | |
Dniel97 | a8c6ac70e4 | |
Dniel97 | eb1ec0e261 | |
Sucareto | 482a6e530a | |
beerpsi | 65173e1fa6 | |
beerpsi | 4041844ea9 | |
Dniel97 | 47a65e5e51 | |
Dniel97 | 774a639bb7 | |
Dniel97 | 097b74d849 | |
Dniel97 | 2590e749ca | |
Dniel97 | 9c66488906 | |
Dniel97 | f570869946 | |
Dniel97 | 629ded4018 | |
Dniel97 | ca36a879cb | |
Dniel97 | ae199502e8 | |
Dniel97 | e40e1dffe3 | |
Dniel97 | 56e971c6a4 | |
Dniel97 | 3e9303e043 | |
Dniel97 | 451a7ec49d | |
Dniel97 | dae3018411 | |
Dniel97 | cadf20040c | |
Dniel97 | cc0b6b0953 | |
Dniel97 | 0affc96e3e | |
Dniel97 | a8bd98706f | |
beerpsi | aa2184f947 | |
beerpsi | d0165b1eb0 | |
Dniel97 | 477dad2667 | |
Dniel97 | 63320f8456 | |
CrazyRedMachine | 926493290b | |
Dniel97 | f4a3a5f78d | |
Dniel97 | f5f275c8e9 | |
Dniel97 | b38dea23ac | |
Dniel97 | 16bbd87c73 | |
CrazyRedMachine | ee414d122b | |
Dniel97 | d4372fa5c2 | |
Dniel97 | ac9b889d71 | |
Dniel97 | 3bf223c04e | |
Dniel97 | 8ebdf67d6e | |
Dniel97 | ed042176d7 | |
Dniel97 | ad154a83e5 | |
Dniel97 | 1cbc33d97d | |
Dniel97 | 72db08ac93 |
|
@ -111,6 +111,7 @@ $(BUILD_DIR_ZIP)/swdc.zip:
|
|||
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
|
||||
$(BUILD_DIR_64)/swdchook/swdchook.dll \
|
||||
$(DIST_DIR)/swdc/segatools.ini \
|
||||
$(DIST_DIR)/swdc/config_hook.json \
|
||||
$(DIST_DIR)/swdc/start.bat \
|
||||
$(BUILD_DIR_ZIP)/swdc
|
||||
$(V)cp pki/billing.pub \
|
||||
|
@ -224,6 +225,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
|
|||
$(BUILD_DIR_ZIP)/mu3.zip \
|
||||
$(BUILD_DIR_ZIP)/mai2.zip \
|
||||
$(BUILD_DIR_ZIP)/cm.zip \
|
||||
$(BUILD_DIR_ZIP)/fgo.zip \
|
||||
CHANGELOG.md \
|
||||
README.md \
|
||||
|
||||
|
|
30
README.md
30
README.md
|
@ -1,33 +1,33 @@
|
|||
# Segatools
|
||||
|
||||
Version: `2023-11-22`
|
||||
Version: `2024-03-13`
|
||||
|
||||
Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
|
||||
|
||||
## List of supported games
|
||||
|
||||
* Chunithm
|
||||
* [Chunithm (Plus)](doc/chunihook.md)
|
||||
* [Chunithm Air (Plus)](doc/chunihook.md)
|
||||
* [Chunithm Star (Plus)](doc/chunihook.md)
|
||||
* [Chunithm Amazon (Plus)](doc/chunihook.md)
|
||||
* [Chunithm Crystal (Plus)](doc/chunihook.md)
|
||||
* Chunithm SUN
|
||||
* CHUNITHM
|
||||
* up to [CHUNITHM PARADISE LOST](doc/chunihook.md)
|
||||
* starting from CHUNITHM NEW!!
|
||||
* crossbeats REV.
|
||||
* up to crossbeats REV. SUNRISE
|
||||
* Initial D
|
||||
* [Initial D Arcade Stage Zero](doc/idzhook.md)
|
||||
* Initial D THE ARCADE
|
||||
* Hatsune Miku: Project DIVA Arcade
|
||||
* up to Future Tone
|
||||
* SEGA World Drivers Championship
|
||||
* up to SEGA World Drivers Championship 2019
|
||||
* SEGA World Drivers Championship 2019
|
||||
* Fate/Grand Order
|
||||
* Fate/Grand Order Arcade
|
||||
* ONGEKI
|
||||
* up to bright MEMORY
|
||||
* O.N.G.E.K.I.
|
||||
* starting from O.N.G.E.K.I.
|
||||
* maimai DX
|
||||
* up to maimai DX FESTiVAL PLUS
|
||||
* starting from maimai DX
|
||||
* Card Maker
|
||||
* up to Card Maker 1.35
|
||||
* Wacca
|
||||
* up to WACCA Reverse
|
||||
* starting from Card Maker
|
||||
* WACCA
|
||||
* starting from WACCA
|
||||
|
||||
## End-users
|
||||
|
||||
|
|
|
@ -68,7 +68,6 @@ static void aime_io_config_read(
|
|||
cfg->felica_path,
|
||||
_countof(cfg->felica_path),
|
||||
filename);
|
||||
dprintf("NFC: felicaPath GetLastError %lx\n", GetLastError());
|
||||
|
||||
cfg->felica_gen = GetPrivateProfileIntW(
|
||||
L"aime",
|
||||
|
|
|
@ -18,6 +18,7 @@ struct aime_dll {
|
|||
|
||||
struct aime_dll_config {
|
||||
wchar_t path[MAX_PATH];
|
||||
bool path64;
|
||||
};
|
||||
|
||||
extern struct aime_dll aime_dll;
|
||||
|
|
|
@ -8,19 +8,61 @@
|
|||
#include "board/aime-dll.h"
|
||||
#include "board/config.h"
|
||||
#include "board/sg-reader.h"
|
||||
#include "board/vfd.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
// Check windows
|
||||
#if _WIN32 || _WIN64
|
||||
#if _WIN64
|
||||
#define ENV64BIT
|
||||
#else
|
||||
#define ENV32BIT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Check GCC
|
||||
#if __GNUC__
|
||||
#if __x86_64__ || __ppc64__
|
||||
#define ENV64BIT
|
||||
#else
|
||||
#define ENV32BIT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
static void aime_dll_config_load(struct aime_dll_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
// Workaround for x64/x86 external IO dlls
|
||||
// path32 for 32bit, path64 for 64bit
|
||||
// for else.. is that possible? idk
|
||||
|
||||
if (cfg->path64) {
|
||||
#if defined(ENV32BIT)
|
||||
// Always empty, due to amdaemon being 64 bit in 32 bit mode
|
||||
memset(cfg->path, 0, sizeof(cfg->path));
|
||||
#elif defined(ENV64BIT)
|
||||
GetPrivateProfileStringW(
|
||||
L"aimeio",
|
||||
L"path",
|
||||
L"",
|
||||
cfg->path,
|
||||
_countof(cfg->path),
|
||||
filename);
|
||||
#else
|
||||
#error "Unknown environment"
|
||||
#endif
|
||||
} else {
|
||||
GetPrivateProfileStringW(
|
||||
L"aimeio",
|
||||
L"path",
|
||||
L"",
|
||||
cfg->path,
|
||||
_countof(cfg->path),
|
||||
filename);
|
||||
}
|
||||
}
|
||||
|
||||
void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
|
||||
|
@ -30,7 +72,7 @@ void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
|
|||
|
||||
aime_dll_config_load(&cfg->dll, filename);
|
||||
cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highbaud", 1, filename);
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highBaud", 1, filename);
|
||||
cfg->gen = GetPrivateProfileIntW(L"aime", L"gen", 0, filename);
|
||||
}
|
||||
|
||||
|
@ -41,3 +83,11 @@ void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
|
|||
|
||||
cfg->enable = GetPrivateProfileIntW(L"io4", L"enable", 1, filename);
|
||||
}
|
||||
|
||||
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
|
||||
}
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "board/io4.h"
|
||||
#include "board/sg-reader.h"
|
||||
#include "board/vfd.h"
|
||||
|
||||
void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
|
||||
void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
|
||||
void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);
|
||||
|
|
|
@ -103,11 +103,16 @@ static uint16_t led15093_fw_sum;
|
|||
static uint8_t led15093_board_adr = 1;
|
||||
static uint8_t led15093_host_adr = 1;
|
||||
|
||||
HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first_port,
|
||||
unsigned int num_boards, uint8_t board_adr, uint8_t host_adr)
|
||||
static io_led_init_t led_init;
|
||||
static io_led_set_leds_t set_leds;
|
||||
|
||||
HRESULT led15093_hook_init(const struct led15093_config *cfg, io_led_init_t _led_init,
|
||||
io_led_set_leds_t _set_leds, unsigned int first_port, unsigned int num_boards, uint8_t board_adr, uint8_t host_adr)
|
||||
{
|
||||
|
||||
assert(cfg != NULL);
|
||||
assert(_led_init != NULL);
|
||||
assert(_set_leds != NULL);
|
||||
|
||||
if (!cfg->enable) {
|
||||
return S_FALSE;
|
||||
|
@ -117,6 +122,8 @@ HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first
|
|||
first_port = cfg->port_no;
|
||||
}
|
||||
|
||||
led_init = _led_init;
|
||||
set_leds = _set_leds;
|
||||
led15093_board_adr = board_adr;
|
||||
led15093_host_adr = host_adr;
|
||||
|
||||
|
@ -207,9 +214,9 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
|
|||
|
||||
if (!v->started) {
|
||||
dprintf("LED 15093: Starting LED backend\n");
|
||||
// hr = fgo_dll.led_init();
|
||||
hr = S_OK;
|
||||
hr = led_init();
|
||||
|
||||
// hr = S_OK;
|
||||
v->started = true;
|
||||
v->start_hr = hr;
|
||||
|
||||
|
@ -229,6 +236,29 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
|
|||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (irp->op == IRP_OP_OPEN) {
|
||||
dprintf("LED 15093: Starting backend DLL\n");
|
||||
// int res = led_init();
|
||||
hr = led_init();
|
||||
|
||||
/*
|
||||
if (res != 0) {
|
||||
dprintf("LED 15093: Backend error, LED board disconnected: "
|
||||
"%d\n",
|
||||
res);
|
||||
|
||||
return E_FAIL;
|
||||
}
|
||||
*/
|
||||
if (FAILED(hr)) {
|
||||
dprintf("LED 15093: Backend error, LED board disconnected: "
|
||||
"%x\n",
|
||||
(int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
hr = uart_handle_irp(boarduart, irp);
|
||||
|
||||
|
@ -657,8 +687,20 @@ static HRESULT led15093_req_set_imm_led(int board, const struct led15093_req_set
|
|||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
memcpy(v->led, req->data, req->hdr.nbytes - 1);
|
||||
/*
|
||||
if (board == 0) {
|
||||
dprintf("board %d: red: %d, green: %d, blue: %d\n", board, req->data[0x96], req->data[0x97], req->data[0x98]);
|
||||
}
|
||||
else if (board == 1)
|
||||
{
|
||||
dprintf("board %d: red: %d, green: %d, blue: %d\n", board, req->data[0xb4], req->data[0xb5], req->data[0xb6]);
|
||||
}
|
||||
*/
|
||||
|
||||
// Return the current LED data, remove const qualifier
|
||||
set_leds(board, (uint8_t *) req->data);
|
||||
|
||||
memcpy(v->led, req->data, req->hdr.nbytes - 1);
|
||||
// fgo_dll.led_gr_set_imm((const uint8_t*)&v->led);
|
||||
|
||||
if (!v->enable_response)
|
||||
|
|
|
@ -16,6 +16,9 @@ struct led15093_config {
|
|||
uint16_t fw_sum;
|
||||
};
|
||||
|
||||
HRESULT led15093_hook_init(const struct led15093_config *cfg, unsigned int first_port,
|
||||
unsigned int num_boards, uint8_t board_adr, uint8_t host_adr);
|
||||
typedef HRESULT (*io_led_init_t)(void);
|
||||
typedef void (*io_led_set_leds_t)(uint8_t board, uint8_t *rgb);
|
||||
|
||||
HRESULT led15093_hook_init(const struct led15093_config *cfg, io_led_init_t _led_init,
|
||||
io_led_set_leds_t _set_leds, unsigned int first_port, unsigned int num_boards, uint8_t board_adr, uint8_t host_adr);
|
||||
|
||||
|
|
|
@ -25,6 +25,13 @@ struct sg_res_header {
|
|||
uint8_t payload_len;
|
||||
};
|
||||
|
||||
/* struct to save the version string with its length
|
||||
to fix NUL terminator issues */
|
||||
struct version_info {
|
||||
const char *version;
|
||||
uint8_t length;
|
||||
};
|
||||
|
||||
typedef HRESULT (*sg_dispatch_fn_t)(
|
||||
void *ctx,
|
||||
const void *req,
|
||||
|
|
|
@ -27,11 +27,11 @@ static HRESULT sg_led_cmd_set_color(
|
|||
const struct sg_led *led,
|
||||
const struct sg_led_req_set_color *req);
|
||||
|
||||
const char *sg_led_info[] = {
|
||||
"15084\xFF\x10\x00\x12",
|
||||
"000-00000\xFF\x11\x40",
|
||||
static const struct version_info led_version[] = {
|
||||
{"15084\xFF\x10\x00\x12", 9},
|
||||
{"000-00000\xFF\x11\x40", 12},
|
||||
// maybe the same?
|
||||
"000-00000\xFF\x11\x40"
|
||||
{"000-00000\xFF\x11\x40", 12}
|
||||
};
|
||||
|
||||
void sg_led_init(
|
||||
|
@ -156,10 +156,10 @@ static HRESULT sg_led_cmd_get_info(
|
|||
{
|
||||
sg_led_dprintf(led, "Get info\n");
|
||||
|
||||
unsigned int len = strlen(sg_led_info[led->gen - 1]);
|
||||
const struct version_info *fw = &led_version[led->gen - 1];
|
||||
|
||||
sg_res_init(&res->res, req, len);
|
||||
memcpy(res->payload, sg_led_info[led->gen - 1], len);
|
||||
sg_res_init(&res->res, req, fw->length);
|
||||
memcpy(res->payload, fw->version, fw->length);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
|
|
@ -65,16 +65,16 @@ static HRESULT sg_nfc_cmd_dummy(
|
|||
const struct sg_req_header *req,
|
||||
struct sg_res_header *res);
|
||||
|
||||
static const char *hw_version[] = {
|
||||
"TN32MSEC003S H/W Ver3.0",
|
||||
"837-15286",
|
||||
"837-15396"
|
||||
static const struct version_info hw_version[] = {
|
||||
{"TN32MSEC003S H/W Ver3.0", 23},
|
||||
{"837-15286", 9},
|
||||
{"837-15396", 9}
|
||||
};
|
||||
|
||||
static const char *fw_version[] = {
|
||||
"TN32MSEC003S F/W Ver1.2",
|
||||
"\x94",
|
||||
"\x94"
|
||||
static const struct version_info fw_version[] = {
|
||||
{"TN32MSEC003S F/W Ver1.2", 23},
|
||||
{"\x94", 1},
|
||||
{"\x94", 1}
|
||||
};
|
||||
|
||||
void sg_nfc_init(
|
||||
|
@ -217,11 +217,11 @@ static HRESULT sg_nfc_cmd_get_fw_version(
|
|||
const struct sg_req_header *req,
|
||||
struct sg_nfc_res_get_fw_version *res)
|
||||
{
|
||||
unsigned int len = strlen(fw_version[nfc->gen - 1]);
|
||||
const struct version_info *fw = &fw_version[nfc->gen - 1];
|
||||
|
||||
/* Dest version is not NUL terminated, this is intentional */
|
||||
sg_res_init(&res->res, req, len);
|
||||
memcpy(res->version, fw_version[nfc->gen - 1], len);
|
||||
sg_res_init(&res->res, req, fw->length);
|
||||
memcpy(res->version, fw->version, fw->length);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -231,11 +231,11 @@ static HRESULT sg_nfc_cmd_get_hw_version(
|
|||
const struct sg_req_header *req,
|
||||
struct sg_nfc_res_get_hw_version *res)
|
||||
{
|
||||
unsigned int len = strlen(hw_version[nfc->gen - 1]);
|
||||
const struct version_info *hw = &hw_version[nfc->gen - 1];
|
||||
|
||||
/* Dest version is not NUL terminated, this is intentional */
|
||||
sg_res_init(&res->res, req, len);
|
||||
memcpy(res->version, hw_version[nfc->gen - 1], len);
|
||||
sg_res_init(&res->res, req, hw->length);
|
||||
memcpy(res->version, hw->version, hw->length);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
|
68
board/vfd.c
68
board/vfd.c
|
@ -26,15 +26,25 @@ static HRESULT vfd_handle_irp(struct irp *irp);
|
|||
static struct uart vfd_uart;
|
||||
static uint8_t vfd_written[512];
|
||||
static uint8_t vfd_readable[512];
|
||||
UINT codepage;
|
||||
|
||||
HRESULT vfd_hook_init(unsigned int port_no)
|
||||
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
|
||||
if (!cfg->enable) {
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
uart_init(&vfd_uart, port_no);
|
||||
vfd_uart.written.bytes = vfd_written;
|
||||
vfd_uart.written.nbytes = sizeof(vfd_written);
|
||||
vfd_uart.readable.bytes = vfd_readable;
|
||||
vfd_uart.readable.nbytes = sizeof(vfd_readable);
|
||||
|
||||
codepage = GetACP();
|
||||
dprintf("VFD: hook enabled.\n");
|
||||
|
||||
return iohook_push_handler(vfd_handle_irp);
|
||||
}
|
||||
|
||||
|
@ -54,8 +64,60 @@ static HRESULT vfd_handle_irp(struct irp *irp)
|
|||
return hr;
|
||||
}
|
||||
|
||||
dprintf("VFD TX:\n");
|
||||
dump_iobuf(&vfd_uart.written);
|
||||
uint8_t cmd = 0;
|
||||
uint8_t str_1[512];
|
||||
uint8_t str_2[512];
|
||||
uint8_t str_1_len = 0;
|
||||
uint8_t str_2_len = 0;
|
||||
for (size_t i = 0; i < vfd_uart.written.pos; i++) {
|
||||
if (vfd_uart.written.bytes[i] == 0x1B) {
|
||||
i++;
|
||||
cmd = vfd_uart.written.bytes[i];
|
||||
if (cmd == 0x30) {
|
||||
i += 3;
|
||||
}
|
||||
else if (cmd == 0x50) {
|
||||
i++;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (cmd == 0x30) {
|
||||
str_1[str_1_len++] = vfd_uart.written.bytes[i];
|
||||
}
|
||||
else if (cmd == 0x50) {
|
||||
str_2[str_2_len++] = vfd_uart.written.bytes[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (str_1_len) {
|
||||
str_1[str_1_len++] = '\0';
|
||||
if (codepage != 932) {
|
||||
WCHAR buffer[512];
|
||||
MultiByteToWideChar(932, 0, (LPCSTR)str_1, str_1_len, buffer, str_1_len);
|
||||
char str_recode[str_1_len * 3];
|
||||
WideCharToMultiByte(codepage, 0, buffer, str_1_len, str_recode, str_1_len * 3, NULL, NULL);
|
||||
dprintf("VFD: %s\n", str_recode);
|
||||
}
|
||||
else {
|
||||
dprintf("VFD: %s\n", str_1);
|
||||
}
|
||||
}
|
||||
|
||||
if (str_2_len) {
|
||||
str_2[str_2_len++] = '\0';
|
||||
if (codepage != 932) {
|
||||
WCHAR buffer[512];
|
||||
MultiByteToWideChar(932, 0, (LPCSTR)str_2, str_2_len, buffer, str_2_len);
|
||||
char str_recode[str_2_len * 3];
|
||||
WideCharToMultiByte(codepage, 0, buffer, str_2_len, str_recode, str_2_len * 3, NULL, NULL);
|
||||
dprintf("VFD: %s\n", str_recode);
|
||||
} else {
|
||||
dprintf("VFD: %s\n", str_2);
|
||||
}
|
||||
}
|
||||
|
||||
// dprintf("VFD TX:\n");
|
||||
// dump_iobuf(&vfd_uart.written);
|
||||
vfd_uart.written.pos = 0;
|
||||
|
||||
return hr;
|
||||
|
|
|
@ -2,4 +2,9 @@
|
|||
|
||||
#include <windows.h>
|
||||
|
||||
HRESULT vfd_hook_init(unsigned int port_no);
|
||||
struct vfd_config {
|
||||
bool enable;
|
||||
};
|
||||
|
||||
|
||||
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no);
|
||||
|
|
|
@ -14,7 +14,7 @@ void carol_io_config_load(
|
|||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
|
||||
}
|
||||
|
|
|
@ -30,9 +30,28 @@ const struct dll_bind_sym chuni_dll_syms[] = {
|
|||
}, {
|
||||
.sym = "chuni_io_slider_set_leds",
|
||||
.off = offsetof(struct chuni_dll, slider_set_leds),
|
||||
}, {
|
||||
.sym = "chuni_io_led_init",
|
||||
.off = offsetof(struct chuni_dll, led_init),
|
||||
}, {
|
||||
.sym = "chuni_io_led_set_colors",
|
||||
.off = offsetof(struct chuni_dll, led_set_leds),
|
||||
}
|
||||
};
|
||||
|
||||
/* Helper function to determine upon dll_bind failure whether the required functions were found
|
||||
NOTE: relies on symbols order declared above */
|
||||
static HRESULT has_enough_symbols(uint16_t version, uint8_t count)
|
||||
{
|
||||
if ( version <= 0x0101 && count == 7 )
|
||||
return S_OK;
|
||||
|
||||
if ( version >= 0x0102 && count == 9 )
|
||||
return S_OK;
|
||||
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
struct chuni_dll chuni_dll;
|
||||
|
||||
// Copypasta DLL binding and diagnostic message boilerplate.
|
||||
|
@ -92,16 +111,24 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
|
|||
}
|
||||
|
||||
sym = chuni_dll_syms;
|
||||
const struct dll_bind_sym *init_sym = &sym[0];
|
||||
hr = dll_bind(&chuni_dll, src, &sym, _countof(chuni_dll_syms));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
if (src != self) {
|
||||
dprintf("Chunithm IO: Custom IO DLL does not provide function "
|
||||
"\"%s\". Please contact your IO DLL's developer for "
|
||||
"further assistance.\n",
|
||||
sym->sym);
|
||||
// Might still be ok depending on external dll API version
|
||||
int bind_count = sym - init_sym;
|
||||
if ( has_enough_symbols(chuni_dll.api_version, bind_count) == S_OK )
|
||||
{
|
||||
hr = S_OK;
|
||||
} else {
|
||||
dprintf("Chunithm IO: Custom IO DLL does not provide function "
|
||||
"\"%s\". Please contact your IO DLL's developer for "
|
||||
"further assistance.\n",
|
||||
sym->sym);
|
||||
|
||||
goto end;
|
||||
goto end;
|
||||
}
|
||||
} else {
|
||||
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ struct chuni_dll {
|
|||
void (*slider_start)(chuni_io_slider_callback_t callback);
|
||||
void (*slider_stop)(void);
|
||||
void (*slider_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
|
||||
};
|
||||
|
||||
struct chuni_dll_config {
|
||||
|
|
|
@ -20,3 +20,5 @@ EXPORTS
|
|||
chuni_io_slider_set_leds
|
||||
chuni_io_slider_start
|
||||
chuni_io_slider_stop
|
||||
chuni_io_led_init
|
||||
chuni_io_led_set_colors
|
||||
|
|
|
@ -56,7 +56,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
|
|||
|
||||
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
|
||||
cfg->port_no = 0;
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
|
||||
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
|
||||
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "amex/amex.h"
|
||||
|
||||
#include "board/led15093.h"
|
||||
#include "board/sg-reader.h"
|
||||
|
||||
#include "chunihook/config.h"
|
||||
|
@ -96,10 +97,16 @@ static DWORD CALLBACK chuni_pre_startup(void)
|
|||
goto fail;
|
||||
}
|
||||
|
||||
hr = led15093_hook_init(&chuni_hook_cfg.led15093, 10, 2, 2, 1);
|
||||
if ( chuni_dll.led_init == NULL || chuni_dll.led_set_leds == NULL )
|
||||
{
|
||||
dprintf("IO DLL doesn't support led_init/led_set_leds, cannot start LED15093 hook\n");
|
||||
} else {
|
||||
hr = led15093_hook_init(&chuni_hook_cfg.led15093,
|
||||
chuni_dll.led_init, chuni_dll.led_set_leds, 10, 2, 2, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
hr = sg_reader_hook_init(&chuni_hook_cfg.aime, 12, 1, chuni_hook_mod);
|
||||
|
|
|
@ -0,0 +1,358 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <process.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "chuniio/chu2to3.h"
|
||||
#include "util/dprintf.h"
|
||||
|
||||
// Check windows
|
||||
#if _WIN32 || _WIN64
|
||||
#if _WIN64
|
||||
#define ENV64BIT
|
||||
#else
|
||||
#define ENV32BIT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Check GCC
|
||||
#if __GNUC__
|
||||
#if __x86_64__ || __ppc64__
|
||||
#define ENV64BIT
|
||||
#else
|
||||
#define ENV32BIT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* chuniio.dll dynamic loading */
|
||||
HMODULE hinstLib;
|
||||
typedef uint16_t (*chuni_io_get_api_version_t)(void);
|
||||
typedef HRESULT (*chuni_io_jvs_init_t)(void);
|
||||
typedef void (*chuni_io_jvs_poll_t)(uint8_t*, uint8_t*);
|
||||
typedef void (*chuni_io_jvs_read_coin_counter_t)(uint16_t *);
|
||||
typedef HRESULT (*chuni_io_slider_init_t)(void);
|
||||
typedef void (*chuni_io_slider_set_leds_t)(const uint8_t *);
|
||||
typedef void (*chuni_io_slider_start_t)(chuni_io_slider_callback_t);
|
||||
typedef void (*chuni_io_slider_stop_t)(void);
|
||||
typedef HRESULT (*chuni_io_led_init_t)(void);
|
||||
typedef void (*chuni_io_led_set_colors_t)(uint8_t, uint8_t *);
|
||||
|
||||
chuni_io_get_api_version_t _chuni_io_get_api_version;
|
||||
chuni_io_jvs_init_t _chuni_io_jvs_init;
|
||||
chuni_io_jvs_poll_t _chuni_io_jvs_poll;
|
||||
chuni_io_jvs_read_coin_counter_t _chuni_io_jvs_read_coin_counter;
|
||||
chuni_io_slider_init_t _chuni_io_slider_init;
|
||||
chuni_io_slider_set_leds_t _chuni_io_slider_set_leds;
|
||||
chuni_io_slider_start_t _chuni_io_slider_start;
|
||||
chuni_io_slider_stop_t _chuni_io_slider_stop;
|
||||
chuni_io_led_init_t _chuni_io_led_init;
|
||||
chuni_io_led_set_colors_t _chuni_io_led_set_colors;
|
||||
|
||||
/* SHMEM Handling */
|
||||
#define BUF_SIZE 1024
|
||||
#define SHMEM_WRITE(buf, size) CopyMemory((PVOID)g_pBuf, buf, size)
|
||||
#define SHMEM_READ(buf, size) CopyMemory(buf,(PVOID)g_pBuf, size)
|
||||
TCHAR g_shmem_name[]=TEXT("Local\\Chu2to3Shmem");
|
||||
HANDLE g_hMapFile;
|
||||
LPVOID g_pBuf;
|
||||
|
||||
#pragma pack(1)
|
||||
typedef struct shared_data_s {
|
||||
uint16_t coin_counter;
|
||||
uint8_t opbtn;
|
||||
uint8_t beams;
|
||||
uint16_t version;
|
||||
} shared_data_t;
|
||||
|
||||
shared_data_t g_shared_data;
|
||||
|
||||
bool shmem_create()
|
||||
{
|
||||
g_hMapFile = CreateFileMapping(
|
||||
INVALID_HANDLE_VALUE, // use paging file
|
||||
NULL, // default security
|
||||
PAGE_READWRITE, // read/write access
|
||||
0, // maximum object size (high-order DWORD)
|
||||
BUF_SIZE, // maximum object size (low-order DWORD)
|
||||
g_shmem_name); // name of mapping object
|
||||
|
||||
if (g_hMapFile == NULL)
|
||||
{
|
||||
dprintf("shmem_create : Could not create file mapping object (%ld).\n",
|
||||
GetLastError());
|
||||
return 0;
|
||||
}
|
||||
g_pBuf = MapViewOfFile(g_hMapFile, // handle to map object
|
||||
FILE_MAP_ALL_ACCESS, // read/write permission
|
||||
0,
|
||||
0,
|
||||
BUF_SIZE);
|
||||
|
||||
if (g_pBuf == NULL)
|
||||
{
|
||||
dprintf("shmem_create : Could not map view of file (%ld).\n",
|
||||
GetLastError());
|
||||
|
||||
CloseHandle(g_hMapFile);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool shmem_load()
|
||||
{
|
||||
g_hMapFile = OpenFileMapping(
|
||||
FILE_MAP_ALL_ACCESS, // read/write access
|
||||
FALSE, // do not inherit the name
|
||||
g_shmem_name); // name of mapping object
|
||||
|
||||
if (g_hMapFile == NULL)
|
||||
{
|
||||
dprintf("shmem_load : Could not open file mapping object (%ld).\n", GetLastError());
|
||||
return 0;
|
||||
}
|
||||
|
||||
g_pBuf = MapViewOfFile(g_hMapFile, // handle to map object
|
||||
FILE_MAP_ALL_ACCESS, // read/write permission
|
||||
0,
|
||||
0,
|
||||
BUF_SIZE);
|
||||
|
||||
if (g_pBuf == NULL)
|
||||
{
|
||||
dprintf("shmem_load : Could not map view of file (%ld).\n", GetLastError());
|
||||
CloseHandle(g_hMapFile);
|
||||
return 0;
|
||||
}
|
||||
|
||||
dprintf("shmem_load : shmem loaded succesfully.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
void shmem_free()
|
||||
{
|
||||
UnmapViewOfFile(g_pBuf);
|
||||
CloseHandle(g_hMapFile);
|
||||
}
|
||||
|
||||
/* jvs polling thread (to forward info to x64 dll) */
|
||||
static HANDLE jvs_poll_thread;
|
||||
static bool jvs_poll_stop_flag;
|
||||
|
||||
static unsigned int __stdcall jvs_poll_thread_proc(void *ctx)
|
||||
{
|
||||
while (1) {
|
||||
_chuni_io_jvs_read_coin_counter(&g_shared_data.coin_counter);
|
||||
g_shared_data.opbtn = 0;
|
||||
g_shared_data.beams = 0;
|
||||
_chuni_io_jvs_poll(&g_shared_data.opbtn, &g_shared_data.beams);
|
||||
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint16_t chu2to3_load_dll(const wchar_t *dllname)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x64 must just open the shmem and do nothing else */
|
||||
int errcount = 0;
|
||||
while (!shmem_load())
|
||||
{
|
||||
if (errcount >= 10)
|
||||
return -1;
|
||||
Sleep(5000);
|
||||
errcount++;
|
||||
}
|
||||
Sleep(1000);
|
||||
return S_OK;
|
||||
#endif
|
||||
|
||||
/* this is the first function called so let's setup the chuniio forwarding */
|
||||
hinstLib = LoadLibraryW(dllname);
|
||||
if (hinstLib == NULL) {
|
||||
dprintf("ERROR: unable to load %S (error %ld)\n",dllname, GetLastError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
_chuni_io_get_api_version = (chuni_io_get_api_version_t)GetProcAddress(hinstLib, "chuni_io_get_api_version");
|
||||
_chuni_io_jvs_init = (chuni_io_jvs_init_t)GetProcAddress(hinstLib, "chuni_io_jvs_init");
|
||||
_chuni_io_jvs_poll = (chuni_io_jvs_poll_t)GetProcAddress(hinstLib, "chuni_io_jvs_poll");
|
||||
_chuni_io_jvs_read_coin_counter = (chuni_io_jvs_read_coin_counter_t)GetProcAddress(hinstLib, "chuni_io_jvs_read_coin_counter");
|
||||
_chuni_io_slider_init = (chuni_io_slider_init_t)GetProcAddress(hinstLib, "chuni_io_slider_init");
|
||||
_chuni_io_slider_set_leds = (chuni_io_slider_set_leds_t)GetProcAddress(hinstLib, "chuni_io_slider_set_leds");
|
||||
_chuni_io_slider_start = (chuni_io_slider_start_t)GetProcAddress(hinstLib, "chuni_io_slider_start");
|
||||
_chuni_io_slider_stop = (chuni_io_slider_stop_t)GetProcAddress(hinstLib, "chuni_io_slider_stop");
|
||||
_chuni_io_led_init = (chuni_io_led_init_t)GetProcAddress(hinstLib, "chuni_io_led_init");
|
||||
_chuni_io_led_set_colors = (chuni_io_led_set_colors_t)GetProcAddress(hinstLib, "chuni_io_led_set_colors");
|
||||
|
||||
/* x86 has to create the shmem */
|
||||
if (!shmem_create())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* chuniio exports */
|
||||
uint16_t chu2to3_io_get_api_version(void)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* This might be called too soon so let's make sure x86 has time to write to the shmem */
|
||||
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
|
||||
int errcount = 0;
|
||||
while (g_shared_data.version == 0)
|
||||
{
|
||||
if (errcount >= 3)
|
||||
{
|
||||
dprintf("CHU2TO3 X64: Couldn't retrieve api version from shmem, assuming 0x0100\n");
|
||||
return 0x0100;
|
||||
}
|
||||
Sleep(5000);
|
||||
errcount++;
|
||||
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
|
||||
}
|
||||
dprintf("CHU2TO3 X64: api version is %04X\n", g_shared_data.version);
|
||||
return g_shared_data.version;
|
||||
#endif
|
||||
|
||||
if ( _chuni_io_get_api_version == NULL )
|
||||
{
|
||||
g_shared_data.version = 0x0100;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_shared_data.version = _chuni_io_get_api_version();
|
||||
}
|
||||
dprintf("CHU2TO3: api version is %04X\n", g_shared_data.version);
|
||||
|
||||
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
|
||||
|
||||
return g_shared_data.version;
|
||||
}
|
||||
|
||||
HRESULT chu2to3_io_jvs_init(void)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x86 only */
|
||||
return S_OK;
|
||||
#endif
|
||||
|
||||
_chuni_io_jvs_init();
|
||||
|
||||
/* start jvs poll thread now that jvs_init is done */
|
||||
if (jvs_poll_thread != NULL) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
jvs_poll_thread = (HANDLE) _beginthreadex(NULL,
|
||||
0,
|
||||
jvs_poll_thread_proc,
|
||||
NULL,
|
||||
0,
|
||||
NULL);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void chu2to3_io_jvs_read_coin_counter(uint16_t *out)
|
||||
{
|
||||
#if defined(ENV32BIT)
|
||||
/* x86 can perform the call and update shmem (although this call never happens) */
|
||||
_chuni_io_jvs_read_coin_counter(&g_shared_data.coin_counter);
|
||||
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
|
||||
return;
|
||||
#endif
|
||||
|
||||
/* x64 must read value from shmem and update arg */
|
||||
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
|
||||
if (out == NULL) {
|
||||
return;
|
||||
}
|
||||
*out = g_shared_data.coin_counter;
|
||||
}
|
||||
|
||||
void chu2to3_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
|
||||
{
|
||||
#if defined(ENV32BIT)
|
||||
/* x86 can perform the call and update shmem (although this call never happens) */
|
||||
_chuni_io_jvs_poll(&g_shared_data.opbtn, &g_shared_data.beams);
|
||||
SHMEM_WRITE(&g_shared_data, sizeof(shared_data_t));
|
||||
return;
|
||||
#endif
|
||||
|
||||
/* x64 must read value from shmem and update args */
|
||||
SHMEM_READ(&g_shared_data, sizeof(shared_data_t));
|
||||
*opbtn = g_shared_data.opbtn;
|
||||
*beams = g_shared_data.beams;
|
||||
}
|
||||
|
||||
HRESULT chu2to3_io_slider_init(void)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x86 only */
|
||||
return S_OK;
|
||||
#endif
|
||||
|
||||
return _chuni_io_slider_init();
|
||||
}
|
||||
|
||||
void chu2to3_io_slider_start(chuni_io_slider_callback_t callback)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x86 only */
|
||||
return;
|
||||
#endif
|
||||
|
||||
_chuni_io_slider_start(callback);
|
||||
}
|
||||
|
||||
void chu2to3_io_slider_stop(void)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x86 only */
|
||||
return;
|
||||
#endif
|
||||
|
||||
_chuni_io_slider_stop();
|
||||
}
|
||||
|
||||
void chu2to3_io_slider_set_leds(const uint8_t *rgb)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x86 only */
|
||||
return;
|
||||
#endif
|
||||
|
||||
_chuni_io_slider_set_leds(rgb);
|
||||
}
|
||||
|
||||
HRESULT chu2to3_io_led_init(void)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x86 only */
|
||||
return S_OK;
|
||||
#endif
|
||||
|
||||
if (_chuni_io_led_init != NULL)
|
||||
return _chuni_io_led_init();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void chu2to3_io_led_set_colors(uint8_t board, uint8_t *rgb)
|
||||
{
|
||||
#if defined(ENV64BIT)
|
||||
/* x86 only */
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (_chuni_io_led_set_colors != NULL)
|
||||
{
|
||||
_chuni_io_led_set_colors(board, rgb);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
/*
|
||||
CHU2TO3 CUSTOM IO API
|
||||
|
||||
This dll just mirrors chuniio dll binds but with a dynamic library loading and
|
||||
a SHMEM system to let a single 32bit dll talk with x86 and x64 processes at once
|
||||
*/
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
uint16_t chu2to3_io_get_api_version(void);
|
||||
HRESULT chu2to3_io_jvs_init(void);
|
||||
void chu2to3_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
|
||||
void chu2to3_io_jvs_read_coin_counter(uint16_t *total);
|
||||
HRESULT chu2to3_io_slider_init(void);
|
||||
typedef void (*chuni_io_slider_callback_t)(const uint8_t *state);
|
||||
void chu2to3_io_slider_start(chuni_io_slider_callback_t callback);
|
||||
void chu2to3_io_slider_stop(void);
|
||||
void chu2to3_io_slider_set_leds(const uint8_t *rgb);
|
||||
HRESULT chu2to3_io_led_init(void);
|
||||
void chu2to3_io_led_set_colors(uint8_t board, uint8_t *rgb);
|
||||
uint16_t chu2to3_load_dll(const wchar_t *dllname);
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "chuniio/chuniio.h"
|
||||
#include "chuniio/config.h"
|
||||
#include "chuniio/ledoutput.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
|
@ -18,17 +19,26 @@ static uint8_t chuni_io_hand_pos;
|
|||
static HANDLE chuni_io_slider_thread;
|
||||
static bool chuni_io_slider_stop_flag;
|
||||
static struct chuni_io_config chuni_io_cfg;
|
||||
static HANDLE chuni_io_slider_led_port;
|
||||
|
||||
uint16_t chuni_io_get_api_version(void)
|
||||
{
|
||||
return 0x0101;
|
||||
return 0x0102;
|
||||
}
|
||||
|
||||
HRESULT chuni_io_jvs_init(void)
|
||||
{
|
||||
chuni_io_config_load(&chuni_io_cfg, L".\\segatools.ini");
|
||||
|
||||
|
||||
led_init_mutex = CreateMutex(
|
||||
NULL, // default security attributes
|
||||
FALSE, // initially not owned
|
||||
NULL); // unnamed mutex
|
||||
|
||||
if (led_init_mutex == NULL)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
@ -38,7 +48,7 @@ void chuni_io_jvs_read_coin_counter(uint16_t *out)
|
|||
return;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(chuni_io_cfg.vk_coin)) {
|
||||
if (GetAsyncKeyState(chuni_io_cfg.vk_coin) & 0x8000) {
|
||||
if (!chuni_io_coin) {
|
||||
chuni_io_coin = true;
|
||||
chuni_io_coins++;
|
||||
|
@ -62,15 +72,6 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
|
|||
*opbtn |= CHUNI_IO_OPBTN_SERVICE;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(chuni_io_cfg.vk_coin) & 0x8000) {
|
||||
if (!chuni_io_coin) {
|
||||
chuni_io_coin = true;
|
||||
*opbtn |= CHUNI_IO_OPBTN_COIN;
|
||||
}
|
||||
} else {
|
||||
chuni_io_coin = false;
|
||||
}
|
||||
|
||||
if (chuni_io_cfg.vk_ir_emu) {
|
||||
// Use emulated AIR
|
||||
if (GetAsyncKeyState(chuni_io_cfg.vk_ir_emu)) {
|
||||
|
@ -90,19 +91,19 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
|
|||
}
|
||||
} else {
|
||||
// Use actual AIR
|
||||
// IR format is beams[5:0] = {b5,b6,b3,b4,b1,b2};
|
||||
for (i = 0 ; i < 3 ; i++) {
|
||||
if (GetAsyncKeyState(chuni_io_cfg.vk_ir[i*2]) & 0x8000)
|
||||
*beams |= (1 << (i*2+1));
|
||||
if (GetAsyncKeyState(chuni_io_cfg.vk_ir[i*2+1]) & 0x8000)
|
||||
*beams |= (1 << (i*2));
|
||||
for (i = 0; i < 6; i++) {
|
||||
if(GetAsyncKeyState(chuni_io_cfg.vk_ir[i]) & 0x8000) {
|
||||
*beams |= (1 << i);
|
||||
} else {
|
||||
*beams &= ~(1 << i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT chuni_io_slider_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
return led_output_init(&chuni_io_cfg); // because of slider LEDs
|
||||
}
|
||||
|
||||
void chuni_io_slider_start(chuni_io_slider_callback_t callback)
|
||||
|
@ -120,39 +121,6 @@ void chuni_io_slider_start(chuni_io_slider_callback_t callback)
|
|||
callback,
|
||||
0,
|
||||
NULL);
|
||||
|
||||
chuni_io_slider_led_port = CreateFileW(chuni_io_cfg.led_com,
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
0,
|
||||
NULL,
|
||||
OPEN_EXISTING,
|
||||
0,
|
||||
NULL);
|
||||
|
||||
if (chuni_io_slider_led_port == INVALID_HANDLE_VALUE)
|
||||
dprintf("Chunithm LEDs: Failed to open COM port (Attempted on %S)\n", chuni_io_cfg.led_com);
|
||||
else
|
||||
dprintf("Chunithm LEDs: COM Port Success!\n");
|
||||
|
||||
DCB dcb_serial_params = { 0 };
|
||||
dcb_serial_params.DCBlength = sizeof(dcb_serial_params);
|
||||
status = GetCommState(chuni_io_slider_led_port, &dcb_serial_params);
|
||||
|
||||
dcb_serial_params.BaudRate = CBR_115200; // Setting BaudRate = 115200
|
||||
dcb_serial_params.ByteSize = 8; // Setting ByteSize = 8
|
||||
dcb_serial_params.StopBits = ONESTOPBIT;// Setting StopBits = 1
|
||||
dcb_serial_params.Parity = NOPARITY; // Setting Parity = None
|
||||
SetCommState(chuni_io_slider_led_port, &dcb_serial_params);
|
||||
|
||||
COMMTIMEOUTS timeouts = { 0 };
|
||||
timeouts.ReadIntervalTimeout = 50; // in milliseconds
|
||||
timeouts.ReadTotalTimeoutConstant = 50; // in milliseconds
|
||||
timeouts.ReadTotalTimeoutMultiplier = 10; // in milliseconds
|
||||
timeouts.WriteTotalTimeoutConstant = 50; // in milliseconds
|
||||
timeouts.WriteTotalTimeoutMultiplier = 10; // in milliseconds
|
||||
|
||||
SetCommTimeouts(chuni_io_slider_led_port, &timeouts);
|
||||
|
||||
}
|
||||
|
||||
void chuni_io_slider_stop(void)
|
||||
|
@ -167,34 +135,11 @@ void chuni_io_slider_stop(void)
|
|||
CloseHandle(chuni_io_slider_thread);
|
||||
chuni_io_slider_thread = NULL;
|
||||
chuni_io_slider_stop_flag = false;
|
||||
|
||||
dprintf("Chunithm LEDs: Closing COM port\n");
|
||||
CloseHandle(chuni_io_slider_led_port);
|
||||
}
|
||||
|
||||
void chuni_io_slider_set_leds(const uint8_t *rgb)
|
||||
{
|
||||
if (chuni_io_slider_led_port != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
char led_buffer[100];
|
||||
DWORD bytes_to_write; // No of bytes to write into the port
|
||||
DWORD bytes_written = 0; // No of bytes written to the port
|
||||
bytes_to_write = sizeof(led_buffer);
|
||||
BOOL status;
|
||||
|
||||
led_buffer[0] = 0xAA;
|
||||
led_buffer[1] = 0xAA;
|
||||
memcpy(led_buffer+2, rgb, sizeof(uint8_t) * 96);
|
||||
led_buffer[98] = 0xDD;
|
||||
led_buffer[99] = 0xDD;
|
||||
|
||||
status = WriteFile(chuni_io_slider_led_port, // Handle to the Serial port
|
||||
led_buffer, // Data to be written to the port
|
||||
bytes_to_write, //No of bytes to write
|
||||
&bytes_written, //Bytes written
|
||||
NULL);
|
||||
}
|
||||
|
||||
led_output_update(2, rgb);
|
||||
}
|
||||
|
||||
static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
|
||||
|
@ -220,3 +165,13 @@ static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT chuni_io_led_init(void)
|
||||
{
|
||||
return led_output_init(&chuni_io_cfg);
|
||||
}
|
||||
|
||||
void chuni_io_led_set_colors(uint8_t board, uint8_t *rgb)
|
||||
{
|
||||
led_output_update(board, rgb);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
- 0x0100: Initial API version (assumed if chuni_io_get_api_version is not
|
||||
exported)
|
||||
- 0x0101: Fix IR beam mappings
|
||||
- 0x0102: Add air tower led and billboard support
|
||||
*/
|
||||
|
||||
#include <windows.h>
|
||||
|
@ -145,3 +146,30 @@ void chuni_io_slider_stop(void);
|
|||
Minimum API version: 0x0100 */
|
||||
|
||||
void chuni_io_slider_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize LED emulation. This function will be called before any
|
||||
other chuni_io_led_*() function calls.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT chuni_io_led_init(void);
|
||||
|
||||
/* Update the RGB LEDs. rgb is a pointer to an array of up to 63 * 3 = 189 bytes.
|
||||
|
||||
Chunithm uses two chains/boards with WS2811 protocol (each logical led corresponds to 3 physical leds).
|
||||
board 0 is on the left side and board 1 on the right side of the cab
|
||||
|
||||
left side has 5*10 rgb values for the billboard, followed by 3 rgb values for the air tower
|
||||
right side has 6*10 rgb values for the billboard, followed by 3 rgb values for the air tower
|
||||
|
||||
Each rgb value is comprised of 3 bytes in R,G,B order
|
||||
|
||||
NOTE: billboard strips have alternating direction (bottom to top, top to bottom, ...)
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void chuni_io_led_set_colors(uint8_t board, uint8_t *rgb);
|
||||
|
|
|
@ -34,9 +34,9 @@ void chuni_io_config_load(
|
|||
assert(filename != NULL);
|
||||
|
||||
// Technically it's io4 but leave this for compatibility with old configs.
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
|
||||
cfg->vk_ir_emu = GetPrivateProfileIntW(L"io3", L"ir", VK_SPACE, filename);
|
||||
|
||||
for (i = 0 ; i < 6 ; i++) {
|
||||
|
@ -57,7 +57,24 @@ void chuni_io_config_load(
|
|||
filename);
|
||||
}
|
||||
|
||||
GetPrivateProfileStringW(L"slider", L"ledport", L"COM2", port_input, 6, filename);
|
||||
wcsncpy(cfg->led_com, L"\\\\.\\", 4);
|
||||
wcsncat_s(cfg->led_com, 11, port_input, 6);
|
||||
cfg->led_output_pipe = GetPrivateProfileIntW(L"led", L"cabLedOutputPipe", 1, filename);
|
||||
cfg->led_output_serial = GetPrivateProfileIntW(L"led", L"cabLedOutputSerial", 0, filename);
|
||||
|
||||
cfg->slider_led_output_pipe = GetPrivateProfileIntW(L"led", L"controllerLedOutputPipe", 1, filename);
|
||||
cfg->slider_led_output_serial = GetPrivateProfileIntW(L"led", L"controllerLedOutputSerial", 0, filename);
|
||||
|
||||
cfg->led_serial_baud = GetPrivateProfileIntW(L"led", L"serialBaud", 921600, filename);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"led",
|
||||
L"serialPort",
|
||||
L"COM5",
|
||||
port_input,
|
||||
6,
|
||||
filename);
|
||||
|
||||
// Sanitize the output path. If it's a serial COM port, it needs to be prefixed
|
||||
// with `\\.\`.
|
||||
wcsncpy(cfg->led_serial_port, L"\\\\.\\", 4);
|
||||
wcsncat_s(cfg->led_serial_port, 11, port_input, 6);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,18 @@ struct chuni_io_config {
|
|||
uint8_t vk_ir_emu;
|
||||
uint8_t vk_ir[6];
|
||||
uint8_t vk_cell[32];
|
||||
wchar_t led_com[12];
|
||||
|
||||
// Which ways to output LED information are enabled
|
||||
bool led_output_pipe;
|
||||
bool led_output_serial;
|
||||
|
||||
bool slider_led_output_pipe;
|
||||
bool slider_led_output_serial;
|
||||
|
||||
// The name of a COM port to output LED data on, in serial mode
|
||||
wchar_t led_serial_port[12];
|
||||
int32_t led_serial_baud;
|
||||
|
||||
};
|
||||
|
||||
void chuni_io_config_load(
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#define LED_PACKET_FRAMING 0xE0
|
||||
#define LED_PACKET_ESCAPE 0xD0
|
||||
#define LED_NUM_MAX 66
|
||||
#define LED_BOARDS_TOTAL 3
|
||||
#define LED_OUTPUT_HEADER_SIZE 2
|
||||
#define LED_OUTPUT_DATA_SIZE_MAX LED_NUM_MAX * 3 * 2 // max if every byte's escaped
|
||||
#define LED_OUTPUT_TOTAL_SIZE_MAX LED_OUTPUT_HEADER_SIZE + LED_OUTPUT_DATA_SIZE_MAX
|
||||
|
||||
// This struct is used to send data related to the slider and billboard LEDs
|
||||
struct _chuni_led_data_buf_t {
|
||||
byte framing; // Sync byte
|
||||
uint8_t board; // LED output the data is for (0-1: billboard, 2: slider)
|
||||
byte data[LED_OUTPUT_DATA_SIZE_MAX]; // Buffer for LEDs
|
||||
byte data_len; // How many bytes to output from the buffer
|
||||
};
|
||||
|
||||
static byte chuni_led_board_data_lens[LED_BOARDS_TOTAL] = {53*3, 63*3, 31*3};
|
|
@ -0,0 +1,133 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <process.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "chuniio/config.h"
|
||||
#include "chuniio/leddata.h"
|
||||
#include "chuniio/ledoutput.h"
|
||||
#include "chuniio/pipeimpl.h"
|
||||
#include "chuniio/serialimpl.h"
|
||||
|
||||
static struct _chuni_led_data_buf_t led_unescaped_buf[LED_BOARDS_TOTAL];
|
||||
static struct _chuni_led_data_buf_t led_escaped_buf[LED_BOARDS_TOTAL];
|
||||
|
||||
static bool led_output_is_init = false;
|
||||
static struct chuni_io_config* config;
|
||||
static bool any_outputs_enabled;
|
||||
|
||||
HANDLE led_init_mutex;
|
||||
|
||||
HRESULT led_output_init(struct chuni_io_config* const cfg)
|
||||
{
|
||||
DWORD dwWaitResult = WaitForSingleObject(led_init_mutex, INFINITE);
|
||||
if (dwWaitResult == WAIT_FAILED)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
// return 1;
|
||||
}
|
||||
else if (dwWaitResult != WAIT_OBJECT_0)
|
||||
{
|
||||
return E_FAIL;
|
||||
// return 1;
|
||||
}
|
||||
|
||||
if (!led_output_is_init)
|
||||
{
|
||||
config = cfg;
|
||||
|
||||
// Setup the framing bytes for the packets
|
||||
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
|
||||
led_unescaped_buf[i].framing = LED_PACKET_FRAMING;
|
||||
led_unescaped_buf[i].board = i;
|
||||
led_unescaped_buf[i].data_len = chuni_led_board_data_lens[i];
|
||||
|
||||
led_escaped_buf[i].framing = LED_PACKET_FRAMING;
|
||||
led_escaped_buf[i].board = i;
|
||||
led_escaped_buf[i].data_len = chuni_led_board_data_lens[i];
|
||||
}
|
||||
|
||||
any_outputs_enabled = config->led_output_pipe || config->slider_led_output_pipe
|
||||
|| config->led_output_serial || config->slider_led_output_serial;
|
||||
|
||||
if (config->led_output_pipe || config->slider_led_output_pipe)
|
||||
{
|
||||
led_pipe_init(); // don't really care about errors here tbh
|
||||
}
|
||||
|
||||
if (config->led_output_serial || config->slider_led_output_serial)
|
||||
{
|
||||
led_serial_init(config->led_serial_port, config->led_serial_baud);
|
||||
}
|
||||
}
|
||||
|
||||
led_output_is_init = true;
|
||||
|
||||
ReleaseMutex(led_init_mutex);
|
||||
return S_OK;
|
||||
// return 0;
|
||||
}
|
||||
|
||||
struct _chuni_led_data_buf_t* escape_led_data(struct _chuni_led_data_buf_t* unescaped)
|
||||
{
|
||||
struct _chuni_led_data_buf_t* out_struct = &led_escaped_buf[unescaped->board];
|
||||
|
||||
byte* in_buf = unescaped->data;
|
||||
byte* out_buf = out_struct->data;
|
||||
int i = 0;
|
||||
int o = 0;
|
||||
|
||||
while (i < unescaped->data_len)
|
||||
{
|
||||
byte b = in_buf[i++];
|
||||
if (b == LED_PACKET_FRAMING || b == LED_PACKET_ESCAPE)
|
||||
{
|
||||
out_buf[o++] = LED_PACKET_ESCAPE;
|
||||
b--;
|
||||
}
|
||||
out_buf[o++] = b;
|
||||
}
|
||||
|
||||
out_struct->data_len = o;
|
||||
|
||||
return out_struct;
|
||||
}
|
||||
|
||||
void led_output_update(uint8_t board, const byte* rgb)
|
||||
{
|
||||
if (board < 0 || board > 2 || !any_outputs_enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(led_unescaped_buf[board].data, rgb, led_unescaped_buf[board].data_len);
|
||||
struct _chuni_led_data_buf_t* escaped_data = escape_led_data(&led_unescaped_buf[board]);
|
||||
|
||||
if (board < 2)
|
||||
{
|
||||
// billboard
|
||||
if (config->led_output_pipe)
|
||||
{
|
||||
led_pipe_update(escaped_data);
|
||||
}
|
||||
|
||||
if (config->led_output_serial)
|
||||
{
|
||||
led_serial_update(escaped_data);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// slider
|
||||
if (config->slider_led_output_pipe)
|
||||
{
|
||||
led_pipe_update(escaped_data);
|
||||
}
|
||||
|
||||
if (config->slider_led_output_serial)
|
||||
{
|
||||
led_serial_update(escaped_data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
/*
|
||||
LED output functions
|
||||
|
||||
Credits:
|
||||
somewhatlurker, skogaby
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "chuniio/config.h"
|
||||
|
||||
extern HANDLE led_init_mutex;
|
||||
HRESULT led_output_init(struct chuni_io_config* const cfg);
|
||||
void led_output_update(uint8_t board, const byte* rgb);
|
|
@ -5,9 +5,18 @@ chuniio_lib = static_library(
|
|||
implicit_include_directories : false,
|
||||
c_pch : '../precompiled.h',
|
||||
sources : [
|
||||
'chu2to3.c',
|
||||
'chu2to3.h',
|
||||
'chuniio.c',
|
||||
'chuniio.h',
|
||||
'config.c',
|
||||
'config.h',
|
||||
'leddata.h',
|
||||
'ledoutput.c',
|
||||
'ledoutput.h',
|
||||
'pipeimpl.c',
|
||||
'pipeimpl.h',
|
||||
'serialimpl.c',
|
||||
'serialimpl.h'
|
||||
],
|
||||
)
|
||||
|
|
|
@ -0,0 +1,160 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <process.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "chuniio/leddata.h"
|
||||
#include "chuniio/pipeimpl.h"
|
||||
|
||||
static bool pipe_update[LED_BOARDS_TOTAL];
|
||||
|
||||
// incoming data is copied into these to ensure it isn't written during output
|
||||
static struct _chuni_led_data_buf_t pipe_write_buf[LED_BOARDS_TOTAL];
|
||||
static HANDLE pipe_write_mutex;
|
||||
|
||||
static HRESULT pipe_create(LPHANDLE hPipe, LPCWSTR lpszPipename, DWORD dwBufSize)
|
||||
{
|
||||
*hPipe = INVALID_HANDLE_VALUE;
|
||||
|
||||
*hPipe = CreateNamedPipeW(
|
||||
lpszPipename, // pipe name
|
||||
PIPE_ACCESS_OUTBOUND, // read/write access
|
||||
PIPE_TYPE_BYTE | // byte type pipe
|
||||
PIPE_WAIT, // blocking mode
|
||||
PIPE_UNLIMITED_INSTANCES, // max. instances
|
||||
dwBufSize, // output buffer size
|
||||
0, // input buffer size
|
||||
0, // client time-out
|
||||
NULL); // default security attribute
|
||||
|
||||
if (*hPipe == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT pipe_write(HANDLE hPipe, LPCVOID lpBuffer, DWORD dwSize)
|
||||
{
|
||||
DWORD cbWritten = 0;
|
||||
|
||||
bool fSuccess = WriteFile(
|
||||
hPipe,
|
||||
lpBuffer,
|
||||
dwSize,
|
||||
&cbWritten,
|
||||
NULL);
|
||||
|
||||
if (!fSuccess || cbWritten != dwSize)
|
||||
{
|
||||
DWORD last_err = GetLastError();
|
||||
return (last_err == ERROR_BROKEN_PIPE) ? E_ABORT : E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static unsigned int __stdcall chuni_io_led_pipe_thread_proc(void *ctx)
|
||||
{
|
||||
HANDLE hPipe;
|
||||
LPCWSTR lpszPipename = L"\\\\.\\pipe\\chuni_led";
|
||||
|
||||
while (true)
|
||||
{
|
||||
hPipe = INVALID_HANDLE_VALUE;
|
||||
|
||||
if (pipe_create(&hPipe, lpszPipename, LED_OUTPUT_TOTAL_SIZE_MAX) != S_OK)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// wait for a connection to the pipe
|
||||
bool fConnected = ConnectNamedPipe(hPipe, NULL) ?
|
||||
true : (GetLastError() == ERROR_PIPE_CONNECTED);
|
||||
|
||||
while (fConnected)
|
||||
{
|
||||
if (WaitForSingleObject(pipe_write_mutex, INFINITE) != WAIT_OBJECT_0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
|
||||
if (pipe_update[i])
|
||||
{
|
||||
HRESULT result = pipe_write(
|
||||
hPipe,
|
||||
&pipe_write_buf[i],
|
||||
LED_OUTPUT_HEADER_SIZE + pipe_write_buf[i].data_len);
|
||||
|
||||
if (result != S_OK)
|
||||
{
|
||||
//if (result == E_ABORT)
|
||||
//{
|
||||
fConnected = false;
|
||||
//}
|
||||
break;
|
||||
}
|
||||
|
||||
pipe_update[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
ReleaseMutex(pipe_write_mutex);
|
||||
}
|
||||
|
||||
FlushFileBuffers(hPipe);
|
||||
DisconnectNamedPipe(hPipe);
|
||||
CloseHandle(hPipe);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT led_pipe_init()
|
||||
{
|
||||
pipe_write_mutex = CreateMutex(
|
||||
NULL, // default security attributes
|
||||
FALSE, // initially not owned
|
||||
NULL); // unnamed mutex
|
||||
|
||||
if (pipe_write_mutex == NULL)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// clear out update bools
|
||||
for (int i = 0; i < LED_BOARDS_TOTAL; i++) {
|
||||
pipe_update[i] = false;
|
||||
}
|
||||
|
||||
_beginthreadex(
|
||||
NULL,
|
||||
0,
|
||||
chuni_io_led_pipe_thread_proc,
|
||||
0,
|
||||
0,
|
||||
NULL);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void led_pipe_update(struct _chuni_led_data_buf_t* data)
|
||||
{
|
||||
if (data->board > 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (WaitForSingleObject(pipe_write_mutex, INFINITE) != WAIT_OBJECT_0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(&pipe_write_buf[data->board], data, sizeof(struct _chuni_led_data_buf_t));
|
||||
pipe_update[data->board] = true;
|
||||
|
||||
ReleaseMutex(pipe_write_mutex);
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
/*
|
||||
Pipe implementation for chuniio
|
||||
|
||||
Credits:
|
||||
somewhatlurker, skogaby
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "chuniio/leddata.h"
|
||||
|
||||
HRESULT led_pipe_init();
|
||||
void led_pipe_update(struct _chuni_led_data_buf_t* data);
|
|
@ -0,0 +1,99 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <process.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "chuniio/leddata.h"
|
||||
#include "chuniio/serialimpl.h"
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static HANDLE serial_port;
|
||||
static HANDLE serial_write_mutex;
|
||||
|
||||
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud)
|
||||
{
|
||||
// Setup the serial communications
|
||||
BOOL status;
|
||||
|
||||
serial_port = CreateFileW(led_com,
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
0,
|
||||
NULL,
|
||||
OPEN_EXISTING,
|
||||
0,
|
||||
NULL);
|
||||
|
||||
if (serial_port == INVALID_HANDLE_VALUE)
|
||||
dprintf("Chunithm Serial LEDs: Failed to open COM port (Attempted on %S)\n", led_com);
|
||||
else
|
||||
dprintf("Chunithm Serial LEDs: COM port success!\n");
|
||||
|
||||
DCB dcb_serial_params = { 0 };
|
||||
dcb_serial_params.DCBlength = sizeof(dcb_serial_params);
|
||||
status = GetCommState(serial_port, &dcb_serial_params);
|
||||
|
||||
dcb_serial_params.BaudRate = baud;
|
||||
dcb_serial_params.ByteSize = 8;
|
||||
dcb_serial_params.StopBits = ONESTOPBIT;
|
||||
dcb_serial_params.Parity = NOPARITY;
|
||||
SetCommState(serial_port, &dcb_serial_params);
|
||||
|
||||
COMMTIMEOUTS timeouts = { 0 };
|
||||
timeouts.ReadIntervalTimeout = 50;
|
||||
timeouts.ReadTotalTimeoutConstant = 50;
|
||||
timeouts.ReadTotalTimeoutMultiplier = 10;
|
||||
timeouts.WriteTotalTimeoutConstant = 50;
|
||||
timeouts.WriteTotalTimeoutMultiplier = 10;
|
||||
|
||||
SetCommTimeouts(serial_port, &timeouts);
|
||||
|
||||
if (!status)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
serial_write_mutex = CreateMutex(
|
||||
NULL, // default security attributes
|
||||
FALSE, // initially not owned
|
||||
NULL); // unnamed mutex
|
||||
|
||||
if (serial_write_mutex == NULL)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void led_serial_update(struct _chuni_led_data_buf_t* data)
|
||||
{
|
||||
if (data->board > 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (WaitForSingleObject(serial_write_mutex, INFINITE) != WAIT_OBJECT_0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BOOL status = true;
|
||||
DWORD bytes_written = 0;
|
||||
|
||||
if (serial_port != INVALID_HANDLE_VALUE) {
|
||||
status = WriteFile(
|
||||
serial_port,
|
||||
data,
|
||||
LED_OUTPUT_HEADER_SIZE + data->data_len,
|
||||
&bytes_written,
|
||||
NULL);
|
||||
}
|
||||
|
||||
if (!status) {
|
||||
DWORD last_err = GetLastError();
|
||||
// dprintf("Chunithm Serial LEDs: Serial port write failed -- %d\n", last_err);
|
||||
}
|
||||
|
||||
ReleaseMutex(serial_write_mutex);
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
/*
|
||||
Serial LED implementation for chuniio
|
||||
|
||||
Credits:
|
||||
somewhatlurker, skogaby
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "chuniio/leddata.h"
|
||||
|
||||
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud);
|
||||
void led_serial_update(struct _chuni_led_data_buf_t* data);
|
|
@ -3,6 +3,7 @@
|
|||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "chuniio/chu2to3.h"
|
||||
#include "chusanhook/chuni-dll.h"
|
||||
|
||||
#include "util/dll-bind.h"
|
||||
|
@ -30,9 +31,59 @@ const struct dll_bind_sym chuni_dll_syms[] = {
|
|||
}, {
|
||||
.sym = "chuni_io_slider_set_leds",
|
||||
.off = offsetof(struct chuni_dll, slider_set_leds),
|
||||
}, {
|
||||
.sym = "chuni_io_led_init",
|
||||
.off = offsetof(struct chuni_dll, led_init),
|
||||
}, {
|
||||
.sym = "chuni_io_led_set_colors",
|
||||
.off = offsetof(struct chuni_dll, led_set_leds),
|
||||
}
|
||||
};
|
||||
|
||||
const struct dll_bind_sym chu2to3_dll_syms[] = {
|
||||
{
|
||||
.sym = "chu2to3_io_jvs_init",
|
||||
.off = offsetof(struct chuni_dll, jvs_init),
|
||||
}, {
|
||||
.sym = "chu2to3_io_jvs_poll",
|
||||
.off = offsetof(struct chuni_dll, jvs_poll),
|
||||
}, {
|
||||
.sym = "chu2to3_io_jvs_read_coin_counter",
|
||||
.off = offsetof(struct chuni_dll, jvs_read_coin_counter),
|
||||
}, {
|
||||
.sym = "chu2to3_io_slider_init",
|
||||
.off = offsetof(struct chuni_dll, slider_init),
|
||||
}, {
|
||||
.sym = "chu2to3_io_slider_start",
|
||||
.off = offsetof(struct chuni_dll, slider_start),
|
||||
}, {
|
||||
.sym = "chu2to3_io_slider_stop",
|
||||
.off = offsetof(struct chuni_dll, slider_stop),
|
||||
}, {
|
||||
.sym = "chu2to3_io_slider_set_leds",
|
||||
.off = offsetof(struct chuni_dll, slider_set_leds),
|
||||
}, {
|
||||
.sym = "chu2to3_io_led_init",
|
||||
.off = offsetof(struct chuni_dll, led_init),
|
||||
}, {
|
||||
.sym = "chu2to3_io_led_set_colors",
|
||||
.off = offsetof(struct chuni_dll, led_set_leds),
|
||||
}
|
||||
};
|
||||
|
||||
/* Helper function to determine upon dll_bind failure whether the required functions were found
|
||||
NOTE: relies on symbols order declared above */
|
||||
static HRESULT has_enough_symbols(uint16_t version, uint8_t count)
|
||||
{
|
||||
if ( version <= 0x0101 && count == 7 )
|
||||
return S_OK;
|
||||
|
||||
if ( version >= 0x0102 && count == 9 )
|
||||
return S_OK;
|
||||
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
struct chuni_dll chuni_dll;
|
||||
|
||||
// Copypasta DLL binding and diagnostic message boilerplate.
|
||||
|
@ -52,7 +103,12 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
|
|||
assert(cfg != NULL);
|
||||
assert(self != NULL);
|
||||
|
||||
if (cfg->path[0] != L'\0') {
|
||||
owned = NULL;
|
||||
src = self;
|
||||
|
||||
if (cfg->chu2to3) {
|
||||
dprintf("Chunithm IO: using chu2to3 engine for IO DLL: %S\n", cfg->path);
|
||||
} else if (cfg->path[0] != L'\0') {
|
||||
owned = LoadLibraryW(cfg->path);
|
||||
|
||||
if (owned == NULL) {
|
||||
|
@ -66,12 +122,18 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
|
|||
|
||||
dprintf("Chunithm IO: Using custom IO DLL: %S\n", cfg->path);
|
||||
src = owned;
|
||||
} else {
|
||||
owned = NULL;
|
||||
src = self;
|
||||
}
|
||||
|
||||
get_api_version = (void *) GetProcAddress(src, "chuni_io_get_api_version");
|
||||
if (cfg->chu2to3) {
|
||||
if (chu2to3_load_dll(cfg->path) != 0)
|
||||
dprintf("Could not init chu2to3 engine\n");
|
||||
|
||||
get_api_version = (void *) GetProcAddress(src, "chu2to3_io_get_api_version");
|
||||
}
|
||||
else
|
||||
{
|
||||
get_api_version = (void *) GetProcAddress(src, "chuni_io_get_api_version");
|
||||
}
|
||||
|
||||
if (get_api_version != NULL) {
|
||||
chuni_dll.api_version = get_api_version();
|
||||
|
@ -91,17 +153,26 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
|
|||
goto end;
|
||||
}
|
||||
|
||||
sym = chuni_dll_syms;
|
||||
sym = cfg->chu2to3 ? chu2to3_dll_syms : chuni_dll_syms;
|
||||
const struct dll_bind_sym *init_sym = &sym[0];
|
||||
|
||||
hr = dll_bind(&chuni_dll, src, &sym, _countof(chuni_dll_syms));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
if (src != self) {
|
||||
dprintf("Chunithm IO: Custom IO DLL does not provide function "
|
||||
"\"%s\". Please contact your IO DLL's developer for "
|
||||
"further assistance.\n",
|
||||
sym->sym);
|
||||
|
||||
goto end;
|
||||
// Might still be ok depending on external dll API version
|
||||
int bind_count = sym - init_sym;
|
||||
if ( has_enough_symbols(chuni_dll.api_version, bind_count) == S_OK )
|
||||
{
|
||||
hr = S_OK;
|
||||
} else {
|
||||
dprintf("Chunithm IO: Custom IO DLL does not provide function "
|
||||
"\"%s\". Please contact your IO DLL's developer for "
|
||||
"further assistance.\n",
|
||||
sym->sym);
|
||||
dprintf("imported %d symbols\n",bind_count);
|
||||
goto end;
|
||||
}
|
||||
} else {
|
||||
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
|
||||
}
|
||||
|
|
|
@ -13,10 +13,13 @@ struct chuni_dll {
|
|||
void (*slider_start)(chuni_io_slider_callback_t callback);
|
||||
void (*slider_stop)(void);
|
||||
void (*slider_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
|
||||
};
|
||||
|
||||
struct chuni_dll_config {
|
||||
wchar_t path[MAX_PATH];
|
||||
uint8_t chu2to3;
|
||||
};
|
||||
|
||||
extern struct chuni_dll chuni_dll;
|
||||
|
|
|
@ -20,3 +20,15 @@ EXPORTS
|
|||
chuni_io_slider_set_leds
|
||||
chuni_io_slider_start
|
||||
chuni_io_slider_stop
|
||||
chuni_io_led_init
|
||||
chuni_io_led_set_colors
|
||||
chu2to3_io_get_api_version
|
||||
chu2to3_io_jvs_init
|
||||
chu2to3_io_jvs_poll
|
||||
chu2to3_io_jvs_read_coin_counter
|
||||
chu2to3_io_slider_init
|
||||
chu2to3_io_slider_set_leds
|
||||
chu2to3_io_slider_start
|
||||
chu2to3_io_slider_stop
|
||||
chu2to3_io_led_init
|
||||
chu2to3_io_led_set_colors
|
||||
|
|
|
@ -39,16 +39,27 @@ void chuni_dll_config_load(
|
|||
|
||||
// Workaround for x64/x86 external IO dlls
|
||||
// path32 for 32bit, path64 for 64bit
|
||||
// for else.. is that possible? idk
|
||||
// path for 32bit only dlls (internal chu2to3 engine)
|
||||
|
||||
#if defined(ENV32BIT)
|
||||
GetPrivateProfileStringW(
|
||||
L"chuniio",
|
||||
L"path32",
|
||||
L"",
|
||||
cfg->path,
|
||||
_countof(cfg->path),
|
||||
filename);
|
||||
GetPrivateProfileStringW(
|
||||
L"chuniio",
|
||||
L"path",
|
||||
L"",
|
||||
cfg->path,
|
||||
_countof(cfg->path),
|
||||
filename);
|
||||
if (cfg->path[0] != L'\0') {
|
||||
cfg->chu2to3 = 1;
|
||||
} else {
|
||||
cfg->chu2to3 = 0;
|
||||
#if defined(ENV32BIT)
|
||||
GetPrivateProfileStringW(
|
||||
L"chuniio",
|
||||
L"path32",
|
||||
L"",
|
||||
cfg->path,
|
||||
_countof(cfg->path),
|
||||
filename);
|
||||
#elif defined(ENV64BIT)
|
||||
GetPrivateProfileStringW(
|
||||
L"chuniio",
|
||||
|
@ -60,7 +71,7 @@ void chuni_dll_config_load(
|
|||
#else
|
||||
#error "Unknown environment"
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void slider_config_load(struct slider_config *cfg, const wchar_t *filename)
|
||||
|
@ -85,7 +96,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
|
|||
|
||||
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
|
||||
cfg->port_no = 0;
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
|
||||
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
|
||||
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xadf7, filename);
|
||||
|
||||
|
@ -141,11 +152,15 @@ void chusan_hook_config_load(
|
|||
|
||||
memset(cfg, 0, sizeof(*cfg));
|
||||
|
||||
// Force load the 64bit Aime DLL instead of the 32bit one
|
||||
cfg->aime.dll.path64 = true;
|
||||
|
||||
platform_config_load(&cfg->platform, filename);
|
||||
aime_config_load(&cfg->aime, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
gfx_config_load(&cfg->gfx, filename);
|
||||
vfd_config_load(&cfg->vfd, filename);
|
||||
chuni_dll_config_load(&cfg->dll, filename);
|
||||
slider_config_load(&cfg->slider, filename);
|
||||
led15093_config_load(&cfg->led15093, filename);
|
||||
|
|
|
@ -20,6 +20,7 @@ struct chusan_hook_config {
|
|||
struct dvd_config dvd;
|
||||
struct io4_config io4;
|
||||
struct gfx_config gfx;
|
||||
struct vfd_config vfd;
|
||||
struct chuni_dll_config dll;
|
||||
struct slider_config slider;
|
||||
struct led15093_config led15093;
|
||||
|
|
|
@ -100,11 +100,7 @@ static DWORD CALLBACK chusan_pre_startup(void)
|
|||
}
|
||||
|
||||
bool *dipsw = &chusan_hook_cfg.platform.dipsw.dipsw[0];
|
||||
|
||||
if (dipsw[1] != dipsw[2]) {
|
||||
dprintf("DipSw: DipSw2 and 3 must be set to the same value!\n");
|
||||
goto fail;
|
||||
}
|
||||
bool is_cvt = dipsw[2];
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
switch (i) {
|
||||
|
@ -117,21 +113,35 @@ static DWORD CALLBACK chusan_pre_startup(void)
|
|||
break;
|
||||
|
||||
case 2:
|
||||
dprintf("DipSw: Aime Reader: %s\n", dipsw[2] ? "CVT" : "SP");
|
||||
dprintf("DipSw: Cab Type: %s\n", is_cvt ? "CVT" : "SP");
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int first_port = dipsw[1] ? 2 : 20;
|
||||
unsigned int first_port = is_cvt ? 2 : 20;
|
||||
|
||||
hr = led15093_hook_init(&chusan_hook_cfg.led15093, first_port, 2, 2, 1);
|
||||
if (!is_cvt) {
|
||||
hr = vfd_hook_init(&chusan_hook_cfg.vfd, 2);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
hr = sg_reader_hook_init(&chusan_hook_cfg.aime, 4, dipsw[2] ? 2 : 3, chusan_hook_mod);
|
||||
if ( chuni_dll.led_init == NULL || chuni_dll.led_set_leds == NULL )
|
||||
{
|
||||
dprintf("IO DLL doesn't support led_init/led_set_leds, cannot start LED15093 hook\n");
|
||||
} else {
|
||||
hr = led15093_hook_init(&chusan_hook_cfg.led15093,
|
||||
chuni_dll.led_init, chuni_dll.led_set_leds, first_port, 2, 2, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
hr = sg_reader_hook_init(&chusan_hook_cfg.aime, 4, is_cvt ? 2: 3, chusan_hook_mod);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
|
|
|
@ -73,6 +73,7 @@ static HRESULT chusan_io4_poll(void* ctx, struct io4_state* state)
|
|||
beams = 0;
|
||||
|
||||
chuni_dll.jvs_poll(&opbtn, &beams);
|
||||
chuni_dll.jvs_read_coin_counter(&coins);
|
||||
|
||||
if (chuni_dll.api_version >= 0x0101) {
|
||||
// Use correct mapping
|
||||
|
@ -90,9 +91,7 @@ static HRESULT chusan_io4_poll(void* ctx, struct io4_state* state)
|
|||
state->buttons[0] |= IO4_BUTTON_SERVICE;
|
||||
}
|
||||
|
||||
if (opbtn & CHUNI_IO_OPBTN_COIN) {
|
||||
coins++;
|
||||
}
|
||||
// Update the coin counter with the value from jvs_read_coin_counter
|
||||
state->chutes[0] = coins << 8;
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
struct led1509306_config {
|
||||
bool enable;
|
||||
bool cvt_port;
|
||||
char board_number[8];
|
||||
char chip_number[5];
|
||||
uint8_t fw_ver;
|
||||
uint16_t fw_sum;
|
||||
};
|
||||
|
||||
HRESULT led1509306_hook_init(const struct led1509306_config *cfg);
|
|
@ -37,6 +37,8 @@ void cm_hook_config_load(
|
|||
aime_config_load(&cfg->aime, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
vfd_config_load(&cfg->vfd, filename);
|
||||
touch_screen_config_load(&cfg->touch, filename);
|
||||
cm_dll_config_load(&cfg->dll, filename);
|
||||
unity_config_load(&cfg->unity, filename);
|
||||
}
|
||||
|
|
|
@ -11,13 +11,17 @@
|
|||
|
||||
#include "platform/config.h"
|
||||
|
||||
#include "unityhook/config.h"
|
||||
|
||||
struct cm_hook_config {
|
||||
struct platform_config platform;
|
||||
struct aime_config aime;
|
||||
struct dvd_config dvd;
|
||||
struct io4_config io4;
|
||||
struct vfd_config vfd;
|
||||
struct cm_dll_config dll;
|
||||
struct touch_screen_config touch;
|
||||
struct unity_config unity;
|
||||
};
|
||||
|
||||
void cm_dll_config_load(
|
||||
|
|
|
@ -16,10 +16,11 @@
|
|||
#include "cmhook/config.h"
|
||||
#include "cmhook/io4.h"
|
||||
#include "cmhook/cm-dll.h"
|
||||
#include "cmhook/unity.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
|
||||
#include "unityhook/hook.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static HMODULE cm_hook_mod;
|
||||
|
@ -60,7 +61,7 @@ static DWORD CALLBACK cm_pre_startup(void)
|
|||
goto fail;
|
||||
}
|
||||
|
||||
hr = vfd_hook_init(2);
|
||||
hr = vfd_hook_init(&cm_hook_cfg.vfd, 2);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
|
@ -83,7 +84,7 @@ static DWORD CALLBACK cm_pre_startup(void)
|
|||
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
|
||||
hooked earlier in the `cmhook` initialization. */
|
||||
|
||||
unity_hook_init();
|
||||
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod);
|
||||
|
||||
/* Initialize debug helpers */
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ shared_library(
|
|||
hooklib_lib,
|
||||
cmio_lib,
|
||||
platform_lib,
|
||||
unityhook_lib,
|
||||
util_lib,
|
||||
],
|
||||
sources : [
|
||||
|
@ -26,7 +27,5 @@ shared_library(
|
|||
'io4.h',
|
||||
'cm-dll.c',
|
||||
'cm-dll.h',
|
||||
'unity.h',
|
||||
'unity.c',
|
||||
],
|
||||
)
|
||||
|
|
|
@ -1,95 +0,0 @@
|
|||
#include <stdbool.h>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "hooklib/dll.h"
|
||||
#include "hooklib/path.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void dll_hook_insert_hooks(HMODULE target);
|
||||
|
||||
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name);
|
||||
static HMODULE (WINAPI *next_LoadLibraryW)(const wchar_t *name);
|
||||
|
||||
static const struct hook_symbol unity_kernel32_syms[] = {
|
||||
{
|
||||
.name = "LoadLibraryW",
|
||||
.patch = my_LoadLibraryW,
|
||||
.link = (void **) &next_LoadLibraryW,
|
||||
},
|
||||
};
|
||||
|
||||
static const wchar_t *target_modules[] = {
|
||||
L"mono.dll",
|
||||
L"cri_ware_unity.dll",
|
||||
};
|
||||
static const size_t target_modules_len = _countof(target_modules);
|
||||
|
||||
void unity_hook_init(void)
|
||||
{
|
||||
dll_hook_insert_hooks(NULL);
|
||||
}
|
||||
|
||||
static void dll_hook_insert_hooks(HMODULE target)
|
||||
{
|
||||
hook_table_apply(
|
||||
target,
|
||||
"kernel32.dll",
|
||||
unity_kernel32_syms,
|
||||
_countof(unity_kernel32_syms));
|
||||
}
|
||||
|
||||
static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name)
|
||||
{
|
||||
const wchar_t *name_end;
|
||||
const wchar_t *target_module;
|
||||
bool already_loaded;
|
||||
HMODULE result;
|
||||
size_t name_len;
|
||||
size_t target_module_len;
|
||||
|
||||
if (name == NULL) {
|
||||
SetLastError(ERROR_INVALID_PARAMETER);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Check if the module is already loaded
|
||||
already_loaded = GetModuleHandleW(name) != NULL;
|
||||
|
||||
// Must call the next handler so the DLL reference count is incremented
|
||||
result = next_LoadLibraryW(name);
|
||||
|
||||
if (!already_loaded && result != NULL) {
|
||||
name_len = wcslen(name);
|
||||
|
||||
for (size_t i = 0; i < target_modules_len; i++) {
|
||||
target_module = target_modules[i];
|
||||
target_module_len = wcslen(target_module);
|
||||
|
||||
// Check if the newly loaded library is at least the length of
|
||||
// the name of the target module
|
||||
if (name_len < target_module_len) {
|
||||
continue;
|
||||
}
|
||||
|
||||
name_end = &name[name_len - target_module_len];
|
||||
|
||||
// Check if the name of the newly loaded library is one of the
|
||||
// modules the path hooks should be injected into
|
||||
if (_wcsicmp(name_end, target_module) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
dprintf("Unity: Loaded %S\n", target_module);
|
||||
|
||||
dll_hook_insert_hooks(result);
|
||||
path_hook_insert_hooks(result);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
void unity_hook_init(void);
|
|
@ -16,7 +16,7 @@ void cm_io_config_load(
|
|||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
|
||||
}
|
||||
|
|
|
@ -23,22 +23,32 @@ void cxb_dll_config_load(
|
|||
struct cxb_dll_config *cfg,
|
||||
const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"cxbio",
|
||||
L"path",
|
||||
L"",
|
||||
cfg->path,
|
||||
_countof(cfg->path),
|
||||
filename);
|
||||
}
|
||||
|
||||
void revio_config_load(struct revio_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
}
|
||||
|
||||
void network_config_load(struct network_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"revio", L"enable", 1, filename);
|
||||
}
|
||||
|
||||
void led_config_load(struct led_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"led", L"enable", 1, filename);
|
||||
}
|
||||
|
||||
void cxb_hook_config_load(
|
||||
|
@ -56,6 +66,5 @@ void cxb_hook_config_load(
|
|||
gfx_config_load(&cfg->gfx, filename);
|
||||
cxb_dll_config_load(&cfg->dll, filename);
|
||||
revio_config_load(&cfg->revio, filename);
|
||||
network_config_load(&cfg->network, filename);
|
||||
led_config_load(&cfg->led, filename);
|
||||
}
|
|
@ -10,7 +10,6 @@
|
|||
#include "cxbhook/cxb-dll.h"
|
||||
#include "cxbhook/revio.h"
|
||||
#include "cxbhook/led.h"
|
||||
#include "cxbhook/network.h"
|
||||
|
||||
#include "gfxhook/gfx.h"
|
||||
|
||||
|
@ -23,7 +22,6 @@ struct cxb_hook_config {
|
|||
struct gfx_config gfx;
|
||||
struct cxb_dll_config dll;
|
||||
struct revio_config revio;
|
||||
struct network_config network;
|
||||
struct led_config led;
|
||||
};
|
||||
|
||||
|
@ -32,7 +30,6 @@ void cxb_dll_config_load(
|
|||
const wchar_t *filename);
|
||||
|
||||
void revio_config_load(struct revio_config *cfg, const wchar_t *filename);
|
||||
void network_config_load(struct network_config *cfg, const wchar_t *filename);
|
||||
void led_config_load(struct led_config *cfg, const wchar_t *filename);
|
||||
|
||||
void cxb_hook_config_load(
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#include "cxbhook/config.h"
|
||||
#include "cxbhook/revio.h"
|
||||
#include "cxbhook/led.h"
|
||||
#include "cxbhook/network.h"
|
||||
|
||||
#include "cxbio/cxbio.h"
|
||||
|
||||
|
@ -103,12 +102,6 @@ static DWORD CALLBACK cxb_pre_startup(void)
|
|||
goto fail;
|
||||
}
|
||||
|
||||
hr = network_hook_init(&cxb_hook_cfg.network);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = led_hook_init(&cxb_hook_cfg.led);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
|
|
|
@ -49,7 +49,13 @@ static struct hook_symbol lamp_syms[] = {
|
|||
|
||||
HRESULT led_hook_init(struct led_config *cfg)
|
||||
{
|
||||
dprintf("LED: Init\n");
|
||||
assert(cfg != NULL);
|
||||
|
||||
if (!cfg->enable) {
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
dprintf("LED: Hook enabled.\n");
|
||||
return proc_addr_table_push("CommLamp.dll", lamp_syms, _countof(lamp_syms));
|
||||
}
|
||||
|
||||
|
|
|
@ -30,7 +30,5 @@ shared_library(
|
|||
'revio.h',
|
||||
'led.c',
|
||||
'led.h',
|
||||
'network.c',
|
||||
'network.h',
|
||||
],
|
||||
)
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
#include <windows.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "cxbhook/network.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
HRESULT network_hook_init(struct network_config *cfg)
|
||||
{
|
||||
dprintf("Network: Init\n");
|
||||
return S_OK;
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
struct network_config {
|
||||
bool enable;
|
||||
bool disable_ssl;
|
||||
char title_server[PATH_MAX];
|
||||
};
|
||||
|
||||
HRESULT network_hook_init(struct network_config *cfg);
|
|
@ -82,7 +82,13 @@ static struct hook_symbol revio_syms[] = {
|
|||
|
||||
HRESULT revio_hook_init(struct revio_config *cfg)
|
||||
{
|
||||
dprintf("Revio: Init\n");
|
||||
assert(cfg != NULL);
|
||||
|
||||
if (!cfg->enable) {
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
dprintf("Revio: Hook enabled.\n");
|
||||
return proc_addr_table_push("CommIo.dll", revio_syms, _countof(revio_syms));
|
||||
}
|
||||
|
||||
|
@ -154,7 +160,7 @@ static int my_cCommIo_GetTrigger()
|
|||
|
||||
out &= ~last_triggers;
|
||||
|
||||
dprintf("Revio: GetTrigger %X\n", out);
|
||||
// dprintf("Revio: GetTrigger %X\n", out);
|
||||
last_triggers = out;
|
||||
return out;
|
||||
}
|
||||
|
@ -188,7 +194,7 @@ static int my_cCommIo_GetRelease()
|
|||
|
||||
out &= ~btns;
|
||||
|
||||
dprintf("Revio: GetRelease %X\n", out);
|
||||
// dprintf("Revio: GetRelease %X\n", out);
|
||||
last_triggers = btns;
|
||||
return out;
|
||||
}
|
||||
|
|
|
@ -1,23 +1,56 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
; Insert the path to the game Option directory here (contains MOV1, PAR0,
|
||||
; PAR1, RES0 and RES1 directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment.
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; Chunithm is extremely picky about its LAN environment, so leaving this
|
||||
; setting enabled is strongly recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gpio]
|
||||
; Emulated Nu DIP switch for Distribution Server setting.
|
||||
;
|
||||
; If multiple machines are present on the same LAN then set this to 1 on
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
[keychip]
|
||||
|
@ -26,6 +59,10 @@ dipsw1=1
|
|||
; that subnet must start with 192.168.
|
||||
subnet=192.168.126.0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
|
@ -34,15 +71,31 @@ framed=1
|
|||
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
||||
monitor=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
||||
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
||||
;
|
||||
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
;
|
||||
; This is, admittedly, not the most user-friendly configuration method in the
|
||||
; world. An improved solution will be provided later.
|
||||
|
||||
[io3]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
|
@ -8,6 +12,20 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
|
@ -18,6 +36,14 @@ default=127.0.0.1
|
|||
; Chunithm is extremely picky about its LAN environment, so leaving this
|
||||
; setting enabled is strongly recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
|
@ -25,6 +51,10 @@ enable=1
|
|||
; that subnet must start with 192.168.
|
||||
subnet=192.168.139.0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
|
@ -33,20 +63,65 @@ framed=1
|
|||
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
||||
monitor=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[led15093]
|
||||
; 837-15093-06 LED strip emulation setting.
|
||||
enable=1
|
||||
|
||||
[chuniio]
|
||||
; To use a custom Chunithm IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[led15093]
|
||||
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
|
||||
; RGBs and the rear LED panel (billboard) on the cabinet.
|
||||
enable=1
|
||||
|
||||
[led]
|
||||
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_ledstrip"
|
||||
cabLedOutputPipe=1
|
||||
; Output billboard LED strip data to serial
|
||||
cabLedOutputSerial=0
|
||||
|
||||
; Output slider LED data to the named pipe
|
||||
controllerLedOutputPipe=1
|
||||
; Output slider LED data to the serial port
|
||||
controllerLedOutputSerial=0
|
||||
|
||||
; Serial port to send data to if using serial output. Default is COM5.
|
||||
;serialPort=COM5
|
||||
; Baud rate for serial data
|
||||
;serialBaud=921600
|
||||
|
||||
; Data output a sequence of bytes, with JVS-like framing.
|
||||
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
|
||||
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
|
||||
; it and use the next sent byte plus one instead.
|
||||
;
|
||||
; After the sync is one byte for the board number that was updated, followed by
|
||||
; the red, green and blue values for each LED.
|
||||
;
|
||||
; Board 0 has 53 LEDs:
|
||||
; [0]-[49]: snakes through left half of billboard (first column starts at top)
|
||||
; [50]-[52]: left side partition LEDs
|
||||
;
|
||||
; Board 1 has 63 LEDs:
|
||||
; [0]-[59]: right half of billboard (first column starts at bottom)
|
||||
; [60]-[62]: right side partition LEDs
|
||||
;
|
||||
; Board 2 is the slider and has 31 LEDs:
|
||||
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
|
||||
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
@ -60,12 +135,26 @@ path=
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io3]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
; Set to 0 for enable separate ir control. Deafult is space key.
|
||||
ir=0x20
|
||||
|
||||
[ir]
|
||||
; Uncomment and complete the following sequence of settings to configure a
|
||||
; custom ir-cappable controller if you have one.
|
||||
;ir6=0x53
|
||||
; ... etc ...
|
||||
;ir1=0x53
|
||||
|
||||
[slider]
|
||||
; Enable slider emulation. If you have real AC slider, set this to 0.
|
||||
; Slider serial port must be COM1.
|
||||
;enable=1
|
||||
|
||||
; Key bindings for each of the 32 touch cells. The default key map, depicted
|
||||
; in left-to-right order, is as follows:
|
||||
|
@ -77,8 +166,8 @@ coin=0x33
|
|||
;
|
||||
; Uncomment and complete the following sequence of settings to configure a
|
||||
; custom high-precision touch strip controller if you have one.
|
||||
[slider]
|
||||
;cell32=0x53
|
||||
;cell31=0x53
|
||||
;cell30=0x53
|
||||
;cell1=0x53
|
||||
;cell2=0x53
|
||||
; ... etc ...
|
||||
;cell31=0x53
|
||||
;cell32=0x53
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
|
@ -8,17 +12,26 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable aime reader emulation.
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
; Enable high baud rate.
|
||||
;highbaud=1
|
||||
;highBaud=1
|
||||
|
||||
[aimeio]
|
||||
; x64 aimeio dll path.
|
||||
; Uncomment this if you have custom aime implementation.
|
||||
;path64=
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
|
@ -30,12 +43,20 @@ default=127.0.0.1
|
|||
; Chunithm is extremely picky about its LAN environment, so leaving this
|
||||
; setting enabled is strongly recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.100.0
|
||||
subnet=192.168.139.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
|
@ -49,12 +70,16 @@ freeplay=0
|
|||
; LAN Install: If multiple machines are present on the same LAN then set
|
||||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
; Monitor type: 0 = 120FPS (SP), 1 = 60FPS (CVT)
|
||||
; Monitor type: 0 = 120FPS, 1 = 60FPS
|
||||
dipsw2=1
|
||||
; Aime reader hardware type: 0 = SP, 1 = CVT. Both dipsw2 and dipsw3 must be
|
||||
; the same value.
|
||||
; Cab type: 0 = SP, 1 = CVT. SP will enable VFD and eMoney. This setting will switch
|
||||
; the LED 837-15093-06 COM port and the AiMe reder hardware generation as well.
|
||||
dipsw3=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
|
@ -63,16 +88,70 @@ framed=0
|
|||
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
||||
monitor=0
|
||||
|
||||
[led15093]
|
||||
; 837-15093-06 LED strip emulation setting.
|
||||
enable=1
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL (x64) enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[chuniio]
|
||||
; Uncomment this if you have custom chuniio implementation.
|
||||
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
|
||||
; (will use chu2to3 engine internally)
|
||||
;path=
|
||||
|
||||
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
|
||||
; x86 chuniio to path32, x64 to path64. Both are necessary.
|
||||
;path32=
|
||||
;path64=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[led15093]
|
||||
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
|
||||
; RGBs and the rear LED panel (billboard) on the cabinet.
|
||||
enable=1
|
||||
|
||||
[led]
|
||||
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_led"
|
||||
cabLedOutputPipe=1
|
||||
; Output billboard LED strip data to serial
|
||||
cabLedOutputSerial=0
|
||||
|
||||
; Output slider LED data to the named pipe
|
||||
controllerLedOutputPipe=1
|
||||
; Output slider LED data to the serial port
|
||||
controllerLedOutputSerial=0
|
||||
|
||||
; Serial port to send data to if using serial output. Default is COM5.
|
||||
;serialPort=COM5
|
||||
; Baud rate for serial data
|
||||
;serialBaud=921600
|
||||
|
||||
; Data output a sequence of bytes, with JVS-like framing.
|
||||
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
|
||||
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
|
||||
; it and use the next sent byte plus one instead.
|
||||
;
|
||||
; After the sync is one byte for the board number that was updated, followed by
|
||||
; the red, green and blue values for each LED.
|
||||
;
|
||||
; Board 0 has 53 LEDs:
|
||||
; [0]-[49]: snakes through left half of billboard (first column starts at top)
|
||||
; [50]-[52]: left side partition LEDs
|
||||
;
|
||||
; Board 1 has 63 LEDs:
|
||||
; [0]-[59]: right half of billboard (first column starts at bottom)
|
||||
; [60]-[62]: right side partition LEDs
|
||||
;
|
||||
; Board 2 is the slider and has 31 LEDs:
|
||||
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
|
||||
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
@ -86,12 +165,12 @@ enable=1
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io3]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
; Set to 0 for enable separate ir control. Deafult is space key.
|
||||
ir=0x20
|
||||
|
||||
|
|
|
@ -2,8 +2,9 @@
|
|||
|
||||
pushd %~dp0
|
||||
|
||||
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
|
||||
start "AM Daemon" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
|
||||
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
|
@ -8,11 +12,25 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable aime reader emulation.
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
|
@ -24,6 +42,10 @@ default=127.0.0.1
|
|||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
|
@ -38,10 +60,28 @@ enable=1
|
|||
; this to 0 on exactly one machine and set this to 1 on all others.
|
||||
dipsw1=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[touch]
|
||||
; Enable/Disable WinTouch emulation
|
||||
enable=0
|
||||
|
||||
[unity]
|
||||
; Path to a .NET DLL that should run before the game. Useful for loading
|
||||
; modding frameworks such as BepInEx.
|
||||
targetAssembly=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
@ -55,9 +95,9 @@ enable=0
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
pushd %~dp0
|
||||
|
||||
start /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
|
||||
start "AM Daemon" /min inject -d -k cmhook.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_hook.json
|
||||
inject -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Make sure theses are full paths and not relative or you will have a bad time
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
|
@ -9,41 +13,55 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Aime reader emulation
|
||||
enable=1
|
||||
; CXB is stupid, so we have to make the paths go back two directories. This
|
||||
; will load the file from "resource\DEVICE\aime.txt".
|
||||
aimePath=../DEVICE/aime.txt
|
||||
|
||||
[led]
|
||||
; Emulation for the LED board. Currently it's just dummy responses,
|
||||
; but if somebody wants to make their keyboard or whatever light
|
||||
; up with the game they can
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
; Set the title server hostname or IP address here, as the title server
|
||||
; is hardcoded in the game.
|
||||
title=https://127.0.0.1:9002
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; Crossbeats is extremely picky about its LAN environment, so leaving this
|
||||
; setting enabled is strongly recommended.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.100.0
|
||||
subnet=192.168.150.0
|
||||
billingCa=../DEVICE/ca.crt
|
||||
billingPub=../DEVICE/billing.pub
|
||||
billingType=2
|
||||
|
||||
[gfx]
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
; Add a frame to the game window if running windowed.
|
||||
framed=1
|
||||
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
||||
monitor=0
|
||||
|
||||
[aime]
|
||||
; Aime reader emulation
|
||||
; CXB is stupid, so we have to make the paths go back one
|
||||
enable=1
|
||||
aimePath=../DEVICE/aime.txt
|
||||
felicaPath=../DEVICE/felica.txt
|
||||
|
||||
[eeprom]
|
||||
; See above
|
||||
path=../DEVICE/eeprom.bin
|
||||
|
@ -52,21 +70,54 @@ path=../DEVICE/eeprom.bin
|
|||
; See above
|
||||
path=../DEVICE/sram.bin
|
||||
|
||||
[led]
|
||||
; Emulation for the LED board. Currently it's just dummy responses,
|
||||
; but if somebody wants to make their keyboard or whatever light
|
||||
; up with the game they can
|
||||
enable=1
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
; Add a frame to the game window if running windowed.
|
||||
framed=1
|
||||
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
||||
monitor=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[cxbio]
|
||||
; To use a custom crossbeats REV. DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
||||
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
||||
;
|
||||
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
;
|
||||
; This is, admittedly, not the most user-friendly configuration method in the
|
||||
; world. An improved solution will be provided later.
|
||||
|
||||
[revio]
|
||||
; Enable emulation of the rev IO board
|
||||
enabe=1
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
enable=1
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Menu up key. Default is up arrow.
|
||||
up=0x26
|
||||
; Menu down key. Default is down arrow.
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
|
@ -8,6 +12,20 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
|
@ -19,14 +37,56 @@ default=127.0.0.1
|
|||
; setting enabled is strongly recommended.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gpio]
|
||||
; Emulated Nu DIP switch for Distribution Server setting.
|
||||
;
|
||||
; If multiple machines are present on the same LAN then set this to 1 on
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.150.0
|
||||
subnet=192.168.78.0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[divaio]
|
||||
; To use a custom Project DIVA Arcade IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
||||
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
||||
;
|
||||
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
;
|
||||
; This is, admittedly, not the most user-friendly configuration method in the
|
||||
; world. An improved solution will be provided later.
|
||||
|
||||
[io3]
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
[slider]
|
||||
cell1=0x51
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
|
@ -8,49 +12,21 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Controls emulation of the Aime card reader assembly.
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.172.0
|
||||
|
||||
[touch]
|
||||
; WinTouch emulation setting.
|
||||
enable=1
|
||||
remap=1
|
||||
cursor=1
|
||||
|
||||
[printer]
|
||||
; Sinfonia CHC-C330 printer emulation setting.
|
||||
enable=1
|
||||
; Change the printer serial number here.
|
||||
serial_no="5A-A123"
|
||||
; Insert the path to the image output directory here.
|
||||
printerOutPath="DEVICE\print"
|
||||
; Rotate all printed images by 180 degrees.
|
||||
rotate180=1
|
||||
|
||||
[deckReader]
|
||||
; 837-15345 RFID deck reader emulation setting.
|
||||
enable=1
|
||||
|
@ -67,6 +43,78 @@ enable=1
|
|||
; COM port number for the LED board. Has to be the same as the FTDI port.
|
||||
portNo=17
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.167.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
|
||||
; allow you to start a game in freeplay mode.
|
||||
freeplay=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hook settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[touch]
|
||||
; WinTouch emulation setting.
|
||||
enable=1
|
||||
remap=1
|
||||
cursor=1
|
||||
|
||||
[printer]
|
||||
; Sinfonia CHC-C330 printer emulation setting.
|
||||
enable=1
|
||||
; Change the printer serial number here.
|
||||
serial_no="5A-A123"
|
||||
; Insert the path to the image output directory here.
|
||||
printerOutPath="DEVICE\print"
|
||||
; Rotate all printed images by 180 degrees.
|
||||
rotate180=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[fgoio]
|
||||
; To use a custom Fate/Grand Order Arcade IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in gamepad input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
@ -81,9 +129,33 @@ portNo=17
|
|||
|
||||
[io4]
|
||||
; Input API selection for JVS input emulator.
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; .·:'''''''''''''''''''''''''''''''''''''''''''''':·.
|
||||
; : : ______ / \ [] : :
|
||||
; : : | | _____ \ / Coin : :
|
||||
; : : |______| { (0) } /--\ Attack. : :
|
||||
; : : DECK \ / / \ : :
|
||||
; : : | | > < : :
|
||||
; : : | | \ / ___ : :
|
||||
; : : | | \--/ | | : :
|
||||
; : : JOY Noble. | | : :
|
||||
; : : |___| : :
|
||||
; : : AIME. : :
|
||||
; '·:..............................................:·'
|
||||
;
|
||||
; Only XInput is currently supported.
|
||||
|
||||
; XInput bindings
|
||||
;
|
||||
; Left Stick Joystick
|
||||
; Left Stick Click Reset Camera
|
||||
; Left Trigger Dash
|
||||
; Left Shoulder Switch Target
|
||||
; A/B Attack
|
||||
; X/Y Noble Phantasm
|
||||
|
|
|
@ -1,18 +1,30 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains OPxx directories)
|
||||
; Insert the path to the game Option directory here (contains MVxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Controls emulation of the Aime card reader assembly.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
|
@ -24,12 +36,16 @@ default=127.0.0.1
|
|||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168. Set it to your LAN's subnet if you
|
||||
; want to play head-to-head using netenv=1.
|
||||
subnet=192.168.100.0
|
||||
subnet=192.168.158.0
|
||||
|
||||
; Override the keychip's region code. Most games seem to pay attention to the
|
||||
; DS EEPROM region code and not the keychip region code, and this seems to be
|
||||
|
@ -59,13 +75,17 @@ dipsw3=0
|
|||
dipsw4=0
|
||||
dipsw5=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[idacio]
|
||||
; To use a custom Initial D The Arcade IO DLL enter its path here.
|
||||
; To use a custom Initial D THE ARCADE IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
|
||||
path=
|
||||
|
||||
|
@ -82,12 +102,12 @@ path=
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Input API selection for IO4 input emulator.
|
||||
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
|
||||
|
@ -106,6 +126,22 @@ mode=xinput
|
|||
restrict=128
|
||||
|
||||
[xinput]
|
||||
; XInput bindings
|
||||
;
|
||||
; Left Stick Steering
|
||||
; Right Stick (Steering) when "singleStickSteering" is disabled
|
||||
; Left Trigger Brake
|
||||
; Right Trigger Accelerator
|
||||
; Left Stick Click Left (used for Time Up)
|
||||
; Right Stick Click Right (used for Time Up)
|
||||
; Left Shoulder Shift Down
|
||||
; Right Shoulder Shift Up
|
||||
; Start/A Start
|
||||
; Back/B View Change
|
||||
; X Shift Up
|
||||
; Y Shift Down
|
||||
; D-Pad D-Pad
|
||||
|
||||
; Left and right thumbsticks are mapped to left and right dpad buttons.
|
||||
; Press both thumbsticks to trigger "Time Up" and exit the course.
|
||||
; Automatically reset the simulated shifter to Neutral when XInput Start is
|
||||
|
@ -174,3 +210,8 @@ gear6=18
|
|||
; (Needed when using DirectInput for the Dualshock 4 for example)
|
||||
reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
|
|
|
@ -2,20 +2,6 @@
|
|||
|
||||
pushd %~dp0
|
||||
|
||||
REM set the APP_DIR to the Y drive
|
||||
set APP_DIR=Y:\SDGT
|
||||
|
||||
REM create the APP_DIR if it doesn't exist and redirect it to the TEMP folder
|
||||
if not exist "%APP_DIR%" (
|
||||
subst Y: %TEMP%
|
||||
REM timeout /t 1
|
||||
if not exist "%APP_DIR%" (
|
||||
mkdir "%APP_DIR%"
|
||||
)
|
||||
)
|
||||
|
||||
echo Mounted the Y:\ drive to the %TEMP%\SDGT folder
|
||||
|
||||
set AMDAEMON_CFG=config_common.json ^
|
||||
config_ex.json ^
|
||||
config_jp.json ^
|
||||
|
@ -39,12 +25,15 @@ config_seat_single_ex.json ^
|
|||
config_seat_single_jp.json ^
|
||||
config_hook.json
|
||||
|
||||
start /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
|
||||
inject -d -k idachook.dll ..\WindowsNoEditor\GameProject.exe -culture=en launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
start "AM Daemon" /min inject -d -k idachook.dll amdaemon.exe -c %AMDAEMON_CFG%
|
||||
|
||||
REM unmount the APP_DIR
|
||||
subst Y: /d > nul 2>&1
|
||||
rem JP
|
||||
rem inject -d -k idachook.dll ..\WindowsNoEditor\GameProject\Binaries\Win64\GameProject-Win64-Shipping.exe -culture=ja launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
|
||||
|
||||
rem EXP
|
||||
inject -d -k idachook.dll ..\WindowsNoEditor\GameProject\Binaries\Win64\GameProject-Win64-Shipping.exe -culture=en launch=Cabinet ABSLOG="..\..\..\..\..\Userdata\GameProject.log" -Master -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
|
@ -8,6 +12,10 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Controls emulation of the Aime card reader assembly.
|
||||
enable=1
|
||||
|
@ -16,11 +24,36 @@ aimePath=DEVICE\aime.txt
|
|||
felicaGen=0
|
||||
aimeGen=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet
|
||||
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
|
||||
; then the local host's virtualized LAN IP is 192.168.32.11).
|
||||
; Needed for in store battle, one needs to set it to 12.
|
||||
;addrSuffix=12
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.158.0
|
||||
|
||||
[ds]
|
||||
; Region code on the emulated AMEX board DS EEPROM.
|
||||
; 1: Japan
|
||||
|
@ -29,23 +62,16 @@ default=127.0.0.1
|
|||
; NOTE: Changing this setting causes a factory reset.
|
||||
region=4
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
[gpio]
|
||||
; Emulated Nu DIP switch for Distribution Server setting.
|
||||
;
|
||||
; If multiple machines are present on the same LAN then set this to 1 on
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
; The final octet of the local host's IP address on the virtualized subnet
|
||||
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
|
||||
; then the local host's virtualized LAN IP is 192.168.32.11).
|
||||
; Needed for in store battle, one needs to set it to 12.
|
||||
;addrSuffix=12
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.158.0
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook. This is required for some Initial D Zero versions
|
||||
|
@ -58,12 +84,9 @@ framed=1
|
|||
; Select the monitor to run the game on. (Fullscreen only, 0=primary screen)
|
||||
monitor=0
|
||||
|
||||
[gpio]
|
||||
; Emulated Nu DIP switch for Distribution Server setting.
|
||||
;
|
||||
; If multiple machines are present on the same LAN then set this to 1 on
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
|
@ -88,12 +111,12 @@ path=
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io3]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Input API selection for JVS input emulator.
|
||||
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
|
||||
|
@ -112,6 +135,20 @@ mode=xinput
|
|||
restrict=97
|
||||
|
||||
[xinput]
|
||||
; XInput bindings
|
||||
;
|
||||
; Left Stick Steering
|
||||
; Right Stick (Steering) when "singleStickSteering" is disabled
|
||||
; Left Trigger Brake
|
||||
; Right Trigger Accelerator
|
||||
; Left Shoulder Shift Down
|
||||
; Right Shoulder Shift Up
|
||||
; Start/A Start
|
||||
; Back/B View Change
|
||||
; X Shift Up
|
||||
; Y Shift Down
|
||||
; D-Pad D-Pad
|
||||
|
||||
; Automatically reset the simulated shifter to Neutral when XInput Start is
|
||||
; pressed (e.g. when navigating menus between races).
|
||||
autoNeutral=1
|
||||
|
@ -173,3 +210,8 @@ gear6=18
|
|||
; (Needed when using DirectInput for the Dualshock 4 for example)
|
||||
reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
|
|
|
@ -1,18 +1,36 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains Axxx, Bxxx directories)
|
||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable aime reader emulation.
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
|
@ -23,12 +41,20 @@ default=127.0.0.1
|
|||
; SEGA games are somewhat picky about its LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.100.0
|
||||
subnet=192.168.172.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
|
@ -43,6 +69,29 @@ freeplay=0
|
|||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[mai2io]
|
||||
; To use a custom maimai DX IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hook settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[unity]
|
||||
; Path to a .NET DLL that should run before the game. Useful for loading
|
||||
; modding frameworks such as BepInEx.
|
||||
targetAssembly=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
@ -56,12 +105,12 @@ dipsw1=1
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Key bindings for buttons around screen. The default key map, depicted
|
||||
; in clockwise order, is as follows:
|
||||
|
|
|
@ -2,8 +2,9 @@
|
|||
|
||||
pushd %~dp0
|
||||
|
||||
start /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
inject -d -k mai2hook.dll sinmai -screen-fullscreen 0
|
||||
start "AM Daemon" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
inject -d -k mai2hook.dll sinmai -screen-fullscreen 0 -popupwindow -screen-width 2160 -screen-height 1920 -silent-crashes
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
|
|
|
@ -1,11 +1,35 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=amfs
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=appdata
|
||||
option=option
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
|
@ -17,6 +41,14 @@ default=127.0.0.1
|
|||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
|
@ -24,9 +56,6 @@ enable=1
|
|||
; that subnet must start with 192.168.
|
||||
subnet=192.168.174.0
|
||||
|
||||
[gfx]
|
||||
enable=1
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
@ -40,6 +69,35 @@ freeplay=0
|
|||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hook settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
enable=1
|
||||
|
||||
; Hooks related to the touch boards
|
||||
[touch]
|
||||
enable=1
|
||||
|
||||
; Hooks related to the LED board (codenamed Elisabeth)
|
||||
[elisabeth]
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[mercuryio]
|
||||
; To use a custom WACCA IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
@ -53,26 +111,14 @@ dipsw1=1
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Volume up virtual-key code. Default is the "UP" key.
|
||||
volup=0x26
|
||||
; Volume down virtual-key code. Default is the "DOWN" key.
|
||||
voldown=0x28
|
||||
|
||||
; Hooks related to the touch boards
|
||||
[touch]
|
||||
enable=1
|
||||
|
||||
; Hooks related to the LED board (codenamed Elisabeth)
|
||||
[elisabeth]
|
||||
enable=1
|
||||
|
||||
;[mercuryio]
|
||||
; Use mercuryio.dll
|
||||
;path=mercuryio.dll
|
||||
|
|
|
@ -4,10 +4,10 @@ pushd %~dp0
|
|||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
REM USA
|
||||
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
|
||||
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
|
||||
|
||||
REM JP
|
||||
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
|
||||
start "AM Daemon" /min inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
|
||||
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
|
@ -8,11 +12,25 @@ option=
|
|||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Controls emulation of the Aime card reader assembly.
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
|
@ -24,6 +42,10 @@ default=127.0.0.1
|
|||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
|
@ -43,12 +65,31 @@ freeplay=0
|
|||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hook settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
enable=1
|
||||
|
||||
[led15093]
|
||||
; 837-15093-06 LED board emulation setting.
|
||||
enable=1
|
||||
[unity]
|
||||
; Path to a .NET DLL that should run before the game. Useful for loading
|
||||
; modding frameworks such as BepInEx.
|
||||
targetAssembly=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[mu3io]
|
||||
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
|
@ -63,28 +104,43 @@ enable=1
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Input API selection for JVS input emulator.
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Set "1" to enable mouse lever emulation, "0" to use XInput
|
||||
mouse=1
|
||||
|
||||
; XInput input bindings
|
||||
;
|
||||
; Left Stick Lever
|
||||
; Left Trigger Lever (move to the left)
|
||||
; Right Trigger Lever (move to the right)
|
||||
; Left Left red button
|
||||
; Up Left green button
|
||||
; Right Left blue button
|
||||
; Left Shoulder Left side button
|
||||
; Right Shoulder Right side button
|
||||
; X Right red button
|
||||
; Y Right green button
|
||||
; A Right blue button
|
||||
; Back Left menu button
|
||||
; Start Right menu button
|
||||
|
||||
; Keyboard input bindings
|
||||
left1=0x41 ; A
|
||||
left2=0x53 ; S
|
||||
left3=0x44 ; D
|
||||
left2=0x53 ; S
|
||||
left3=0x44 ; D
|
||||
|
||||
leftSide=0x01 ; Mouse Left
|
||||
rightSide=0x02 ; Mouse Right
|
||||
leftSide=0x01 ; Mouse Left
|
||||
rightSide=0x02 ; Mouse Right
|
||||
|
||||
right1=0x4A ; J
|
||||
right1=0x4B ; K
|
||||
right3=0x4C ; L
|
||||
right3=0x4C ; L
|
||||
|
||||
leftMenu=0x55 ; U
|
||||
rightMenu=0x4F ; O
|
||||
leftMenu=0x55 ; U
|
||||
rightMenu=0x4F ; O
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
pushd %~dp0
|
||||
|
||||
start /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"emoney" :
|
||||
{
|
||||
"enable" : false
|
||||
}
|
||||
}
|
|
@ -1,18 +1,36 @@
|
|||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains OPxx directories)
|
||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
appdata=appdata
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Controls emulation of the Aime card reader assembly.
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
|
@ -23,12 +41,33 @@ default=127.0.0.1
|
|||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
|
||||
; in order to find the MAIN cabinet.
|
||||
subnet=192.168.100.0
|
||||
subnet=192.168.160.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
|
||||
; allow you to start a game in freeplay mode.
|
||||
freeplay=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
|
@ -40,15 +79,6 @@ path=
|
|||
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
|
||||
path=
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
|
||||
; allow you to start a game in freeplay mode.
|
||||
freeplay=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
@ -62,12 +92,12 @@ freeplay=0
|
|||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Input API selection for IO4 input emulator.
|
||||
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
|
||||
|
@ -86,6 +116,22 @@ mode=xinput
|
|||
restrict=128
|
||||
|
||||
[xinput]
|
||||
; XInput bindings
|
||||
;
|
||||
; Left Stick Steering
|
||||
; Right Stick (Steering) when "singleStickSteering" is disabled
|
||||
; Left Trigger Brake
|
||||
; Right Trigger Accelerator
|
||||
; Left Shoulder Left Paddle
|
||||
; Right Shoulder Right Paddle
|
||||
; Start Start
|
||||
; Back View Change
|
||||
; A Green (Wheel)
|
||||
; B Red (Wheel)
|
||||
; X Blue (Wheel)
|
||||
; Y Yellow (Wheel)
|
||||
; D-Pad D-Pad
|
||||
|
||||
; Use the left thumbstick for steering instead of both on XInput Controllers.
|
||||
; Not recommended as it will not give you the precision needed for this game.
|
||||
singleStickSteering=1
|
||||
|
@ -133,3 +179,8 @@ wheelGreen=10
|
|||
; (Needed when using DirectInput for the Dualshock 4 for example)
|
||||
reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
|
|
|
@ -2,12 +2,36 @@
|
|||
|
||||
pushd %~dp0
|
||||
|
||||
rem Matching Server
|
||||
start /min ..\..\..\Tools\tdrserver.exe
|
||||
REM start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanClient.json config_MiniCabinet.json config_hook.json
|
||||
start /min inject -d -k swdchook.dll amdaemon.exe -c config.json config_LanServer.json config_MiniCabinet.json
|
||||
REM Valid -launch parameters are "PC", "Cabinet" and "MiniCabinet
|
||||
inject -d -k swdchook.dll ..\Todoroki\Binaries\Win64\Todoroki-Win64-Shipping.exe -launch=MiniCabinet -ABSLOG="..\..\..\..\..\Userdata\Todoroki.log" -UserDir="..\..\..\Userdata" -NotInstalled -UNATTENDED
|
||||
REM Root directory
|
||||
set ROOT_DIR=WindowsNoEditor
|
||||
|
||||
rem Matching Server paths
|
||||
set MATCHING_SERVER_FILE_NAME=tdrserver.exe
|
||||
set MATCHING_SERVER_PATH=..\Tools\%MATCHING_SERVER_FILE_NAME%
|
||||
|
||||
rem AM Daemon paths
|
||||
set DAEMON_DIR=%ROOT_DIR%\AMDaemon
|
||||
set DAEMON_CONFIG_PATH=%DAEMON_DIR%\config.json
|
||||
rem Make sure to use appdata=appdata in segatools.ini
|
||||
set DAEMON_CHECK_LAN_SERVER_PATH=appdata\SDDS\LanServer.dat
|
||||
|
||||
rem Check if LanServer.dat is present
|
||||
if exist "%DAEMON_CHECK_LAN_SERVER_PATH%" (
|
||||
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanServer.json
|
||||
|
||||
start "matching_server" /min %MATCHING_SERVER_PATH%
|
||||
) else (
|
||||
set DAEMON_LAN_CONFIG_PATH=%DAEMON_DIR%\config_LanClient.json
|
||||
)
|
||||
|
||||
start "AM Daemon" /min inject -d -k swdchook.dll "%DAEMON_DIR%\amdaemon.exe" -c %DAEMON_CONFIG_PATH% -c %DAEMON_LAN_CONFIG_PATH% config_hook.json
|
||||
|
||||
REM Launch Todoroki
|
||||
set APP_EXE_DIR=WindowsNoEditor\Todoroki\Binaries\Win64
|
||||
set APP_EXE_PATH=%APP_EXE_DIR%\Todoroki-Win64-Shipping.exe
|
||||
|
||||
REM Valid -launch parameters are "Cabinet" or "MiniCabinet"
|
||||
inject -d -k swdchook.dll "%APP_EXE_PATH%" -launch="MiniCabinet" -ABSLOG="..\Userdata\Todoroki.log" -UserDir="..\Userdata" -NotInstalled -UNATTENDED
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
taskkill /f /im tdrserver.exe > nul 2>&1
|
||||
|
|
|
@ -27,9 +27,9 @@ void diva_io_config_load(
|
|||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
|
||||
|
||||
for (i = 0 ; i < _countof(cfg->vk_buttons) ; i++) {
|
||||
swprintf_s(key, _countof(key), L"key%i", i + 1);
|
||||
|
|
|
@ -31,7 +31,7 @@ Default: `1`
|
|||
Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
reader (COM port number varies by game).
|
||||
|
||||
### `highbaud`
|
||||
### `highBaud`
|
||||
|
||||
Default: `1`
|
||||
|
||||
|
@ -84,6 +84,17 @@ emulates an IC card in its proximity. A variety of different IC cards can be
|
|||
emulated; the exact choice of card that is emulated depends on the presence or
|
||||
absence of the configured card ID files.
|
||||
|
||||
## `[vfd]`
|
||||
|
||||
Controls emulation of the VFD GP1232A02A FUTABA assembly.
|
||||
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
GP1232A02A FUTABA assembly (COM port number varies by game).
|
||||
|
||||
## `[amvideo]`
|
||||
|
||||
Controls the `amvideo.dll` stub built into Segatools. This is a DLL that is
|
||||
|
@ -142,6 +153,13 @@ setting. Also, loopback addresses are specifically checked for and rejected by
|
|||
the games themselves; this needs to be a LAN or WAN IP (or a hostname that
|
||||
resolves to one).
|
||||
|
||||
### `title`
|
||||
|
||||
Default: `title`
|
||||
|
||||
Leave it as `title` to use the title server returned by ALL.Net. Rewrites
|
||||
the title server hostname for certain games, such as crossbeats REV.
|
||||
|
||||
### `router`
|
||||
|
||||
Default: Empty string (i.e. use value from `default` setting)
|
||||
|
@ -377,13 +395,29 @@ Bit values are:
|
|||
- 3: EXP: Export (for Asian markets)
|
||||
- 4: CHS: China (Simplified Chinese?)
|
||||
|
||||
### `billingCa`
|
||||
|
||||
Default: `DEVICE\\ca.crt`
|
||||
|
||||
Set the billing certificate path. This has to match the one used for the
|
||||
SSL billing server. The DER certificate must fit in 1024 bytes so it must be
|
||||
small.
|
||||
|
||||
### `billingPub`
|
||||
|
||||
Default: `DEVICE\\billing.pub`
|
||||
|
||||
Set the actual keychip RSA public key path. This public key has to match the
|
||||
private key `billing.key` of the billing server in order to decrypt/encrypt
|
||||
the billing transactions.
|
||||
|
||||
### `billingType`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Set the billing "type" for the keychip. The type determins what kind of revenue share,
|
||||
if any, the game maker has with SEGA. Some games may be picky and require types other
|
||||
then 1 (ex. Crossbeats requires billing type 2), so this option is provided if this
|
||||
then 1 (ex. crossbeats REV. requires billing type 2), so this option is provided if this
|
||||
is an issue. Billing types are:
|
||||
|
||||
- 0: No billing?
|
||||
|
@ -396,8 +430,8 @@ is an issue. Billing types are:
|
|||
Default: `0x64`
|
||||
|
||||
An 8-bit bitfield of unclear meaning. The least significant bit indicates a
|
||||
developer dongle, I think? Changing this doesn't seem to have any effect on
|
||||
anything other than Project DIVA.
|
||||
developer dongle. Changing this doesn't seem to have any effect on
|
||||
anything other than SEGA AM2 games.
|
||||
|
||||
Other values observed in the wild:
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
|
|||
|
||||
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
|
||||
cfg->port_no = GetPrivateProfileIntW(L"led15093", L"portNo", 0, filename);
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaudrate", 0, filename);
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
|
||||
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0xA0, filename);
|
||||
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xAA53, filename);
|
||||
|
||||
|
@ -116,6 +116,7 @@ void fgo_hook_config_load(
|
|||
aime_config_load(&cfg->aime, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
vfd_config_load(&cfg->vfd, filename);
|
||||
touch_screen_config_load(&cfg->touch, filename);
|
||||
printer_config_load(&cfg->printer, filename);
|
||||
fgo_deck_config_load(&cfg->deck, filename);
|
||||
|
|
|
@ -20,6 +20,7 @@ struct fgo_hook_config {
|
|||
struct aime_config aime;
|
||||
struct dvd_config dvd;
|
||||
struct io4_config io4;
|
||||
struct vfd_config vfd;
|
||||
struct touch_screen_config touch;
|
||||
struct printer_config printer;
|
||||
struct deck_config deck;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "board/io4.h"
|
||||
#include "board/led15093.h"
|
||||
#include "board/sg-reader.h"
|
||||
#include "board/vfd.h"
|
||||
|
||||
|
@ -66,7 +67,7 @@ static DWORD CALLBACK fgo_pre_startup(void)
|
|||
goto fail;
|
||||
}
|
||||
|
||||
hr = vfd_hook_init(1);
|
||||
hr = vfd_hook_init(&fgo_hook_cfg.vfd, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
|
@ -96,7 +97,8 @@ static DWORD CALLBACK fgo_pre_startup(void)
|
|||
goto fail;
|
||||
}
|
||||
|
||||
hr = led15093_hook_init(&fgo_hook_cfg.led15093, 17, 1, 1, 2);
|
||||
hr = led15093_hook_init(&fgo_hook_cfg.led15093,
|
||||
fgo_dll.led_init, fgo_dll.led_set_leds, 17, 1, 1, 2);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
|
|
|
@ -24,6 +24,12 @@ const struct dll_bind_sym fgo_dll_syms[] = {
|
|||
}, {
|
||||
.sym = "fgo_io_get_analogs",
|
||||
.off = offsetof(struct fgo_dll, get_analogs),
|
||||
}, {
|
||||
.sym = "fgo_io_led_init",
|
||||
.off = offsetof(struct fgo_dll, led_init),
|
||||
}, {
|
||||
.sym = "fgo_io_led_set_leds",
|
||||
.off = offsetof(struct fgo_dll, led_set_leds),
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -11,6 +11,8 @@ struct fgo_dll {
|
|||
void (*get_opbtns)(uint8_t *opbtn);
|
||||
void (*get_gamebtns)(uint8_t *gamebtn);
|
||||
void (*get_analogs)(int16_t *stick_x, int16_t *stick_y);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
|
||||
};
|
||||
|
||||
struct fgo_dll_config {
|
||||
|
|
|
@ -17,6 +17,8 @@ EXPORTS
|
|||
fgo_io_get_opbtns
|
||||
fgo_io_init
|
||||
fgo_io_poll
|
||||
fgo_io_led_init
|
||||
fgo_io_led_set_leds
|
||||
fwdlusb_open
|
||||
fwdlusb_close
|
||||
fwdlusb_listupPrinter
|
||||
|
|
|
@ -14,7 +14,7 @@ void fgo_io_config_load(
|
|||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
|
||||
}
|
||||
|
|
|
@ -67,11 +67,11 @@ HRESULT fgo_io_poll(void)
|
|||
fgo_gamebtn |= FGO_IO_GAMEBTN_TARGET;
|
||||
}
|
||||
|
||||
if (xb & XINPUT_GAMEPAD_A) {
|
||||
if (xb & XINPUT_GAMEPAD_A || xb & XINPUT_GAMEPAD_B) {
|
||||
fgo_gamebtn |= FGO_IO_GAMEBTN_ATTACK;
|
||||
}
|
||||
|
||||
if (xb & XINPUT_GAMEPAD_Y) {
|
||||
if (xb & XINPUT_GAMEPAD_Y || xb & XINPUT_GAMEPAD_X) {
|
||||
fgo_gamebtn |= FGO_IO_GAMEBTN_NOBLE_PHANTASHM;
|
||||
}
|
||||
|
||||
|
@ -139,3 +139,13 @@ void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y)
|
|||
*stick_y = fgo_stick_y;
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT fgo_io_led_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb)
|
||||
{
|
||||
return;
|
||||
}
|
|
@ -69,3 +69,18 @@ void fgo_io_get_gamebtns(uint8_t *btn);
|
|||
Minimum API version: 0x0100 */
|
||||
|
||||
void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y);
|
||||
|
||||
/* Initialize LED emulation. This function will be called before any
|
||||
other fgo_io_led_*() function calls.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility. */
|
||||
|
||||
HRESULT fgo_io_led_init(void);
|
||||
|
||||
/* Update the RGB LEDs.
|
||||
|
||||
Exact layout is TBD. */
|
||||
|
||||
void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb);
|
||||
|
|
127
hooklib/dns.c
127
hooklib/dns.c
|
@ -3,6 +3,7 @@
|
|||
#include <windows.h>
|
||||
#include <windns.h>
|
||||
#include <ws2tcpip.h>
|
||||
#include <winhttp.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
|
@ -12,6 +13,8 @@
|
|||
#include "hook/hr.h"
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
#include "hooklib/dns.h"
|
||||
|
||||
/* Latest w32headers does not include DnsQueryEx, so we'll have to "polyfill"
|
||||
|
@ -66,6 +69,18 @@ static int WSAAPI hook_getaddrinfo(
|
|||
const ADDRINFOA *pHints,
|
||||
ADDRINFOA **ppResult);
|
||||
|
||||
static HINTERNET WINAPI hook_WinHttpConnect(
|
||||
HINTERNET hSession,
|
||||
const wchar_t *pwszServerName,
|
||||
INTERNET_PORT nServerPort,
|
||||
DWORD dwReserved);
|
||||
|
||||
static bool WINAPI hook_WinHttpCrackUrl(
|
||||
const wchar_t *pwszUrl,
|
||||
DWORD dwUrlLength,
|
||||
DWORD dwFlags,
|
||||
LPURL_COMPONENTS lpUrlComponents);
|
||||
|
||||
/* Link pointers */
|
||||
|
||||
static DNS_STATUS (WINAPI *next_DnsQuery_A)(
|
||||
|
@ -95,6 +110,18 @@ static int (WSAAPI *next_getaddrinfo)(
|
|||
const ADDRINFOA *pHints,
|
||||
ADDRINFOA **ppResult);
|
||||
|
||||
static HINTERNET (WINAPI *next_WinHttpConnect)(
|
||||
HINTERNET hSession,
|
||||
const wchar_t *pwszServerName,
|
||||
INTERNET_PORT nServerPort,
|
||||
DWORD dwReserved);
|
||||
|
||||
static bool (WINAPI *next_WinHttpCrackUrl)(
|
||||
const wchar_t *pwszUrl,
|
||||
DWORD dwUrlLength,
|
||||
DWORD dwFlags,
|
||||
LPURL_COMPONENTS lpUrlComponents);
|
||||
|
||||
static const struct hook_symbol dns_hook_syms_dnsapi[] = {
|
||||
{
|
||||
.name = "DnsQuery_A",
|
||||
|
@ -120,10 +147,24 @@ static const struct hook_symbol dns_hook_syms_ws2[] = {
|
|||
}
|
||||
};
|
||||
|
||||
static const struct hook_symbol dns_hook_syms_winhttp[] = {
|
||||
{
|
||||
.name = "WinHttpConnect",
|
||||
.patch = hook_WinHttpConnect,
|
||||
.link = (void **) &next_WinHttpConnect,
|
||||
}, {
|
||||
.name = "WinHttpCrackUrl",
|
||||
.patch = hook_WinHttpCrackUrl,
|
||||
.link = (void **) &next_WinHttpCrackUrl,
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
static bool dns_hook_initted;
|
||||
static CRITICAL_SECTION dns_hook_lock;
|
||||
static struct dns_hook_entry *dns_hook_entries;
|
||||
static size_t dns_hook_nentries;
|
||||
static char received_title_url[255];
|
||||
|
||||
static void dns_hook_init(void)
|
||||
{
|
||||
|
@ -145,6 +186,12 @@ static void dns_hook_init(void)
|
|||
"ws2_32.dll",
|
||||
dns_hook_syms_ws2,
|
||||
_countof(dns_hook_syms_ws2));
|
||||
|
||||
hook_table_apply(
|
||||
NULL,
|
||||
"winhttp.dll",
|
||||
dns_hook_syms_winhttp,
|
||||
_countof(dns_hook_syms_winhttp));
|
||||
}
|
||||
|
||||
HRESULT dns_hook_push(const wchar_t *from_src, const wchar_t *to_src)
|
||||
|
@ -460,3 +507,83 @@ end:
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
static HINTERNET WINAPI hook_WinHttpConnect(
|
||||
HINTERNET hSession,
|
||||
const wchar_t *pwszServerName,
|
||||
INTERNET_PORT nServerPort,
|
||||
DWORD dwReserved)
|
||||
{
|
||||
const struct dns_hook_entry *pos;
|
||||
size_t i;
|
||||
|
||||
if (pwszServerName == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&dns_hook_lock);
|
||||
|
||||
for (i = 0 ; i < dns_hook_nentries ; i++) {
|
||||
pos = &dns_hook_entries[i];
|
||||
|
||||
if (_wcsicmp(pwszServerName, pos->from) == 0) {
|
||||
if(pos->to == NULL) {
|
||||
LeaveCriticalSection(&dns_hook_lock);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pwszServerName = pos->to;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&dns_hook_lock);
|
||||
|
||||
return next_WinHttpConnect(hSession, pwszServerName, nServerPort, dwReserved);
|
||||
}
|
||||
|
||||
// Hook to replace CXB title url
|
||||
static bool WINAPI hook_WinHttpCrackUrl(
|
||||
const wchar_t *pwszUrl,
|
||||
DWORD dwUrlLength,
|
||||
DWORD dwFlags,
|
||||
LPURL_COMPONENTS lpUrlComponents)
|
||||
{
|
||||
const struct dns_hook_entry *pos;
|
||||
size_t i;
|
||||
|
||||
EnterCriticalSection(&dns_hook_lock);
|
||||
|
||||
for (i = 0 ; i < dns_hook_nentries ; i++) {
|
||||
pos = &dns_hook_entries[i];
|
||||
|
||||
if (_wcsicmp(pwszUrl, pos->from) == 0) {
|
||||
wchar_t* toAddr = pos->to;
|
||||
wchar_t titleBuffer[255];
|
||||
|
||||
if(wcscmp(toAddr, L"title") == 0) {
|
||||
size_t wstr_c;
|
||||
mbstowcs_s(&wstr_c, titleBuffer, 255, received_title_url, strlen(received_title_url));
|
||||
toAddr = titleBuffer;
|
||||
}
|
||||
|
||||
bool result = next_WinHttpCrackUrl(
|
||||
toAddr,
|
||||
wcslen(toAddr),
|
||||
dwFlags,
|
||||
lpUrlComponents
|
||||
);
|
||||
LeaveCriticalSection(&dns_hook_lock);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&dns_hook_lock);
|
||||
return next_WinHttpCrackUrl(
|
||||
pwszUrl,
|
||||
dwUrlLength,
|
||||
dwFlags,
|
||||
lpUrlComponents
|
||||
);
|
||||
}
|
||||
|
|
305
hooklib/path.c
305
hooklib/path.c
|
@ -101,6 +101,40 @@ static BOOL WINAPI hook_PathFileExistsA(LPCSTR pszPath);
|
|||
|
||||
static BOOL WINAPI hook_PathFileExistsW(LPCWSTR pszPath);
|
||||
|
||||
static BOOL WINAPI hook_MoveFileA(
|
||||
const char *lpExistingFileName,
|
||||
const char *lpNewFileName);
|
||||
|
||||
static BOOL WINAPI hook_MoveFileW(
|
||||
const wchar_t *lpExistingFileName,
|
||||
const wchar_t *lpNewFileName);
|
||||
|
||||
static BOOL WINAPI hook_MoveFileExA(
|
||||
const char *lpExistingFileName,
|
||||
const char *lpNewFileName,
|
||||
uint32_t dwFlags);
|
||||
|
||||
|
||||
static BOOL WINAPI hook_ReplaceFileA(
|
||||
const char *lpReplacedFileName,
|
||||
const char *lpReplacementFileName,
|
||||
const char *lpBackupFileName,
|
||||
uint32_t dwReplaceFlags,
|
||||
void *lpExclude,
|
||||
void *lpReserved);
|
||||
|
||||
static BOOL WINAPI hook_ReplaceFileW(
|
||||
const wchar_t *lpReplacedFileName,
|
||||
const wchar_t *lpReplacementFileName,
|
||||
const wchar_t *lpBackupFileName,
|
||||
uint32_t dwReplaceFlags,
|
||||
void *lpExclude,
|
||||
void *lpReserved);
|
||||
|
||||
static BOOL WINAPI hook_DeleteFileA(const char *lpFileName);
|
||||
|
||||
static BOOL WINAPI hook_DeleteFileW(const wchar_t *lpFileName);
|
||||
|
||||
/* Link pointers */
|
||||
|
||||
static BOOL (WINAPI *next_CreateDirectoryA)(
|
||||
|
@ -185,6 +219,39 @@ static BOOL (WINAPI *next_PathFileExistsA)(LPCSTR pszPath);
|
|||
|
||||
static BOOL (WINAPI *next_PathFileExistsW)(LPCWSTR pszPath);
|
||||
|
||||
static BOOL (WINAPI *next_MoveFileA)(
|
||||
const char *lpExistingFileName,
|
||||
const char *lpNewFileName);
|
||||
|
||||
static BOOL (WINAPI *next_MoveFileW)(
|
||||
const wchar_t *lpExistingFileName,
|
||||
const wchar_t *lpNewFileName);
|
||||
|
||||
static BOOL (WINAPI *next_MoveFileExA)(
|
||||
const char *lpExistingFileName,
|
||||
const char *lpNewFileName,
|
||||
uint32_t dwFlags);
|
||||
|
||||
static BOOL (WINAPI *next_ReplaceFileA)(
|
||||
const char *lpReplacedFileName,
|
||||
const char *lpReplacementFileName,
|
||||
const char *lpBackupFileName,
|
||||
uint32_t dwReplaceFlags,
|
||||
void *lpExclude,
|
||||
void *lpReserved);
|
||||
|
||||
static BOOL (WINAPI *next_ReplaceFileW)(
|
||||
const wchar_t *lpReplacedFileName,
|
||||
const wchar_t *lpReplacementFileName,
|
||||
const wchar_t *lpBackupFileName,
|
||||
uint32_t dwReplaceFlags,
|
||||
void *lpExclude,
|
||||
void *lpReserved);
|
||||
|
||||
static BOOL (WINAPI *next_DeleteFileA)(const char *lpFileName);
|
||||
|
||||
static BOOL (WINAPI *next_DeleteFileW)(const wchar_t *lpFileName);
|
||||
|
||||
/* Hook table */
|
||||
|
||||
static const struct hook_symbol path_hook_syms[] = {
|
||||
|
@ -260,6 +327,34 @@ static const struct hook_symbol path_hook_syms[] = {
|
|||
.name = "PathFileExistsW",
|
||||
.patch = hook_PathFileExistsW,
|
||||
.link = (void **) &next_PathFileExistsW,
|
||||
}, {
|
||||
.name = "MoveFileA",
|
||||
.patch = hook_MoveFileA,
|
||||
.link = (void **) &next_MoveFileA,
|
||||
}, {
|
||||
.name = "MoveFileW",
|
||||
.patch = hook_MoveFileW,
|
||||
.link = (void **) &next_MoveFileW,
|
||||
}, {
|
||||
.name = "MoveFileExA",
|
||||
.patch = hook_MoveFileExA,
|
||||
.link = (void **) &next_MoveFileExA,
|
||||
}, {
|
||||
.name = "ReplaceFileA",
|
||||
.patch = hook_ReplaceFileA,
|
||||
.link = (void **) &next_ReplaceFileA,
|
||||
}, {
|
||||
.name = "ReplaceFileW",
|
||||
.patch = hook_ReplaceFileW,
|
||||
.link = (void **) &next_ReplaceFileW,
|
||||
}, {
|
||||
.name = "DeleteFileA",
|
||||
.patch = hook_DeleteFileA,
|
||||
.link = (void **) &next_DeleteFileA,
|
||||
}, {
|
||||
.name = "DeleteFileW",
|
||||
.patch = hook_DeleteFileW,
|
||||
.link = (void **) &next_DeleteFileW,
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -906,3 +1001,213 @@ static BOOL WINAPI hook_PathFileExistsW(LPCWSTR pszPath)
|
|||
|
||||
return ok;
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_MoveFileA(
|
||||
const char *lpExistingFileName,
|
||||
const char *lpNewFileName)
|
||||
{
|
||||
char *oldTrans;
|
||||
char *newTrans;
|
||||
BOOL ok;
|
||||
|
||||
ok = path_transform_a(&oldTrans, lpExistingFileName);
|
||||
|
||||
if (!ok) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = path_transform_a(&newTrans, lpNewFileName);
|
||||
|
||||
if (!ok) {
|
||||
free(oldTrans);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = next_MoveFileA(
|
||||
oldTrans ? oldTrans : lpExistingFileName,
|
||||
newTrans ? newTrans : lpNewFileName);
|
||||
|
||||
free(oldTrans);
|
||||
free(newTrans);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_MoveFileW(
|
||||
const wchar_t *lpExistingFileName,
|
||||
const wchar_t *lpNewFileName)
|
||||
{
|
||||
wchar_t *oldTrans;
|
||||
wchar_t *newTrans;
|
||||
BOOL ok;
|
||||
|
||||
ok = path_transform_w(&oldTrans, lpExistingFileName);
|
||||
|
||||
if (!ok) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = path_transform_w(&newTrans, lpNewFileName);
|
||||
|
||||
if (!ok) {
|
||||
free(oldTrans);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = next_MoveFileW(
|
||||
oldTrans ? oldTrans : lpExistingFileName,
|
||||
newTrans ? newTrans : lpNewFileName);
|
||||
|
||||
free(oldTrans);
|
||||
free(newTrans);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_MoveFileExA(
|
||||
const char *lpExistingFileName,
|
||||
const char *lpNewFileName,
|
||||
uint32_t dwFlags)
|
||||
{
|
||||
char *oldTrans;
|
||||
char *newTrans;
|
||||
BOOL ok;
|
||||
|
||||
ok = path_transform_a(&oldTrans, lpExistingFileName);
|
||||
|
||||
if (!ok) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = path_transform_a(&newTrans, lpNewFileName);
|
||||
|
||||
if (!ok) {
|
||||
free(oldTrans);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = next_MoveFileExA(
|
||||
oldTrans ? oldTrans : lpExistingFileName,
|
||||
newTrans ? newTrans : lpNewFileName,
|
||||
dwFlags);
|
||||
|
||||
free(oldTrans);
|
||||
free(newTrans);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_ReplaceFileA(
|
||||
const char *lpReplacedFileName,
|
||||
const char *lpReplacementFileName,
|
||||
const char *lpBackupFileName,
|
||||
uint32_t dwReplaceFlags,
|
||||
void *lpExclude,
|
||||
void *lpReserved)
|
||||
{
|
||||
char *oldTrans;
|
||||
char *newTrans;
|
||||
BOOL ok;
|
||||
|
||||
ok = path_transform_a(&oldTrans, lpReplacedFileName);
|
||||
|
||||
if (!ok) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = path_transform_a(&newTrans, lpReplacementFileName);
|
||||
|
||||
if (!ok) {
|
||||
free(oldTrans);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = next_ReplaceFileA(
|
||||
oldTrans ? oldTrans : lpReplacedFileName,
|
||||
newTrans ? newTrans : lpReplacementFileName,
|
||||
lpBackupFileName,
|
||||
dwReplaceFlags,
|
||||
lpExclude,
|
||||
lpReserved);
|
||||
|
||||
free(oldTrans);
|
||||
free(newTrans);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_ReplaceFileW(
|
||||
const wchar_t *lpReplacedFileName,
|
||||
const wchar_t *lpReplacementFileName,
|
||||
const wchar_t *lpBackupFileName,
|
||||
uint32_t dwReplaceFlags,
|
||||
void *lpExclude,
|
||||
void *lpReserved)
|
||||
{
|
||||
wchar_t *oldTrans;
|
||||
wchar_t *newTrans;
|
||||
BOOL ok;
|
||||
|
||||
ok = path_transform_w(&oldTrans, lpReplacedFileName);
|
||||
|
||||
if (!ok) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = path_transform_w(&newTrans, lpReplacementFileName);
|
||||
|
||||
if (!ok) {
|
||||
free(oldTrans);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = next_ReplaceFileW(
|
||||
oldTrans ? oldTrans : lpReplacedFileName,
|
||||
newTrans ? newTrans : lpReplacementFileName,
|
||||
lpBackupFileName,
|
||||
dwReplaceFlags,
|
||||
lpExclude,
|
||||
lpReserved);
|
||||
|
||||
free(oldTrans);
|
||||
free(newTrans);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_DeleteFileA(const char *lpFileName)
|
||||
{
|
||||
char *trans;
|
||||
BOOL ok;
|
||||
|
||||
ok = path_transform_a(&trans, lpFileName);
|
||||
|
||||
if (!ok) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = next_DeleteFileA(trans ? trans: lpFileName);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_DeleteFileW(const wchar_t *lpFileName)
|
||||
{
|
||||
wchar_t *trans;
|
||||
BOOL ok;
|
||||
|
||||
ok = path_transform_w(&trans, lpFileName);
|
||||
|
||||
if (!ok) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ok = next_DeleteFileW(trans ? trans: lpFileName);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
|
|
@ -12,9 +12,6 @@ const struct dll_bind_sym idac_dll_syms[] = {
|
|||
{
|
||||
.sym = "idac_io_init",
|
||||
.off = offsetof(struct idac_dll, init),
|
||||
}, {
|
||||
.sym = "idac_io_poll",
|
||||
.off = offsetof(struct idac_dll, poll),
|
||||
}, {
|
||||
.sym = "idac_io_get_opbtns",
|
||||
.off = offsetof(struct idac_dll, get_opbtns),
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
struct idac_dll {
|
||||
uint16_t api_version;
|
||||
HRESULT (*init)(void);
|
||||
HRESULT (*poll)(void);
|
||||
void (*get_opbtns)(uint8_t *opbtn);
|
||||
void (*get_gamebtns)(uint8_t *gamebtn);
|
||||
void (*get_shifter)(uint8_t *gear);
|
||||
|
|
|
@ -13,7 +13,6 @@ EXPORTS
|
|||
amDllVideoSetResolution @3
|
||||
idac_io_get_api_version
|
||||
idac_io_init
|
||||
idac_io_poll
|
||||
idac_io_get_opbtns
|
||||
idac_io_get_gamebtns
|
||||
idac_io_get_shifter
|
||||
|
|
|
@ -57,7 +57,6 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
|
|||
struct idac_io_analog_state analog_state;
|
||||
HRESULT hr;
|
||||
|
||||
assert(idac_dll.poll != NULL);
|
||||
assert(idac_dll.get_opbtns != NULL);
|
||||
assert(idac_dll.get_gamebtns != NULL);
|
||||
assert(idac_dll.get_analogs != NULL);
|
||||
|
@ -65,13 +64,6 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
|
|||
|
||||
memset(state, 0, sizeof(*state));
|
||||
memset(&analog_state, 0, sizeof(analog_state));
|
||||
|
||||
hr = idac_dll.poll();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
opbtn = 0;
|
||||
gamebtn = 0;
|
||||
gear = 0;
|
||||
|
|
|
@ -79,6 +79,14 @@ void idac_di_config_load(struct idac_di_config *cfg, const wchar_t *filename)
|
|||
cfg->gear[i] = GetPrivateProfileIntW(L"dinput", key, i + 1, filename);
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
|
||||
cfg->center_spring_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"centerSpringStrength",
|
||||
30,
|
||||
filename);
|
||||
|
||||
}
|
||||
|
||||
void idac_xi_config_load(struct idac_xi_config *cfg, const wchar_t *filename)
|
||||
|
@ -116,9 +124,9 @@ void idac_io_config_load(struct idac_io_config *cfg, const wchar_t *filename)
|
|||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
|
||||
cfg->restrict_ = GetPrivateProfileIntW(L"io4", L"restrict", 128, filename);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
|
|
|
@ -23,6 +23,9 @@ struct idac_di_config {
|
|||
uint8_t gear[6];
|
||||
bool reverse_brake_axis;
|
||||
bool reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
uint16_t center_spring_strength;
|
||||
};
|
||||
|
||||
struct idac_xi_config {
|
||||
|
|
|
@ -44,7 +44,8 @@ HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
|
|||
return hr;
|
||||
}
|
||||
|
||||
void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out)
|
||||
void idac_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
|
@ -67,7 +68,7 @@ void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out)
|
|||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
|
@ -77,11 +78,17 @@ void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out)
|
|||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cf, 0, sizeof(cf));
|
||||
cf.lMagnitude = 0;
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
|
@ -93,20 +100,19 @@ void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out)
|
|||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_ConstantForce,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: DirectInput force feedback unavailable: %08x\n",
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -114,15 +120,15 @@ void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out)
|
|||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: DirectInput force feedback start failed: %08x\n",
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Force feedback initialized and set to zero\n");
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
}
|
||||
|
||||
HRESULT idac_di_dev_poll(
|
||||
|
|
|
@ -11,7 +11,7 @@ union idac_di_state {
|
|||
};
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out);
|
||||
void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT idac_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
|
|
15
idacio/di.c
15
idacio/di.c
|
@ -75,6 +75,7 @@ static uint8_t idac_di_gear[6];
|
|||
static bool idac_di_use_pedals;
|
||||
static bool idac_di_reverse_brake_axis;
|
||||
static bool idac_di_reverse_accel_axis;
|
||||
static uint16_t idac_di_center_spring_strength;
|
||||
|
||||
HRESULT idac_di_init(
|
||||
const struct idac_di_config *cfg,
|
||||
|
@ -173,7 +174,9 @@ HRESULT idac_di_init(
|
|||
return hr;
|
||||
}
|
||||
|
||||
idac_di_dev_start_fx(idac_di_dev, &idac_di_fx);
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
idac_di_dev_start_fx(idac_di_dev, &idac_di_fx,
|
||||
idac_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
|
@ -364,6 +367,16 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
|
|||
idac_di_gear[i] = cfg->gear[i];
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
idac_di_center_spring_strength = cfg->center_spring_strength;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@ LIBRARY idacio
|
|||
|
||||
EXPORTS
|
||||
idac_io_init
|
||||
idac_io_poll
|
||||
idac_io_get_opbtns
|
||||
idac_io_get_gamebtns
|
||||
idac_io_get_shifter
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue