2019-05-03 02:12:06 +00:00
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#pragma once
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2021-05-31 17:00:22 +00:00
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/*
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CHUNITHM CUSTOM IO API
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Changelog:
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- 0x0100: Initial API version (assumed if chuni_io_get_api_version is not
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exported)
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- 0x0101: Fix IR beam mappings
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*/
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2019-05-03 02:12:06 +00:00
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#include <windows.h>
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#include <stdbool.h>
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#include <stdint.h>
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2023-07-13 22:58:02 +00:00
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enum {
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CHUNI_IO_OPBTN_TEST = 0x01,
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CHUNI_IO_OPBTN_SERVICE = 0x02,
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CHUNI_IO_OPBTN_COIN = 0x04,
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};
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2021-05-31 16:52:53 +00:00
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/* Get the version of the Chunithm IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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Semantic Versioning standard).
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2021-05-31 17:00:22 +00:00
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The latest API version as of this writing is 0x0101. */
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2021-05-31 16:52:53 +00:00
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uint16_t chuni_io_get_api_version(void);
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2019-11-03 18:01:03 +00:00
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/* Initialize JVS-based input. This function will be called before any other
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chuni_io_jvs_*() function calls. Errors returned from this function will
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manifest as a disconnected JVS bus.
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2019-05-03 02:12:06 +00:00
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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2021-05-31 16:52:53 +00:00
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your responsibility.
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Minimum API version: 0x0100 */
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2019-05-03 02:12:06 +00:00
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2019-11-03 18:01:03 +00:00
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HRESULT chuni_io_jvs_init(void);
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2019-05-03 02:12:06 +00:00
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/* Poll JVS input.
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opbtn returns the cabinet test/service state, where bit 0 is Test and Bit 1
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is Service.
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beam returns the IR beams that are currently broken, where bit 0 is the
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lowest IR beam and bit 5 is the highest IR beam, for a total of six beams.
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Both bit masks are active-high.
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Note that you cannot instantly break the entire IR grid in a single frame to
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simulate hand movement; this will be judged as a miss. You need to simulate
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a gradual raising and lowering of the hands. Consult the proof-of-concept
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2021-05-31 16:52:53 +00:00
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implementation for details.
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2021-05-31 17:00:22 +00:00
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NOTE: Previous releases of Segatools mapped the IR beam inputs incorrectly.
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Please ensure that you advertise an API version of at least 0x0101 so that
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the correct mapping can be used.
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Minimum API version: 0x0100
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Latest API version: 0x0101 */
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2019-05-03 02:12:06 +00:00
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void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
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/* Read the current state of the coin counter. This value should be incremented
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for every coin detected by the coin acceptor mechanism. This count does not
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2021-05-31 16:52:53 +00:00
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need to persist beyond the lifetime of the process.
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Minimum API version: 0x0100 */
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2019-05-03 02:12:06 +00:00
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2019-08-03 21:41:39 +00:00
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void chuni_io_jvs_read_coin_counter(uint16_t *total);
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2019-11-03 18:01:03 +00:00
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/* Initialize touch slider emulation. This function will be called before any
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other chuni_io_slider_*() function calls.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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2021-05-31 16:52:53 +00:00
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your responsibility.
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Minimum API version: 0x0100 */
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2019-11-03 18:01:03 +00:00
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HRESULT chuni_io_slider_init(void);
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2019-05-03 02:12:06 +00:00
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/* Chunithm touch slider layout:
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^^^ Toward screen ^^^
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----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
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31 | 29 | 27 | 25 | 23 | 21 | 19 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 |
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----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
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32 | 30 | 28 | 26 | 24 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 |
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----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
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There are a total of 32 regions on the touch slider. Each region can return
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an 8-bit pressure value. The operator menu allows the operator to adjust the
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pressure level at which a region is considered to be pressed; the factory
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default value for this setting is 20. */
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/* Callback function supplied to your IO DLL. This must be called with a
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pointer to a 32-byte array of pressure values, one byte per slider cell.
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See above for layout and pressure threshold information.
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The callback will copy the pressure state data out of your buffer before
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returning. The pointer will not be retained. */
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typedef void (*chuni_io_slider_callback_t)(const uint8_t *state);
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/* Start polling the slider. Your DLL must start a polling thread and call the
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supplied function periodically from that thread with new input state. The
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update interval is up to you, but if your input device doesn't have any
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preferred interval then 1 kHz is a reasonable maximum frequency.
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Note that you do have to have to call the callback "occasionally" even if
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nothing is changing, otherwise the game will raise a comm timeout error.
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Minimum API version: 0x0100 */
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void chuni_io_slider_start(chuni_io_slider_callback_t callback);
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/* Stop polling the slider. You must cease to invoke the input callback before
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returning from this function.
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This *will* be called in the course of regular operation. For example,
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every time you go into the operator menu the slider and all of the other I/O
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on the cabinet gets restarted.
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Following on from the above, the slider polling loop *will* be restarted
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after being stopped in the course of regular operation. Do not permanently
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2021-05-31 16:52:53 +00:00
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tear down your input driver in response to this function call.
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Minimum API version: 0x0100 */
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2019-05-03 02:12:06 +00:00
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void chuni_io_slider_stop(void);
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/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
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bytes is supplied. The illuminated areas on the touch slider are some
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combination of rectangular regions and dividing lines between these regions
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but the exact mapping of this lighting control buffer is still TBD.
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Minimum API version: 0x0100 */
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void chuni_io_slider_set_leds(const uint8_t *rgb);
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2023-12-19 11:43:26 +00:00
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/* Initialize LED emulation. This function will be called before any
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other chuni_io_led_*() function calls.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility. */
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int chuni_io_led_init();
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/* Update the RGB LEDs. rgb is a pointer to an array of 66 * 3 = 198
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bytes. The majority of these are for the marquee display, but the final
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LEDs are for the side partitions.
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Chunithm uses two chains/boards. One is on the left side and one on the
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right side of the cab. Exact layout is TBD. */
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void chuni_io_led_set_colors(uint8_t board, uint8_t *rgb);
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