75 lines
1.8 KiB
C
75 lines
1.8 KiB
C
#pragma once
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#include <Windows.h>
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#include <stdio.h>
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#define LOG_GAME 1
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#define LOG_ERROR 2
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#define LOG_WARNING 3
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#define LOG_INFO 4
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#define LOG_MISC 5
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#define LOG_TRACE 6
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#define COMM_LOGGER "comm"
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#define HOOKS_LOGGER "hooks"
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#define BOOT_LOGGER "boot"
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extern CRITICAL_SECTION logger_lock;
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int _log_trace(const char* caller, const char* format, ...);
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int _log_misc(const char* caller, const char* format, ...);
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int _log_info(const char* caller, const char* format, ...);
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int _log_warning(const char* caller, const char* format, ...);
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int _log_error(const char* caller, const char* format, ...);
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int _log_game(const char* caller, const char* format, ...);
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int vlog_trace(const char* caller, const char* format, va_list args);
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int vlog_misc(const char* caller, const char* format, va_list args);
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int vlog_info(const char* caller, const char* format, va_list args);
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int vlog_warning(const char* caller, const char* format, va_list args);
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int vlog_error(const char* caller, const char* format, va_list args);
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int vlog_game(const char* caller, const char* format, va_list args);
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void log_stack(const char* caller);
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void setup_logging();
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// Disable some logging entirely at build time for speed
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#define COMPILE_LOG_LEVEL 6
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#if COMPILE_LOG_LEVEL >= 6
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#define log_trace _log_trace
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#else
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#define log_trace(...)
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#endif
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#if COMPILE_LOG_LEVEL >= 5
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#define log_misc _log_misc
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#else
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#define log_misc(...)
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#endif
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#if COMPILE_LOG_LEVEL >= 4
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#define log_info _log_info
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#else
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#define log_info(...)
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#endif
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#if COMPILE_LOG_LEVEL >= 3
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#define log_warning _log_warning
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#else
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#define log_warning(...)
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#endif
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#if COMPILE_LOG_LEVEL >= 2
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#define log_error _log_error
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#else
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#define log_error(...)
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#endif
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#if COMPILE_LOG_LEVEL >= 1
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#define log_game _log_game
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#else
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#define log_game(...)
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#endif
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